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-rw-r--r--src/audio.c834
1 files changed, 146 insertions, 688 deletions
diff --git a/src/audio.c b/src/audio.c
index 3ba9cb0..935bf1f 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -3,147 +3,21 @@
#include "audio.h"
#include "lua_core.h"
-static bool validSound( size_t id ) {
- if ( id < 0 || state->soundCount < id || state->sounds[ id ] == NULL ) {
- TraceLog( state->logLevelInvalid, "%s %d", "Invalid sound", id );
- return false;
- }
- else {
- return true;
- }
-}
-
-static bool validWave( size_t id ) {
- if ( id < 0 || state->waveCount < id || state->waves[ id ] == NULL ) {
- TraceLog( state->logLevelInvalid, "%s %d", "Invalid wave", id );
- return false;
- }
- else {
- return true;
- }
-}
-
-static bool validMusic( size_t id ) {
- if ( id < 0 || state->musicCount < id || state->musics[ id ] == NULL ) {
- TraceLog( state->logLevelInvalid, "%s %d", "Invalid music", id );
- return false;
- }
- else {
- return true;
- }
-}
-
-static void checkSoundRealloc( int i ) {
- if ( i == state->soundCount ) {
- state->soundCount++;
- }
-
- if ( state->soundCount == state->soundAlloc ) {
- state->soundAlloc += ALLOC_PAGE_SIZE;
- state->sounds = realloc( state->sounds, state->soundAlloc * sizeof( Sound* ) );
-
- for ( i = state->soundCount; i < state->soundAlloc; i++ ) {
- state->sounds[i] = NULL;
- }
- }
-}
-
-static void checkWaveRealloc( int i ) {
- if ( i == state->waveCount ) {
- state->waveCount++;
- }
-
- if ( state->waveCount == state->waveAlloc ) {
- state->waveAlloc += ALLOC_PAGE_SIZE;
- state->waves = realloc( state->waves, state->waveAlloc * sizeof( Wave* ) );
-
- for ( i = state->waveCount; i < state->waveAlloc; i++ ) {
- state->waves[i] = NULL;
- }
- }
-}
-
-static void checkMusicRealloc( int i ) {
- if ( i == state->musicCount ) {
- state->musicCount++;
- }
-
- if ( state->musicCount == state->musicAlloc ) {
- state->musicAlloc += ALLOC_PAGE_SIZE;
- state->musics = realloc( state->musics, state->musicAlloc * sizeof( Music* ) );
-
- for ( i = state->musicCount; i < state->musicAlloc; i++ ) {
- state->musics[i] = NULL;
- }
- }
-}
-
-static int newSound() {
- int i = 0;
-
- for ( i = 0; i < state->soundCount; i++ ) {
- if ( state->sounds[i] == NULL ) {
- break;
- }
- }
- state->sounds[i] = malloc( sizeof( Sound ) );
- checkSoundRealloc( i );
-
- return i;
-}
-
-static int newWave() {
- int i = 0;
-
- for ( i = 0; i < state->waveCount; i++ ) {
- if ( state->waves[i] == NULL ) {
- break;
- }
- }
- state->waves[i] = malloc( sizeof( Wave ) );
- checkWaveRealloc( i );
-
- return i;
-}
-
-static int newMusic() {
- int i = 0;
-
- for ( i = 0; i < state->musicCount; i++ ) {
- if ( state->musics[i] == NULL ) {
- break;
- }
- }
- state->musics[i] = malloc( sizeof( Music ) );
- checkMusicRealloc( i );
-
- return i;
-}
-
/*
## Audio - Audio device management
*/
/*
-> success = RL.SetMasterVolume( float volume )
+> RL.SetMasterVolume( float volume )
-Set master volume ( listener )
-
-- Failure return false
-- Success return true
+Set master volume (listener)
*/
int laudioSetMasterVolume( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetMasterVolume( float volume )" );
- lua_pushboolean( L, false );
- return 1;
- }
- float volume = lua_tonumber( L, 1 );
+ float volume = luaL_checknumber( L, 1 );
SetMasterVolume( volume );
- lua_pushboolean( L, true );
- return 1;
+ return 0;
}
/*
@@ -155,26 +29,19 @@ int laudioSetMasterVolume( lua_State *L ) {
Load sound from file
-- Failure return -1
-- Success return int
+- Failure return nil
+- Success return Sound
*/
int laudioLoadSound( lua_State *L ) {
- if ( !lua_isstring( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadSound( string fileName )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
+ if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
+ uluaPushSound( L, LoadSound( lua_tostring( L, 1 ) ) );
- if ( FileExists( lua_tostring( L, 1 ) ) ) {
- int i = newSound();
- *state->sounds[i] = LoadSound( lua_tostring( L, 1 ) );
- lua_pushinteger( L, i );
- return 1;
- }
- else {
- lua_pushinteger( L, -1 );
return 1;
}
+ TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
+ lua_pushnil( L );
+
