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Diffstat (limited to 'src/core.c')
-rw-r--r--src/core.c691
1 files changed, 391 insertions, 300 deletions
diff --git a/src/core.c b/src/core.c
index 02eff94..bcc00ee 100644
--- a/src/core.c
+++ b/src/core.c
@@ -170,13 +170,14 @@ Set monitor for the current window (fullscreen mode)
- Success return true
*/
int lcoreSetWindowMonitor( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowMonitor( int monitor )" );
lua_pushboolean( L, false );
return 1;
}
- SetWindowMonitor( lua_tointeger( L, -1 ) );
+ SetWindowMonitor( lua_tointeger( L, 1 ) );
lua_pushboolean( L, true );
+
return 1;
}
@@ -189,15 +190,16 @@ Set window position on screen
- Success return true
*/
int lcoreSetWindowPosition( lua_State *L ) {
- if ( !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowPosition( Vector2 pos )" );
lua_pushboolean( L, false );
return 1;
}
- Vector2 pos = uluaGetVector2( L );
+ Vector2 pos = uluaGetVector2Index( L, 1 );
SetWindowPosition( pos.x, pos.y );
lua_pushboolean( L, true );
+
return 1;
}
@@ -210,15 +212,16 @@ Set window dimensions
- Success return true
*/
int lcoreSetWindowSize( lua_State *L ) {
- if ( !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowSize( Vector2 size )" );
lua_pushboolean( L, false );
return 1;
}
- Vector2 size = uluaGetVector2( L );
+ Vector2 size = uluaGetVector2Index( L, 1 );
SetWindowSize( (int)size.x, (int)size.y );
lua_pushboolean( L, true );
+
return 1;
}
@@ -231,20 +234,21 @@ Set window minimum dimensions ( for FLAG_WINDOW_RESIZABLE )
- Success return true
*/
int lcoreSetWindowMinSize( lua_State *L ) {
- if ( !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowMinSize( Vector2 size )" );
lua_pushboolean( L, false );
return 1;
}
- Vector2 size = uluaGetVector2( L );
+ Vector2 size = uluaGetVector2Index( L, 1 );
SetWindowMinSize( (int)size.x, (int)size.y );
lua_pushboolean( L, true );
+
return 1;
}
/*
-> position = RL.GetMonitorPosition( int monitor )
+> position = RL.GetMonitorPosition( )
Get specified monitor position
@@ -252,13 +256,14 @@ Get specified monitor position
- Success return Vector2
*/
int lcoreGetMonitorPosition( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMonitorPosition( int monitor )" );
lua_pushnil( L );
return 1;
}
- Vector2 pos = GetMonitorPosition( lua_tointeger( L, -1 ) );
- uluaPushVector2( L, pos );
+ int monitor = lua_tointeger( L, 1 );
+
+ uluaPushVector2( L, GetMonitorPosition( monitor ) );
return 1;
}
@@ -272,12 +277,14 @@ Get specified monitor size
- Success return Vector2
*/
int lcoreGetMonitorSize( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMonitorSize( int monitor )" );
lua_pushnil( L );
return 1;
}
- Vector2 size = (Vector2){ GetMonitorWidth( lua_tointeger( L, -1 ) ), GetMonitorHeight( lua_tointeger( L, -1 ) ) };
+ int monitor = lua_tointeger( L, 1 );
+
+ Vector2 size = (Vector2){ GetMonitorWidth( monitor ), GetMonitorHeight( monitor ) };
uluaPushVector2( L, size );
return 1;
@@ -320,13 +327,16 @@ Set window configuration state using flags ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_R
- Success return true
*/
int lcoreSetWindowState( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowState( int flags )" );
lua_pushboolean( L, false );
return 1;
}
- SetWindowState( (unsigned int)lua_tointeger( L, -1 ) );
+ unsigned int flag = (unsigned int)lua_tointeger( L, 1 );
+
+ SetWindowState( flag );
lua_pushboolean( L, true );
+
return 1;
}
@@ -339,12 +349,14 @@ Check if one specific window flag is enabled ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW
- Success return bool
*/
int lcoreIsWindowState( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsWindowState( int flags )" );
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, IsWindowState( (unsigned int)lua_tointeger( L, -1 ) ) );
+ unsigned int flag = (unsigned int)lua_tointeger( L, 1 );
+
+ lua_pushboolean( L, IsWindowState( flag ) );
return 1;
}
@@ -357,12 +369,14 @@ Clear window configuration state flags ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZ
- Success return bool
*/
int lcoreClearWindowState( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ClearWindowState( int flag )" );
lua_pushnil( L );
return 1;
}
- ClearWindowState( (unsigned int)lua_tointeger( L, -1 ) );
+ unsigned int flag = (unsigned int)lua_tointeger( L, 1 );
+
+ ClearWindowState( flag );
return 1;
}
@@ -389,12 +403,12 @@ Set icon for window ( Only PLATFORM_DESKTOP )
- Success return true
*/
int lcoreSetWindowIcon( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowIcon( Image image )" );
lua_pushboolean( L, false );
return 1;
}
- size_t imageId = lua_tointeger( L, -1 );
+ size_t imageId = lua_tointeger( L, 1 );
if ( !validImage( imageId ) ) {
lua_pushboolean( L, false );
@@ -403,6 +417,7 @@ int lcoreSetWindowIcon( lua_State *L ) {
SetWindowIcon( *state->images[ imageId ] );
lua_pushboolean( L, true );
+
return 1;
}
@@ -415,13 +430,14 @@ Set title for window ( Only PLATFORM_DESKTOP )
- Success return true
*/
int lcoreSetWindowTitle( lua_State *L ) {
- if ( !lua_isstring( L, -1 ) ) {
+ if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowTitle( string title )" );
lua_pushboolean( L, false );
return 1;
}
- SetWindowTitle( lua_tostring( L, -1 ) );
+ SetWindowTitle( lua_tostring( L, 1 ) );
lua_pushboolean( L, true );
+
return 1;
}
@@ -458,12 +474,13 @@ Get specified monitor physical size in millimetres
- Success return Vector2
*/
int lcoreGetMonitorPhysicalSize( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMonitorPhysicalSize( int monitor )" );
lua_pushboolean( L, false );
return 1;
}
- int monitor = lua_tointeger( L, -1 );
+ int monitor = lua_tointeger( L, 1 );
+
Vector2 size = { GetMonitorPhysicalWidth( monitor ), GetMonitorPhysicalHeight( monitor ) };
uluaPushVector2( L, size );
@@ -479,12 +496,14 @@ Get specified monitor refresh rate
- Success return int
*/
int lcoreGetMonitorRefreshRate( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMonitorRefreshRate( int monitor )" );
lua_pushboolean( L, false );
return 1;
}
- lua_pushinteger( L, GetMonitorRefreshRate( lua_tointeger( L, -1 ) ) );
+ int monitor = lua_tointeger( L, 1 );
+
+ lua_pushinteger( L, GetMonitorRefreshRate( monitor ) );
return 1;
}
@@ -511,12 +530,14 @@ Get the human-readable, UTF-8 encoded name of the monitor
- Success return string
*/
int lcoreGetMonitorName( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMonitorName( int monitor )" );
lua_pushboolean( L, false );
return 1;
}
- lua_pushstring( L, GetMonitorName( lua_tointeger( L, -1 ) ) );
+ int monitor = lua_tointeger( L, 1 );
+
+ lua_pushstring( L, GetMonitorName( monitor ) );
return 1;
}
@@ -541,13 +562,14 @@ Set clipboard text content
- Success return true
*/
