diff options
Diffstat (limited to 'src/rlgl.c')
| -rw-r--r-- | src/rlgl.c | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -929,7 +929,7 @@ Load a vertex buffer attribute */ int lrlglLoadVertexBuffer( lua_State *L ) { Buffer *buffer = luaL_checkudata( L, 1, "Buffer" ); - bool dynamic = luaL_checkinteger( L, 2 ); + bool dynamic = uluaGetBoolean( L, 2 ); lua_pushinteger( L, rlLoadVertexBuffer( buffer->data, buffer->size, dynamic ) ); @@ -945,7 +945,7 @@ Load a new attributes element buffer */ int lrlglLoadVertexBufferElement( lua_State *L ) { Buffer *buffer = luaL_checkudata( L, 1, "Buffer" ); - bool dynamic = luaL_checkinteger( L, 2 ); + bool dynamic = uluaGetBoolean( L, 2 ); lua_pushinteger( L, rlLoadVertexBufferElement( buffer->data, buffer->size, dynamic ) ); @@ -1013,7 +1013,7 @@ int lrlglSetVertexAttribute( lua_State *L ) { int index = luaL_checkinteger( L, 1 ); int compSize = luaL_checkinteger( L, 2 ); int type = luaL_checkinteger( L, 3 ); - bool normalized = lua_toboolean( L, 4 ); + bool normalized = uluaGetBoolean( L, 4 ); int stride = luaL_checkinteger( L, 5 ); int pointer = luaL_checkinteger( L, 6 ); @@ -1151,7 +1151,7 @@ Load depth texture/renderbuffer (to be attached to fbo) */ int lrlglLoadTextureDepth( lua_State *L ) { Vector2 size = uluaGetVector2Index( L, 1 ); - bool useRenderBuffer = lua_toboolean( L, 2 ); + bool useRenderBuffer = uluaGetBoolean( L, 2 ); lua_pushinteger( L, rlLoadTextureDepth( size.x, size.y, useRenderBuffer ) ); |
