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-rw-r--r--include/core.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/include/core.h b/include/core.h
index 181de24..54bd4c6 100644
--- a/include/core.h
+++ b/include/core.h
@@ -72,7 +72,7 @@ int lcoreEndScissorMode( lua_State* L );
/* Shader management functions. */
int lcoreLoadShader( lua_State* L );
int lcoreLoadShaderFromMemory( lua_State* L );
-int lcoreIsShaderReady( lua_State* L );
+int lcoreIsShaderValid( lua_State* L );
int lcoreGetShaderId( lua_State* L );
int lcoreGetShaderLocation( lua_State* L );
int lcoreGetShaderLocationAttrib( lua_State* L );
@@ -84,13 +84,14 @@ int lcoreSetShaderValue( lua_State* L );
int lcoreSetShaderValueV( lua_State* L );
int lcoreUnloadShader( lua_State* L );
/* Screen-space-related functions. */
-int lcoreGetMouseRay( lua_State* L );
-int lcoreGetCameraMatrix( lua_State* L );
-int lcoreGetCameraMatrix2D( lua_State* L );
+int lcoreGetScreenToWorldRay( lua_State* L );
+int lcoreGetScreenToWorldRayEx( lua_State* L );
int lcoreGetWorldToScreen( lua_State* L );
int lcoreGetWorldToScreenEx( lua_State* L );
int lcoreGetWorldToScreen2D( lua_State* L );
int lcoreGetScreenToWorld2D( lua_State* L );
+int lcoreGetCameraMatrix( lua_State* L );
+int lcoreGetCameraMatrix2D( lua_State* L );
/* Timing-related functions. */
int lcoreSetTargetFPS( lua_State* L );
int lcoreGetFrameTime( lua_State* L );