int lcoreSetClipboardText( lua_State *L ) {
- if ( !lua_isstring( L, -1 ) ) {
+ if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetClipboardText( string text )" );
lua_pushboolean( L, false );
return 1;
}
- SetClipboardText( lua_tostring( L, -1 ) );
+ SetClipboardText( lua_tostring( L, 1 ) );
lua_pushboolean( L, true );
+
return 1;
}
@@ -576,14 +598,16 @@ Set target FPS ( maximum )
- Success return true
*/
int lcoreSetTargetFPS( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetTargetFPS( int fps )" );
lua_pushboolean( L, false );
return 1;
}
+ int fps = lua_tointeger( L, 1 );
- SetTargetFPS( lua_tointeger( L, -1 ) );
+ SetTargetFPS( fps );
lua_pushboolean( L, true );
+
return 1;
}
@@ -639,12 +663,12 @@ Takes a screenshot of current screen ( filename extension defines format )
- Success return true
*/
int lcoreTakeScreenshot( lua_State *L ) {
- if ( !lua_isstring( L, -1 ) ) {
+ if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.TakeScreenshot( string fileName )" );
lua_pushboolean( L, false );
return 1;
}
- TakeScreenshot( lua_tostring( L, -1 ) );
+ TakeScreenshot( lua_tostring( L, 1 ) );
lua_pushboolean( L, true );
return 1;
@@ -659,12 +683,14 @@ Setup init configuration flags ( view FLAGS )
- Success return true
*/
int lcoreSetConfigFlags( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetConfigFlags( int flags )" );
lua_pushboolean( L, false );
return 1;
}
- SetConfigFlags( (unsigned int)lua_tointeger( L, -1 ) );
+ unsigned int flag = (unsigned int)lua_tointeger( L, 1 );
+
+ SetConfigFlags( flag );
lua_pushboolean( L, true );
return 1;
@@ -679,12 +705,14 @@ Show trace log messages ( LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR... )
- Success return true
*/
int lcoreTraceLog( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.TraceLog( int logLevel, string text )" );
lua_pushboolean( L, false );
return 1;
}
- TraceLog( lua_tointeger( L, -2 ), "%s", lua_tostring( L, -1 ) );
+ int logLevel = lua_tointeger( L, 1 );
+
+ TraceLog( logLevel, "%s", lua_tostring( L, 2 ) );
lua_pushboolean( L, true );
return 1;
@@ -699,12 +727,14 @@ Set the current threshold ( minimum ) log level
- Success return true
*/
int lcoreSetTraceLogLevel( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetTraceLogLevel( int logLevel )" );
lua_pushboolean( L, false );
return 1;
}
- SetTraceLogLevel( lua_tointeger( L, -1 ) );
+ int logLevel = lua_tointeger( L, 1 );
+
+ SetTraceLogLevel( logLevel );
lua_pushboolean( L, true );
return 1;
@@ -719,12 +749,12 @@ Open URL with default system browser ( If available )
- Success return true
*/
int lcoreOpenURL( lua_State *L ) {
- if ( !lua_isstring( L, -1 ) ) {
+ if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.OpenURL( string url )" );
lua_pushboolean( L, false );
return 1;
}
- OpenURL( lua_tostring( L, -1 ) );
+ OpenURL( lua_tostring( L, 1 ) );
lua_pushboolean( L, true );
return 1;
@@ -817,12 +847,13 @@ Set background color ( framebuffer clear color )
- Success return true
*/
int lcoreClearBackground( lua_State *L ) {
- if ( !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ClearBackground( Color color )" );
lua_pushboolean( L, false );
return 1;
}
- Color color = uluaGetColor( L );
+ Color color = uluaGetColorIndex( L, 1 );
+
ClearBackground( color );
lua_pushboolean( L, true );
@@ -860,12 +891,14 @@ Begin blending mode ( BLEND_ALPHA, BLEND_ADDITIVE, BLEND_MULTIPLIED... )
- Success return true
*/
int lcoreBeginBlendMode( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.BeginBlendMode( int mode )" );
lua_pushboolean( L, false );
return 1;
}
- BeginBlendMode( lua_tointeger( L, -1 ) );
+ int mode = lua_tointeger( L, 1 );
+
+ BeginBlendMode( mode );
lua_pushboolean( L, true );
return 1;
@@ -891,12 +924,12 @@ Begin scissor mode ( define screen area for following drawing )
- Success return true
*/
int lcoreBeginScissorMode( lua_State *L ) {
- if ( !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.BeginScissorMode( Rectangle rectange )" );
lua_pushboolean( L, false );
return 1;
}
- Rectangle rect = uluaGetRectangle( L );
+ Rectangle rect = uluaGetRectangleIndex( L, 1 );
BeginScissorMode( rect.x, rect.y, rect.width, rect.height );
lua_pushboolean( L, true );
@@ -929,7 +962,7 @@ NOTE: Set nil if no shader
- Success return int
*/
int lcoreLoadShader( lua_State *L ) {
- if ( !( lua_isstring( L, -2 ) || lua_isnil( L, -2 ) ) || !( lua_isstring( L, -1 ) || lua_isnil( L, -1 ) ) ) {
+ if ( !( lua_isstring( L, 1 ) || lua_isnil( L, 1 ) ) || !( lua_isstring( L, 2 ) || lua_isnil( L, 2 ) ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadShader( string vsFileName, string fsFileName )" );
lua_pushinteger( L, -1 );
return 1;
@@ -938,16 +971,16 @@ int lcoreLoadShader( lua_State *L ) {
char *vsFileName = NULL;
char *fsFileName = NULL;
- if ( lua_isstring( L, -2 ) ) {
- if ( FileExists( lua_tostring( L, -2 ) ) ) {
+ if ( lua_isstring( L, 1 ) ) {
+ if ( FileExists( lua_tostring( L, 1 ) ) ) {
vsFileName = malloc( STRING_LEN * sizeof( char ) );
- strcpy( vsFileName, lua_tostring( L, -2 ) );
+ strcpy( vsFileName, lua_tostring( L, 1 ) );
}
}
- if ( lua_isstring( L, -1 ) ) {
- if ( FileExists( lua_tostring( L, -1 ) ) ) {
+ if ( lua_isstring( L, 2 ) ) {
+ if ( FileExists( lua_tostring( L, 2 ) ) ) {
fsFileName = malloc( STRING_LEN * sizeof( char ) );
- strcpy( fsFileName, lua_tostring( L, -1 ) );
+ strcpy( fsFileName, lua_tostring( L, 2 ) );
}
}
@@ -984,7 +1017,7 @@ NOTE: Set nil if no shader
*/
int lcoreLoadShaderFromMemory( lua_State *L ) {
- if ( !( lua_isstring( L, -2 ) || lua_isnil( L, -2 ) ) || !( lua_isstring( L, -1 ) || lua_isnil( L, -1 ) ) ) {
+ if ( !( lua_isstring( L, 1 ) || lua_isnil( L, 1 ) ) || !( lua_isstring( L, 2 ) || lua_isnil( L, 2 ) ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadShaderFromMemory( string vsCode, string fsCode )" );
lua_pushinteger( L, -1 );
return 1;
@@ -993,17 +1026,17 @@ int lcoreLoadShaderFromMemory( lua_State *L ) {
char *vs = NULL;
char *fs = NULL;
- if ( lua_isstring( L, -2 ) ) {
- size_t vsLen = lua_rawlen( L, -2 );
+ if ( lua_isstring( L, 1 ) ) {
+ size_t vsLen = lua_rawlen( L, 1 );
vs = malloc( vsLen * sizeof( char ) );
- strcpy( vs, lua_tostring( L, -2 ) );
+ strcpy( vs, lua_tostring( L, 1 ) );
}
- if ( lua_isstring( L, -1 ) ) {
- size_t fsLen = lua_rawlen( L, -1 );
+ if ( lua_isstring( L, 2 ) ) {
+ size_t fsLen = lua_rawlen( L, 2 );
fs = malloc( fsLen * sizeof( char ) );
- strcpy( fs, lua_tostring( L, -1 ) );
+ strcpy( fs, lua_tostring( L, 2 ) );
}
int i = 0;
@@ -1037,12 +1070,12 @@ Begin custom shader drawing
- Success return true
*/
int lcoreBeginShaderMode( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.BeginShaderMode( Shader shader )" );
lua_pushboolean( L, false );
return 1;
}
- size_t shaderId = lua_tointeger( L, -1 );
