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-rwxr-xr-xscripts/build_release.sh93
1 files changed, 75 insertions, 18 deletions
diff --git a/scripts/build_release.sh b/scripts/build_release.sh
index 41a050c..5c0e6ab 100755
--- a/scripts/build_release.sh
+++ b/scripts/build_release.sh
@@ -72,8 +72,38 @@ cd build || exit 1
echo "Cleaning old embedded files..."
rm -f embedded_main.h embedded_assets.h
-# Check for Lua files
+# Auto-copy from game folder if it exists
echo ""
+if [ -d "../game" ]; then
+ echo "Found game/ folder - auto-copying contents to build..."
+
+ # Copy all Lua files from game folder EXCEPT ReiLua_API.lua
+ if ls ../game/*.lua 1> /dev/null 2>&1; then
+ for lua_file in ../game/*.lua; do
+ filename=$(basename "$lua_file")
+ if [ "$filename" != "ReiLua_API.lua" ]; then
+ cp "$lua_file" .
+ fi
+ done
+ LUA_COUNT=$(ls *.lua 2>/dev/null | wc -l)
+ echo " ✓ Copied $LUA_COUNT Lua file(s)"
+ else
+ echo " ⚠ No Lua files found in game/"
+ fi
+
+ # Copy assets folder if it exists
+ if [ -d "../game/assets" ]; then
+ rm -rf assets
+ cp -r ../game/assets .
+ ASSET_COUNT=$(find assets -type f 2>/dev/null | wc -l)
+ echo " ✓ Copied assets/ ($ASSET_COUNT files)"
+ else
+ echo " ℹ No assets folder in game/"
+ fi
+ echo ""
+fi
+
+# Check for Lua files
echo "Checking for Lua files..."
LUA_FILES=$(ls *.lua 2>/dev/null | wc -l)
@@ -81,9 +111,15 @@ if [ "$LUA_FILES" -eq 0 ]; then
echo ""
echo "WARNING: No Lua files found in build directory!"
echo ""
- echo "Please copy your Lua files:"
- echo " cd build"
- echo " cp ../your_game/*.lua ."
+ if [ -d "../game" ]; then
+ echo "No Lua files found in game/ folder either."
+ echo "Add your main.lua to game/ folder and try again."
+ else
+ echo "Tip: Create a game/ folder in project root and add main.lua there."
+ echo "Or manually copy files:"
+ echo " cd build"
+ echo " cp ../your_game/*.lua ."
+ fi
echo ""
read -p "Do you want to continue anyway? (y/N): " -n 1 -r
echo ""
@@ -102,10 +138,16 @@ if [ ! -d "assets" ]; then
echo ""
echo "WARNING: No assets folder found!"
echo ""
- echo "To embed assets, create the folder and copy files:"
- echo " cd build"
- echo " mkdir assets"
- echo " cp ../your_game/assets/* assets/"
+ if [ -d "../game" ]; then
+ echo "No assets found in game/assets/ folder."
+ echo "Add assets to game/assets/ if you need them embedded."
+ else
+ echo "Tip: Create game/assets/ in project root for auto-copy."
+ echo "Or manually:"
+ echo " cd build"
+ echo " mkdir assets"
+ echo " cp ../your_game/assets/* assets/"
+ fi
echo ""
read -p "Do you want to continue without assets? (y/N): " -n 1 -r
echo ""
@@ -200,26 +242,41 @@ echo "================================"
echo "Build Complete!"
echo "================================"
-# Detect executable name based on platform
+# Read executable name from project.info
+EXE_NAME="ReiLua"
+if [ -f "../project.info" ]; then
+ EXE_NAME=$(grep "^EXECUTABLE_NAME=" ../project.info | cut -d'=' -f2)
+fi
+
+# Detect executable extension based on platform
if [[ "$OSTYPE" == "darwin"* ]]; then
- EXE_NAME="ReiLua"
+ EXE_FILE="$EXE_NAME"
else
- EXE_NAME="ReiLua.exe"
+ EXE_FILE="${EXE_NAME}.exe"
+fi
+
+if [ ! -f "$EXE_FILE" ]; then
+ echo "Warning: Expected executable not found: $EXE_FILE"
+ echo "Falling back to ReiLua..."
+ if [[ "$OSTYPE" == "darwin"* ]]; then
+ EXE_FILE="ReiLua"
+ else
+ EXE_FILE="ReiLua.exe"
+ fi
fi
-EXESIZE=$(du -h "$EXE_NAME" | cut -f1)
+EXESIZE=$(du -h "$EXE_FILE" | cut -f1)
echo ""
-echo "Executable: $EXE_NAME ($EXESIZE)"
-echo "Location: $(pwd)/$EXE_NAME"
+echo "Executable: $EXE_FILE ($EXESIZE)"
+echo "Location: $(pwd)/$EXE_FILE"
echo ""
echo "Your game is ready for distribution!"
echo ""
echo "To test the release build:"
-echo " ./$EXE_NAME --log (with console)"
-echo " ./$EXE_NAME (production mode)"
+echo " ./$EXE_FILE --log (with console)"
+echo " ./$EXE_FILE (production mode)"
echo ""
echo "To distribute:"
-echo " - Copy $EXE_NAME to your distribution folder"
-echo " - Rename it to your game name (optional)"
+echo " - Copy $EXE_FILE to your distribution folder"
echo " - That's it! Single file distribution!"
echo ""