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-rw-r--r--src/rmath.c978
1 files changed, 978 insertions, 0 deletions
diff --git a/src/rmath.c b/src/rmath.c
new file mode 100644
index 0000000..7ad9bdb
--- /dev/null
+++ b/src/rmath.c
@@ -0,0 +1,978 @@
+#include "main.h"
+#include "state.h"
+#include "rmath.h"
+#include "lua_core.h"
+
+inline int imin( int a, int b ) {
+ return a < b ? a : b;
+}
+
+inline int imax( int a, int b ) {
+ return a > b ? a : b;
+}
+
+/*
+## Math - Vector2
+*/
+
+/*
+> result = RL_Vector2Add( Vector2 v1, Vector2 v2 )
+
+Add two vectors (v1 + v2)
+
+- Failure return false
+- Success return Vector2
+*/
+int lmathVector2Add( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Add( Vector2 v1, Vector2 v2 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector2 v2 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 v1 = uluaGetVector2( L );
+
+ uluaPushVector2( L, Vector2Add( v1, v2 ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector2Subtract( Vector2 v1, Vector2 v2 )
+
+Subtract two vectors (v1 - v2)
+
+- Failure return false
+- Success return Vector2
+*/
+int lmathVector2Subtract( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Subtract( Vector2 v1, Vector2 v2 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector2 v2 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 v1 = uluaGetVector2( L );
+
+ uluaPushVector2( L, Vector2Subtract( v1, v2 ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector2Multiply( Vector2 v1, Vector2 v2 )
+
+Multiply vector by vector
+
+- Failure return false
+- Success return Vector2
+*/
+int lmathVector2Multiply( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Multiply( Vector2 v1, Vector2 v2 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector2 v2 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 v1 = uluaGetVector2( L );
+
+ uluaPushVector2( L, Vector2Multiply( v1, v2 ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector2Length( vector2 vector )
+
+Calculate vector length
+
+- Failure return false
+- Success return float
+*/
+int lmathVector2Length( lua_State *L ) {
+ if ( !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Length( vector2 v )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector2 v = uluaGetVector2( L );
+
+ lua_pushnumber( L, Vector2Length( v ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector2DotProduct( Vector2 v1, Vector2 v2 )
+
+Calculate two vectors dot product
+
+- Failure return false
+- Success return float
+*/
+int lmathVector2DotProduct( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2DotProduct( Vector2 v1, Vector2 v2 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector2 v2 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 v1 = uluaGetVector2( L );
+
+ lua_pushnumber( L, Vector2DotProduct( v1, v2 ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector2Distance( Vector2 v1, Vector2 v2 )
+
+Calculate distance between two vectors
+
+- Failure return false
+- Success return float
+*/
+int lmathVector2Distance( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Distance( Vector2 v1, Vector2 v2 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector2 v2 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 v1 = uluaGetVector2( L );
+
+ lua_pushnumber( L, Vector2Distance( v1, v2 ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector2Angle( Vector2 v1, Vector2 v2 )
+
+Calculate angle from two vectors
+
+- Failure return false
+- Success return float
+*/
+int lmathVector2Angle( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Angle( Vector2 v1, Vector2 v2 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector2 v2 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 v1 = uluaGetVector2( L );
+
+ lua_pushnumber( L, Vector2Angle( v1, v2 ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector2Normalize( Vector2 v )
+
+Normalize provided vector
+
+- Failure return false
+- Success return Vector2
+*/
+int lmathVector2Normalize( lua_State *L ) {
+ if ( !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Normalize( Vector2 v )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector2 v = Vector2Normalize( uluaGetVector2( L ) );
+
+ uluaPushVector2( L, v );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector2Lerp( Vector2 v1, Vector2 v2, float amount )