+ size_t shaderId = lua_tointeger( L, 1 );
if ( !validShader( shaderId ) ) {
lua_pushboolean( L, false );
@@ -1074,18 +1107,18 @@ Get shader uniform location
- Success return int
*/
int lcoreGetShaderLocation( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetShaderLocation( Shader shader, string uniformName )" );
lua_pushinteger( L, -1 );
return 1;
}
- size_t shaderId = lua_tointeger( L, -2 );
+ size_t shaderId = lua_tointeger( L, 1 );
if ( !validShader( shaderId ) ) {
lua_pushinteger( L, -1 );
return 1;
}
- lua_pushinteger( L, GetShaderLocation( *state->shaders[ shaderId ], lua_tostring( L, -1 ) ) );
+ lua_pushinteger( L, GetShaderLocation( *state->shaders[ shaderId ], lua_tostring( L, 2 ) ) );
return 1;
}
@@ -1099,18 +1132,18 @@ Get shader attribute location
- Success return int
*/
int lcoreGetShaderLocationAttrib( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetShaderLocationAttrib( Shader shader, string attribName )" );
lua_pushinteger( L, -1 );
return 1;
}
- size_t shaderId = lua_tointeger( L, -2 );
+ size_t shaderId = lua_tointeger( L, 1 );
if ( !validShader( shaderId ) ) {
lua_pushinteger( L, -1 );
return 1;
}
- lua_pushinteger( L, GetShaderLocationAttrib( *state->shaders[ shaderId ], lua_tostring( L, -1 ) ) );
+ lua_pushinteger( L, GetShaderLocationAttrib( *state->shaders[ shaderId ], lua_tostring( L, 2 ) ) );
return 1;
}
@@ -1124,16 +1157,14 @@ Set shader location index
- Success return true
*/
int lcoreSetShaderLocationIndex( lua_State *L ) {
- if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShaderLocationIndex( Shader shader, int shaderLocationIndex, int location )" );
lua_pushboolean( L, false );
return 1;
}
- int location = lua_tointeger( L, -1 );
- lua_pop( L, 1 );
- int shaderLocationIndex = lua_tointeger( L, -1 );
- lua_pop( L, 1 );
- size_t shaderId = lua_tointeger( L, -1 );
+ size_t shaderId = lua_tointeger( L, 1 );
+ int shaderLocationIndex = lua_tointeger( L, 2 );
+ int location = lua_tointeger( L, 3 );
if ( !validShader( shaderId ) ) {
lua_pushboolean( L, false );
@@ -1154,14 +1185,13 @@ Get shader location index
- Success return int
*/
int lcoreGetShaderLocationIndex( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetShaderLocationIndex( Shader shader, int shaderLocationIndex )" );
lua_pushboolean( L, false );
return 1;
}
- int shaderLocationIndex = lua_tointeger( L, -1 );
- lua_pop( L, 1 );
- size_t shaderId = lua_tointeger( L, -1 );
+ size_t shaderId = lua_tointeger( L, 1 );
+ int shaderLocationIndex = lua_tointeger( L, 2 );
if ( !validShader( shaderId ) ) {
lua_pushboolean( L, false );
@@ -1181,16 +1211,14 @@ Set shader uniform value ( matrix 4x4 )
- Success return true
*/
int lcoreSetShaderValueMatrix( lua_State *L ) {
- if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShaderValueMatrix( Shader shader, int locIndex, Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
- Matrix mat = uluaGetMatrix( L );
- lua_pop( L, 1 );
- int locIndex = lua_tointeger( L, -1 );
- lua_pop( L, 1 );
- size_t shaderId = lua_tointeger( L, -1 );
+ size_t shaderId = lua_tointeger( L, 1 );
+ int locIndex = lua_tointeger( L, 2 );
+ Matrix mat = uluaGetMatrixIndex( L, 3 );
if ( !validShader( shaderId ) ) {
lua_pushboolean( L, false );
@@ -1211,14 +1239,14 @@ Set shader uniform value for texture ( sampler2d )
- Success return true
*/
int lcoreSetShaderValueTexture( lua_State *L ) {
- if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShaderValueTexture( Shader shader, int locIndex, Texture2D texture )" );
lua_pushboolean( L, false );
return 1;
}
- size_t textureId = lua_tointeger( L, -1 );
- int locIndex = lua_tointeger( L, -2 );
- size_t shaderId = lua_tointeger( L, -3 );
+ size_t shaderId = lua_tointeger( L, 1 );
+ int locIndex = lua_tointeger( L, 2 );
+ size_t textureId = lua_tointeger( L, 3 );
if ( !validShader( shaderId ) || !validTexture( textureId ) ) {
lua_pushboolean( L, false );
@@ -1240,20 +1268,22 @@ NOTE: Even one value should be in table
- Success return true
*/
int lcoreSetShaderValue( lua_State *L ) {
- if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) || !lua_isnumber( L, 4 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShaderValue( Shader shader, int locIndex, number{} values, int uniformType )" );
lua_pushboolean( L, false );
return 1;
}
- int uniformType = lua_tointeger( L, -1 );
- lua_pop( L, 1 );
-
+ size_t shaderId = lua_tointeger( L, 1 );
+ int locIndex = lua_tointeger( L, 2 );
+ size_t valueCount = uluaGetTableLenIndex( L, 3 );
+ int uniformType = lua_tointeger( L, 4 );
+
/* Read values. */
- size_t valueCount = uluaGetTableLen( L );
float floats[ valueCount ];
int ints[ valueCount ];
- int t = lua_gettop( L ), i = 0;
+ /* t = values index. */
+ int t = 3, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1267,10 +1297,6 @@ int lcoreSetShaderValue( lua_State *L ) {
lua_pop( L, 1 );
/* Read values end. */
- int locIndex = lua_tointeger( L, -1 );
- lua_pop( L, 1 );
- size_t shaderId = lua_tointeger( L, -1 );
-
if ( !validShader( shaderId ) ) {
lua_pushboolean( L, false );
return 1;
@@ -1299,22 +1325,24 @@ NOTE: Even one value should be in table
- Success return true
*/
int lcoreSetShaderValueV( lua_State *L ) {
- if ( !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 )
+ || !lua_isnumber( L, 4 ) || !lua_isnumber( L, 5 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShaderValueV( Shader shader, int locIndex, number{} values, int uniformType, int count )" );
lua_pushboolean( L, false );
return 1;
}
- int count = lua_tointeger( L, -1 );
- lua_pop( L, 1 );
- int uniformType = lua_tointeger( L, -1 );
- lua_pop( L, 1 );
+ size_t shaderId = lua_tointeger( L, 1 );
+ int locIndex = lua_tointeger( L, 2 );
+ size_t valueCount = uluaGetTableLenIndex( L, 3 );
+ int uniformType = lua_tointeger( L, 4 );
+ int count = lua_tointeger( L, 5 );
/* Read values. */
- size_t valueCount = uluaGetTableLen( L );
float floats[ valueCount * count ];
int ints[ valueCount * count ];
- int t = lua_gettop( L ), i = 0;
+ /* t = values index. */
+ int t = 3, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1328,10 +1356,6 @@ int lcoreSetShaderValueV( lua_State *L ) {
lua_pop( L, 1 );
/* Read values end. */
- int locIndex = lua_tointeger( L, -1 );
- lua_pop( L, 1 );
- size_t shaderId = lua_tointeger( L, -1 );
-
if ( !validShader( shaderId ) ) {
lua_pushboolean( L, false );
return 1;
@@ -1358,12 +1382,12 @@ Unload shader from GPU memory ( VRAM )
- Success return true
*/
int lcoreUnloadShader( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadShader( Shader shader )" );
lua_pushboolean( L, false );
return 1;
}
- size_t id = lua_tointeger( L, -1 );
+ size_t id = lua_tointeger( L, 1 );
if ( !validShader( id ) ) {
lua_pushboolean( L, false );
