diff options
Diffstat (limited to 'src/gl.c')
| -rw-r--r-- | src/gl.c | 26 |
1 files changed, 8 insertions, 18 deletions
@@ -9,40 +9,32 @@ */ /* -> success = RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter ) +> RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter ) Copy a block of pixels from one framebuffer object to another. Use -1 RenderTexture for window framebuffer. - -- Failure return false -- Success return true */ int lglBlitFramebuffer( lua_State *L ) { - if ( !isValidRenderTexture( L, 1, true ) || !isValidRenderTexture( L, 2, true ) || !lua_istable( L, 3 ) - || !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_isnumber( L, 6 ) ) { - TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )" ); - lua_pushboolean( L, false ); - return 1; - } - RenderTexture2D srcTex = uluaGetRenderTexture( L, 1 ); - RenderTexture2D dstTex = uluaGetRenderTexture( L, 2 ); + // TOCO Currently doesn't support setting window render target because of luaL_checkudata. + RenderTexture *srcTex = luaL_checkudata( L, 1, "RenderTexture" ); + RenderTexture *dstTex = luaL_checkudata( L, 2, "RenderTexture" ); Rectangle srcRect = uluaGetRectangleIndex( L, 3 ); Rectangle dstRect = uluaGetRectangleIndex( L, 4 ); - int mask = lua_tointeger( L, 5 ); - int filter = lua_tointeger( L, 6 ); + int mask = luaL_checkinteger( L, 5 ); + int filter = luaL_checkinteger( L, 6 ); if ( lua_tointeger( L, 1 ) == -1 ) { glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 ); } else { - glBindFramebuffer( GL_READ_FRAMEBUFFER, srcTex.id ); + glBindFramebuffer( GL_READ_FRAMEBUFFER, srcTex->id ); } if ( lua_tointeger( L, 2 ) == -1 ) { glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 ); } else { - glBindFramebuffer( GL_DRAW_FRAMEBUFFER, dstTex.id ); + glBindFramebuffer( GL_DRAW_FRAMEBUFFER, dstTex->id ); } glBlitFramebuffer( @@ -55,7 +47,5 @@ int lglBlitFramebuffer( lua_State *L ) { glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 ); glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 ); - lua_pushboolean( L, true ); - return 1; } |
