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-rw-r--r--include/models.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/include/models.h b/include/models.h
index 33fb291..68ebb3e 100644
--- a/include/models.h
+++ b/include/models.h
@@ -3,7 +3,6 @@
/* Internals. */
void unloadMaterial( Material *material );
/* Deleted from raylib. Need for freeing models. */
-void UnloadModelKeepMeshes( Model model );
void DrawBillboardProNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint );
void DrawBillboardRecNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint );
@@ -97,9 +96,17 @@ int lmodelsGetMaterialParams( lua_State *L );
/* Model animations management functions. */
int lmodelsLoadModelAnimations( lua_State *L );
int lmodelsUpdateModelAnimation( lua_State *L );
+int lmodelsUnloadModelAnimation( lua_State *L );
+int lmodelsUnloadModelAnimations( lua_State *L );
int lmodelsIsModelAnimationValid( lua_State *L );
+int lmodelsSetModelAnimationBone( lua_State *L );
+int lmodelsSetModelAnimationFramePose( lua_State *L );
+int lmodelsSetModelAnimationName( lua_State *L );
int lmodelsGetModelAnimationBoneCount( lua_State *L );
int lmodelsGetModelAnimationFrameCount( lua_State *L );
+int lmodelsGetModelAnimationBone( lua_State *L );
+int lmodelsGetModelAnimationFramePose( lua_State *L );
+int lmodelsGetModelAnimationName( lua_State *L );
/* Collision detection functions. */
int lmodelsCheckCollisionSpheres( lua_State *L );
int lmodelsCheckCollisionBoxes( lua_State *L );