+
+Calculate linear interpolation between two vectors
+
+- Failure return false
+- Success return Vector2
+*/
+int lmathVector2Lerp( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Lerp( Vector2 v1, Vector2 v2, float amount )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ float amount = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 v2 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 v1 = uluaGetVector2( L );
+
+ uluaPushVector2( L, Vector2Lerp( v1, v2, amount ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector2Reflect( Vector2 v, Vector2 normal )
+
+Calculate reflected vector to normal
+
+- Failure return false
+- Success return Vector2
+*/
+int lmathVector2Reflect( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Reflect( Vector2 v, Vector2 normal )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector2 v2 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 v1 = uluaGetVector2( L );
+
+ uluaPushVector2( L, Vector2Reflect( v1, v2 ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector2Rotate( Vector2 v, float angle )
+
+Rotate vector by angle
+
+- Failure return false
+- Success return Vector2
+*/
+int lmathVector2Rotate( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Rotate( Vector2 v, float angle )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ float degs = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 v = uluaGetVector2( L );
+
+ uluaPushVector2( L, Vector2Rotate( v, degs ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector2MoveTowards( Vector2 v, Vector2 target, float maxDistance )
+
+Move Vector towards target
+
+- Failure return false
+- Success return Vector2
+*/
+int lmathVector2MoveTowards( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2MoveTowards( Vector2 v, Vector2 target, float maxDistance )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ float maxDistance = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 v2 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 v1 = uluaGetVector2( L );
+
+ uluaPushVector2( L, Vector2MoveTowards( v1, v2, maxDistance ) );
+
+ return 1;
+}
+
+/*
+## Math - Vector 3
+*/
+
+/*
+> result = RL_Vector3CrossProduct( Vector3 v1, Vector3 v2 )
+
+Add two vectors
+
+- Failure return false
+- Success return Vector3
+*/
+int lmathVector3Add( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Add( Vector3 v1, Vector3 v2 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector3 v2 = uluaGetVector3( L );
+ lua_pop( L, 1 );
+ Vector3 v1 = uluaGetVector3( L );
+
+ uluaPushVector3( L, Vector3Add( v1, v2 ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector3Subtract( Vector3 v1, Vector3 v2 )
+
+Subtract two vectors
+
+- Failure return false
+- Success return Vector3
+*/
+int lmathVector3Subtract( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Subtract( Vector3 v1, Vector3 v2 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector3 v2 = uluaGetVector3( L );
+ lua_pop( L, 1 );
+ Vector3 v1 = uluaGetVector3( L );
+
+ uluaPushVector3( L, Vector3Subtract( v1, v2 ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector3Subtract( Vector3 v1, Vector3 v2 )
+
+Multiply vector by vector
+
+- Failure return false
+- Success return Vector3
+*/
+int lmathVector3Multiply( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Multiply( Vector3 v1, Vector3 v2 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector3 v2 = uluaGetVector3( L );
+ lua_pop( L, 1 );
+ Vector3 v1 = uluaGetVector3( L );
+
+ uluaPushVector3( L, Vector3Multiply( v1, v2 ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector3CrossProduct( Vector3 v1, Vector3 v2 )
+
+Calculate two vectors cross product
+
+- Failure return false
+- Success return Vector3
+*/
+int lmathVector3CrossProduct( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3CrossProduct( Vector3 v1, Vector3 v2 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector3 v2 = uluaGetVector3( L );
+ lua_pop( L, 1 );
+ Vector3 v1 = uluaGetVector3( L );
+
+ uluaPushVector3( L, Vector3CrossProduct( v1, v2 ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector3Perpendicular( Vector3 v )
+
+Calculate one vector perpendicular vector
+
+- Failure return false
+- Success return Vector3
+*/
+int lmathVector3Perpendicular( lua_State *L ) {