+ return 1;
}
/*
@@ -182,26 +49,19 @@ int laudioLoadSound( lua_State *L ) {
Load wave data from file
-- Failure return -1
-- Success return int
+- Failure return nil
+- Success return Wave
*/
int laudioLoadWave( lua_State *L ) {
- if ( !lua_isstring( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadWave( string fileName )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
+ if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
+ uluaPushWave( L, LoadWave( lua_tostring( L, 1 ) ) );
- if ( FileExists( lua_tostring( L, 1 ) ) ) {
- int i = newWave();
- *state->waves[i] = LoadWave( lua_tostring( L, 1 ) );
- lua_pushinteger( L, i );
- return 1;
- }
- else {
- lua_pushinteger( L, -1 );
return 1;
}
+ TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
+ lua_pushnil( L );
+
+ return 1;
}
/*
@@ -209,78 +69,12 @@ int laudioLoadWave( lua_State *L ) {
Load sound from wave data
-- Failure return -1
-- Success return int
+- Success return Sound
*/
int laudioLoadSoundFromWave( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadSoundFromWave( Wave wave )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
- size_t waveId = lua_tointeger( L, 1 );
+ Wave *wave = luaL_checkudata( L, 1, "Wave" );
- if ( !validWave( waveId ) ) {
- lua_pushinteger( L, -1 );
- return 1;
- }
- int i = newSound();
- *state->sounds[i] = LoadSoundFromWave( *state->waves[ waveId ] );
- lua_pushinteger( L, i );
-
- return 1;
-}
-
-/*
-> success = RL.UnloadSound( Sound sound )
-
-Unload sound
-
-- Failure return false
-- Success return true
-*/
-int laudioUnloadSound( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.UnloadSound( Sound sound )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t soundId = lua_tointeger( L, 1 );
-
- if ( !validSound( soundId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- UnloadSound( *state->sounds[ soundId ] );
- state->sounds[ soundId ] = NULL;
- lua_pushboolean( L, true );
-
- return 1;
-}
-
-/*
-> success = RL.UnloadWave( Wave wave )
-
-Unload wave data
-
-- Failure return false
-- Success return true
-*/
-int laudioUnloadWave( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.UnloadWave( Wave wave )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t waveId = lua_tointeger( L, 1 );
-
- if ( !validWave( waveId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- UnloadWave( *state->waves[ waveId ] );
- state->waves[ waveId ] = NULL;
- lua_pushboolean( L, true );
+ uluaPushSound( L, LoadSoundFromWave( *wave ) );
return 1;
}
@@ -290,22 +84,12 @@ int laudioUnloadWave( lua_State *L ) {
Export wave data to file, returns true on success
-- Failure return false
-- Success return true
+- Success return bool
*/
int laudioExportWave( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ExportWave( Wave wave, string fileName )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t waveId = lua_tointeger( L, 1 );
+ Wave *wave = luaL_checkudata( L, 1, "Wave" );
- if ( !validWave( waveId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- lua_pushboolean( L, ExportWave( *state->waves[ waveId ], lua_tostring( L, 2 ) ) );
+ lua_pushboolean( L, ExportWave( *wave, luaL_checkstring( L, 2 ) ) );
return 1;
}
@@ -315,22 +99,12 @@ int laudioExportWave( lua_State *L ) {
Export wave sample data to code (.h), returns true on success
-- Failure return false
- Success return true
*/
int laudioExportWaveAsCode( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ExportWaveAsCode( Wave wave, string fileName )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t waveId = lua_tointeger( L, 1 );
+ Wave *wave = luaL_checkudata( L, 1, "Wave" );
- if ( !validWave( waveId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- lua_pushboolean( L, ExportWaveAsCode( *state->waves[ waveId ], lua_tostring( L, 2 ) ) );
+ lua_pushboolean( L, ExportWaveAsCode( *wave, luaL_checkstring( L, 2 ) ) );
return 1;
}
@@ -340,107 +114,55 @@ int laudioExportWaveAsCode( lua_State *L ) {
*/
/*
-> success = RL.PlaySound( Sound sound )
+> RL.PlaySound( Sound sound )
Play a sound
-
-- Failure return false
-- Success return true
*/
int laudioPlaySound( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.PlaySound( Sound sound )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t soundId = lua_tointeger( L, 1 );
