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-rw-r--r--include/rmath.h220
1 files changed, 110 insertions, 110 deletions
diff --git a/include/rmath.h b/include/rmath.h
index 206af6e..26642d9 100644
--- a/include/rmath.h
+++ b/include/rmath.h
@@ -4,117 +4,117 @@ int imin( int a, int b );
int imax( int a, int b );
/* Utils. */
-int lmathClamp( lua_State *L );
-int lmathLerp( lua_State *L );
-int lmathNormalize( lua_State *L );
-int lmathRemap( lua_State *L );
-int lmathWrap( lua_State *L );
-int lmathFloatEquals( lua_State *L );
+int lmathClamp( lua_State* L );
+int lmathLerp( lua_State* L );
+int lmathNormalize( lua_State* L );
+int lmathRemap( lua_State* L );
+int lmathWrap( lua_State* L );
+int lmathFloatEquals( lua_State* L );
/* Vector2. */
-int lmathVector2Zero( lua_State *L );
-int lmathVector2One( lua_State *L );
-int lmathVector2Add( lua_State *L );
-int lmathVector2AddValue( lua_State *L );
-int lmathVector2Subtract( lua_State *L );
-int lmathVector2SubtractValue( lua_State *L );
-int lmathVector2Length( lua_State *L );
-int lmathVector2LengthSqr( lua_State *L );
-int lmathVector2DotProduct( lua_State *L );
-int lmathVector2Distance( lua_State *L );
-int lmathVector2DistanceSqr( lua_State *L );
-int lmathVector2Angle( lua_State *L );
-int lmathVector2LineAngle( lua_State *L );
-int lmathVector2Scale( lua_State *L );
-int lmathVector2Multiply( lua_State *L );
-int lmathVector2Negate( lua_State *L );
-int lmathVector2Divide( lua_State *L );
-int lmathVector2Normalize( lua_State *L );
-int lmathVector2Transform( lua_State *L );
-int lmathVector2Lerp( lua_State *L );
-int lmathVector2Reflect( lua_State *L );
-int lmathVector2Rotate( lua_State *L );
-int lmathVector2MoveTowards( lua_State *L );
-int lmathVector2Invert( lua_State *L );
-int lmathVector2Clamp( lua_State *L );
-int lmathVector2ClampValue( lua_State *L );
-int lmathVector2Equals( lua_State *L );
+int lmathVector2Zero( lua_State* L );
+int lmathVector2One( lua_State* L );
+int lmathVector2Add( lua_State* L );
+int lmathVector2AddValue( lua_State* L );
+int lmathVector2Subtract( lua_State* L );
+int lmathVector2SubtractValue( lua_State* L );
+int lmathVector2Length( lua_State* L );
+int lmathVector2LengthSqr( lua_State* L );
+int lmathVector2DotProduct( lua_State* L );
+int lmathVector2Distance( lua_State* L );
+int lmathVector2DistanceSqr( lua_State* L );
+int lmathVector2Angle( lua_State* L );
+int lmathVector2LineAngle( lua_State* L );
+int lmathVector2Scale( lua_State* L );
+int lmathVector2Multiply( lua_State* L );
+int lmathVector2Negate( lua_State* L );
+int lmathVector2Divide( lua_State* L );
+int lmathVector2Normalize( lua_State* L );
+int lmathVector2Transform( lua_State* L );
+int lmathVector2Lerp( lua_State* L );
+int lmathVector2Reflect( lua_State* L );
+int lmathVector2Rotate( lua_State* L );
+int lmathVector2MoveTowards( lua_State* L );
+int lmathVector2Invert( lua_State* L );
+int lmathVector2Clamp( lua_State* L );
+int lmathVector2ClampValue( lua_State* L );
+int lmathVector2Equals( lua_State* L );
/* Vector3. */
-int lmathVector3Zero( lua_State *L );
-int lmathVector3One( lua_State *L );
-int lmathVector3Add( lua_State *L );
-int lmathVector3AddValue( lua_State *L );
-int lmathVector3Subtract( lua_State *L );
