summaryrefslogtreecommitdiff
path: root/include
diff options
context:
space:
mode:
Diffstat (limited to 'include')
-rw-r--r--include/core.h152
-rw-r--r--include/textures.h2
2 files changed, 77 insertions, 77 deletions
diff --git a/include/core.h b/include/core.h
index ad50f1b..32aa8f9 100644
--- a/include/core.h
+++ b/include/core.h
@@ -3,7 +3,7 @@
#include "lua_core.h"
void unloadBuffer( Buffer *buffer );
-/* Window. */
+/* Window-related functions. */
int lcoreIsWindowReady( lua_State *L );
int lcoreIsWindowFullscreen( lua_State *L );
int lcoreIsWindowHidden( lua_State *L );
@@ -36,41 +36,33 @@ int lcoreGetMonitorName( lua_State *L );
int lcoreCloseWindow( lua_State *L );
int lcoreSetClipboardText( lua_State *L );
int lcoreGetClipboardText( lua_State *L );
-/* Timing. */
-int lcoreSetTargetFPS( lua_State *L );
-int lcoreGetFPS( lua_State *L );
-int lcoreGetFrameTime( lua_State *L );
-int lcoreGetTime( lua_State *L );
-/* Misc. */
-int lcoreTakeScreenshot( lua_State *L );
-int lcoreSetConfigFlags( lua_State *L );
-int lcoreTraceLog( lua_State *L );
-int lcoreSetTraceLogLevel( lua_State *L );
-int lcoreSetLogLevelInvalid( lua_State *L );
-int lcoreGetLogLevelInvalid( lua_State *L );
-int lcoreOpenURL( lua_State *L );
-int lcoreIsGCUnloadEnabled( lua_State *L );
-/* Cursor. */
+/* Cursor-related functions. */
int lcoreShowCursor( lua_State *L );
int lcoreHideCursor( lua_State *L );
int lcoreIsCursorHidden( lua_State *L );
int lcoreEnableCursor( lua_State *L );
int lcoreDisableCursor( lua_State *L );
int lcoreIsCursorOnScreen( lua_State *L );
-/* Drawing. */
+/* Drawing-related functions. */
int lcoreClearBackground( lua_State *L );
int lcoreBeginDrawing( lua_State *L );
int lcoreEndDrawing( lua_State *L );
+int lcoreBeginMode2D( lua_State *L );
+int lcoreEndMode2D( lua_State *L );
+int lcoreBeginMode3D( lua_State *L );
+int lcoreEndMode3D( lua_State *L );
+int lcoreBeginTextureMode( lua_State *L );
+int lcoreEndTextureMode( lua_State *L );
+int lcoreBeginShaderMode( lua_State *L );
+int lcoreEndShaderMode( lua_State *L );
int lcoreBeginBlendMode( lua_State *L );
int lcoreEndBlendMode( lua_State *L );
int lcoreBeginScissorMode( lua_State *L );
int lcoreEndScissorMode( lua_State *L );
-/* Shader. */
+/* Shader management functions. */
int lcoreLoadShader( lua_State *L );
int lcoreLoadShaderFromMemory( lua_State *L );
int lcoreIsShaderReady( lua_State *L );
-int lcoreBeginShaderMode( lua_State *L );
-int lcoreEndShaderMode( lua_State *L );
int lcoreGetShaderLocation( lua_State *L );
int lcoreGetShaderLocationAttrib( lua_State *L );
int lcoreSetShaderLocationIndex( lua_State *L );
@@ -80,7 +72,29 @@ int lcoreSetShaderValueTexture( lua_State *L );
int lcoreSetShaderValue( lua_State *L );
int lcoreSetShaderValueV( lua_State *L );
int lcoreUnloadShader( lua_State *L );
-/* File. */
+/* Screen-space-related functions. */
+int lcoreGetMouseRay( lua_State *L );
+int lcoreGetCameraMatrix( lua_State *L );
+int lcoreGetCameraMatrix2D( lua_State *L );
+int lcoreGetWorldToScreen( lua_State *L );
+int lcoreGetWorldToScreenEx( lua_State *L );
+int lcoreGetWorldToScreen2D( lua_State *L );
+int lcoreGetScreenToWorld2D( lua_State *L );
+/* Timing-related functions. */
+int lcoreSetTargetFPS( lua_State *L );
+int lcoreGetFPS( lua_State *L );
+int lcoreGetFrameTime( lua_State *L );
+int lcoreGetTime( lua_State *L );
+/* Misc. functions */
