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-rw-r--r--src/audio.c560
1 files changed, 536 insertions, 24 deletions
diff --git a/src/audio.c b/src/audio.c
index 1282f7e..831174f 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -13,6 +13,16 @@ static bool validSound( size_t id ) {
}
}
+static bool validWave( size_t id ) {
+ if ( id < 0 || state->waveCount < id || state->waves[ id ] == NULL ) {
+ TraceLog( LOG_WARNING, "%s %d", "Invalid wave", id );
+ return false;
+ }
+ else {
+ return true;
+ }
+}
+
static void checkSoundRealloc( int i ) {
if ( i == state->soundCount ) {
state->soundCount++;
@@ -28,8 +38,47 @@ static void checkSoundRealloc( int i ) {
}
}
+static void checkWaveRealloc( int i ) {
+ if ( i == state->waveCount ) {
+ state->waveCount++;
+ }
+
+ if ( state->waveCount == state->waveAlloc ) {
+ state->waveAlloc += ALLOC_PAGE_SIZE;
+ state->waves = realloc( state->waves, state->waveAlloc * sizeof( Wave* ) );
+
+ for ( i = state->waveCount; i < state->waveAlloc; i++ ) {
+ state->waves[i] = NULL;
+ }
+ }
+}
+
/*
-## Audio - Sounds
+## Audio - Audio device management
+*/
+
+/*
+> success = RL_SetMasterVolume( float volume )
+
+Set master volume ( listener )
+
+- Failure return false
+- Success return true
+*/
+int laudioSetMasterVolume( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMasterVolume( float volume )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ SetMasterVolume( lua_tonumber( L, -1 ) );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+## Audio - Wave/Sound Loading
*/
/*
@@ -68,6 +117,287 @@ int laudioLoadSound( lua_State *L ) {
}
/*
+> wave = RL_LoadWave( string fileName )
+
+Load wave data from file
+
+- Failure return -1
+- Success return int
+*/
+int laudioLoadWave( lua_State *L ) {
+ if ( !lua_isstring( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadWave( string fileName )" );
+ lua_pushinteger( L, -1 );
+ return 1;
+ }
+
+ if ( FileExists( lua_tostring( L, -1 ) ) ) {
+ int i = 0;
+
+ for ( i = 0; i < state->waveCount; i++ ) {
+ if ( state->waves[i] == NULL ) {
+ break;
+ }
+ }
+ state->waves[i] = malloc( sizeof( Wave ) );
+ *state->waves[i] = LoadWave( lua_tostring( L, -1 ) );
+ lua_pushinteger( L, i );
+ checkWaveRealloc( i );
+ }
+ else {
+ lua_pushinteger( L, -1 );
+ }
+ return 1;
+}
+
+/*
+> sound = RL_LoadSoundFromWave( Wave wave )
+
+Load sound from wave data
+
+- Failure return -1
+- Success return int
+*/
+int laudioLoadSoundFromWave( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadSoundFromWave( Wave wave )" );
+ lua_pushinteger( L, -1 );
+ return 1;
+ }
+ size_t waveId = lua_tointeger( L, -1 );
+
+ if ( !validWave( waveId ) ) {
+ lua_pushinteger( L, -1 );
+ return 1;
+ }
+ int i = 0;
+
+ for ( i = 0; i < state->soundCount; i++ ) {
+ if ( state->sounds[i] == NULL ) {
+ break;
+ }
+ }
+ state->sounds[i] = malloc( sizeof( Sound ) );
+ *state->sounds[i] = LoadSoundFromWave( *state->waves[ waveId ] );
+ lua_pushinteger( L, i );
+ checkSoundRealloc( i );
+
+ return 1;
+}
+
+/*
+> success = RL_UnloadSound( Sound sound )
+
+Unload sound
+
+- Failure return false
+- Success return true
+*/
+int laudioUnloadSound( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadSound( Sound sound )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t id = lua_tointeger( L, -1 );
+
+ if ( !validSound( id ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ UnloadSound( *state->sounds[ id ] );
+ state->sounds[ id ] = NULL;
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_UnloadWave( Wave wave )
+
+Unload wave data
+
+- Failure return false
+- Success return true
+*/
+int laudioUnloadWave( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadWave( Wave wave )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t id = lua_tointeger( L, -1 );
+
+ if ( !validWave( id ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ UnloadWave( *state->waves[ id ] );
+ state->waves[ id ] = NULL;
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_ExportWave( Wave wave, string fileName )
+
+Export wave data to file, returns true on success
+
+- Failure return false
+- Success return true
+*/
+int laudioExportWave( lua_State *L ) {
+ if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ExportWave( Wave wave, string fileName )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t id = lua_tointeger( L, -2 );
+
+ if ( !validWave( id ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ lua_pushboolean( L, ExportWave( *state->waves[ id ], lua_tostring( L, -1 ) ) );
+
+ return 1;
