diff options
Diffstat (limited to 'src/text.c')
| -rw-r--r-- | src/text.c | 30 |
1 files changed, 15 insertions, 15 deletions
@@ -52,7 +52,7 @@ int ltextLoadFontEx( lua_State *L ) { if ( FileExists( luaL_checkstring( L, 1 ) ) ) { if ( lua_istable( L, 3 ) ) { - int glyphCount = uluaGetTableLenIndex( L, 3 ); + int glyphCount = uluaGetTableLen( L, 3 ); int fontChars[ glyphCount ]; int t = lua_gettop( L ); @@ -88,7 +88,7 @@ Load font from Image ( XNA style) */ int ltextLoadFontFromImage( lua_State *L ) { Image *image = uluaGetImage( L, 1 ); - Color key = uluaGetColorIndex( L, 2 ); + Color key = uluaGetColor( L, 2 ); int firstChar = luaL_checkinteger( L, 3 ); uluaPushFont( L, LoadFontFromImage( *image, key, firstChar ) ); @@ -134,7 +134,7 @@ int ltextUnloadFont( lua_State *L ) { Draw current FPS */ int ltextDrawFPS( lua_State *L ) { - Vector2 pos = uluaGetVector2Index( L, 1 ); + Vector2 pos = uluaGetVector2( L, 1 ); DrawFPS( pos.x, pos.y ); @@ -147,9 +147,9 @@ int ltextDrawFPS( lua_State *L ) { Draw text (using default font) */ int ltextDrawText( lua_State *L ) { - Vector2 position = uluaGetVector2Index( L, 2 ); + Vector2 position = uluaGetVector2( L, 2 ); float fontSize = luaL_checknumber( L, 3 ); - Color tint = uluaGetColorIndex( L, 4 ); + Color tint = uluaGetColor( L, 4 ); DrawText( luaL_checkstring( L, 1 ), position.x, position.y, fontSize, tint ); @@ -163,10 +163,10 @@ Draw text using font and additional parameters */ int ltextDrawTextEx( lua_State *L ) { Font *font = uluaGetFont( L, 1 ); - Vector2 position = uluaGetVector2Index( L, 3 ); + Vector2 position = uluaGetVector2( L, 3 ); float fontSize = luaL_checknumber( L, 4 ); float spacing = luaL_checknumber( L, 5 ); - Color tint = uluaGetColorIndex( L, 6 ); + Color tint = uluaGetColor( L, 6 ); DrawTextEx( *font, luaL_checkstring( L, 2 ), position, fontSize, spacing, tint ); @@ -180,12 +180,12 @@ Draw text using Font and pro parameters (rotation) */ int ltextDrawTextPro( lua_State *L ) { Font *font = uluaGetFont( L, 1 ); - Vector2 position = uluaGetVector2Index( L, 3 ); - Vector2 origin = uluaGetVector2Index( L, 4 ); + Vector2 position = uluaGetVector2( L, 3 ); + Vector2 origin = uluaGetVector2( L, 4 ); float rotation = luaL_checknumber( L, 5 ); float fontSize = luaL_checknumber( L, 6 ); float spacing = luaL_checknumber( L, 7 ); - Color tint = uluaGetColorIndex( L, 8 ); + Color tint = uluaGetColor( L, 8 ); DrawTextPro( *font, luaL_checkstring( L, 2 ), position, origin, rotation, fontSize, spacing, tint ); @@ -200,9 +200,9 @@ Draw one character (codepoint) int ltextDrawTextCodepoint( lua_State *L ) { Font *font = uluaGetFont( L, 1 ); int codepoint = luaL_checkinteger( L, 2 ); - Vector2 position = uluaGetVector2Index( L, 3 ); + Vector2 position = uluaGetVector2( L, 3 ); float fontSize = luaL_checknumber( L, 4 ); - Color tint = uluaGetColorIndex( L, 5 ); + Color tint = uluaGetColor( L, 5 ); DrawTextCodepoint( *font, codepoint, position, fontSize, tint ); @@ -216,12 +216,12 @@ Draw multiple character (codepoint) */ int ltextDrawTextCodepoints( lua_State *L ) { Font *font = uluaGetFont( L, 1 ); - Vector2 position = uluaGetVector2Index( L, 3 ); + Vector2 position = uluaGetVector2( L, 3 ); float fontSize = luaL_checknumber( L, 4 ); float spacing = luaL_checknumber( L, 5 ); - Color tint = uluaGetColorIndex( L, 6 ); + Color tint = uluaGetColor( L, 6 ); - int count = uluaGetTableLenIndex( L, 2 ); + int count = uluaGetTableLen( L, 2 ); int codepoints[ count ]; int t = 2; |
