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Diffstat (limited to 'include/lrlgl.h')
-rw-r--r--include/lrlgl.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/include/lrlgl.h b/include/lrlgl.h
index ba07936..c9e3982 100644
--- a/include/lrlgl.h
+++ b/include/lrlgl.h
@@ -12,6 +12,9 @@ int lrlglMultMatrixf( lua_State* L );
int lrlglFrustum( lua_State* L );
int lrlglOrtho( lua_State* L );
int lrlglViewport( lua_State* L );
+int lrlglSetClipPlanes( lua_State* L );
+int lrlglGetCullDistanceNear( lua_State* L );
+int lrlglGetCullDistanceFar( lua_State* L );
/* Vertex level operations */
int lrlglBegin( lua_State* L );
int lrlglEnd( lua_State* L );
@@ -49,8 +52,10 @@ int lrlglDisableShader( lua_State* L );
/* Framebuffer state. */
int lrlglEnableFramebuffer( lua_State* L );
int lrlglDisableFramebuffer( lua_State* L );
+int lrlglGetActiveFramebuffer( lua_State* L );
int lrlglActiveDrawBuffers( lua_State* L );
int lrlglBlitFramebuffer( lua_State* L );
+int lrlglBindFramebuffer( lua_State* L );
/* General render state. */
int lrlglEnableColorBlend( lua_State* L );
int lrlglDisableColorBlend( lua_State* L );
@@ -60,6 +65,7 @@ int lrlglEnableDepthMask( lua_State* L );
int lrlglDisableDepthMask( lua_State* L );
int lrlglEnableBackfaceCulling( lua_State* L );
int lrlglDisableBackfaceCulling( lua_State* L );
+int lrlglColorMask( lua_State* L );
int lrlglSetCullFace( lua_State* L );
int lrlglEnableScissorTest( lua_State* L );
int lrlglDisableScissorTest( lua_State* L );
@@ -137,6 +143,7 @@ int lrlglGetLocationUniform( lua_State* L );
int lrlglGetLocationAttrib( lua_State* L );
int lrlglSetUniform( lua_State* L );
int lrlglSetUniformMatrix( lua_State* L );
+int lrlglSetUniformMatrices( lua_State* L );
int lrlglSetUniformSampler( lua_State* L );
int lrlglSetShader( lua_State* L );
/* Compute shader management */