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-rw-r--r--src/shapes.c457
1 files changed, 457 insertions, 0 deletions
diff --git a/src/shapes.c b/src/shapes.c
new file mode 100644
index 0000000..cb489f0
--- /dev/null
+++ b/src/shapes.c
@@ -0,0 +1,457 @@
+#include "main.h"
+#include "shapes.h"
+#include "lua_core.h"
+
+/*
+## Shapes - Drawing
+*/
+
+/*
+> success = RL_DrawPixel( Vector2 pos, Color color )
+
+Draw a pixel
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawPixel( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPixel( Vector2 pos, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Vector2 pos = uluaGetVector2( L );
+
+ DrawPixelV( pos, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawLine( Vector2 startPos, Vector2 endPos, float thickness, Color color )
+
+Draw a line defining thickness
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawLine( lua_State *L ) {
+ if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLine( Vector2 startPos, Vector2 endPos, float thickness, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float thickness = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 endPos = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 startPos = uluaGetVector2( L );
+
+ DrawLineEx( startPos, endPos, thickness, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawCircle( Vector2 center, float radius, Color color )
+
+Draw a color-filled circle
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawCircle( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircle( Vector2 center, float radius, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float radius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawCircleV( center, radius, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawCircleLines( Vector2 center, float radius, Color color )
+
+Draw circle outline
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawCircleLines( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircleLines( Vector2 center, float radius, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float radius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawCircleLines( center.x, center.y, radius, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawRectangle( Rectangle rec, Color color )
+
+Draw a color-filled rectangle
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRectangle( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangle( Rectangle rec, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Rectangle rect = { 0, 0, 0, 0 };
+ Color color = { 0, 0, 0, 0 };
+
+ color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ rect = uluaGetRectangle( L );
+
+ DrawRectangleRec( rect, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawRectanglePro( Rectangle rec, Vector2 origin, float rotation, Color color )
+
+Draw a color-filled rectangle with pro parameters
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRectanglePro( lua_State *L ) {
+ if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectanglePro( Rectangle rec, Vector2 origin, float rotation, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float rotation = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 origin = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Rectangle rec = uluaGetRectangle( L );
+
+ DrawRectanglePro( rec, origin, rotation, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawTriangle( Vector2 v1, Vector2 v2, Vector2 v3, Color color )
+
+Draw a color-filled triangle ( Vertex in counter-clockwise order! )
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawTriangle( lua_State *L ) {
+ if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTriangle( Vector2 v1, Vector2 v2, Vector2 v3, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Vector2 v3 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 v2 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 v1 = uluaGetVector2( L );
+
+ DrawTriangle( v1, v2, v3, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawTriangleLines( Vector2 v1, Vector2 v2, Vector2 v3, Color color )
+
+Draw triangle outline ( Vertex in counter-clockwise order! )
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawTriangleLines( lua_State *L ) {
+ if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTriangleLines( Vector2 v1, Vector2 v2, Vector2 v3, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Vector2 v3 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 v2 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 v1 = uluaGetVector2( L );
+
+ DrawTriangleLines( v1, v2, v3, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+## Shapes - Collision
+*/
+
+/*
+> collision = RL_CheckCollisionRecs( Rectangle rec1, Rectangle rec2 )
+
+Check collision between two rectangles
+
+- Failure return nil
+- Success return bool
+*/
+int lshapesCheckCollisionRecs( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionRecs( Rectangle rec1, Rectangle rec2 )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ Rectangle rect1 = uluaGetRectangle( L );
+ lua_pop( L, 1 );
+ Rectangle rect2 = uluaGetRectangle( L );
+
+ lua_pushboolean( L, CheckCollisionRecs( rect1, rect2 ) );
+
+ return 1;
+}
+
+/*
+> collision = RL_CheckCollisionCircles( Vector2 center1, float radius1, Vector2 center2, float radius2 )
+
+Check collision between two circles
+
+- Failure return nil