+ if ( !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Perpendicular( Vector3 v )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector3 v = uluaGetVector3( L );
+
+ uluaPushVector3( L, Vector3Perpendicular( v ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector3Length( Vector3 v )
+
+Calculate one vector perpendicular vector
+
+- Failure return false
+- Success return float
+*/
+int lmathVector3Length( lua_State *L ) {
+ if ( !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Length( Vector3 v )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector3 v = uluaGetVector3( L );
+
+ lua_pushnumber( L, Vector3Length( v ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector3LengthSqr( Vector3 v )
+
+Calculate vector square length
+
+- Failure return false
+- Success return float
+*/
+int lmathVector3LengthSqr( lua_State *L ) {
+ if ( !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3LengthSqr( Vector3 v )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector3 v = uluaGetVector3( L );
+
+ lua_pushnumber( L, Vector3LengthSqr( v ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector3DotProduct( Vector3 v1, Vector3 v2 )
+
+Calculate two vectors dot product
+
+- Failure return false
+- Success return float
+*/
+int lmathVector3DotProduct( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3DotProduct( Vector3 v1, Vector3 v2 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector3 v2 = uluaGetVector3( L );
+ lua_pop( L, 1 );
+ Vector3 v1 = uluaGetVector3( L );
+
+ lua_pushnumber( L, Vector3DotProduct( v1, v2 ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector3Distance( Vector3 v1, Vector3 v2 )
+
+Calculate distance between two vectors
+
+- Failure return false
+- Success return float
+*/
+int lmathVector3Distance( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Distance( Vector3 v1, Vector3 v2 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector3 v2 = uluaGetVector3( L );
+ lua_pop( L, 1 );
+ Vector3 v1 = uluaGetVector3( L );
+
+ lua_pushnumber( L, Vector3Distance( v1, v2 ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector3Normalize( Vector3 v )
+
+Normalize provided vector
+
+- Failure return false
+- Success return Vector3
+*/
+int lmathVector3Normalize( lua_State *L ) {
+ /* Vector. */
+ if ( !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Normalize( Vector3 v )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector3 v = uluaGetVector3( L );
+
+ uluaPushVector3( L, Vector3Normalize( v ) );
+
+ return 1;
+}
+
+/*
+> v1, v2 = RL_Vector3OrthoNormalize( Vector3 v1, Vector3 v2 )
+
+Orthonormalize provided vectors. Makes vectors normalized and orthogonal to each other.
+Gram-Schmidt function implementation
+
+- Failure return false
+- Success return Vector3, Vector3
+*/
+int lmathVector3OrthoNormalize( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3OrthoNormalize( Vector3 v1, Vector3 v2 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector3 v2 = uluaGetVector3( L );
+ lua_pop( L, 1 );
+ Vector3 v1 = uluaGetVector3( L );
+
+ Vector3OrthoNormalize( &v1, &v2 );
+
+ uluaPushVector3( L, v1 );
+ uluaPushVector3( L, v2 );
+
+ return 2;
+}
+
+/*
+> result = RL_Vector3Transform( Vector3 v, Matrix mat )
+
+Transforms a Vector3 by a given Matrix
+
+- Failure return false
+- Success return Vector3
+*/
+int lmathVector3Transform( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Transform( Vector3 v, Matrix mat )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector3 v1 = uluaGetVector3( L );
+ lua_pop( L, 1 );
+ Matrix mat = uluaGetMatrix( L );
+
+ uluaPushVector3( L, Vector3Transform( v1, mat ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector3RotateByQuaternion( Vector3 v, Quaternion q )
+
+Transform a vector by quaternion rotation
+
+- Failure return false
+- Success return Vector3
+*/
+int lmathVector3RotateByQuaternion( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3RotateByQuaternion( Vector3 v, Quaternion q )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector3 v1 = uluaGetVector3( L );
+ lua_pop( L, 1 );
+ Quaternion q = uluaGetQuaternion( L );
+
+ uluaPushVector3( L, Vector3RotateByQuaternion( v1, q ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector3Lerp( Vector3 v1, Vector3 v2, float amount )
+
