diff options
Diffstat (limited to 'src/rlgl.c')
| -rw-r--r-- | src/rlgl.c | 189 |
1 files changed, 189 insertions, 0 deletions
@@ -234,6 +234,195 @@ int lrlglViewport( lua_State *L ) { } /* +## RLGL - Vertex level operations +*/ + +/* +> success = RL.rlBegin( int mode ) + +Initialize drawing mode ( how to organize vertex ) + +- Failure return false +- Success return true +*/ +int lrlglBegin( lua_State *L ) { + if ( !lua_isnumber( L, 1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlBegin( int mode )" ); + lua_pushboolean( L, false ); + return 1; + } + rlBegin( lua_tointeger( L, 1 ) ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> RL.rlEnd() + +Finish vertex providing +*/ +int lrlglEnd( lua_State *L ) { + rlEnd(); + + return 0; +} + +/* +> success = RL.rlVertex2f( Vector2 position ) + +Define one vertex ( position ) + +- Failure return false +- Success return true +*/ +int lrlglVertex2f( lua_State *L ) { + if ( !lua_istable( L, 1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlVertex2f( Vector2 position )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector2 position = uluaGetVector2Index( L, 1 ); + + rlVertex2f( position.x, position.y ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL.rlVertex3f( Vector3 position ) + +Define one vertex ( position ) + +- Failure return false +- Success return true +*/ +int lrlglVertex3f( lua_State *L ) { + if ( !lua_istable( L, 1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlVertex3f( Vector3 position )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 position = uluaGetVector3Index( L, 1 ); + + rlVertex3f( position.x, position.y, position.z ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL.rlTexCoord2f( Vector2 texCoord ) + +Define one vertex ( texture coordinate ) - 2 float + +- Failure return false +- Success return true +*/ +int lrlglTexCoord2f( lua_State *L ) { + if ( !lua_istable( L, 1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlTexCoord2f( Vector2 texCoord )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector2 texCoord = uluaGetVector2Index( L, 1 ); + + rlTexCoord2f( texCoord.x, texCoord.y ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL.rlNormal3f( Vector3 normal ) + +Define one vertex ( normal ) - 3 float + +- Failure return false +- Success return true +*/ +int lrlglNormal3f( lua_State *L ) { + if ( !lua_istable( L, 1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlNormal3f( Vector3 normal )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 normal = uluaGetVector3Index( L, 1 ); + + rlNormal3f( normal.x, normal.y, normal.z ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL.rlColor4ub( Color color ) + +Define one vertex ( color ) - 4 byte + +- Failure return false +- Success return true +*/ +int lrlglColor4ub( lua_State *L ) { + if ( !lua_istable( L, 1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlColor4ub( Color color )" ); + lua_pushboolean( L, false ); + return 1; + } + Color color = uluaGetColorIndex( L, 1 ); + + rlColor4ub( color.r, color.g, color.b, color.a ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL.rlColor3f( Vector3 color ) + +Define one vertex ( color ) - 3 float + +- Failure return false +- Success return true +*/ +int lrlglColor3f( lua_State *L ) { + if ( !lua_istable( L, 1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlColor3f( Vector3 color )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 color = uluaGetVector3Index( L, 1 ); + + rlColor3f( color.x, color.y, color.z ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL.rlColor4f( Vector4 color ) + +Define one vertex ( color ) - 4 float + +- Failure return false +- Success return true +*/ +int lrlglColor4f( lua_State *L ) { + if ( !lua_istable( L, 1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlColor4f( Vector4 color )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector4 color = uluaGetVector4Index( L, 1 ); + + rlColor4f( color.x, color.y, color.z, color.w ); + lua_pushboolean( L, true ); + + return 1; +} + +/* ## RLGL - Textures state */ |
