diff options
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 24 |
1 files changed, 12 insertions, 12 deletions
@@ -1073,16 +1073,16 @@ int lcoreSetShaderValueV( lua_State* L ) { /* t = values index. */ int t = 3, i = 0; - lua_pushnil( L ); + lua_pushnil( L ); while ( lua_next( L, t ) != 0 ) { - if ( lua_isnumber( L, -1 ) ) { + if ( lua_isnumber( L, -1 ) ) { floats[i] = lua_tonumber( L, -1 ); ints[i] = lua_tointeger( L, -1 ); - } - i++; - lua_pop( L, 1 ); - } + } + i++; + lua_pop( L, 1 ); + } lua_pop( L, 1 ); /* Read values end. */ @@ -1370,7 +1370,7 @@ int lcoreLoadRandomSequence( lua_State* L ) { for ( int i = 0; i < count; i++ ) { lua_pushinteger( L, sequence[i] ); - lua_rawseti( L, -2, i + 1 ); + lua_rawseti( L, -2, i + 1 ); } UnloadRandomSequence( sequence ); @@ -1753,7 +1753,7 @@ int lcoreLoadDirectoryFiles( lua_State* L ) { for ( int i = 0; i < files.count; ++i ) { lua_pushstring( L, files.paths[i] ); - lua_rawseti( L, -2, i+1 ); + lua_rawseti( L, -2, i+1 ); } UnloadDirectoryFiles( files ); @@ -1781,7 +1781,7 @@ int lcoreLoadDirectoryFilesEx( lua_State* L ) { for ( int i = 0; i < files.count; ++i ) { lua_pushstring( L, files.paths[i] ); - lua_rawseti( L, -2, i+1 ); + lua_rawseti( L, -2, i+1 ); } UnloadDirectoryFiles( files ); @@ -3204,9 +3204,9 @@ int lcoreCamera3DYaw( lua_State* L ) { > RL.Camera3DPitch( camera3D camera, float angle, bool lockView, bool rotateAroundTarget, bool rotateUp ) Rotates the camera around it's right vector, pitch is "looking up and down" - - lockView prevents camera overrotation (aka "somersaults") - - rotateAroundTarget defines if rotation is around target or around it's position - - rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE) +- lockView prevents camera overrotation (aka "somersaults") +- rotateAroundTarget defines if rotation is around target or around it's position +- rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE) NOTE: angle must be provided in radians */ int lcoreCamera3DPitch( lua_State* L ) { |