-int lmathVector3SubtractValue( lua_State *L );
-int lmathVector3Scale( lua_State *L );
-int lmathVector3Multiply( lua_State *L );
-int lmathVector3CrossProduct( lua_State *L );
-int lmathVector3Perpendicular( lua_State *L );
-int lmathVector3Length( lua_State *L );
-int lmathVector3LengthSqr( lua_State *L );
-int lmathVector3DotProduct( lua_State *L );
-int lmathVector3Distance( lua_State *L );
-int lmathVector3DistanceSqr( lua_State *L );
-int lmathVector3Angle( lua_State *L );
-int lmathVector3Negate( lua_State *L );
-int lmathVector3Divide( lua_State *L );
-int lmathVector3Normalize( lua_State *L );
-int lmathVector3OrthoNormalize( lua_State *L );
-int lmathVector3Transform( lua_State *L );
-int lmathVector3RotateByQuaternion( lua_State *L );
-int lmathVector3RotateByAxisAngle( lua_State *L );
-int lmathVector3Lerp( lua_State *L );
-int lmathVector3Reflect( lua_State *L );
-int lmathVector3Min( lua_State *L );
-int lmathVector3Max( lua_State *L );
-int lmathVector3Barycenter( lua_State *L );
-int lmathVector3Unproject( lua_State *L );
-int lmathVector3Invert( lua_State *L );
-int lmathVector3Clamp( lua_State *L );
-int lmathVector3ClampValue( lua_State *L );
-int lmathVector3Equals( lua_State *L );
-int lmathVector3Refract( lua_State *L );
+int lmathVector3Zero( lua_State* L );
+int lmathVector3One( lua_State* L );
+int lmathVector3Add( lua_State* L );
+int lmathVector3AddValue( lua_State* L );
+int lmathVector3Subtract( lua_State* L );
+int lmathVector3SubtractValue( lua_State* L );
+int lmathVector3Scale( lua_State* L );
+int lmathVector3Multiply( lua_State* L );
+int lmathVector3CrossProduct( lua_State* L );
+int lmathVector3Perpendicular( lua_State* L );
+int lmathVector3Length( lua_State* L );
+int lmathVector3LengthSqr( lua_State* L );
+int lmathVector3DotProduct( lua_State* L );
+int lmathVector3Distance( lua_State* L );
+int lmathVector3DistanceSqr( lua_State* L );
+int lmathVector3Angle( lua_State* L );
+int lmathVector3Negate( lua_State* L );
+int lmathVector3Divide( lua_State* L );
+int lmathVector3Normalize( lua_State* L );
+int lmathVector3OrthoNormalize( lua_State* L );
+int lmathVector3Transform( lua_State* L );
+int lmathVector3RotateByQuaternion( lua_State* L );
+int lmathVector3RotateByAxisAngle( lua_State* L );
+int lmathVector3Lerp( lua_State* L );
+int lmathVector3Reflect( lua_State* L );
+int lmathVector3Min( lua_State* L );
+int lmathVector3Max( lua_State* L );
+int lmathVector3Barycenter( lua_State* L );
+int lmathVector3Unproject( lua_State* L );
+int lmathVector3Invert( lua_State* L );
+int lmathVector3Clamp( lua_State* L );
+int lmathVector3ClampValue( lua_State* L );
+int lmathVector3Equals( lua_State* L );
+int lmathVector3Refract( lua_State* L );
/* Matrix. */
-int lmathMatrixDeterminant( lua_State *L );
-int lmathMatrixTrace( lua_State *L );
-int lmathMatrixTranspose( lua_State *L );
-int lmathMatrixInvert( lua_State *L );
-int lmathMatrixIdentity( lua_State *L );
-int lmathMatrixAdd( lua_State *L );
-int lmathMatrixSubtract( lua_State *L );
-int lmathMatrixMultiply( lua_State *L );
-int lmathMatrixTranslate( lua_State *L );
-int lmathMatrixRotate( lua_State *L );
-int lmathMatrixRotateX( lua_State *L );
-int lmathMatrixRotateY( lua_State *L );
-int lmathMatrixRotateZ( lua_State *L );
