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Diffstat (limited to 'src/lua_core.c')
-rw-r--r--src/lua_core.c14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/lua_core.c b/src/lua_core.c
index ab59c1d..1ee21de 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -114,7 +114,7 @@ void defineGlobals() {
assignGlobalInt( NPATCH_NINE_PATCH, "NPATCH_NINE_PATCH" );
assignGlobalInt( NPATCH_THREE_PATCH_VERTICAL, "NPATCH_THREE_PATCH_VERTICAL" );
assignGlobalInt( NPATCH_THREE_PATCH_HORIZONTAL, "NPATCH_THREE_PATCH_HORIZONTAL" );
- /* Shader location index */
+ /* ShaderLocationIndex */
assignGlobalInt( SHADER_LOC_VERTEX_POSITION, "SHADER_LOC_VERTEX_POSITION" );
assignGlobalInt( SHADER_LOC_VERTEX_TEXCOORD01, "SHADER_LOC_VERTEX_TEXCOORD01" );
assignGlobalInt( SHADER_LOC_VERTEX_TEXCOORD02, "SHADER_LOC_VERTEX_TEXCOORD02" );
@@ -141,7 +141,7 @@ void defineGlobals() {
assignGlobalInt( SHADER_LOC_MAP_IRRADIANCE, "SHADER_LOC_MAP_IRRADIANCE" );
assignGlobalInt( SHADER_LOC_MAP_PREFILTER, "SHADER_LOC_MAP_PREFILTER" );
assignGlobalInt( SHADER_LOC_MAP_BRDF, "SHADER_LOC_MAP_BRDF" );
- /* Shader uniform data type */
+ /* ShaderUniformDataType */
assignGlobalInt( SHADER_UNIFORM_FLOAT, "SHADER_UNIFORM_FLOAT" );
assignGlobalInt( SHADER_UNIFORM_VEC2, "SHADER_UNIFORM_VEC2" );
assignGlobalInt( SHADER_UNIFORM_VEC3, "SHADER_UNIFORM_VEC3" );
@@ -151,7 +151,7 @@ void defineGlobals() {
assignGlobalInt( SHADER_UNIFORM_IVEC3, "SHADER_UNIFORM_IVEC3" );
assignGlobalInt( SHADER_UNIFORM_IVEC4, "SHADER_UNIFORM_IVEC4" );
assignGlobalInt( SHADER_UNIFORM_SAMPLER2D, "SHADER_UNIFORM_SAMPLER2D" );
- /* Shader attribute data types */
+ /* ShaderAttributeDataTypes */
assignGlobalInt( SHADER_ATTRIB_FLOAT, "SHADER_ATTRIB_FLOAT" );
assignGlobalInt( SHADER_ATTRIB_VEC2, "SHADER_ATTRIB_VEC2" );
assignGlobalInt( SHADER_ATTRIB_VEC3, "SHADER_ATTRIB_VEC3" );
@@ -215,6 +215,11 @@ bool luaCallMain() {
sprintf( path, "%smain.lua", state->exePath );
+ /* Alternatively look for main. Could be precompiled binary file. */
+ if ( !FileExists( path ) ) {
+ sprintf( path, "%smain", state->exePath );
+ }
+
luaL_dofile( L, path );
/* Check errors in main.lua */
@@ -451,6 +456,8 @@ void luaRegister() {
lua_register( L, "RL_SetTextureWrap", ltexturesSetTextureWrap );
lua_register( L, "RL_GetTextureSize", ltexturesGetTextureSize );
+ lua_register( L, "RL_ColorFromHSV", ltexturesColorFromHSV );
+
/* Models. */
/* Basic. */
lua_register( L, "RL_DrawLine3D", lmodelsDrawLine3D );
@@ -523,6 +530,7 @@ void luaRegister() {
/* Loading. */
lua_register( L, "RL_LoadFont", lmodelsLoadFont );
/* Drawing. */
+ lua_register( L, "RL_DrawFPS", ltextDrawFPS );
lua_register( L, "RL_DrawText", ltextDrawText );
/* Audio. */