@@ -1389,12 +1413,15 @@ Detect if a key has been pressed once
- Success return bool
*/
int lcoreIsKeyPressed( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsKeyPressed( int key )" );
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, IsKeyPressed( lua_tointeger( L, -1 ) ) );
+ int key = lua_tointeger( L, 1 );
+
+ lua_pushboolean( L, IsKeyPressed( key ) );
+
return 1;
}
@@ -1407,12 +1434,15 @@ Detect if a key is being pressed
- Success return bool
*/
int lcoreIsKeyDown( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsKeyDown( int key )" );
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, IsKeyDown( lua_tointeger( L, -1 ) ) );
+ int key = lua_tointeger( L, 1 );
+
+ lua_pushboolean( L, IsKeyDown( key ) );
+
return 1;
}
@@ -1425,12 +1455,15 @@ Detect if a key has been released once
- Success return bool
*/
int lcoreIsKeyReleased( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsKeyReleased( int key )" );
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, IsKeyReleased( lua_tointeger( L, -1 ) ) );
+ int key = lua_tointeger( L, 1 );
+
+ lua_pushboolean( L, IsKeyReleased( key ) );
+
return 1;
}
@@ -1443,12 +1476,15 @@ Check if a key is NOT being pressed
- Success return bool
*/
int lcoreIsKeyUp( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsKeyUp( int key )" );
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, IsKeyUp( lua_tointeger( L, -1 ) ) );
+ int key = lua_tointeger( L, 1 );
+
+ lua_pushboolean( L, IsKeyUp( key ) );
+
return 1;
}
@@ -1484,12 +1520,14 @@ int lcoreGetCharPressed( lua_State *L ) {
Set a custom key to exit program ( default is ESC )
*/
int lcoreSetExitKey( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetExitKey( int key )" );
lua_pushnil( L );
return 1;
}
- SetExitKey( lua_tointeger( L, -1 ) );
+ int key = lua_tointeger( L, 1 );
+
+ SetExitKey( key );
return 1;
}
@@ -1514,14 +1552,13 @@ this function returns nil but does not emit an error.
- Success return string or nil
*/
int lcoreGetKeyName( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetKeyName( int key, int scancode )" );
lua_pushinteger( L, -1 );
return 1;
}
- int scancode = lua_tointeger( L, -1 );
- lua_pop( L, 1 );
- int key = lua_tointeger( L, -1 );
+ int key = lua_tointeger( L, 1 );
+ int scancode = lua_tointeger( L, 2 );
const char *keyName = glfwGetKeyName( key, scancode );
@@ -1545,13 +1582,14 @@ If the key is KEY_UNKNOWN or does not exist on the keyboard this method will ret
- Success return int
*/
int lcoreGetKeyScancode( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetKeyScancode( int key )" );
lua_pushnil( L );
return 1;
}
- int scancode = glfwGetKeyScancode( lua_tointeger( L, -1 ) );
+ int key = lua_tointeger( L, 1 );
+ int scancode = glfwGetKeyScancode( key );
lua_pushinteger( L, scancode );
return 1;
@@ -1570,12 +1608,15 @@ Detect if a gamepad is available
- Success return bool
*/
int lcoreIsGamepadAvailable( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsGamepadAvailable( int gamepad )" );
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, IsGamepadAvailable( lua_tointeger( L, -1 ) ) );
+ int gamepad = lua_tointeger( L, 1 );
+
+ lua_pushboolean( L, IsGamepadAvailable( gamepad ) );
+
return 1;
}
@@ -1588,12 +1629,16 @@ Detect if a gamepad button has been pressed once
- Success return bool
*/
int lcoreIsGamepadButtonPressed( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsGamepadButtonPressed( int gamepad, int button )" );
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, IsGamepadButtonPressed( lua_tointeger( L, -2 ), lua_tointeger( L, -1 ) ) );
+ int gamepad = lua_tointeger( L, 1 );
+ int button = lua_tointeger( L, 2 );
+
+ lua_pushboolean( L, IsGamepadButtonPressed( gamepad, button ) );
+
return 1;
}
@@ -1606,12 +1651,16 @@ Detect if a gamepad button is being pressed
- Success return bool
*/
int lcoreIsGamepadButtonDown( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsGamepadButtonDown( int gamepad, int button )" );
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, IsGamepadButtonDown( lua_tointeger( L, -2 ), lua_tointeger( L, -1 ) ) );
+ int gamepad = lua_tointeger( L, 1 );
+ int button = lua_tointeger( L, 2 );
+
+ lua_pushboolean( L, IsGamepadButtonDown( gamepad, button ) );
+
return 1;
}
@@ -1624,12 +1673,16 @@ Detect if a gamepad button has been released once
- Success return bool
*/
int lcoreIsGamepadButtonReleased( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsGamepadButtonReleased( int gamepad, int button )" );
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, IsGamepadButtonReleased( lua_tointeger( L, -2 ), lua_tointeger( L, -1 ) ) );
+ int gamepad = lua_tointeger( L, 1 );
+ int button = lua_tointeger( L, 2 );
+
+ lua_pushboolean( L, IsGamepadButtonReleased( gamepad, button ) );
+
return 1;
}
@@ -1642,12 +1695,15 @@ Return gamepad axis count for a gamepad
- Success return int
*/
int lcoreGetGamepadAxisCount( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetGamepadAxisCount( int gamepad )" );
lua_pushboolean( L, false );
return 1;
}
- lua_pushinteger( L, GetGamepadAxisCount( lua_tointeger( L, -1 ) ) );
+ int gamepad = lua_tointeger( L, 1 );
+
+ lua_pushinteger( L, GetGamepadAxisCount( gamepad ) );
+
return 1;
}
@@ -1660,12 +1716,16 @@ Return axis movement value for a gamepad axis
- Success return float
*/
int lcoreGetGamepadAxisMovement( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetGamepadAxisMovement( int gamepad, int axis )" );
lua_pushboolean( L, false );
return 1;
}
- lua_pushnumber( L, GetGamepadAxisMovement( lua_tointeger( L, -2 ), lua_tointeger( L, -1 ) ) );
+ int gamepad = lua_tointeger( L, 1 );
+ int axis = lua_tointeger( L, 2 );
+
+ lua_pushnumber( L, GetGamepadAxisMovement( gamepad, axis ) );
+
return 1;
}
@@ -1678,12 +1738,15 @@ Return gamepad internal name id
- Success return string
*/
int lcoreGetGamepadName( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetGamepadName( int gamepad )" );
lua_pushboolean( L, false );
return 1;
}
- lua_pushstring( L, GetGamepadName( lua_tointeger( L, -1 ) ) );
+ int gamepad = lua_tointeger( L, 1 );
+
+ lua_pushstring( L, GetGamepadName( gamepad ) );
+
return 1;
}
@@ -1700,12 +1763,15 @@ Detect if a mouse button has been pressed once
- Success return bool
*/
int lcoreIsMouseButtonPressed( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsMouseButtonPressed( int button )" );
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, IsMouseButtonPressed( lua_tointeger( L, -1 ) ) );
+ int button = lua_tointeger( L, 1 );
+
+ lua_pushboolean( L, IsMouseButtonPressed( button ) );
+
return 1;
}
@@ -1718,12 +1784,15 @@ Detect if a mouse button is being pressed
- Success return bool
*/
int lcoreIsMouseButtonDown( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsMouseButtonDown( int button )" );
