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-rw-r--r--include/lua_core.h19
1 files changed, 6 insertions, 13 deletions
diff --git a/include/lua_core.h b/include/lua_core.h
index d2a7a08..1efaf1c 100644
--- a/include/lua_core.h
+++ b/include/lua_core.h
@@ -28,10 +28,6 @@ typedef struct {
int y;
} Buffer;
-typedef struct {
- int age;
-} Kissa;
-
bool luaInit( int argn, const char **argc );
int luaTraceback( lua_State *L );
bool luaCallMain();
@@ -39,12 +35,8 @@ void luaCallProcess();
void luaCallDraw();
void luaCallExit();
void luaRegister();
-/* Type validators. */
-bool isValidTexture( lua_State *L, int index, bool allowTable );
-bool isValidRenderTexture( lua_State *L, int index, bool allowTable );
-bool isValidCamera2D( lua_State *L, int index, bool allowTable );
-bool isValidCamera3D( lua_State *L, int index, bool allowTable );
/* Lua Util functions. */
+bool uluaGetBoolean( lua_State *L, int index );
Color uluaGetColor( lua_State *L );
Color uluaGetColorIndex( lua_State *L, int index );
Vector2 uluaGetVector2( lua_State *L );
@@ -65,10 +57,6 @@ Ray uluaGetRay( lua_State *L );
Ray uluaGetRayIndex( lua_State *L, int index );
NPatchInfo uluaGetNPatchInfo( lua_State *L );
NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index );
-Texture uluaGetTexture( lua_State *L, int index );
-RenderTexture uluaGetRenderTexture( lua_State *L, int index );
-Camera2D uluaGetCamera2D( lua_State *L, int index );
-Camera3D uluaGetCamera3D( lua_State *L, int index );
/* Push types. */
void uluaPushColor( lua_State *L, Color color );
void uluaPushVector2( lua_State *L, Vector2 vector );
@@ -80,7 +68,12 @@ void uluaPushMatrix( lua_State *L, Matrix matrix );
void uluaPushRay( lua_State *L, Ray ray );
void uluaPushRayCollision( lua_State *L, RayCollision rayCol );
void uluaPushBoundingBox( lua_State *L, BoundingBox box );
+void uluaPushImage( lua_State *L, Image image );
void uluaPushTexture( lua_State *L, Texture texture );
+void uluaPushRenderTexture( lua_State *L, RenderTexture renderTexture );
+void uluaPushCamera2D( lua_State *L, Camera2D camera );
+void uluaPushCamera3D( lua_State *L, Camera3D camera );
+void uluaPushShader( lua_State *L, Shader shader );
int uluaGetTableLen( lua_State *L );
int uluaGetTableLenIndex( lua_State *L, int index );