+ Sound *sound = luaL_checkudata( L, 1, "Sound" );
- if ( !validSound( soundId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- PlaySound( *state->sounds[ soundId ] );
- lua_pushboolean( L, true );
+ PlaySound( *sound );
- return 1;
+ return 0;
}
/*
-> success = RL.StopSound( Sound sound )
+> RL.StopSound( Sound sound )
Stop playing a sound
-
-- Failure return false
-- Success return true
*/
int laudioStopSound( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.StopSound( Sound sound )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t soundId = lua_tointeger( L, 1 );
+ Sound *sound = luaL_checkudata( L, 1, "Sound" );
- if ( !validSound( soundId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- StopSound( *state->sounds[ soundId ] );
- lua_pushboolean( L, true );
+ StopSound( *sound );
- return 1;
+ return 0;
}
/*
-> success = RL.PauseSound( Sound sound )
+> RL.PauseSound( Sound sound )
Pause a sound
-
-- Failure return false
-- Success return true
*/
int laudioPauseSound( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.PauseSound( Sound sound )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t soundId = lua_tointeger( L, 1 );
+ Sound *sound = luaL_checkudata( L, 1, "Sound" );
- if ( !validSound( soundId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- PauseSound( *state->sounds[ soundId ] );
- lua_pushboolean( L, true );
+ PauseSound( *sound );
- return 1;
+ return 0;
}
/*
-> success = RL.ResumeSound( Sound sound )
+> RL.ResumeSound( Sound sound )
Resume a paused sound
-
-- Failure return false
-- Success return true
*/
int laudioResumeSound( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ResumeSound( Sound sound )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t soundId = lua_tointeger( L, 1 );
+ Sound *sound = luaL_checkudata( L, 1, "Sound" );
- if ( !validSound( soundId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ResumeSound( *state->sounds[ soundId ] );
- lua_pushboolean( L, true );
+ ResumeSound( *sound );
- return 1;
+ return 0;
}
/*
@@ -448,134 +170,72 @@ int laudioResumeSound( lua_State *L ) {
Check if a sound is currently playing
-- Failure return nil
- Success return bool
*/
int laudioIsSoundPlaying( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.IsSoundPlaying( Sound sound )" );
- lua_pushnil( L );
- return 1;
- }
- size_t soundId = lua_tointeger( L, 1 );
+ Sound *sound = luaL_checkudata( L, 1, "Sound" );
- if ( !validSound( soundId ) ) {
- lua_pushnil( L );
- return 1;
- }
- lua_pushboolean( L, IsSoundPlaying( *state->sounds[ soundId ] ) );
+ lua_pushboolean( L, IsSoundPlaying( *sound ) );
return 1;
}
/*
-> success = RL.SetSoundVolume( Sound sound, float volume )
-
-Set volume for a sound ( 1.0 is max level )
+> RL.SetSoundVolume( Sound sound, float volume )
-- Failure return false
-- Success return true
+Set volume for a sound (1.0 is max level)
*/
int laudioSetSoundVolume( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetSoundVolume( Sound sound, float volume )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t soundId = lua_tointeger( L, 1 );
- float volume = lua_tonumber( L, 2 );
+ Sound *sound = luaL_checkudata( L, 1, "Sound" );
+ float volume = luaL_checknumber( L, 2 );
- if ( !validSound( soundId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- SetSoundVolume( *state->sounds[ soundId ], volume );
- lua_pushboolean( L, true );
+ SetSoundVolume( *sound, volume );
- return 1;
+ return 0;
}
/*
-> success = RL.SetSoundPitch( Sound sound, float pitch )
+> RL.SetSoundPitch( Sound sound, float pitch )
-Set pitch for a sound ( 1.0 is base level )
-
-- Failure return false
-- Success return true
+Set pitch for a sound (1.0 is base level)
*/
int laudioSetSoundPitch( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetSoundPitch( Sound sound, float pitch )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t soundId = lua_tointeger( L, 1 );
- float pitch = lua_tonumber( L, 2 );
+ Sound *sound = luaL_checkudata( L, 1, "Sound" );
+ float pitch = luaL_checknumber( L, 2 );
- if ( !validSound( soundId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- SetSoundPitch( *state->sounds[ soundId ], pitch );
