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Diffstat (limited to 'src/lights.c')
-rw-r--r--src/lights.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/lights.c b/src/lights.c
index 70ac011..a7caf2c 100644
--- a/src/lights.c
+++ b/src/lights.c
@@ -24,7 +24,7 @@ static void checkLightRealloc( int i ) {
bool validLight( size_t id ) {
if ( id < 0 || state->lightCount < id || state->lights[ id ] == NULL ) {
- TraceLog( LOG_WARNING, "%s %d", "Invalid light", id );
+ TraceLog( state->logLevelInvalid, "%s %d", "Invalid light", id );
return false;
}
else {
@@ -61,7 +61,7 @@ Create a light and get shader locations
int llightsCreateLight( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 )
|| !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CreateLight( int type, Vector3 position, Vector3 target, Color color, Shader shader )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.CreateLight( int type, Vector3 position, Vector3 target, Color color, Shader shader )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -88,7 +88,7 @@ Send light properties to shader
*/
int llightsUpdateLightValues( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateLightValues( Shader shader, Light light )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.UpdateLightValues( Shader shader, Light light )" );
lua_pushboolean( L, false );
return 1;
}
@@ -119,7 +119,7 @@ Set light type
*/
int llightsSetLightType( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetLightType( Light light, int type )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightType( Light light, int type )" );
lua_pushboolean( L, false );
return 1;
}
@@ -146,7 +146,7 @@ Set light position
*/
int llightsSetLightPosition( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetLightPosition( Light light, Vecto3 position )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightPosition( Light light, Vecto3 position )" );
lua_pushboolean( L, false );
return 1;
}
@@ -173,7 +173,7 @@ Set light target
*/
int llightsSetLightTarget( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetLightTarget( Light light, Vecto3 target )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightTarget( Light light, Vecto3 target )" );
lua_pushboolean( L, false );
return 1;
}
@@ -200,7 +200,7 @@ Set light color
*/
int llightsSetLightColor( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetLightColor( Light light, Color color )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightColor( Light light, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -227,7 +227,7 @@ Set light enabled
*/
int llightsSetLightEnabled( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isboolean( L, 2 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetLightEnabled( Light light, bool enabled )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightEnabled( Light light, bool enabled )" );
lua_pushboolean( L, false );
return 1;
}
@@ -254,7 +254,7 @@ Get light type
*/
int llightsGetLightType( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetLightType( Light light )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetLightType( Light light )" );
lua_pushboolean( L, false );
return 1;
}
@@ -279,7 +279,7 @@ Get light position
*/
int llightsGetLightPosition( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetLightPosition( Light light )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetLightPosition( Light light )" );
lua_pushboolean( L, false );
return 1;
}
@@ -304,7 +304,7 @@ Get light target
*/
int llightsGetLightTarget( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetLightTarget( Light light )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetLightTarget( Light light )" );
lua_pushboolean( L, false );
return 1;
}
@@ -329,7 +329,7 @@ Get light color
*/
int llightsGetLightColor( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetLightColor( Light light )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetLightColor( Light light )" );
lua_pushboolean( L, false );
return 1;
}
@@ -354,7 +354,7 @@ Get light enabled
*/
int llightsIsLightEnabled( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsLightEnabled( Light light )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.IsLightEnabled( Light light )" );
lua_pushnil( L );
return 1;
}