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-rw-r--r--include/audio.h92
1 files changed, 46 insertions, 46 deletions
diff --git a/include/audio.h b/include/audio.h
index 58afc7f..cee8f0b 100644
--- a/include/audio.h
+++ b/include/audio.h
@@ -1,52 +1,52 @@
#pragma once
/* Audio device management functions. */
-int laudioInitAudioDevice( lua_State *L );
-int laudioCloseAudioDevice( lua_State *L );
-int laudioIsAudioDeviceReady( lua_State *L );
-int laudioSetMasterVolume( lua_State *L );
-int laudioGetMasterVolume( lua_State *L );
+int laudioInitAudioDevice( lua_State* L );
+int laudioCloseAudioDevice( lua_State* L );
+int laudioIsAudioDeviceReady( lua_State* L );
+int laudioSetMasterVolume( lua_State* L );
+int laudioGetMasterVolume( lua_State* L );
/* Wave/Sound loading/unloading functions. */
-int laudioLoadSound( lua_State *L );
-int laudioLoadWave( lua_State *L );
-int laudioLoadWaveFromMemory( lua_State *L );
-int laudioIsWaveReady( lua_State *L );
-int laudioLoadSoundFromWave( lua_State *L );
-int laudioLoadSoundAlias( lua_State *L );
-int laudioIsSoundReady( lua_State *L );
-int laudioUnloadWave( lua_State *L );
-int laudioUnloadSound( lua_State *L );
-int laudioUnloadSoundAlias( lua_State *L );
-int laudioExportWave( lua_State *L );
-int laudioExportWaveAsCode( lua_State *L );
+int laudioLoadSound( lua_State* L );
+int laudioLoadWave( lua_State* L );
+int laudioLoadWaveFromMemory( lua_State* L );
+int laudioIsWaveReady( lua_State* L );
+int laudioLoadSoundFromWave( lua_State* L );
+int laudioLoadSoundAlias( lua_State* L );
+int laudioIsSoundReady( lua_State* L );
+int laudioUnloadWave( lua_State* L );
+int laudioUnloadSound( lua_State* L );
+int laudioUnloadSoundAlias( lua_State* L );
+int laudioExportWave( lua_State* L );
+int laudioExportWaveAsCode( lua_State* L );
/* Wave/Sound management functions. */
-int laudioPlaySound( lua_State *L );
-int laudioStopSound( lua_State *L );
-int laudioPauseSound( lua_State *L );
-int laudioResumeSound( lua_State *L );
-int laudioIsSoundPlaying( lua_State *L );
-int laudioSetSoundVolume( lua_State *L );
-int laudioSetSoundPitch( lua_State *L );
-int laudioSetSoundPan( lua_State *L );
-int laudioWaveFormat( lua_State *L );
-int laudioWaveCopy( lua_State *L );
-int laudioWaveCrop( lua_State *L );
+int laudioPlaySound( lua_State* L );
+int laudioStopSound( lua_State* L );
+int laudioPauseSound( lua_State* L );
+int laudioResumeSound( lua_State* L );
+int laudioIsSoundPlaying( lua_State* L );
+int laudioSetSoundVolume( lua_State* L );
+int laudioSetSoundPitch( lua_State* L );
+int laudioSetSoundPan( lua_State* L );
+int laudioWaveFormat( lua_State* L );
+int laudioWaveCopy( lua_State* L );
+int laudioWaveCrop( lua_State* L );
/* Music management functions. */
-int laudioLoadMusicStream( lua_State *L );
-int laudioLoadMusicStreamFromMemory( lua_State *L );
-int laudioIsMusicReady( lua_State *L );
-int laudioUnloadMusicStream( lua_State *L );
-int laudioPlayMusicStream( lua_State *L );
-int laudioIsMusicStreamPlaying( lua_State *L );
-int laudioUpdateMusicStream( lua_State *L );
-int laudioStopMusicStream( lua_State *L );
-int laudioPauseMusicStream( lua_State *L );
-int laudioResumeMusicStream( lua_State *L );
-int laudioSeekMusicStream( lua_State *L );
-int laudioSetMusicVolume( lua_State *L );
-int laudioSetMusicPitch( lua_State *L );
-int laudioSetMusicPan( lua_State *L );
-int laudioSetMusicLooping( lua_State *L );
-int laudioGetMusicLooping( lua_State *L );
-int laudioGetMusicTimeLength( lua_State *L );
-int laudioGetMusicTimePlayed( lua_State *L );
+int laudioLoadMusicStream( lua_State* L );
+int laudioLoadMusicStreamFromMemory( lua_State* L );
+int laudioIsMusicReady( lua_State* L );
+int laudioUnloadMusicStream( lua_State* L );
+int laudioPlayMusicStream( lua_State* L );
+int laudioIsMusicStreamPlaying( lua_State* L );
+int laudioUpdateMusicStream( lua_State* L );
+int laudioStopMusicStream( lua_State* L );
+int laudioPauseMusicStream( lua_State* L );
+int laudioResumeMusicStream( lua_State* L );
+int laudioSeekMusicStream( lua_State* L );
+int laudioSetMusicVolume( lua_State* L );
+int laudioSetMusicPitch( lua_State* L );
+int laudioSetMusicPan( lua_State* L );
+int laudioSetMusicLooping( lua_State* L );
+int laudioGetMusicLooping( lua_State* L );
+int laudioGetMusicTimeLength( lua_State* L );
+int laudioGetMusicTimePlayed( lua_State* L );