- lua_pushboolean( L, true );
+ SetSoundPitch( *sound, pitch );
- return 1;
+ return 0;
}
/*
-> success = RL.SetSoundPan( Sound sound, float pan )
-
-Set pan for a sound ( 0.5 is center )
+> RL.SetSoundPan( Sound sound, float pan )
-- Failure return false
-- Success return true
+Set pan for a sound (0.5 is center)
*/
int laudioSetSoundPan( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetSoundPan( Sound sound, float pitch )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t soundId = lua_tointeger( L, 1 );
- float pan = lua_tonumber( L, 2 );
+ Sound *sound = luaL_checkudata( L, 1, "Sound" );
+ float pan = luaL_checknumber( L, 2 );
- if ( !validSound( soundId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- SetSoundPan( *state->sounds[ soundId ], pan );
- lua_pushboolean( L, true );
+ SetSoundPan( *sound, pan );
- return 1;
+ return 0;
}
/*
-> success = RL.WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )
+> RL.WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )
Convert wave data to desired format
-
-- Failure return false
-- Success return true
*/
int laudioWaveFormat( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t waveId = lua_tointeger( L, 1 );
- int sampleRate = lua_tointeger( L, 2 );
- int sampleSize = lua_tointeger( L, 3 );
- int channels = lua_tointeger( L, 4 );
+ Wave *wave = luaL_checkudata( L, 1, "Wave" );
+ int sampleRate = luaL_checkinteger( L, 2 );
+ int sampleSize = luaL_checkinteger( L, 3 );
+ int channels = luaL_checkinteger( L, 4 );
- if ( !validWave( waveId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- WaveFormat( state->waves[ waveId ], sampleRate, sampleSize, channels );
- lua_pushboolean( L, true );
+ WaveFormat( wave, sampleRate, sampleSize, channels );
- return 1;
+ return 0;
}
/*
@@ -583,54 +243,29 @@ int laudioWaveFormat( lua_State *L ) {
Copy a wave to a new wave
-- Failure return -1
-- Success return int
+- Success return Wave
*/
int laudioWaveCopy( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.WaveCopy( Wave wave )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
- size_t waveId = lua_tointeger( L, 1 );
+ Wave *wave = luaL_checkudata( L, 1, "Wave" );
- if ( !validWave( waveId ) ) {
- lua_pushinteger( L, -1 );
- return 1;
- }
- int i = newWave();
- *state->waves[i] = WaveCopy( *state->waves[ waveId ] );
- lua_pushinteger( L, i );
+ uluaPushWave( L, WaveCopy( *wave ) );
return 1;
}
/*
-> success = RL.WaveCrop( Wave wave, int initSample, int finalSample )
+> RL.WaveCrop( Wave wave, int initSample, int finalSample )
Crop a wave to defined samples range
-
-- Failure return false
-- Success return true
*/
int laudioWaveCrop( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.WaveCrop( Wave wave, int initSample, int finalSample )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t waveId = lua_tointeger( L, 1 );
- int initSample = lua_tointeger( L, 2 );
- int finalSample = lua_tointeger( L, 3 );
+ Wave *wave = luaL_checkudata( L, 1, "Wave" );
+ int initSample = luaL_checkinteger( L, 2 );
+ int finalSample = luaL_checkinteger( L, 3 );
- if ( !validWave( waveId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- WaveCrop( state->waves[ waveId ], initSample, finalSample );
- lua_pushboolean( L, true );
+ WaveCrop( wave, initSample, finalSample );
- return 1;
+ return 0;
}
/*
@@ -642,51 +277,31 @@ int laudioWaveCrop( lua_State *L ) {
Load music stream from file
-- Failure return -1
-- Success return int
+- Success return Music
*/
int laudioLoadMusicStream( lua_State *L ) {
- if ( !lua_isstring( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadMusicStream( string fileName )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
- if ( !FileExists( lua_tostring( L, 1 ) ) ) {
- lua_pushinteger( L, -1 );
+ if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
+ uluaPushMusic( L, LoadMusicStream( lua_tostring( L, 1 ) ) );
+
return 1;
}
- int i = newMusic();
- *state->musics[i] = LoadMusicStream( lua_tostring( L, 1 ) );
- state->musics[i]->looping = true;
- lua_pushinteger( L, i );
+ TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
+ lua_pushnil( L );
return 1;
}
/*
