summaryrefslogtreecommitdiff
path: root/include/core.h
diff options
context:
space:
mode:
Diffstat (limited to 'include/core.h')
-rw-r--r--include/core.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/include/core.h b/include/core.h
index 9a9a144..e9f8d1b 100644
--- a/include/core.h
+++ b/include/core.h
@@ -91,9 +91,13 @@ int lcoreGetWorldToScreen2D( lua_State* L );
int lcoreGetScreenToWorld2D( lua_State* L );
/* Timing-related functions. */
int lcoreSetTargetFPS( lua_State* L );
-int lcoreGetFPS( lua_State* L );
int lcoreGetFrameTime( lua_State* L );
int lcoreGetTime( lua_State* L );
+int lcoreGetFPS( lua_State* L );
+/* Custom frame control functions. */
+int lcoreSwapScreenBuffer( lua_State* L );
+int lcorePollInputEvents( lua_State* L );
+int lcoreWaitTime( lua_State* L );
/* Random values generation functions. */
int lcoreSetRandomSeed( lua_State* L );
int lcoreGetRandomValue( lua_State* L );
@@ -141,6 +145,7 @@ int lcoreEncodeDataBase64( lua_State* L );
int lcoreDecodeDataBase64( lua_State* L );
/* Input-related functions: keyboard. */
int lcoreIsKeyPressed( lua_State* L );
+int lcoreIsKeyPressedRepeat( lua_State* L );
int lcoreIsKeyDown( lua_State* L );
int lcoreIsKeyReleased( lua_State* L );
int lcoreIsKeyUp( lua_State* L );
@@ -155,6 +160,8 @@ int lcoreGetGamepadName( lua_State* L );
int lcoreIsGamepadButtonPressed( lua_State* L );
int lcoreIsGamepadButtonDown( lua_State* L );
int lcoreIsGamepadButtonReleased( lua_State* L );
+int lcoreIsGamepadButtonUp( lua_State* L );
+int lcoreGetGamepadButtonPressed( lua_State* L );
int lcoreGetGamepadAxisCount( lua_State* L );
int lcoreGetGamepadAxisMovement( lua_State* L );
int lcoreSetGamepadMappings( lua_State* L );
@@ -169,6 +176,7 @@ int lcoreSetMousePosition( lua_State* L );
int lcoreSetMouseOffset( lua_State* L );
int lcoreSetMouseScale( lua_State* L );
int lcoreGetMouseWheelMove( lua_State* L );
+int lcoreGetMouseWheelMoveV( lua_State* L );
int lcoreSetMouseCursor( lua_State* L );
/* Input-related functions: touch. */
int lcoreGetTouchPosition( lua_State* L );