+}
+
+/*
+> success = RL_ExportWaveAsCode( Wave wave, string fileName )
+
+Export wave sample data to code (.h), returns true on success
+
+- Failure return false
+- Success return true
+*/
+int laudioExportWaveAsCode( lua_State *L ) {
+ if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ExportWaveAsCode( Wave wave, string fileName )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t id = lua_tointeger( L, -2 );
+
+ if ( !validWave( id ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ lua_pushboolean( L, ExportWaveAsCode( *state->waves[ id ], lua_tostring( L, -1 ) ) );
+
+ return 1;
+}
+
+/*
+## Audio - Wave/Sound management
+*/
+
+/*
+> success = RL_PlaySound( Sound sound )
+
+Play a sound
+
+- Failure return false
+- Success return true
+*/
+int laudioPlaySound( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_PlaySound( Sound sound )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t soundId = lua_tointeger( L, -1 );
+
+ if ( !validSound( soundId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ PlaySound( *state->sounds[ soundId ] );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_StopSound( Sound sound )
+
+Stop playing a sound
+
+- Failure return false
+- Success return true
+*/
+int laudioStopSound( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_StopSound( Sound sound )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t soundId = lua_tointeger( L, -1 );
+
+ if ( !validSound( soundId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ StopSound( *state->sounds[ soundId ] );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_PauseSound( Sound sound )
+
+Pause a sound
+
+- Failure return false
+- Success return true
+*/
+int laudioPauseSound( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_PauseSound( Sound sound )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t soundId = lua_tointeger( L, -1 );
+
+ if ( !validSound( soundId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ PauseSound( *state->sounds[ soundId ] );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_ResumeSound( Sound sound )
+
+Resume a paused sound
+
+- Failure return false
+- Success return true
+*/
+int laudioResumeSound( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ResumeSound( Sound sound )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t soundId = lua_tointeger( L, -1 );
+
+ if ( !validSound( soundId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ ResumeSound( *state->sounds[ soundId ] );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
> success = RL_PlaySoundMulti( Sound sound )
Play a sound ( Using multichannel buffer pool )
@@ -81,17 +411,68 @@ int laudioPlaySoundMulti( lua_State *L ) {
lua_pushboolean( L, false );
return 1;
}
- if ( !validSound( lua_tointeger( L, -1 ) ) ) {
+ size_t soundId = lua_tointeger( L, -1 );
+
+ if ( !validSound( soundId ) ) {
lua_pushboolean( L, false );
return 1;
}
- PlaySoundMulti( *state->sounds[ lua_tointeger( L, -1 ) ] );
+ PlaySoundMulti( *state->sounds[ soundId ] );
lua_pushboolean( L, true );
return 1;
}
/*
+> RL_StopSoundMulti()
+
+Stop any sound playing ( using multichannel buffer pool )
+*/
+int laudioStopSoundMulti( lua_State *L ) {
+ StopSoundMulti();
+
+ return 0;
+}
+
+/*
+> count = RL_GetSoundsPlaying()
+
+Get number of sounds playing in the multichannel
+
+- Success return int
+*/
+int laudioGetSoundsPlaying( lua_State *L ) {
+ lua_pushinteger( L, GetSoundsPlaying() );
+
+ return 1;
+}
+
+/*
+> playing = RL_IsSoundPlaying( Sound sound )
+
+Check if a sound is currently playing
+
+- Failure return nil
+- Success return bool
+*/
+int laudioIsSoundPlaying( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsSoundPlaying( Sound sound )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ size_t soundId = lua_tointeger( L, -1 );
+
+ if ( !validSound( soundId ) ) {
+ lua_pushnil( L );
+ return 1;
+ }
+ lua_pushboolean( L, IsSoundPlaying( *state->sounds[ soundId ] ) );
+
+ return 1;
+}
+
+/*
> success = RL_SetSoundVolume( Sound sound, float volume )
Set volume for a sound ( 1.0 is max level )
@@ -140,34 +521,99 @@ int laudioSetSoundPitch( lua_State *L ) {
}
/*
-> success = RL_UnloadSound( Sound sound )
+> success = RL_WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )
-Unload sound
+Convert wave data to desired format
- Failure return false
- Success return true
*/
-int laudioUnloadSound( lua_State *L ) {
+int laudioWaveFormat( lua_State *L ) {
+ if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ int channels = lua_tointeger( L, -1 );