+Calculate linear interpolation between two vectors
+
+- Failure return false
+- Success return Vector3
+*/
+int lmathVector3Lerp( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Lerp( Vector3 v1, Vector3 v2, float amount )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ float amount = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector3 v2 = uluaGetVector3( L );
+ lua_pop( L, 1 );
+ Vector3 v1 = uluaGetVector3( L );
+
+ uluaPushVector3( L, Vector3Lerp( v1, v2, amount ) );
+
+ return 1;
+}
+
+/*
+> result = RL_Vector3Reflect( Vector3 v, Vector3 normal )
+
+Calculate reflected vector to normal
+
+- Failure return false
+- Success return Vector3
+*/
+int lmathVector3Reflect( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Reflect( Vector3 v, Vector3 normal )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector3 normal = uluaGetVector3( L );
+ lua_pop( L, 1 );
+ Vector3 v1 = uluaGetVector3( L );
+
+ uluaPushVector3( L, Vector3Reflect( v1, normal ) );
+
+ return 1;
+}
+
+/*
+## Math - Matrix
+*/
+
+/*
+> result = RL_MatrixDeterminant( Matrix mat )
+
+Compute matrix determinant
+
+- Failure return false
+- Success return float
+*/
+int lmathMatrixDeterminant( lua_State *L ) {
+ if ( !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixDeterminant( Matrix mat )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Matrix mat = uluaGetMatrix( L );
+
+ lua_pushnumber( L, MatrixDeterminant( mat ) );
+
+ return 1;
+}
+
+/*
+> result = RL_MatrixTranspose( Matrix mat )
+
+Transposes provided matrix
+
+- Failure return false
+- Success return Matrix
+*/
+int lmathMatrixTranspose( lua_State *L ) {
+ if ( !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixTranspose( Matrix mat )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Matrix mat = uluaGetMatrix( L );
+
+ uluaPushMatrix( L, MatrixTranspose( mat ) );
+
+ return 1;
+}
+
+/*
+> result = RL_MatrixInvert( Matrix mat )
+
+Invert provided matrix
+
+- Failure return false
+- Success return Matrix
+*/
+int lmathMatrixInvert( lua_State *L ) {
+ if ( !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixInvert( Matrix mat )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Matrix mat = uluaGetMatrix( L );
+
+ uluaPushMatrix( L, MatrixInvert( mat ) );
+
+ return 1;
+}
+
+/*
+> result = RL_MatrixNormalize( Matrix mat )
+
+Normalize provided matrix
+
+- Failure return false
+- Success return Matrix
+*/
+int lmathMatrixNormalize( lua_State *L ) {
+ if ( !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixNormalize( Matrix mat )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Matrix mat = uluaGetMatrix( L );
+
+ uluaPushMatrix( L, MatrixNormalize( mat ) );
+
+ return 1;
+}
+
+/*
+> result = MatrixIdentity()
+
+Get identity matrix
+
+- Success return Matrix
+*/
+int lmathMatrixIdentity( lua_State *L ) {
+ uluaPushMatrix( L, MatrixIdentity() );
+
+ return 1;
+}
+
+/*
+> result = RL_MatrixAdd( Matrix left, Matrix right )
+
+Add two matrices
+
+- Failure return false
+- Success return Matrix
+*/
+int lmathMatrixAdd( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixAdd( Matrix left, Matrix right )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Matrix mat2 = uluaGetMatrix( L );
+ lua_pop( L, 1 );
+ Matrix mat1 = uluaGetMatrix( L );
+
+ uluaPushMatrix( L, MatrixAdd( mat1, mat2 ) );
+
+ return 1;
+}
+
+/*
+> result = RL_MatrixAdd( Matrix left, Matrix right )
+
+Subtract two matrices (left - right)
+
+- Failure return false
+- Success return Matrix
+*/
+int lmathMatrixSubtract( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixSubtract( Matrix left, Matrix right )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Matrix mat2 = uluaGetMatrix( L );
+ lua_pop( L, 1 );
+ Matrix mat1 = uluaGetMatrix( L );
+
+ uluaPushMatrix( L, MatrixSubtract( mat1, mat2 ) );
+
+ return 1;
+}
+
+/*
+> result = RL_MatrixMultiply( Matrix left, Matrix right )
+
+Get two matrix multiplication
+
+- Failure return false
+- Success return Matrix
+*/
+int lmathMatrixMultiply( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixMultiply( Matrix left, Matrix right )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Matrix mat2 = uluaGetMatrix( L );
+ lua_pop( L, 1 );
+ Matrix mat1 = uluaGetMatrix( L );
+
+ uluaPushMatrix( L, MatrixMultiply( mat1, mat2 ) );
+
+ return 1;