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, IsMouseButtonDown( lua_tointeger( L, -1 ) ) );
+ int button = lua_tointeger( L, 1 );
+
+ lua_pushboolean( L, IsMouseButtonDown( button ) );
+
return 1;
}
@@ -1736,12 +1805,15 @@ Detect if a mouse button has been released once
- Success return bool
*/
int lcoreIsMouseButtonReleased( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsMouseButtonReleased( int button )" );
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, IsMouseButtonReleased( lua_tointeger( L, -1 ) ) );
+ int button = lua_tointeger( L, 1 );
+
+ lua_pushboolean( L, IsMouseButtonReleased( button ) );
+
return 1;
}
@@ -1754,12 +1826,15 @@ Check if a mouse button is NOT being pressed
- Success return bool
*/
int lcoreIsMouseButtonUp( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsMouseButtonUp( int button )" );
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, IsMouseButtonUp( lua_tointeger( L, -1 ) ) );
+ int button = lua_tointeger( L, 1 );
+
+ lua_pushboolean( L, IsMouseButtonUp( button ) );
+
return 1;
}
@@ -1796,12 +1871,12 @@ Set mouse position XY
- Success return true
*/
int lcoreSetMousePosition( lua_State *L ) {
- if ( !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMousePosition( Vector2 position )" );
lua_pushboolean( L, false );
return 1;
}
- Vector2 pos = uluaGetVector2( L );
+ Vector2 pos = uluaGetVector2Index( L, 1 );
SetMousePosition( pos.x, pos.y );
lua_pushboolean( L, true );
@@ -1818,12 +1893,12 @@ Set mouse offset
- Success return true
*/
int lcoreSetMouseOffset( lua_State *L ) {
- if ( !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMouseOffset( Vector2 offset )" );
lua_pushboolean( L, false );
return 1;
}
- Vector2 offset = uluaGetVector2( L );
+ Vector2 offset = uluaGetVector2Index( L, 1 );
SetMouseOffset( offset.x, offset.y );
lua_pushboolean( L, true );
@@ -1840,12 +1915,12 @@ Set mouse scaling
- Success return true
*/
int lcoreSetMouseScale( lua_State *L ) {
- if ( !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMouseScale( Vector2 scale )" );
lua_pushboolean( L, false );
return 1;
}
- Vector2 scale = uluaGetVector2( L );
+ Vector2 scale = uluaGetVector2Index( L, 1 );
SetMouseScale( scale.x, scale.y );
lua_pushboolean( L, true );
@@ -1874,12 +1949,14 @@ Set mouse cursor
- Success return true
*/
int lcoreSetMouseCursor( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMouseCursor( int cursor )" );
lua_pushboolean( L, false );
return 1;
}
- SetMouseCursor( lua_tointeger( L, -1 ) );
+ int cursor = lua_tointeger( L, 1 );
+
+ SetMouseCursor( cursor );
lua_pushboolean( L, true );
return 1;
@@ -1898,12 +1975,14 @@ Get touch position XY for a touch point index ( relative to screen size )
- Success return Vector2
*/
int lcoreGetTouchPosition( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTouchPosition( int index )" );
lua_pushboolean( L, false );
return 1;
}
- uluaPushVector2( L, GetTouchPosition( lua_tointeger( L, -1 ) ) );
+ int index = lua_tointeger( L, 1 );
+
+ uluaPushVector2( L, GetTouchPosition( index ) );
return 1;
}
@@ -1917,12 +1996,14 @@ Get touch point identifier for given index
- Success return int
*/
int lcoreGetTouchPointId( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTouchPointId( int index )" );
lua_pushboolean( L, false );
return 1;
}
- lua_pushinteger( L, GetTouchPointId( lua_tointeger( L, -1 ) ) );
+ int index = lua_tointeger( L, 1 );
+
+ lua_pushinteger( L, GetTouchPointId( index ) );
return 1;
}
@@ -1953,12 +2034,14 @@ Enable a set of gestures using flags
- Success return true
*/
int lcoreSetGesturesEnabled( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetGesturesEnabled( unsigned int flags )" );
lua_pushboolean( L, false );
return 1;
}
- SetGesturesEnabled( (unsigned int)lua_tointeger( L, -1 ) );
+ unsigned int flags = (unsigned int)lua_tointeger( L, 1 );
+
+ SetGesturesEnabled( flags );
lua_pushboolean( L, true );
return 1;
@@ -1973,12 +2056,14 @@ Check if a gesture have been detected
- Success return bool
*/
int lcoreIsGestureDetected( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsGestureDetected( int gesture )" );
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, IsGestureDetected( lua_tointeger( L, -1 ) ) );
+ int gesture = lua_tointeger( L, 1 );
+
+ lua_pushboolean( L, IsGestureDetected( gesture ) );
return 1;
}
@@ -2087,12 +2172,13 @@ Check if file exists
- Success return bool
*/
int lcoreFileExists( lua_State *L ) {
- if ( !lua_isstring( L, -1 ) ) {
+ if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.FileExists( string fileName )" );
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, FileExists( lua_tostring( L, -1 ) ) );
+ lua_pushboolean( L, FileExists( lua_tostring( L, 1 ) ) );
+
return 1;
}
@@ -2105,12 +2191,13 @@ Check if a directory path exists
- Success return bool
*/
int lcoreDirectoryExists( lua_State *L ) {
- if ( !lua_isstring( L, -1 ) ) {
+ if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DirectoryExists( string dirPath )" );
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, DirectoryExists( lua_tostring( L, -1 ) ) );
+ lua_pushboolean( L, DirectoryExists( lua_tostring( L, 1 ) ) );
+
return 1;
}
@@ -2123,12 +2210,13 @@ Check file extension ( Including point: .png, .wav )
- Success return bool
*/
int lcoreIsFileExtension( lua_State *L ) {
- if ( !lua_isstring( L, -2 ) || !lua_isstring( L, -1 ) ) {
+ if ( !lua_isstring( L, 1 ) || !lua_isstring( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsFileExtension( string fileName, string ext )" );
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, IsFileExtension( lua_tostring( L, -2 ), lua_tostring( L, -1 ) ) );
+ lua_pushboolean( L, IsFileExtension( lua_tostring( L, 1 ), lua_tostring( L, 2 ) ) );
+
return 1;
}
@@ -2141,12 +2229,13 @@ Get file length in bytes ( NOTE: GetFileSize() conflicts with windows.h )
- Success return int
*/
int lcoreGetFileLength( lua_State *L ) {
- if ( !lua_isstring( L, -1 ) ) {
+ if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFileLength( string fileName )" );
lua_pushboolean( L, false );
return 1;
}
- lua_pushinteger( L, GetFileLength( lua_tostring( L, -1 ) ) );
+ lua_pushinteger( L, GetFileLength( lua_tostring( L, 1 ) ) );
+
return 1;
}
@@ -2159,12 +2248,13 @@ Get pointer to extension for a filename string ( Includes dot: '.png' )
- Success return string
*/
int lcoreGetFileExtension( lua_State *L ) {
- if ( !lua_isstring( L, -1 ) ) {
+ if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFileExtension( string fileName )" );
lua_pushboolean( L, false );
return 1;
}
- lua_pushstring( L, GetFileExtension( lua_tostring( L, -1 ) ) );
+ lua_pushstring( L, GetFileExtension( lua_tostring( L, 1 ) ) );
+
return 1;
