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-rw-r--r--src/gl.c26
1 files changed, 8 insertions, 18 deletions
diff --git a/src/gl.c b/src/gl.c
index 36a0637..513caf9 100644
--- a/src/gl.c
+++ b/src/gl.c
@@ -9,40 +9,32 @@
*/
/*
-> success = RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )
+> RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )
Copy a block of pixels from one framebuffer object to another.
Use -1 RenderTexture for window framebuffer.
-
-- Failure return false
-- Success return true
*/
int lglBlitFramebuffer( lua_State *L ) {
- if ( !isValidRenderTexture( L, 1, true ) || !isValidRenderTexture( L, 2, true ) || !lua_istable( L, 3 )
- || !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_isnumber( L, 6 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )" );
- lua_pushboolean( L, false );
- return 1;
- }
- RenderTexture2D srcTex = uluaGetRenderTexture( L, 1 );
- RenderTexture2D dstTex = uluaGetRenderTexture( L, 2 );
+ // TOCO Currently doesn't support setting window render target because of luaL_checkudata.
+ RenderTexture *srcTex = luaL_checkudata( L, 1, "RenderTexture" );
+ RenderTexture *dstTex = luaL_checkudata( L, 2, "RenderTexture" );
Rectangle srcRect = uluaGetRectangleIndex( L, 3 );
Rectangle dstRect = uluaGetRectangleIndex( L, 4 );
- int mask = lua_tointeger( L, 5 );
- int filter = lua_tointeger( L, 6 );
+ int mask = luaL_checkinteger( L, 5 );
+ int filter = luaL_checkinteger( L, 6 );
if ( lua_tointeger( L, 1 ) == -1 ) {
glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 );
}
else {
- glBindFramebuffer( GL_READ_FRAMEBUFFER, srcTex.id );
+ glBindFramebuffer( GL_READ_FRAMEBUFFER, srcTex->id );
}
if ( lua_tointeger( L, 2 ) == -1 ) {
glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 );
}
else {
- glBindFramebuffer( GL_DRAW_FRAMEBUFFER, dstTex.id );
+ glBindFramebuffer( GL_DRAW_FRAMEBUFFER, dstTex->id );
}
glBlitFramebuffer(
@@ -55,7 +47,5 @@ int lglBlitFramebuffer( lua_State *L ) {
glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 );
glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 );
- lua_pushboolean( L, true );
-
return 1;
}