+int lcoreTakeScreenshot( lua_State *L );
+int lcoreSetConfigFlags( lua_State *L );
+int lcoreTraceLog( lua_State *L );
+int lcoreSetTraceLogLevel( lua_State *L );
+int lcoreSetLogLevelInvalid( lua_State *L );
+int lcoreGetLogLevelInvalid( lua_State *L );
+int lcoreOpenURL( lua_State *L );
+int lcoreIsGCUnloadEnabled( lua_State *L );
+/* Files management functions. */
int lcoreGetBasePath( lua_State *L );
int lcoreFileExists( lua_State *L );
int lcoreDirectoryExists( lua_State *L );
@@ -104,47 +118,7 @@ int lcoreCompressData( lua_State *L );
int lcoreDecompressData( lua_State *L );
int lcoreEncodeDataBase64( lua_State *L );
int lcoreDecodeDataBase64( lua_State *L );
-/* Camera2D. */
-int lcoreCreateCamera2D( lua_State *L );
-int lcoreBeginMode2D( lua_State *L );
-int lcoreEndMode2D( lua_State *L );
-int lcoreSetCamera2DTarget( lua_State *L );
-int lcoreSetCamera2DOffset( lua_State *L );
-int lcoreSetCamera2DRotation( lua_State *L );
-int lcoreSetCamera2DZoom( lua_State *L );
-int lcoreGetCamera2DTarget( lua_State *L );
-int lcoreGetCamera2DOffset( lua_State *L );
-int lcoreGetCamera2DRotation( lua_State *L );
-int lcoreGetCamera2DZoom( lua_State *L );
-/* Camera3D. */
-int lcoreCreateCamera3D( lua_State *L );
-int lcoreBeginMode3D( lua_State *L );
-int lcoreEndMode3D( lua_State *L );
-int lcoreSetCamera3DPosition( lua_State *L );
-int lcoreSetCamera3DTarget( lua_State *L );
-int lcoreSetCamera3DUp( lua_State *L );
-int lcoreSetCamera3DFovy( lua_State *L );
-int lcoreSetCamera3DProjection( lua_State *L );
-int lcoreGetCamera3DPosition( lua_State *L );
-int lcoreGetCamera3DTarget( lua_State *L );
-int lcoreGetCamera3DUp( lua_State *L );
-int lcoreGetCamera3DFovy( lua_State *L );
-int lcoreGetCamera3DProjection( lua_State *L );
-int lcoreGetCamera3DForward( lua_State *L );
-int lcoreGetCamera3DUpNormalized( lua_State *L );
-int lcoreGetCamera3DRight( lua_State *L );
-int lcoreCamera3DMoveForward( lua_State *L );
-int lcoreCamera3DMoveUp( lua_State *L );
-int lcoreCamera3DMoveRight( lua_State *L );
-int lcoreCamera3DMoveToTarget( lua_State *L );
-int lcoreCamera3DYaw( lua_State *L );
-int lcoreCamera3DPitch( lua_State *L );
-int lcoreCamera3DRoll( lua_State *L );
-int lcoreGetCamera3DViewMatrix( lua_State *L );
-int lcoreGetCamera3DProjectionMatrix( lua_State *L );
-int lcoreUpdateCamera3D( lua_State *L );
-int lcoreUpdateCamera3DPro( lua_State *L );
-/* Input-related Keyboard. */
+/* Input-related functions: keyboard. */
int lcoreIsKeyPressed( lua_State *L );
int lcoreIsKeyDown( lua_State *L );
int lcoreIsKeyReleased( lua_State *L );
@@ -154,7 +128,7 @@ int lcoreGetCharPressed( lua_State *L );
int lcoreSetExitKey( lua_State *L );
int lcoreGetKeyName( lua_State *L );
int lcoreGetKeyScancode( lua_State *L );
-/* Input-related Gamepad. */
+/* Input-related functions: gamepads. */
int lcoreIsGamepadAvailable( lua_State *L );
int lcoreIsGamepadButtonPressed( lua_State *L );
int lcoreIsGamepadButtonDown( lua_State *L );
@@ -162,7 +136,7 @@ int lcoreIsGamepadButtonReleased( lua_State *L );
int lcoreGetGamepadAxisCount( lua_State *L );
int lcoreGetGamepadAxisMovement( lua_State *L );
int lcoreGetGamepadName( lua_State *L );
-/* Input-related Mouse. */
+/* Input-related functions: mouse. */
int lcoreIsMouseButtonPressed( lua_State *L );
int lcoreIsMouseButtonDown( lua_State *L );
int lcoreIsMouseButtonReleased( lua_State *L );
@@ -174,11 +148,11 @@ int lcoreSetMouseOffset( lua_State *L );