}
@@ -2177,12 +2267,13 @@ Get pointer to filename for a path string
- Success return string
*/
int lcoreGetFileName( lua_State *L ) {
- if ( !lua_isstring( L, -1 ) ) {
+ if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFileName( string filePath )" );
lua_pushboolean( L, false );
return 1;
}
- lua_pushstring( L, GetFileName( lua_tostring( L, -1 ) ) );
+ lua_pushstring( L, GetFileName( lua_tostring( L, 1 ) ) );
+
return 1;
}
@@ -2195,12 +2286,13 @@ Get filename string without extension ( Uses static string )
- Success return string
*/
int lcoreGetFileNameWithoutExt( lua_State *L ) {
- if ( !lua_isstring( L, -1 ) ) {
+ if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFileNameWithoutExt( string filePath )" );
lua_pushboolean( L, false );
return 1;
}
- lua_pushstring( L, GetFileNameWithoutExt( lua_tostring( L, -1 ) ) );
+ lua_pushstring( L, GetFileNameWithoutExt( lua_tostring( L, 1 ) ) );
+
return 1;
}
@@ -2213,12 +2305,13 @@ Get full path for a given fileName with path ( Uses static string )
- Success return string
*/
int lcoreGetDirectoryPath( lua_State *L ) {
- if ( !lua_isstring( L, -1 ) ) {
+ if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetDirectoryPath( string filePath )" );
lua_pushboolean( L, false );
return 1;
}
- lua_pushstring( L, GetDirectoryPath( lua_tostring( L, -1 ) ) );
+ lua_pushstring( L, GetDirectoryPath( lua_tostring( L, 1 ) ) );
+
return 1;
}
@@ -2231,12 +2324,13 @@ Get previous directory path for a given path ( Uses static string )
- Success return string
*/
int lcoreGetPrevDirectoryPath( lua_State *L ) {
- if ( !lua_isstring( L, -1 ) ) {
+ if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetPrevDirectoryPath( string dirPath )" );
lua_pushboolean( L, false );
return 1;
}
- lua_pushstring( L, GetPrevDirectoryPath( lua_tostring( L, -1 ) ) );
+ lua_pushstring( L, GetPrevDirectoryPath( lua_tostring( L, 1 ) ) );
+
return 1;
}
@@ -2261,12 +2355,12 @@ Load directory filepaths
- Success return string{}
*/
int lcoreLoadDirectoryFiles( lua_State *L ) {
- if ( !lua_isstring( L, -1 ) ) {
+ if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadDirectoryFiles( string dirPath )" );
lua_pushboolean( L, false );
return 1;
}
- FilePathList files = LoadDirectoryFiles( lua_tostring( L, -1 ) );
+ FilePathList files = LoadDirectoryFiles( lua_tostring( L, 1 ) );
lua_createtable( L, files.count, 0 );
@@ -2288,12 +2382,14 @@ Load directory filepaths with extension filtering and recursive directory scan
- Success return string{}
*/
int lcoreLoadDirectoryFilesEx( lua_State *L ) {
- if ( !lua_isstring( L, -3 ) || !lua_isstring( L, -2 ) || !lua_isboolean( L, -1 ) ) {
+ if ( !lua_isstring( L, 1 ) || !lua_isstring( L, 2 ) || !lua_isboolean( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadDirectoryFilesEx( string dirPath )" );
lua_pushboolean( L, false );
return 1;
}
- FilePathList files = LoadDirectoryFilesEx( lua_tostring( L, -3 ), lua_tostring( L, -2 ), lua_toboolean( L, -1 ) );
+ bool scanSubdirs = lua_toboolean( L, 3 );
+
+ FilePathList files = LoadDirectoryFilesEx( lua_tostring( L, 1 ), lua_tostring( L, 2 ), scanSubdirs );
lua_createtable( L, files.count, 0 );
@@ -2315,12 +2411,13 @@ Change working directory, return true on success
- Success return true
*/
int lcoreChangeDirectory( lua_State *L ) {
- if ( !lua_isstring( L, -1 ) ) {
+ if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ChangeDirectory( string directory )" );
lua_pushboolean( L, false );
return 1;
}
- lua_pushboolean( L, ChangeDirectory( lua_tostring( L, -1 ) ) );
+ lua_pushboolean( L, ChangeDirectory( lua_tostring( L, 1 ) ) );
+
return 1;
}
@@ -2333,12 +2430,13 @@ Check if a given path is a file or a directory
- Success return bool
*/
int lcoreIsPathFile( lua_State *L ) {
- if ( !lua_isstring( L, -1 ) ) {
+ if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsPathFile( string path )" );
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, IsPathFile( lua_tostring( L, -1 ) ) );
+ lua_pushboolean( L, IsPathFile( lua_tostring( L, 1 ) ) );
+
return 1;
}
@@ -2384,12 +2482,13 @@ Get file modification time ( Last write time )
- Success return int
*/
int lcoreGetFileModTime( lua_State *L ) {
- if ( !lua_isstring( L, -1 ) ) {
+ if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFileModTime( string fileName )" );
lua_pushboolean( L, false );
return 1;
}
- lua_pushinteger( L, GetFileModTime( lua_tostring( L, -1 ) ) );
+ lua_pushinteger( L, GetFileModTime( lua_tostring( L, 1 ) ) );
+
return 1;
}
@@ -2433,20 +2532,20 @@ Unload Camera2D
- Success return true
*/
int lcoreUnloadCamera2D( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadCamera2D( int Camera2D )" );
lua_pushboolean( L, false );
return 1;
}
- size_t id = lua_tointeger( L, -1 );
+ size_t cameraId = lua_tointeger( L, 1 );
- if ( !validCamera2D( id ) ) {
+ if ( !validCamera2D( cameraId ) ) {
lua_pushboolean( L, false );
return 1;
}
- free( state->camera2Ds[ id ] );
- state->camera2Ds[ id ] = NULL;
+ free( state->camera2Ds[ cameraId ] );
+ state->camera2Ds[ cameraId ] = NULL;
lua_pushboolean( L, true );
return 1;
@@ -2461,19 +2560,19 @@ Begin 2D mode with custom camera ( 2D )
- Success return true
*/
int lcoreBeginMode2D( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.BeginMode2D( camera2D camera )" );
lua_pushboolean( L, false );
return 1;
}
- size_t id = lua_tointeger( L, -1 );
+ size_t cameraId = lua_tointeger( L, 1 );
- if ( !validCamera2D( id ) ) {
+ if ( !validCamera2D( cameraId ) ) {
lua_pushboolean( L, false );
return 1;
}
- BeginMode2D( *state->camera2Ds[ id ] );
+ BeginMode2D( *state->camera2Ds[ cameraId ] );
lua_pushboolean( L, true );
return 1;
@@ -2499,13 +2598,13 @@ Set camera target ( rotation and zoom origin )
- Success return true
*/
int lcoreSetCamera2DTarget( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera2DTarget( camera2D camera, Vector2 target )" );
lua_pushboolean( L, false );
return 1;
}
- Vector2 target = uluaGetVector2( L );
- size_t cameraId = lua_tointeger( L, -2 );
+ size_t cameraId = lua_tointeger( L, 1 );
+ Vector2 target = uluaGetVector2Index( L, 2 );
if ( !validCamera2D( cameraId ) ) {
lua_pushboolean( L, false );
@@ -2527,13 +2626,13 @@ Set camera offset ( displacement from target )
- Success return true
*/
int lcoreSetCamera2DOffset( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera2DOffset( camera2D camera, Vector2 offset )" );
lua_pushboolean( L, false );
return 1;
}
- Vector2 offset = uluaGetVector2( L );
- size_t cameraId = lua_tointeger( L, -2 );
+ size_t cameraId = lua_tointeger( L, 1 );
+ Vector2 offset = uluaGetVector2Index( L, 2 );
if ( !validCamera2D( cameraId ) ) {
lua_pushboolean( L, false );
@@ -2555,19 +2654,20 @@ Set camera rotation in degrees
- Success return true
*/