-int lmathMatrixRotateXYZ( lua_State *L );
-int lmathMatrixRotateZYX( lua_State *L );
-int lmathMatrixScale( lua_State *L );
-int lmathMatrixFrustum( lua_State *L );
-int lmathMatrixPerspective( lua_State *L );
-int lmathMatrixOrtho( lua_State *L );
-int lmathMatrixLookAt( lua_State *L );
+int lmathMatrixDeterminant( lua_State* L );
+int lmathMatrixTrace( lua_State* L );
+int lmathMatrixTranspose( lua_State* L );
+int lmathMatrixInvert( lua_State* L );
+int lmathMatrixIdentity( lua_State* L );
+int lmathMatrixAdd( lua_State* L );
+int lmathMatrixSubtract( lua_State* L );
+int lmathMatrixMultiply( lua_State* L );
+int lmathMatrixTranslate( lua_State* L );
+int lmathMatrixRotate( lua_State* L );
+int lmathMatrixRotateX( lua_State* L );
+int lmathMatrixRotateY( lua_State* L );
+int lmathMatrixRotateZ( lua_State* L );
+int lmathMatrixRotateXYZ( lua_State* L );
+int lmathMatrixRotateZYX( lua_State* L );
+int lmathMatrixScale( lua_State* L );
+int lmathMatrixFrustum( lua_State* L );
+int lmathMatrixPerspective( lua_State* L );
+int lmathMatrixOrtho( lua_State* L );
+int lmathMatrixLookAt( lua_State* L );
/* Quaternion. */
-int lmathQuaternionAdd( lua_State *L );
-int lmathQuaternionAddValue( lua_State *L );
-int lmathQuaternionSubtract( lua_State *L );
-int lmathQuaternionSubtractValue( lua_State *L );
-int lmathQuaternionIdentity( lua_State *L );
-int lmathQuaternionLength( lua_State *L );
-int lmathQuaternionNormalize( lua_State *L );
-int lmathQuaternionInvert( lua_State *L );
-int lmathQuaternionMultiply( lua_State *L );
-int lmathQuaternionScale( lua_State *L );
-int lmathQuaternionDivide( lua_State *L );
-int lmathQuaternionLerp( lua_State *L );
-int lmathQuaternionNlerp( lua_State *L );
-int lmathQuaternionSlerp( lua_State *L );
-int lmathQuaternionFromVector3ToVector3( lua_State *L );
-int lmathQuaternionFromMatrix( lua_State *L );
-int lmathQuaternionToMatrix( lua_State *L );
-int lmathQuaternionFromAxisAngle( lua_State *L );
-int lmathQuaternionToAxisAngle( lua_State *L );
-int lmathQuaternionFromEuler( lua_State *L );
-int lmathQuaternionToEuler( lua_State *L );
-int lmathQuaternionTransform( lua_State *L );
-int lmathQuaternionEquals( lua_State *L );
+int lmathQuaternionAdd( lua_State* L );
+int lmathQuaternionAddValue( lua_State* L );
+int lmathQuaternionSubtract( lua_State* L );
+int lmathQuaternionSubtractValue( lua_State* L );
+int lmathQuaternionIdentity( lua_State* L );
+int lmathQuaternionLength( lua_State* L );
+int lmathQuaternionNormalize( lua_State* L );
+int lmathQuaternionInvert( lua_State* L );
+int lmathQuaternionMultiply( lua_State* L );
+int lmathQuaternionScale( lua_State* L );
+int lmathQuaternionDivide( lua_State* L );
+int lmathQuaternionLerp( lua_State* L );
+int lmathQuaternionNlerp( lua_State* L );
+int lmathQuaternionSlerp( lua_State* L );
+int lmathQuaternionFromVector3ToVector3( lua_State* L );
+int lmathQuaternionFromMatrix( lua_State* L );
+int lmathQuaternionToMatrix( lua_State* L );
+int lmathQuaternionFromAxisAngle( lua_State* L );
+int lmathQuaternionToAxisAngle( lua_State* L );
+int lmathQuaternionFromEuler( lua_State* L );
+int lmathQuaternionToEuler( lua_State* L );
+int lmathQuaternionTransform( lua_State* L );
+int lmathQuaternionEquals( lua_State* L );