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-rw-r--r--include/core.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/include/core.h b/include/core.h
index bc3a0e0..2afc4fe 100644
--- a/include/core.h
+++ b/include/core.h
@@ -1,8 +1,5 @@
#pragma once
-/* Validators. */
-bool validCamera3D( size_t id );
-bool validShader( size_t id );
/* Window. */
int lcoreIsWindowReady( lua_State *L );
int lcoreIsWindowFullscreen( lua_State *L );
@@ -75,7 +72,6 @@ int lcoreSetShaderValueMatrix( lua_State *L );
int lcoreSetShaderValueTexture( lua_State *L );
int lcoreSetShaderValue( lua_State *L );
int lcoreSetShaderValueV( lua_State *L );
-int lcoreUnloadShader( lua_State *L );
/* File. */
int lcoreGetBasePath( lua_State *L );
int lcoreFileExists( lua_State *L );
@@ -97,7 +93,6 @@ int lcoreLoadDroppedFiles( lua_State *L );
int lcoreGetFileModTime( lua_State *L );
/* Camera2D. */
int lcoreCreateCamera2D( lua_State *L );
-int lcoreUnloadCamera2D( lua_State *L );
int lcoreBeginMode2D( lua_State *L );
int lcoreEndMode2D( lua_State *L );
int lcoreSetCamera2DTarget( lua_State *L );
@@ -110,7 +105,6 @@ int lcoreGetCamera2DRotation( lua_State *L );
int lcoreGetCamera2DZoom( lua_State *L );
/* Camera3D. */
int lcoreCreateCamera3D( lua_State *L );
-int lcoreUnloadCamera3D( lua_State *L );
int lcoreBeginMode3D( lua_State *L );
int lcoreEndMode3D( lua_State *L );
int lcoreSetCamera3DPosition( lua_State *L );