int lcoreSetCamera2DRotation( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera2DRotation( camera2D camera, float rotation )" );
lua_pushboolean( L, false );
return 1;
}
- size_t cameraId = lua_tointeger( L, -2 );
+ size_t cameraId = lua_tointeger( L, 1 );
+ float rotation = lua_tonumber( L, 2 );
if ( !validCamera2D( cameraId ) ) {
lua_pushboolean( L, false );
return 1;
}
- state->camera2Ds[ cameraId ]->rotation = lua_tonumber( L, -1 );
+ state->camera2Ds[ cameraId ]->rotation = rotation;
lua_pushboolean( L, true );
return 1;
@@ -2582,19 +2682,20 @@ Set camera zoom ( scaling ), should be 1.0f by default
- Success return true
*/
int lcoreSetCamera2DZoom( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera2DZoom( camera2D camera, float zoom )" );
lua_pushboolean( L, false );
return 1;
}
- size_t cameraId = lua_tointeger( L, -2 );
+ size_t cameraId = lua_tointeger( L, 1 );
+ float zoom = lua_tonumber( L, 2 );
if ( !validCamera2D( cameraId ) ) {
lua_pushboolean( L, false );
return 1;
}
- state->camera2Ds[ cameraId ]->zoom = lua_tonumber( L, -1 );
+ state->camera2Ds[ cameraId ]->zoom = zoom;
lua_pushboolean( L, true );
return 1;
@@ -2609,12 +2710,12 @@ Get camera2D target
- Success return Vector2
*/
int lcoreGetCamera2DTarget( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera2DTarget( camera2D camera )" );
lua_pushnil( L );
return 1;
}
- size_t cameraId = lua_tointeger( L, -1 );
+ size_t cameraId = lua_tointeger( L, 1 );
if ( !validCamera2D( cameraId ) ) {
lua_pushnil( L );
@@ -2635,12 +2736,12 @@ Get camera2D offset
- Success return Vector2
*/
int lcoreGetCamera2DOffset( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera2DOffset( camera2D camera )" );
lua_pushnil( L );
return 1;
}
- size_t cameraId = lua_tointeger( L, -1 );
+ size_t cameraId = lua_tointeger( L, 1 );
if ( !validCamera2D( cameraId ) ) {
lua_pushnil( L );
@@ -2661,12 +2762,12 @@ Get camera2D rotation
- Success return float
*/
int lcoreGetCamera2DRotation( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera2DRotation( camera2D camera )" );
lua_pushnil( L );
return 1;
}
- size_t cameraId = lua_tointeger( L, -1 );
+ size_t cameraId = lua_tointeger( L, 1 );
if ( !validCamera2D( cameraId ) ) {
lua_pushnil( L );
@@ -2686,12 +2787,12 @@ Get camera2D zoom
- Success return float
*/
int lcoreGetCamera2DZoom( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera2DZoom( camera2D camera )" );
lua_pushnil( L );
return 1;
}
- size_t cameraId = lua_tointeger( L, -1 );
+ size_t cameraId = lua_tointeger( L, 1 );
if ( !validCamera2D( cameraId ) ) {
lua_pushnil( L );
@@ -2743,20 +2844,20 @@ Unload Camera3D
- Success return true
*/
int lcoreUnloadCamera3D( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadCamera3D( int Camera3D )" );
lua_pushboolean( L, false );
return 1;
}
- size_t id = lua_tointeger( L, -1 );
+ size_t cameraId = lua_tointeger( L, 1 );
- if ( !validCamera3D( id ) ) {
+ if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
return 1;
}
- free( state->camera3Ds[ id ] );
- state->camera3Ds[ id ] = NULL;
+ free( state->camera3Ds[ cameraId ] );
+ state->camera3Ds[ cameraId ] = NULL;
lua_pushboolean( L, true );
return 1;
@@ -2771,19 +2872,19 @@ Begin 3D mode with custom camera ( 3D )
- Success return true
*/
int lcoreBeginMode3D( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.BeginMode3D( camera3D camera )" );
lua_pushboolean( L, false );
return 1;
}
- size_t id = lua_tointeger( L, -1 );
+ size_t cameraId = lua_tointeger( L, 1 );
- if ( !validCamera3D( id ) ) {
+ if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
return 1;
}
- BeginMode3D( *state->camera3Ds[ id ] );
+ BeginMode3D( *state->camera3Ds[ cameraId ] );
lua_pushboolean( L, true );
return 1;
@@ -2809,13 +2910,13 @@ Set camera position ( Remember to call "RL.UpdateCamera3D()" to apply changes )
- Success return true
*/
int lcoreSetCamera3DPosition( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera3DPosition( camera3D camera, Vector3 position )" );
lua_pushboolean( L, false );
return 1;
}
- Vector3 pos = uluaGetVector3( L );
- size_t cameraId = lua_tointeger( L, -2 );
+ size_t cameraId = lua_tointeger( L, 1 );
+ Vector3 pos = uluaGetVector3Index( L, 2 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
@@ -2837,13 +2938,13 @@ Set camera target it looks-at
- Success return true
*/
int lcoreSetCamera3DTarget( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera3DTarget( camera3D camera, Vector3 target )" );
lua_pushboolean( L, false );
return 1;
}
- Vector3 target = uluaGetVector3( L );
- size_t cameraId = lua_tointeger( L, -2 );
+ size_t cameraId = lua_tointeger( L, 1 );
+ Vector3 target = uluaGetVector3Index( L, 2 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
@@ -2865,13 +2966,13 @@ Set camera up vector ( Rotation over it's axis )
- Success return true
*/
int lcoreSetCamera3DUp( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera3DUp( camera3D camera, Vector3 up )" );
lua_pushboolean( L, false );
return 1;
}
- Vector3 up = uluaGetVector3( L );
- size_t cameraId = lua_tointeger( L, -2 );
+ size_t cameraId = lua_tointeger( L, 1 );
+ Vector3 up = uluaGetVector3Index( L, 2 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
@@ -2893,19 +2994,20 @@ Set camera field-of-view apperture in Y ( degrees ) in perspective, used as near
- Success return true
*/
int lcoreSetCamera3DFovy( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera3DFovy( camera3D camera, float fovy )" );
lua_pushboolean( L, false );
return 1;
}
- size_t cameraId = lua_tointeger( L, -2 );
+ size_t cameraId = lua_tointeger( L, 1 );
+ float fovy = lua_tonumber( L, 2 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
return 1;
}
- state->camera3Ds[ cameraId ]->fovy = lua_tonumber( L, -1 );
+ state->camera3Ds[ cameraId ]->fovy = fovy;
lua_pushboolean( L, true );
return 1;
@@ -2920,19 +3022,20 @@ Set camera projection mode ( CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC )
- Success return true
*/
int lcoreSetCamera3DProjection( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera3DProjection( camera3D camera, int projection )" );
lua_pushboolean( L, false );
return 1;
}
- size_t cameraId = lua_tointeger( L, -2 );
+ size_t cameraId = lua_tointeger( L, 1 );
+ int projection = lua_tointeger( L, 2 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
return 1;
}
- state->camera3Ds[ cameraId ]->projection = lua_tointeger( L, -1 );
+ state->camera3Ds[ cameraId ]->projection = projection;
lua_pushboolean( L, true );
return 1;
@@ -2947,12 +3050,12 @@ Get camera position
- Success return Vector3
*/
int lcoreGetCamera3DPosition( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DPosition( camera3D camera )" );
lua_pushnil( L );
return 1;
}
- size_t cameraId = lua_tointeger( L, -1 );
