diff options
Diffstat (limited to 'src/audio.c')
| -rw-r--r-- | src/audio.c | 234 |
1 files changed, 125 insertions, 109 deletions
diff --git a/src/audio.c b/src/audio.c index d62fcfd..5649ab1 100644 --- a/src/audio.c +++ b/src/audio.c @@ -53,6 +53,34 @@ static void checkWaveRealloc( int i ) { } } +static int newSound() { + int i = 0; + + for ( i = 0; i < state->soundCount; i++ ) { + if ( state->sounds[i] == NULL ) { + break; + } + } + state->sounds[i] = malloc( sizeof( Sound ) ); + checkSoundRealloc( i ); + + return i; +} + +static int newWave() { + int i = 0; + + for ( i = 0; i < state->waveCount; i++ ) { + if ( state->waves[i] == NULL ) { + break; + } + } + state->waves[i] = malloc( sizeof( Wave ) ); + checkWaveRealloc( i ); + + return i; +} + /* ## Audio - Audio device management */ @@ -66,12 +94,14 @@ Set master volume ( listener ) - Success return true */ int laudioSetMasterVolume( lua_State *L ) { - if ( !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMasterVolume( float volume )" ); lua_pushboolean( L, false ); return 1; } - SetMasterVolume( lua_tonumber( L, -1 ) ); + float volume = lua_tonumber( L, 1 ); + + SetMasterVolume( volume ); lua_pushboolean( L, true ); return 1; @@ -90,30 +120,22 @@ Load sound from file - Success return int */ int laudioLoadSound( lua_State *L ) { - if ( !lua_isstring( L, -1 ) ) { + if ( !lua_isstring( L, 1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadSound( string fileName )" ); lua_pushinteger( L, -1 ); return 1; } - if ( FileExists( lua_tostring( L, -1 ) ) ) { - int i = 0; - - for ( i = 0; i < state->soundCount; i++ ) { - if ( state->sounds[i] == NULL ) { - break; - } - } - state->sounds[i] = malloc( sizeof( Sound ) ); - *state->sounds[i] = LoadSound( lua_tostring( L, -1 ) ); + if ( FileExists( lua_tostring( L, 1 ) ) ) { + int i = newSound(); + *state->sounds[i] = LoadSound( lua_tostring( L, 1 ) ); lua_pushinteger( L, i ); - checkSoundRealloc( i ); + return 1; } else { lua_pushinteger( L, -1 ); + return 1; } - - return 1; } /* @@ -125,29 +147,22 @@ Load wave data from file - Success return int */ int laudioLoadWave( lua_State *L ) { - if ( !lua_isstring( L, -1 ) ) { + if ( !lua_isstring( L, 1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadWave( string fileName )" ); lua_pushinteger( L, -1 ); return 1; } - if ( FileExists( lua_tostring( L, -1 ) ) ) { - int i = 0; - - for ( i = 0; i < state->waveCount; i++ ) { - if ( state->waves[i] == NULL ) { - break; - } - } - state->waves[i] = malloc( sizeof( Wave ) ); - *state->waves[i] = LoadWave( lua_tostring( L, -1 ) ); + if ( FileExists( lua_tostring( L, 1 ) ) ) { + int i = newWave(); + *state->waves[i] = LoadWave( lua_tostring( L, 1 ) ); lua_pushinteger( L, i ); - checkWaveRealloc( i ); + return 1; } else { lua_pushinteger( L, -1 ); + return 1; } - return 1; } /* @@ -159,28 +174,20 @@ Load sound from wave data - Success return int */ int laudioLoadSoundFromWave( lua_State *L ) { - if ( !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadSoundFromWave( Wave wave )" ); lua_pushinteger( L, -1 ); return 1; } - size_t waveId = lua_tointeger( L, -1 ); + size_t waveId = lua_tointeger( L, 1 ); if ( !validWave( waveId ) ) { lua_pushinteger( L, -1 ); return 1; } - int i = 0; - - for ( i = 0; i < state->soundCount; i++ ) { - if ( state->sounds[i] == NULL ) { - break; - } - } - state->sounds[i] = malloc( sizeof( Sound ) ); + int i = newSound(); *state->sounds[i] = LoadSoundFromWave( *state->waves[ waveId ] ); lua_pushinteger( L, i ); - checkSoundRealloc( i ); return 1; } @@ -194,19 +201,19 @@ Unload sound - Success return true */ int laudioUnloadSound( lua_State *L ) { - if ( !