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-rw-r--r--src/state.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/state.c b/src/state.c
index 7a3ba32..5129748 100644
--- a/src/state.c
+++ b/src/state.c
@@ -33,6 +33,10 @@ bool stateInit( const char *exePath ) {
state->fontAlloc = ALLOC_PAGE_SIZE;
state->fontCount = 1;
state->fonts = malloc( state->fontAlloc * sizeof( Font* ) );
+ /* Wavess. */
+ state->waveAlloc = ALLOC_PAGE_SIZE;
+ state->waveCount = 0;
+ state->waves = malloc( state->waveAlloc * sizeof( Wave* ) );
/* Sounds. */
state->soundAlloc = ALLOC_PAGE_SIZE;
state->soundCount = 0;
@@ -74,6 +78,7 @@ bool stateInit( const char *exePath ) {
state->images[i] = NULL;
state->textures[i] = NULL;
state->renderTextures[i] = NULL;
+ state->waves[i] = NULL;
state->sounds[i] = NULL;
state->camera2Ds[i] = NULL;
state->camera3Ds[i] = NULL;
@@ -136,6 +141,12 @@ void stateFree() {
free( state->fonts[i] );
}
}
+ for ( int i = 0; i < state->waveCount; ++i ) {
+ if ( state->waves[i] != NULL ) {
+ UnloadWave( *state->waves[i] );
+ free( state->waves[i] );
+ }
+ }
for ( int i = 0; i < state->soundCount; ++i ) {
if ( state->sounds[i] != NULL ) {
UnloadSound( *state->sounds[i] );
@@ -208,6 +219,7 @@ void stateFree() {
free( state->textures );
free( state->renderTextures );
free( state->fonts );
+ free( state->waves );
free( state->sounds );
free( state->camera2Ds );
free( state->camera3Ds );
@@ -217,5 +229,6 @@ void stateFree() {
free( state->animations );
free( state->shaders );
free( state->lights );
+ free( state->exePath );
free( state );
}