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-rw-r--r--src/rmath.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/rmath.c b/src/rmath.c
index 0c942de..6effbd5 100644
--- a/src/rmath.c
+++ b/src/rmath.c
@@ -39,7 +39,7 @@ int lmathClamp( lua_State *L ) {
}
/*
-> result = RL.Lerp( float start, float end, float amount )
+> result = RL.Lerp( float a, float b, float amount )
Calculate linear interpolation between two floats
@@ -48,7 +48,7 @@ Calculate linear interpolation between two floats
*/
int lmathLerp( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.Lerp( float start, float end, float amount )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.Lerp( float a, float b, float amount )" );
lua_pushboolean( L, false );
return 1;
}
@@ -62,7 +62,7 @@ int lmathLerp( lua_State *L ) {
}
/*
-> result = RL.Normalize( float value, float start, float end )
+> result = RL.Normalize( float value, float a, float b )
Normalize input value within input range
@@ -71,7 +71,7 @@ Normalize input value within input range
*/
int lmathNormalize( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.Normalize( float value, float start, float end )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.Normalize( float value, float a, float b )" );
lua_pushboolean( L, false );
return 1;
}
@@ -404,7 +404,7 @@ int lmathVector2Angle( lua_State *L ) {
}
/*
-> result = RL.Vector2LineAngle( Vector2 start, Vector2 end )
+> result = RL.Vector2LineAngle( Vector2 a, Vector2 b )
Calculate angle defined by a two vectors line.
NOTE: Parameters need to be normalized.
@@ -415,7 +415,7 @@ Current implementation should be aligned with glm::angle.
*/
int lmathVector2LineAngle( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.Vector2LineAngle( Vector2 start, Vector2 end )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.Vector2LineAngle( Vector2 a, Vector2 b )" );
lua_pushboolean( L, false );
return 1;
}