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadSound( Sound sound )" ); lua_pushboolean( L, false ); return 1; } - size_t id = lua_tointeger( L, -1 ); + size_t soundId = lua_tointeger( L, 1 ); - if ( !validSound( id ) ) { + if ( !validSound( soundId ) ) { lua_pushboolean( L, false ); return 1; } - UnloadSound( *state->sounds[ id ] ); - state->sounds[ id ] = NULL; + UnloadSound( *state->sounds[ soundId ] ); + state->sounds[ soundId ] = NULL; lua_pushboolean( L, true ); return 1; @@ -221,19 +228,19 @@ Unload wave data - Success return true */ int laudioUnloadWave( lua_State *L ) { - if ( !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadWave( Wave wave )" ); lua_pushboolean( L, false ); return 1; } - size_t id = lua_tointeger( L, -1 ); + size_t waveId = lua_tointeger( L, 1 ); - if ( !validWave( id ) ) { + if ( !validWave( waveId ) ) { lua_pushboolean( L, false ); return 1; } - UnloadWave( *state->waves[ id ] ); - state->waves[ id ] = NULL; + UnloadWave( *state->waves[ waveId ] ); + state->waves[ waveId ] = NULL; lua_pushboolean( L, true ); return 1; @@ -248,18 +255,18 @@ Export wave data to file, returns true on success - Success return true */ int laudioExportWave( lua_State *L ) { - if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ExportWave( Wave wave, string fileName )" ); lua_pushboolean( L, false ); return 1; } - size_t id = lua_tointeger( L, -2 ); + size_t waveId = lua_tointeger( L, 1 ); - if ( !validWave( id ) ) { + if ( !validWave( waveId ) ) { lua_pushboolean( L, false ); return 1; } - lua_pushboolean( L, ExportWave( *state->waves[ id ], lua_tostring( L, -1 ) ) ); + lua_pushboolean( L, ExportWave( *state->waves[ waveId ], lua_tostring( L, 2 ) ) ); return 1; } @@ -273,18 +280,18 @@ Export wave sample data to code (.h), returns true on success - Success return true */ int laudioExportWaveAsCode( lua_State *L ) { - if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ExportWaveAsCode( Wave wave, string fileName )" ); lua_pushboolean( L, false ); return 1; } - size_t id = lua_tointeger( L, -2 ); + size_t waveId = lua_tointeger( L, 1 ); - if ( !validWave( id ) ) { + if ( !validWave( waveId ) ) { lua_pushboolean( L, false ); return 1; } - lua_pushboolean( L, ExportWaveAsCode( *state->waves[ id ], lua_tostring( L, -1 ) ) ); + lua_pushboolean( L, ExportWaveAsCode( *state->waves[ waveId ], lua_tostring( L, 2 ) ) ); return 1; } @@ -302,12 +309,12 @@ Play a sound - Success return true */ int laudioPlaySound( lua_State *L ) { - if ( !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.PlaySound( Sound sound )" ); lua_pushboolean( L, false ); return 1; } - size_t soundId = lua_tointeger( L, -1 ); + size_t soundId = lua_tointeger( L, 1 ); if ( !validSound( soundId ) ) { lua_pushboolean( L, false ); @@ -328,12 +335,12 @@ Stop playing a sound - Success return true */ int laudioStopSound( lua_State *L ) { - if ( !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.StopSound( Sound sound )" ); lua_pushboolean( L, false ); return 1; } - size_t soundId = lua_tointeger( L, -1 ); + size_t soundId = lua_tointeger( L, 1 ); if ( !validSound( soundId ) ) { lua_pushboolean( L, false ); @@ -354,12 +361,12 @@ Pause a sound - Success return true */ int laudioPauseSound( lua_State *L ) { - if ( !