+}
+
+/*
+> result = RL_MatrixTranslate( Vector3 translate )
+
+Get translation matrix
+
+- Failure return false
+- Success return Matrix
+*/
+int lmathMatrixTranslate( lua_State *L ) {
+ if ( !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixTranslate( Vector3 translate )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector3 v = uluaGetVector3( L );
+
+ uluaPushMatrix( L, MatrixTranslate( v.x, v.y, v.z ) );
+
+ return 1;
+}
+
+/*
+> result = RL_MatrixRotate( Vector3 axis, float angle )
+
+Create rotation matrix from axis and angle. NOTE: Angle should be provided in radians
+
+- Failure return false
+- Success return Matrix
+*/
+int lmathMatrixRotate( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotate( Vector3 axis, float angle )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ float angle = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector3 axis = uluaGetVector3( L );
+
+ uluaPushMatrix( L, MatrixRotate( axis, angle ) );
+
+ return 1;
+}
+
+/*
+> result = RL_MatrixScale( Vector3 scale )
+
+Get scaling matrix
+
+- Failure return false
+- Success return Matrix
+*/
+int lmathMatrixScale( lua_State *L ) {
+ if ( !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixScale( Vector3 scale )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector3 v = uluaGetVector3( L );
+
+ uluaPushMatrix( L, MatrixScale( v.x, v.y, v.z ) );
+
+ return 1;
+}
+
+/*
+> result = RL_MatrixFrustum( double left, double right, double bottom, double top, double near, double far )
+
+Get perspective projection matrix
+
+- Failure return false
+- Success return Matrix
+*/
+int lmathMatrixFrustum( lua_State *L ) {
+ if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 )
+ || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixFrustum( double left, double right, double bottom, double top, double near, double far )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ float far = lua_tonumber( L, -1 );
+ float near = lua_tonumber( L, -2 );
+ float top = lua_tonumber( L, -3 );
+ float bottom = lua_tonumber( L, -4 );
+ float right = lua_tonumber( L, -5 );
+ float left = lua_tonumber( L, -6 );
+
+ uluaPushMatrix( L, MatrixFrustum( left, right, bottom, top, near, far ) );
+
+ return 1;
+}
+
+/*
+> result = RL_MatrixPerspective( double fovy, double aspect, double near, double far )
+
+Get perspective projection matrix
+
+- Failure return false
+- Success return Matrix
+*/
+int lmathMatrixPerspective( lua_State *L ) {
+ if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixPerspective( double fovy, double aspect, double near, double far )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ float far = lua_tonumber( L, -1 );
+ float near = lua_tonumber( L, -2 );
+ float aspect = lua_tonumber( L, -3 );
+ float fovy = lua_tonumber( L, -4 );
+
+ uluaPushMatrix( L, MatrixPerspective( fovy, aspect, near, far ) );
+
+ return 1;
+}
+
+/*
+> result = RL_MatrixOrtho( double left, double right, double bottom, double top, double near, double far )
+
+Get orthographic projection matrix
+
+- Failure return false
+- Success return Matrix
+*/
+int lmathMatrixOrtho( lua_State *L ) {
+ if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 )
+ || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixOrtho( double left, double right, double bottom, double top, double near, double far )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ float far = lua_tonumber( L, -1 );
+ float near = lua_tonumber( L, -2 );
+ float top = lua_tonumber( L, -3 );
+ float bottom = lua_tonumber( L, -4 );
+ float right = lua_tonumber( L, -5 );
+ float left = lua_tonumber( L, -6 );
+
+ uluaPushMatrix( L, MatrixOrtho( left, right, bottom, top, near, far ) );
+
+ return 1;
+}
+
+/*
+> result = RL_MatrixLookAt( Vector3 eye, Vector3 target, Vector3 up )
+
+Get camera look-at matrix ( View matrix )
+
+- Failure return false
+- Success return Matrix
+*/
+int lmathMatrixLookAt( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixLookAt( Vector3 eye, Vector3 target, Vector3 up )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector3 up = uluaGetVector3( L );
+ lua_pop( L, 1 );
+ Vector3 target = uluaGetVector3( L );
+ lua_pop( L, 1 );
+ Vector3 eye = uluaGetVector3( L );
+
+ uluaPushMatrix( L, MatrixLookAt( eye, target, up ) );
+
+ return 1;
+}