-> success = RL.PlayMusicStream( Music music )
+> RL.PlayMusicStream( Music music )
Start music playing
-
-- Failure return false
-- Success return true
*/
int laudioPlayMusicStream( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.PlayMusicStream( Music music )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- PlayMusicStream( *state->musics[ musicId ] );
- lua_pushboolean( L, true );
+ PlayMusicStream( *music );
- return 1;
+ return 0;
}
/*
@@ -694,263 +309,136 @@ int laudioPlayMusicStream( lua_State *L ) {
Check if music is playing
-- Failure return nil
- Success return bool
*/
int laudioIsMusicStreamPlaying( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.IsMusicStreamPlaying( Music music )" );
- lua_pushnil( L );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
- if ( !validMusic( musicId ) ) {
- lua_pushnil( L );
- return 1;
- }
- lua_pushboolean( L, IsMusicStreamPlaying( *state->musics[ musicId ] ) );
+ lua_pushboolean( L, IsMusicStreamPlaying( *music ) );
return 1;
}
/*
-> success = RL.UpdateMusicStream( Music music )
+> RL.UpdateMusicStream( Music music )
Updates buffers for music streaming
-
-- Failure return false
-- Success return true
*/
int laudioUpdateMusicStream( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.UpdateMusicStream( Music music )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- UpdateMusicStream( *state->musics[ musicId ] );
- lua_pushboolean( L, true );
+ UpdateMusicStream( *music );
- return 1;
+ return 0;
}
/*
-> success = RL.StopMusicStream( Music music )
+> RL.StopMusicStream( Music music )
Stop music playing
-
-- Failure return false
-- Success return true
*/
int laudioStopMusicStream( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.StopMusicStream( Music music )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- StopMusicStream( *state->musics[ musicId ] );
- lua_pushboolean( L, true );
+ StopMusicStream( *music );
- return 1;
+ return 0;
}
/*
-> success = RL.PauseMusicStream( Music music )
+> RL.PauseMusicStream( Music music )
Pause music playing
-
-- Failure return false
-- Success return true
*/
int laudioPauseMusicStream( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.PauseMusicStream( Music music )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- PauseMusicStream( *state->musics[ musicId ] );
- lua_pushboolean( L, true );
+ PauseMusicStream( *music );
- return 1;
+ return 0;
}
/*
-> success = RL.ResumeMusicStream( Music music )
+> RL.ResumeMusicStream( Music music )
Resume playing paused music
-
-- Failure return false
-- Success return true
*/
int laudioResumeMusicStream( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ResumeMusicStream( Music music )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ResumeMusicStream( *state->musics[ musicId ] );
- lua_pushboolean( L, true );
+ ResumeMusicStream( *music );
- return 1;
+ return 0;
}
/*
-> success = RL.SeekMusicStream( Music music, float position )
-
-Seek music to a position ( in seconds )
+> RL.SeekMusicStream( Music music, float position )
-- Failure return false
-- Success return true
+Seek music to a position (in seconds)
*/
int laudioSeekMusicStream( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SeekMusicStream( Music music, float position )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
- float position = lua_tonumber( L, 2 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
+ float position = luaL_checknumber( L, 2 );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- SeekMusicStream( *state->musics[ musicId ], position );
- lua_pushboolean( L, true );
+ SeekMusicStream( *music, position );
- return 1;
+ return 0;
}
/*
-> success = RL.SetMusicVolume( Music music, float volume )
+> RL.SetMusicVolume( Music music, float volume )
-Set volume for music ( 1.0 is max level )
-
-- Failure return false
-- Success return true
+Set volume for music (1.0 is max level)
*/
int laudioSetMusicVolume( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetMusicVolume( Music music, float volume )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
- float volume = lua_tonumber( L, 2 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