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.PauseSound( Sound sound )" ); lua_pushboolean( L, false ); return 1; } - size_t soundId = lua_tointeger( L, -1 ); + size_t soundId = lua_tointeger( L, 1 ); if ( !validSound( soundId ) ) { lua_pushboolean( L, false ); @@ -380,12 +387,12 @@ Resume a paused sound - Success return true */ int laudioResumeSound( lua_State *L ) { - if ( !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ResumeSound( Sound sound )" ); lua_pushboolean( L, false ); return 1; } - size_t soundId = lua_tointeger( L, -1 ); + size_t soundId = lua_tointeger( L, 1 ); if ( !validSound( soundId ) ) { lua_pushboolean( L, false ); @@ -406,12 +413,12 @@ Check if a sound is currently playing - Success return bool */ int laudioIsSoundPlaying( lua_State *L ) { - if ( !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsSoundPlaying( Sound sound )" ); lua_pushnil( L ); return 1; } - size_t soundId = lua_tointeger( L, -1 ); + size_t soundId = lua_tointeger( L, 1 ); if ( !validSound( soundId ) ) { lua_pushnil( L ); @@ -431,16 +438,19 @@ Set volume for a sound ( 1.0 is max level ) - Success return true */ int laudioSetSoundVolume( lua_State *L ) { - if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetSoundVolume( Sound sound, float volume )" ); lua_pushboolean( L, false ); return 1; } - if ( !validSound( lua_tointeger( L, -2 ) ) ) { + size_t soundId = lua_tointeger( L, 1 ); + float volume = lua_tonumber( L, 2 ); + + if ( !validSound( soundId ) ) { lua_pushboolean( L, false ); return 1; } - SetSoundVolume( *state->sounds[ lua_tointeger( L, -2 ) ], lua_tonumber( L, -1 ) ); + SetSoundVolume( *state->sounds[ soundId ], volume ); lua_pushboolean( L, true ); return 1; @@ -455,16 +465,19 @@ Set pitch for a sound ( 1.0 is base level ) - Success return true */ int laudioSetSoundPitch( lua_State *L ) { - if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetSoundPitch( Sound sound, float pitch )" ); lua_pushboolean( L, false ); return 1; } - if ( !validSound( lua_tointeger( L, -2 ) ) ) { + size_t soundId = lua_tointeger( L, 1 ); + float pitch = lua_tonumber( L, 2 ); + + if ( !validSound( soundId ) ) { lua_pushboolean( L, false ); return 1; } - SetSoundPitch( *state->sounds[ lua_tointeger( L, -2 ) ], lua_tonumber( L, -1 ) ); + SetSoundPitch( *state->sounds[ soundId ], pitch ); lua_pushboolean( L, true ); return 1; @@ -479,16 +492,19 @@ Set pan for a sound ( 0.5 is center ) - Success return true */ int laudioSetSoundPan( lua_State *L ) { - if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetSoundPan( Sound sound, float pitch )" ); lua_pushboolean( L, false ); return 1; } - if ( !validSound( lua_tointeger( L, -2 ) ) ) { + size_t soundId = lua_tointeger( L, 1 ); + float pan = lua_tonumber( L, 2 ); + + if ( !validSound( soundId ) ) { lua_pushboolean( L, false ); return 1; } - SetSoundPan( *state->sounds[ lua_tointeger( L, -2 ) ], lua_tonumber( L, -1 ) ); + SetSoundPan( *state->sounds[ soundId ], pan ); lua_pushboolean( L, true ); return 1; @@ -503,15 +519,15 @@ Convert wave data to desired format - Success return true */ int laudioWaveFormat( lua_State *L ) { - if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )" ); lua_pushboolean( L, false ); return 1; } - int channels = lua_tointeger( L, -1 ); - int sampleSize = lua_tointeger( L, -2 ); - int sampleRate = lua_tointeger( L, -3 ); - size_t waveId = lua_tointeger( L, -4 ); + size_t waveId = lua_tointeger( L, 1 ); + int sampleRate = lua_tointeger( L, 2 ); + int sampleSize = lua_tointeger( L, 3 ); + int channels = lua_tointeger( L, 4 ); if ( !validWave( waveId ) ) { lua_pushboolean( L, false ); @@ -532,28 +548,20 @@ Copy a wave to a new wave - Success return int */ int laudioWaveCopy( lua_State *L ) { - if ( !