int lcoreSetMouseScale( lua_State *L );
int lcoreGetMouseWheelMove( lua_State *L );
int lcoreSetMouseCursor( lua_State *L );
-/* Input-related Touch */
+/* Input-related functions: touch. */
int lcoreGetTouchPosition( lua_State *L );
int lcoreGetTouchPointId( lua_State *L );
int lcoreGetTouchPointCount( lua_State *L );
-/* Input-related Gestures. */
+/* Input-related functions: gestures. */
int lcoreSetGesturesEnabled( lua_State *L );
int lcoreIsGestureDetected( lua_State *L );
int lcoreGetGestureDetected( lua_State *L );
@@ -187,15 +161,43 @@ int lcoreGetGestureDragVector( lua_State *L );
int lcoreGetGestureDragAngle( lua_State *L );
int lcoreGetGesturePinchVector( lua_State *L );
int lcoreGetGesturePinchAngle( lua_State *L );
-/* Screen-space. */
-int lcoreGetMouseRay( lua_State *L );
-int lcoreGetCameraMatrix( lua_State *L );
-int lcoreGetCameraMatrix2D( lua_State *L );
-int lcoreGetWorldToScreen( lua_State *L );
-int lcoreGetWorldToScreenEx( lua_State *L );
-int lcoreGetWorldToScreen2D( lua_State *L );
-int lcoreGetScreenToWorld2D( lua_State *L );
-/* Buffer. */
+/* Camera2D System functions. */
+int lcoreCreateCamera2D( lua_State *L );
+int lcoreSetCamera2DTarget( lua_State *L );
+int lcoreSetCamera2DOffset( lua_State *L );
+int lcoreSetCamera2DRotation( lua_State *L );
+int lcoreSetCamera2DZoom( lua_State *L );
+int lcoreGetCamera2DTarget( lua_State *L );
+int lcoreGetCamera2DOffset( lua_State *L );
+int lcoreGetCamera2DRotation( lua_State *L );
+int lcoreGetCamera2DZoom( lua_State *L );
+/* Camera3D System functions. */
+int lcoreCreateCamera3D( lua_State *L );
+int lcoreSetCamera3DPosition( lua_State *L );
+int lcoreSetCamera3DTarget( lua_State *L );
+int lcoreSetCamera3DUp( lua_State *L );
+int lcoreSetCamera3DFovy( lua_State *L );
+int lcoreSetCamera3DProjection( lua_State *L );
+int lcoreGetCamera3DPosition( lua_State *L );
+int lcoreGetCamera3DTarget( lua_State *L );
+int lcoreGetCamera3DUp( lua_State *L );
+int lcoreGetCamera3DFovy( lua_State *L );
+int lcoreGetCamera3DProjection( lua_State *L );
+int lcoreGetCamera3DForward( lua_State *L );
+int lcoreGetCamera3DUpNormalized( lua_State *L );
+int lcoreGetCamera3DRight( lua_State *L );
+int lcoreCamera3DMoveForward( lua_State *L );
+int lcoreCamera3DMoveUp( lua_State *L );
+int lcoreCamera3DMoveRight( lua_State *L );
+int lcoreCamera3DMoveToTarget( lua_State *L );
+int lcoreCamera3DYaw( lua_State *L );
+int lcoreCamera3DPitch( lua_State *L );
+int lcoreCamera3DRoll( lua_State *L );
+int lcoreGetCamera3DViewMatrix( lua_State *L );
+int lcoreGetCamera3DProjectionMatrix( lua_State *L );
+int lcoreUpdateCamera3D( lua_State *L );
+int lcoreUpdateCamera3DPro( lua_State *L );
+/* Buffer management functions. */
int lcoreLoadBuffer( lua_State *L );
int lcoreUnloadBuffer( lua_State *L );
int lcoreGetBufferData( lua_State *L );
diff --git a/include/textures.h b/include/textures.h
index 353026e..237dc60 100644
--- a/include/textures.h
+++ b/include/textures.h
@@ -81,8 +81,6 @@ int ltexturesDrawTexture( lua_State *L );
int ltexturesDrawTextureRec( lua_State *L );
int ltexturesDrawTexturePro( lua_State *L );
int ltexturesDrawTextureNPatch( lua_State *L );
-int ltexturesBeginTextureMode( lua_State *L );
-int ltexturesEndTextureMode( lua_State *L );
/* Texture Configuration. */
int ltexturesGenTextureMipmaps( lua_State *L );
int ltexturesSetTextureFilter( lua_State *L );