+ float volume = luaL_checknumber( L, 2 );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- SetMusicVolume( *state->musics[ musicId ], volume );
- lua_pushboolean( L, true );
+ SetMusicVolume( *music, volume );
- return 1;
+ return 0;
}
/*
-> success = RL.SetMusicPitch( Music music, float pitch )
-
-Set pitch for a music ( 1.0 is base level )
+> RL.SetMusicPitch( Music music, float pitch )
-- Failure return false
-- Success return true
+Set pitch for a music (1.0 is base level)
*/
int laudioSetMusicPitch( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetMusicPitch( Music music, float pitch )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
- float pitch = lua_tonumber( L, 2 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
+ float pitch = luaL_checknumber( L, 2 );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- SetMusicPitch( *state->musics[ musicId ], pitch );
- lua_pushboolean( L, true );
+ SetMusicPitch( *music, pitch );
- return 1;
+ return 0;
}
/*
-> success = RL.SetMusicPan( Music music, float pan )
-
-Set pan for a music ( 0.5 is center )
+> RL.SetMusicPan( Music music, float pan )
-- Failure return false
-- Success return true
+Set pan for a music (0.5 is center)
*/
int laudioSetMusicPan( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetMusicPan( Music music, float pan )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
- float pan = lua_tonumber( L, 2 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
+ float pan = luaL_checknumber( L, 2 );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- SetMusicPitch( *state->musics[ musicId ], pan );
- lua_pushboolean( L, true );
+ SetMusicPitch( *music, pan );
- return 1;
+ return 0;
}
/*
-> success = RL.SetMusicLooping( Music music, bool looping )
+> RL.SetMusicLooping( Music music, bool looping )
Set looping for a music
-
-- Failure return false
-- Success return true
*/
int laudioSetMusicLooping( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isboolean( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetMusicLooping( Music music, bool looping )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
- bool looping = lua_toboolean( L, 2 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
+ bool looping = uluaGetBoolean( L, 2 );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- state->musics[ musicId ]->looping = looping;
- lua_pushboolean( L, true );
+ music->looping = looping;
- return 1;
+ return 0;
}
/*
@@ -958,22 +446,12 @@ int laudioSetMusicLooping( lua_State *L ) {
Get looping of a music
-- Failure return nil
- Success return bool
*/
int laudioGetMusicLooping( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetMusicLooping( Music music )" );
- lua_pushnil( L );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
- if ( !validMusic( musicId ) ) {
- lua_pushnil( L );
- return 1;
- }
- lua_pushboolean( L, state->musics[ musicId ]->looping );
+ lua_pushboolean( L, music->looping );
return 1;
}
@@ -981,49 +459,29 @@ int laudioGetMusicLooping( lua_State *L ) {
/*
> length = RL.GetMusicTimeLength( Music music )
-Get music time length ( in seconds )
+Get music time length (in seconds)
-- Failure return false
- Success return float
*/
int laudioGetMusicTimeLength( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetMusicTimeLength( Music music )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- lua_pushnumber( L, GetMusicTimeLength( *state->musics[ musicId ] ) );
+ lua_pushnumber( L, GetMusicTimeLength( *music ) );
return 1;
}
/*
-> played = RL.GetMusicTimePlayed( Music music )
+> timePlayed = RL.GetMusicTimePlayed( Music music )
-Get current music time played ( in seconds )
+Get current music time played (in seconds)
-- Failure return false
- Success return float
*/
int laudioGetMusicTimePlayed( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetMusicTimePlayed( Music music )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t musicId = lua_tointeger( L, 1 );
+ Music *music = luaL_checkudata( L, 1, "Music" );
- if ( !validMusic( musicId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- lua_pushnumber( L, GetMusicTimePlayed( *state->musics[ musicId ] ) );
+ lua_pushnumber( L, GetMusicTimePlayed( *music ) );
return 1;
}