+- Success return bool
+*/
+int lshapesCheckCollisionCircles( lua_State *L ) {
+ if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionCircles( Vector2 center1, float radius1, Vector2 center2, float radius2 )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ float radius2 = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center2 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ float radius1 = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center1 = uluaGetVector2( L );
+
+ lua_pushboolean( L, CheckCollisionCircles( center1, radius1, center2, radius2 ) );
+
+ return 1;
+}
+
+/*
+> collision = RL_CheckCollisionCircleRec( Vector2 center, float radius, Rectangle rec )
+
+Check collision between circle and rectangle
+
+- Failure return nil
+- Success return bool
+*/
+int lshapesCheckCollisionCircleRec( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionCircleRec( Vector2 center, float radius, Rectangle rec )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ Rectangle rec = uluaGetRectangle( L );
+ lua_pop( L, 1 );
+ float radius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ lua_pushboolean( L, CheckCollisionCircleRec( center, radius, rec ) );
+
+ return 1;
+}
+
+/*
+> collision = RL_CheckCollisionPointRec( Vector2 point, Rectangle rec )
+
+Check if point is inside rectangle
+
+- Failure return nil
+- Success return bool
+*/
+int lshapesCheckCollisionPointRec( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionPointRec( Vector2 point, Rectangle rec )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ Rectangle rec = uluaGetRectangle( L );
+ lua_pop( L, 1 );
+ Vector2 point = uluaGetVector2( L );
+
+ lua_pushboolean( L, CheckCollisionPointRec( point, rec ) );
+
+ return 1;
+}
+
+/*
+> collision = RL_CheckCollisionPointCircle( Vector2 point, Vector2 center, float radius )
+
+Check if point is inside circle
+
+- Failure return nil
+- Success return bool
+*/
+int lshapesCheckCollisionPointCircle( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionPointCircle( Vector2 point, Vector2 center, float radius )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ float radius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 point = uluaGetVector2( L );
+
+ lua_pushboolean( L, CheckCollisionPointCircle( point, center, radius ) );
+
+ return 1;
+}
+
+/*
+> collision = RL_CheckCollisionPointTriangle( Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3 )
+
+Check if point is inside a triangle
+
+- Failure return nil
+- Success return bool
+*/
+int lshapesCheckCollisionPointTriangle( lua_State *L ) {
+ if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionPointTriangle( Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3 )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ Vector2 p3 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 p2 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 p1 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 point = uluaGetVector2( L );
+
+ lua_pushboolean( L, CheckCollisionPointTriangle( point, p1, p2, p3 ) );
+
+ return 1;
+}
+
+/*
+> collision, position = RL_CheckCollisionLines( Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2 )
+
+Check the collision between two lines defined by two points each, returns collision point by reference
+
+- Failure return nil
+- Success return bool, Vector2
+*/
+int lshapesCheckCollisionLines( lua_State *L ) {
+ if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionLines( Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2 )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ Vector2 endPos2 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 startPos2 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 endPos1 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 startPos1 = uluaGetVector2( L );
+
+ Vector2 colPoint = { 0, 0 };
+
+ lua_pushboolean( L, CheckCollisionLines( startPos1, endPos1, startPos2, endPos2, &colPoint ) );
+ uluaPushVector2( L, colPoint );
+
+ return 2;
+}
+
+/*
+> collision = RL_CheckCollisionPointLine( Vector2 point, Vector2 p1, Vector2 p2, int threshold )
+
+Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
+
+- Failure return nil
+- Success return bool
+*/
+int lshapesCheckCollisionPointLine( lua_State *L ) {
+ if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionPointLine( Vector2 point, Vector2 p1, Vector2 p2, int threshold )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ int threshold = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 p2 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 p1 = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 point = uluaGetVector2( L );
+
+ lua_pushboolean( L, CheckCollisionPointLine( point, p1, p2, threshold ) );
+
+ return 1;
+}
+
+/*
+> rectangle = RL_GetCollisionRec( Rectangle rec1, Rectangle rec2 )
+
+Get collision rectangle for two rectangles collision
+
+- Failure return nil
+- Success return Rectangle
+*/
+int lshapesGetCollisionRec( lua_State *L ) {
+ /* Rectangle rec1, Rectangle rec2 */
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCollisionRec( Rectangle rec1, Rectangle rec2 )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ Rectangle rec2 = uluaGetRectangle( L );
+ lua_pop( L, 1 );
+ Rectangle rec1 = uluaGetRectangle( L );
+
+ uluaPushRectangle( L, GetCollisionRec( rec1, rec2 ) );
+
+ return 1;
+}