+ int sampleSize = lua_tointeger( L, -2 );
+ int sampleRate = lua_tointeger( L, -3 );
+ size_t waveId = lua_tointeger( L, -4 );
+
+ if ( !validWave( waveId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ WaveFormat( state->waves[ waveId ], sampleRate, sampleSize, channels );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> wave = RL_WaveCopy( Wave wave )
+
+Copy a wave to a new wave
+
+- Failure return -1
+- Success return int
+*/
+int laudioWaveCopy( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadSound( Sound sound )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_WaveCopy( Wave wave )" );
+ lua_pushinteger( L, -1 );
+ return 1;
+ }
+ size_t waveId = lua_tointeger( L, -1 );
+
+ if ( !validWave( waveId ) ) {
+ lua_pushnil( L );
+ return 1;
+ }
+ int i = 0;
+
+ for ( i = 0; i < state->waveCount; i++ ) {
+ if ( state->waves[i] == NULL ) {
+ break;
+ }
+ }
+ state->waves[i] = malloc( sizeof( Wave ) );
+ *state->waves[i] = WaveCopy( *state->waves[ waveId ] );
+ lua_pushinteger( L, i );
+ checkWaveRealloc( i );
+
+ return 1;
+}
+
+/*
+> success = RL_WaveCrop( Wave wave, int initSample, int finalSample )
+
+Crop a wave to defined samples range
+
+- Failure return false
+- Success return true
+*/
+int laudioWaveCrop( lua_State *L ) {
+ if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_WaveCrop( Wave wave, int initSample, int finalSample )" );
lua_pushboolean( L, false );
return 1;
}
- size_t id = lua_tointeger( L, -1 );
+ int finalSample = lua_tointeger( L, -1 );
+ int initSample = lua_tointeger( L, -2 );
+ size_t waveId = lua_tointeger( L, -3 );
- if ( !validSound( id ) ) {
+ if ( !validWave( waveId ) ) {
lua_pushboolean( L, false );
return 1;
}
- UnloadSound( *state->sounds[ id ] );
- state->sounds[ id ] = NULL;
+ WaveCrop( state->waves[ waveId ], initSample, finalSample );
lua_pushboolean( L, true );
return 1;
}
/*
-## Audio - Music
+## Audio - Music management
*/
/*
@@ -198,58 +644,78 @@ int laudioLoadMusicStream( lua_State *L ) {
}
/*
-> PlayMusicStream()
+> RL_PlayMusicStream()
Start music playing
*/
int laudioPlayMusicStream( lua_State *L ) {
PlayMusicStream( state->music );
+ return 0;
+}
+
+/*
+> playing = RL_PlayMusicStream()
+
+Check if music is playing
+
+- Success return bool
+*/
+int laudioIsMusicStreamPlaying( lua_State *L ) {
+ lua_pushboolean( L, IsMusicStreamPlaying( state->music ) );
+
return 1;
}
/*
-> StopMusicStream()
+> RL_StopMusicStream()
Stop music playing
*/
int laudioStopMusicStream( lua_State *L ) {
StopMusicStream( state->music );
- return 1;
+ return 0;
}
/*
-> PauseMusicStream()
+> RL_PauseMusicStream()
Pause music playing
*/
int laudioPauseMusicStream( lua_State *L ) {
PauseMusicStream( state->music );
- return 1;
+ return 0;
}
/*
-> ResumeMusicStream()
+> RL_ResumeMusicStream()
Resume playing paused music
*/
int laudioResumeMusicStream( lua_State *L ) {
ResumeMusicStream( state->music );
- return 1;
+ return 0;
}
/*
-> playing = PlayMusicStream()
+> success = RL_SeekMusicStream( float position )
-Check if music is playing
+Seek music to a position ( in seconds )
-- Success return bool
+- Failure return false
+- Success return true
*/
-int laudioIsMusicStreamPlaying( lua_State *L ) {
- lua_pushboolean( L, IsMusicStreamPlaying( state->music ) );
+int laudioSeekMusicStream( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SeekMusicStream( float position )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ SeekMusicStream( state->music, lua_tonumber( L, -1 ) );
+ lua_pushboolean( L, true );
return 1;
}
@@ -273,3 +739,49 @@ int laudioSetMusicVolume( lua_State *L ) {
return 1;
}
+
+/*
+> success = RL_SetMusicPitch( float pitch )
+
+Set pitch for a music ( 1.0 is base level )
+
+- Failure return false
+- Success return true
+*/
+int laudioSetMusicPitch( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMusicPitch( float pitch )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ SetMusicPitch( state->music, lua_tonumber( L, -1 ) );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> length = RL_GetMusicTimeLength()
+
+Get music time length ( in seconds )
+
+- Success return float
+*/
+int laudioGetMusicTimeLength( lua_State *L ) {
+ lua_pushnumber( L, GetMusicTimeLength( state->music ) );
+
+ return 1;
+}
+
+/*
+> played = RL_GetMusicTimePlayed()
+
+Get current music time played ( in seconds )
+
+- Success return float
+*/
+int laudioGetMusicTimePlayed( lua_State *L ) {
+ lua_pushnumber( L, GetMusicTimePlayed( state->music ) );
+
+ return 1;
+}