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-rw-r--r--src/lua_core.c12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/lua_core.c b/src/lua_core.c
index 6d54d27..236bdd1 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -35,7 +35,6 @@ static void defineBuffer() {
/* Image */
static int gcImage( lua_State *L ) {
Image *image = luaL_checkudata ( L, 1, "Image" );
- printf( "gcImage\n" );
UnloadImage( *image );
}
@@ -53,7 +52,6 @@ static void defineImage() {
/* Texture */
static int gcTexture( lua_State *L ) {
Texture *texture = luaL_checkudata ( L, 1, "Texture" );
- printf( "gcTexture\n" );
UnloadTexture( *texture );
}
@@ -71,7 +69,6 @@ static void defineTexture() {
/* RenderRexture. */
static int gcRenderTexture( lua_State *L ) {
RenderTexture *renderTexture = luaL_checkudata ( L, 1, "RenderTexture" );
- printf( "gcRenderTexture\n" );
UnloadRenderTexture( *renderTexture );
}
@@ -107,7 +104,6 @@ static void defineCamera3D() {
/* Shader. */
static int gcShader( lua_State *L ) {
Shader *shader = luaL_checkudata ( L, 1, "Shader" );
- printf( "gcShader\n" );
UnloadShader( *shader );
}
@@ -125,7 +121,6 @@ static void defineShader() {
/* Font. */
static int gcFont( lua_State *L ) {
Font *font = luaL_checkudata ( L, 1, "Font" );
- printf( "gcFont\n" );
UnloadFont( *font );
}
@@ -143,7 +138,6 @@ static void defineFont() {
/* Wave. */
static int gcWave( lua_State *L ) {
Wave *wave = luaL_checkudata ( L, 1, "Wave" );
- printf( "gcWave\n" );
UnloadWave( *wave );
}
@@ -161,7 +155,6 @@ static void defineWave() {
/* Sound. */
static int gcSound( lua_State *L ) {
Sound *sound = luaL_checkudata ( L, 1, "Sound" );
- printf( "gcSound\n" );
UnloadSound( *sound );
}
@@ -179,7 +172,6 @@ static void defineSound() {
/* Music. */
static int gcMusic( lua_State *L ) {
Music *music = luaL_checkudata ( L, 1, "Music" );
- printf( "gcMusic\n" );
UnloadMusicStream( *music );
}
@@ -206,7 +198,6 @@ static void defineLight() {
/* Material. */
static int gcMaterial( lua_State *L ) {
Material *material = luaL_checkudata ( L, 1, "Material" );
- printf( "gcMaterial\n" );
// int MAX_MATERIAL_MAPS = 12;
@@ -238,7 +229,6 @@ static void defineMaterial() {
/* Mesh. */
static int gcMesh( lua_State *L ) {
Mesh *mesh = luaL_checkudata ( L, 1, "Mesh" );
- printf( "gcMesh\n" );
UnloadMesh( *mesh );
}
@@ -256,7 +246,6 @@ static void defineMesh() {
/* Model. */
static int gcModel( lua_State *L ) {
Model *model = luaL_checkudata ( L, 1, "Model" );
- printf( "gcModel\n" );
UnloadModel( *model );
// UnloadModelKeepMeshes( *model );
@@ -275,7 +264,6 @@ static void defineModel() {
/* ModelAnimation. */
static int gcModelAnimation( lua_State *L ) {
ModelAnimation *modelAnimation = luaL_checkudata ( L, 1, "ModelAnimation" );
- printf( "gcModelAnimation\n" );
UnloadModelAnimation( *modelAnimation );
}