+ size_t cameraId = lua_tointeger( L, 1 );
if ( !validCamera3D( cameraId ) ) {
lua_pushnil( L );
@@ -2973,12 +3076,12 @@ Get camera target it looks-at
- Success return Vector3
*/
int lcoreGetCamera3DTarget( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DTarget( camera3D camera )" );
lua_pushnil( L );
return 1;
}
- size_t cameraId = lua_tointeger( L, -1 );
+ size_t cameraId = lua_tointeger( L, 1 );
if ( !validCamera3D( cameraId ) ) {
lua_pushnil( L );
@@ -2999,12 +3102,12 @@ Get camera up vector ( Rotation over it's axis )
- Success return Vector3
*/
int lcoreGetCamera3DUp( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DUp( camera3D camera )" );
lua_pushnil( L );
return 1;
}
- size_t cameraId = lua_tointeger( L, -1 );
+ size_t cameraId = lua_tointeger( L, 1 );
if ( !validCamera3D( cameraId ) ) {
lua_pushnil( L );
@@ -3025,12 +3128,12 @@ Get camera field-of-view apperture in Y ( degrees ) in perspective, used as near
- Success return float
*/
int lcoreGetCamera3DFovy( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DFovy( camera3D camera )" );
lua_pushnil( L );
return 1;
}
- size_t cameraId = lua_tointeger( L, -1 );
+ size_t cameraId = lua_tointeger( L, 1 );
if ( !validCamera3D( cameraId ) ) {
lua_pushnil( L );
@@ -3051,12 +3154,12 @@ Get camera projection mode
- Success return int
*/
int lcoreGetCamera3DProjection( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DProjection( camera3D camera )" );
lua_pushnil( L );
return 1;
}
- size_t cameraId = lua_tointeger( L, -1 );
+ size_t cameraId = lua_tointeger( L, 1 );
if ( !validCamera3D( cameraId ) ) {
lua_pushnil( L );
@@ -3077,15 +3180,13 @@ Update camera position for selected mode
- Success return true
*/
int lcoreUpdateCamera3D( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateCamera3D( camera3D camera, int mode )" );
lua_pushboolean( L, false );
return 1;
}
-
- int mode = lua_tointeger( L, -1 );
- lua_pop( L, 1 );
- size_t cameraId = lua_tointeger( L, -1 );
+ size_t cameraId = lua_tointeger( L, 1 );
+ int mode = lua_tointeger( L, 2 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
@@ -3107,19 +3208,15 @@ Update camera movement, movement/rotation values should be provided by user
- Success return true
*/
int lcoreUpdateCamera3DPro( lua_State *L ) {
- if ( !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_isnumber( L, 4 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateCamera3DPro( camera3D camera, Vector3 movement, Vector3 rotation, float zoom )" );
lua_pushboolean( L, false );
return 1;
}
-
- float zoom = lua_tointeger( L, -1 );
- lua_pop( L, 1 );
- Vector3 rotation = uluaGetVector3( L );
- lua_pop( L, 1 );
- Vector3 movement = uluaGetVector3( L );
- lua_pop( L, 1 );
- size_t cameraId = lua_tointeger( L, -1 );
+ size_t cameraId = lua_tointeger( L, 1 );
+ Vector3 movement = uluaGetVector3Index( L, 2 );
+ Vector3 rotation = uluaGetVector3Index( L, 3 );
+ float zoom = lua_tointeger( L, 4 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
@@ -3145,14 +3242,13 @@ Get a ray trace from mouse position
- Success return Ray
*/
int lcoreGetMouseRay( lua_State *L ) {
- if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMouseRay( Vector2 mousePosition, Camera3D camera )" );
lua_pushboolean( L, false );
return 1;
}
- size_t cameraId = lua_tointeger( L, -1 );
- lua_pop( L, 1 );
- Vector2 mousePosition = uluaGetVector2( L );
+ Vector2 mousePosition = uluaGetVector2Index( L, 1 );
+ size_t cameraId = lua_tointeger( L, 2 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
@@ -3172,12 +3268,12 @@ Get camera transform matrix ( view matrix )
- Success return Matrix
*/
int lcoreGetCameraMatrix( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCameraMatrix( Camera3D camera )" );
lua_pushboolean( L, false );
return 1;
}
- size_t cameraId = lua_tointeger( L, -1 );
+ size_t cameraId = lua_tointeger( L, 1 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
@@ -3197,12 +3293,12 @@ Get camera 2d transform matrix
- Success return Matrix
*/
int lcoreGetCameraMatrix2D( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCameraMatrix2D( Camera2D camera )" );
lua_pushboolean( L, false );
return 1;
}
- size_t cameraId = lua_tointeger( L, -1 );
+ size_t cameraId = lua_tointeger( L, 1 );
if ( !validCamera2D( cameraId ) ) {
lua_pushboolean( L, false );
@@ -3222,14 +3318,13 @@ Get the screen space position for a 3d world space position
- Success return Vector2
*/
int lcoreGetWorldToScreen( lua_State *L ) {
- if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetWorldToScreen( Vector3 position, Camera3D camera )" );
lua_pushboolean( L, false );
return 1;
}
- size_t cameraId = lua_tointeger( L, -1 );
- lua_pop( L, 1 );
- Vector3 position = uluaGetVector3( L );
+ Vector3 position = uluaGetVector3Index( L, 1 );
+ size_t cameraId = lua_tointeger( L, 2 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
@@ -3249,16 +3344,14 @@ Get size position for a 3d world space position
- Success return Vector2
*/
int lcoreGetWorldToScreenEx( lua_State *L ) {
- if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetWorldToScreenEx( Vector3 position, Camera3D camera, Vector2 size )" );
lua_pushboolean( L, false );
return 1;
}
- Vector2 size = uluaGetVector2( L );
- lua_pop( L, 1 );
- size_t cameraId = lua_tointeger( L, -1 );
- lua_pop( L, 1 );
- Vector3 position = uluaGetVector3( L );
+ Vector3 position = uluaGetVector3Index( L, 1 );
+ size_t cameraId = lua_tointeger( L, 2 );
+ Vector2 size = uluaGetVector2Index( L, 3 );
if ( !validCamera3D( cameraId ) ) {
lua_pushboolean( L, false );
@@ -3278,14 +3371,13 @@ Get the screen space position for a 2d camera world space position
- Success return Vector2
*/
int lcoreGetWorldToScreen2D( lua_State *L ) {
- if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetWorldToScreen2D( Vector2 position, Camera2D camera )" );
lua_pushboolean( L, false );
return 1;
}
- size_t cameraId = lua_tointeger( L, -1 );
- lua_pop( L, 1 );
- Vector2 position = uluaGetVector2( L );
+ Vector2 position = uluaGetVector2Index( L, 1 );
+ size_t cameraId = lua_tointeger( L, 2 );
if ( !validCamera2D( cameraId ) ) {
lua_pushboolean( L, false );
@@ -3305,14 +3397,13 @@ Get the world space position for a 2d camera screen space position
- Success return Vector2
*/
int lcoreGetScreenToWorld2D( lua_State *L ) {
- if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetScreenToWorld2D( Vector2 position, Camera2D camera )" );
lua_pushboolean( L, false );
return 1;
}
- size_t cameraId = lua_tointeger( L, -1 );
- lua_pop( L, 1 );
- Vector2 position = uluaGetVector2( L );
+ Vector2 position = uluaGetVector2Index( L, 1 );
+ size_t cameraId = lua_tointeger( L, 2 );
if ( !validCamera2D( cameraId ) ) {
lua_pushboolean( L, false );