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.WaveCopy( Wave wave )" ); lua_pushinteger( L, -1 ); return 1; } - size_t waveId = lua_tointeger( L, -1 ); + size_t waveId = lua_tointeger( L, 1 ); if ( !validWave( waveId ) ) { - lua_pushnil( L ); + lua_pushinteger( L, -1 ); return 1; } - int i = 0; - - for ( i = 0; i < state->waveCount; i++ ) { - if ( state->waves[i] == NULL ) { - break; - } - } - state->waves[i] = malloc( sizeof( Wave ) ); + int i = newWave(); *state->waves[i] = WaveCopy( *state->waves[ waveId ] ); lua_pushinteger( L, i ); - checkWaveRealloc( i ); return 1; } @@ -567,14 +575,14 @@ Crop a wave to defined samples range - Success return true */ int laudioWaveCrop( lua_State *L ) { - if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.WaveCrop( Wave wave, int initSample, int finalSample )" ); lua_pushboolean( L, false ); return 1; } - int finalSample = lua_tointeger( L, -1 ); - int initSample = lua_tointeger( L, -2 ); - size_t waveId = lua_tointeger( L, -3 ); + size_t waveId = lua_tointeger( L, 1 ); + int initSample = lua_tointeger( L, 2 ); + int finalSample = lua_tointeger( L, 3 ); if ( !validWave( waveId ) ) { lua_pushboolean( L, false ); @@ -599,13 +607,13 @@ Load music stream from file - Success return true */ int laudioLoadMusicStream( lua_State *L ) { - if ( !lua_isstring( L, -1 ) ) { + if ( !lua_isstring( L, 1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadMusicStream( string fileName )" ); lua_pushboolean( L, false ); return 1; } - if ( FileExists( lua_tostring( L, -1 ) ) ) { - state->music = LoadMusicStream( lua_tostring( L, -1 ) ); + if ( FileExists( lua_tostring( L, 1 ) ) ) { + state->music = LoadMusicStream( lua_tostring( L, 1 ) ); state->music.looping = false; lua_pushboolean( L, true ); @@ -683,12 +691,14 @@ Seek music to a position ( in seconds ) - Success return true */ int laudioSeekMusicStream( lua_State *L ) { - if ( !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SeekMusicStream( float position )" ); lua_pushboolean( L, false ); return 1; } - SeekMusicStream( state->music, lua_tonumber( L, -1 ) ); + float position = lua_tonumber( L, 1 ); + + SeekMusicStream( state->music, position ); lua_pushboolean( L, true ); return 1; @@ -703,12 +713,14 @@ Set volume for music ( 1.0 is max level ) - Success return true */ int laudioSetMusicVolume( lua_State *L ) { - if ( !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicVolume( float volume )" ); lua_pushboolean( L, false ); return 1; } - SetMusicVolume( state->music, lua_tonumber( L, -1 ) ); + float volume = lua_tonumber( L, 1 ); + + SetMusicVolume( state->music, volume ); lua_pushboolean( L, true ); return 1; @@ -723,12 +735,14 @@ Set pitch for a music ( 1.0 is base level ) - Success return true */ int laudioSetMusicPitch( lua_State *L ) { - if ( !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicPitch( float pitch )" ); lua_pushboolean( L, false ); return 1; } - SetMusicPitch( state->music, lua_tonumber( L, -1 ) ); + float pitch = lua_tonumber( L, 1 ); + + SetMusicPitch( state->music, pitch ); lua_pushboolean( L, true ); return 1; @@ -743,12 +757,14 @@ Set pan for a music ( 0.5 is center ) - Success return true */ int laudioSetMusicPan( lua_State *L ) { - if ( !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicPan( float pan )" ); lua_pushboolean( L, false ); return 1; } - SetMusicPitch( state->music, lua_tonumber( L, -1 ) ); + float pan = lua_tonumber( L, 1 ); + + SetMusicPitch( state->music, pan ); lua_pushboolean( L, true ); return 1; |
