diff options
Diffstat (limited to 'include')
| -rw-r--r-- | include/core.h | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/include/core.h b/include/core.h index f115921..e433ae8 100644 --- a/include/core.h +++ b/include/core.h @@ -115,13 +115,19 @@ int lcoreGetCamera3DFovy( lua_State *L ); int lcoreGetCamera3DProjection( lua_State *L ); int lcoreUpdateCamera3D( lua_State *L ); int lcoreSetCamera3DMode( lua_State *L ); -/* Input. */ +int lcoreSetCameraPanControl( lua_State *L ); +int lcoreSetCameraAltControl( lua_State *L ); +int lcoreSetCameraSmoothZoomControl( lua_State *L ); +int lcoreSetCameraMoveControls( lua_State *L ); +/* Input-related Keyboard. */ int lcoreIsKeyPressed( lua_State *L ); int lcoreIsKeyDown( lua_State *L ); int lcoreIsKeyReleased( lua_State *L ); +int lcoreIsKeyUp( lua_State *L ); int lcoreGetKeyPressed( lua_State *L ); int lcoreGetCharPressed( lua_State *L ); int lcoreSetExitKey( lua_State *L ); +/* Input-related Gamepad. */ int lcoreIsGamepadAvailable( lua_State *L ); int lcoreIsGamepadButtonPressed( lua_State *L ); int lcoreIsGamepadButtonDown( lua_State *L ); @@ -129,16 +135,23 @@ int lcoreIsGamepadButtonReleased( lua_State *L ); int lcoreGetGamepadAxisCount( lua_State *L ); int lcoreGetGamepadAxisMovement( lua_State *L ); int lcoreGetGamepadName( lua_State *L ); +/* Input-related Mouse. */ int lcoreIsMouseButtonPressed( lua_State *L ); int lcoreIsMouseButtonDown( lua_State *L ); int lcoreIsMouseButtonReleased( lua_State *L ); +int lcoreIsMouseButtonUp( lua_State *L ); int lcoreGetMousePosition( lua_State *L ); int lcoreGetMouseDelta( lua_State *L ); -int lcoreGetMouseWheelMove( lua_State *L ); int lcoreSetMousePosition( lua_State *L ); +int lcoreSetMouseOffset( lua_State *L ); +int lcoreSetMouseScale( lua_State *L ); +int lcoreGetMouseWheelMove( lua_State *L ); +int lcoreSetMouseCursor( lua_State *L ); +/* Input-related Touch */ int lcoreGetTouchPosition( lua_State *L ); int lcoreGetTouchPointId( lua_State *L ); int lcoreGetTouchPointCount( lua_State *L ); +/* Input-related Gestures. */ int lcoreSetGesturesEnabled( lua_State *L ); int lcoreIsGestureDetected( lua_State *L ); int lcoreGetGestureDetected( lua_State *L ); |
