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-rw-r--r--src/gl.c14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/gl.c b/src/gl.c
index 0c80867..f0e3836 100644
--- a/src/gl.c
+++ b/src/gl.c
@@ -15,25 +15,29 @@ Copy a block of pixels from one framebuffer object to another.
Use -1 RenderTexture for window framebuffer.
*/
int lglBlitFramebuffer( lua_State *L ) {
- // TODO Currently doesn't support setting window render target because of luaL_checkudata.
- RenderTexture *srcTex = luaL_checkudata( L, 1, "RenderTexture" );
- RenderTexture *dstTex = luaL_checkudata( L, 2, "RenderTexture" );
+ if ( !( lua_isuserdata( L, 1 ) || lua_isnil( L, 1 ) ) || !( lua_isuserdata( L, 2 ) || lua_isnil( L, 2 ) ) ) {
+ TraceLog( state->logLevelInvalid, "%s", "Argument needs to be RenderTexture or nil" );
+ lua_pushnil( L );
+ return 1;
+ }
Rectangle srcRect = uluaGetRectangleIndex( L, 3 );
Rectangle dstRect = uluaGetRectangleIndex( L, 4 );
int mask = luaL_checkinteger( L, 5 );
int filter = luaL_checkinteger( L, 6 );
- if ( lua_tointeger( L, 1 ) == -1 ) {
+ if ( lua_isnil( L, 1 ) ) {
glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 );
}
else {
+ RenderTexture *srcTex = luaL_checkudata( L, 1, "RenderTexture" );
glBindFramebuffer( GL_READ_FRAMEBUFFER, srcTex->id );
}
- if ( lua_tointeger( L, 2 ) == -1 ) {
+ if ( lua_isnil( L, 2 ) ) {
glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 );
}
else {
+ RenderTexture *dstTex = luaL_checkudata( L, 2, "RenderTexture" );
glBindFramebuffer( GL_DRAW_FRAMEBUFFER, dstTex->id );
}