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-rw-r--r--src/lua_core.c31
1 files changed, 29 insertions, 2 deletions
diff --git a/src/lua_core.c b/src/lua_core.c
index c789be1..d14c41e 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -26,6 +26,12 @@ static void assignGlobalFloat( float value, const char *name ) {
lua_setfield( L, -2, name );
}
+static void assignGlobalDouble( double value, const char *name ) {
+ lua_State *L = state->luaState;
+ lua_pushnumber( L, value );
+ lua_setfield( L, -2, name );
+}
+
static void assignGlobalColor( Color color, const char *name ) {
lua_State *L = state->luaState;
uluaPushColor( L, color );
@@ -499,8 +505,8 @@ void defineGlobals() {
/* RLGL Shader limits */
assignGlobalInt( RL_MAX_SHADER_LOCATIONS, "RL_MAX_SHADER_LOCATIONS" );
/* RLGL Projection matrix culling */
- assignGlobalInt( RL_CULL_DISTANCE_NEAR, "RL_CULL_DISTANCE_NEAR" );
- assignGlobalInt( RL_CULL_DISTANCE_FAR, "RL_CULL_DISTANCE_FAR" );
+ assignGlobalDouble( RL_CULL_DISTANCE_NEAR, "RL_CULL_DISTANCE_NEAR" );
+ assignGlobalDouble( RL_CULL_DISTANCE_FAR, "RL_CULL_DISTANCE_FAR" );
/* RLGL Texture parameters */
assignGlobalInt( RL_TEXTURE_WRAP_S, "RL_TEXTURE_WRAP_S" );
assignGlobalInt( RL_TEXTURE_WRAP_T, "RL_TEXTURE_WRAP_T" );
@@ -1069,6 +1075,7 @@ void luaRegister() {
assingGlobalFunction( "ImageAlphaClear", ltexturesImageAlphaClear );
assingGlobalFunction( "ImageAlphaMask", ltexturesImageAlphaMask );
assingGlobalFunction( "ImageAlphaPremultiply", ltexturesImageAlphaPremultiply );
+ assingGlobalFunction( "ImageBlurGaussian", ltexturesImageBlurGaussian );
assingGlobalFunction( "ImageResize", ltexturesImageResize );
assingGlobalFunction( "ImageResizeNN", ltexturesImageResizeNN );
assingGlobalFunction( "ImageResizeCanvas", ltexturesImageResizeCanvas );
@@ -1093,6 +1100,7 @@ void luaRegister() {
assingGlobalFunction( "ImageDrawPixel", ltexturesImageDrawPixel );
assingGlobalFunction( "ImageDrawLine", ltexturesImageDrawLine );
assingGlobalFunction( "ImageDrawCircle", ltexturesImageDrawCircle );
+ assingGlobalFunction( "ImageDrawCircleLines", ltexturesImageDrawCircleLines );
assingGlobalFunction( "ImageDrawRectangle", ltexturesImageDrawRectangle );
assingGlobalFunction( "ImageDrawRectangleLines", ltexturesImageDrawRectangleLines );
assingGlobalFunction( "ImageDraw", ltexturesImageDraw );
@@ -1497,6 +1505,15 @@ void luaRegister() {
assingGlobalFunction( "rlColor4ub", lrlglColor4ub );
assingGlobalFunction( "rlColor3f", lrlglColor3f );
assingGlobalFunction( "rlColor4f", lrlglColor4f );
+ /* Vertex buffers state. */
+ assingGlobalFunction( "rlEnableVertexArray", lrlglEnableVertexArray );
+ assingGlobalFunction( "rlDisableVertexArray", lrlglDisableVertexArray );
+ assingGlobalFunction( "rlEnableVertexBuffer", lrlglEnableVertexBuffer );
+ assingGlobalFunction( "rlDisableVertexBuffer", lrlglDisableVertexBuffer );
+ assingGlobalFunction( "rlEnableVertexBufferElement", lrlglEnableVertexBufferElement );
+ assingGlobalFunction( "rlDisableVertexBufferElement", lrlglDisableVertexBufferElement );
+ assingGlobalFunction( "rlEnableVertexAttribute", lrlglEnableVertexAttribute );
+ assingGlobalFunction( "rlDisableVertexAttribute", lrlglDisableVertexAttribute );
/* Textures state. */
assingGlobalFunction( "rlActiveTextureSlot", lrlglActiveTextureSlot );
assingGlobalFunction( "rlEnableTexture", lrlglEnableTexture );
@@ -1505,6 +1522,9 @@ void luaRegister() {
assingGlobalFunction( "rlDisableTextureCubemap", lrlglDisableTextureCubemap );
assingGlobalFunction( "rlTextureParameters", lrlglTextureParameters );
assingGlobalFunction( "rlCubemapParameters", lrlglCubemapParameters );
+ /* Shader state. */
+ assingGlobalFunction( "rlEnableShader", lrlglEnableShader );
+ assingGlobalFunction( "rlDisableShader", lrlglDisableShader );
/* Framebuffer state. */
assingGlobalFunction( "rlEnableFramebuffer", lrlglEnableFramebuffer );
assingGlobalFunction( "rlDisableFramebuffer", lrlglDisableFramebuffer );
@@ -1543,6 +1563,13 @@ void luaRegister() {
assingGlobalFunction( "rlDrawRenderBatchActive", lrlglDrawRenderBatchActive );
assingGlobalFunction( "rlCheckRenderBatchLimit", lrlglCheckRenderBatchLimit );
assingGlobalFunction( "rlSetTexture", lrlglSetTexture );
+ /* Vertex buffers management. */
+ assingGlobalFunction( "rlLoadVertexArray", lrlglLoadVertexArray );
+ assingGlobalFunction( "rlLoadVertexBuffer", lrlglLoadVertexBuffer );
+ assingGlobalFunction( "rlUnloadVertexArray", lrlglUnloadVertexArray );
+ assingGlobalFunction( "rlUnloadVertexBuffer", lrlglUnloadVertexBuffer );
+ assingGlobalFunction( "rlSetVertexAttribute", lrlglSetVertexAttribute );
+ assingGlobalFunction( "rlDrawVertexArray", lrlglDrawVertexArray );
/* Textures management. */
assingGlobalFunction( "rlLoadTexture", lrlglLoadTexture );
assingGlobalFunction( "rlLoadTextureDepth", lrlglLoadTextureDepth );