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-rw-r--r--src/text.c433
1 files changed, 419 insertions, 14 deletions
diff --git a/src/text.c b/src/text.c
index a670f3b..d44e8c1 100644
--- a/src/text.c
+++ b/src/text.c
@@ -4,6 +4,10 @@
#include "textures.h"
#include "lua_core.h"
+void unloadGlyphInfo( GlyphInfo *glyph ) {
+ UnloadImage( glyph->image );
+}
+
// DrawTextBoxed is modified DrawTextBoxedSelectable from raylib [text] example - Rectangle bounds
// Draw text using font inside rectangle limits
@@ -157,6 +161,18 @@ bool wordWrap, Color *tints, int tintCount, Color *backTints, int backTintCount
return mouseChar;
}
+static inline void getCodepoints( lua_State *L, int codepoints[], int index ) {
+ int t = index;
+ int i = 0;
+ lua_pushnil( L );
+
+ while ( lua_next( L, t ) != 0 ) {
+ codepoints[i] = lua_tointeger( L, -1 );
+ i++;
+ lua_pop( L, 1 );
+ }
+}
+
/*
## Text - Font loading/unloading functions
*/
@@ -210,16 +226,7 @@ int ltextLoadFontEx( lua_State *L ) {
int codepointCount = uluaGetTableLen( L, 3 );
int codepoints[ codepointCount ];
- int t = 3;
- int i = 0;
- lua_pushnil( L );
-
- while ( lua_next( L, t ) != 0 ) {
- codepoints[i] = lua_tointeger( L, -1 );
-
- i++;
- lua_pop( L, 1 );
- }
+ getCodepoints( L, codepoints, 3 );
uluaPushFont( L, LoadFontEx( lua_tostring( L, 1 ), fontSize, codepoints, codepointCount ) );
return 1;
@@ -252,6 +259,94 @@ int ltextLoadFontFromImage( lua_State *L ) {
}
/*
+> font = RL.LoadFontFromMemory( string fileType, Buffer fileData, int fontSize, int{} codepoints )
+
+Load font from memory buffer, fileType refers to extension: i.e. '.ttf'. NOTE: fileData type should be unsigned char
+
+- Success return Font
+*/
+int ltextLoadFontFromMemory( lua_State *L ) {
+ const char *fileType = luaL_checkstring( L, 1 );
+ Buffer *fileData = uluaGetBuffer( L, 2 );
+ int fontSize = luaL_checkinteger( L, 3 );
+
+ if ( lua_istable( L, 4 ) ) {
+ int codepointCount = uluaGetTableLen( L, 4 );
+ int codepoints[ codepointCount ];
+
+ getCodepoints( L, codepoints, 4 );
+ uluaPushFont( L, LoadFontFromMemory( fileType, fileData->data, fileData->size, fontSize, codepoints, codepointCount ) );
+
+ return 1;
+ }
+ /* If no codepoints provided. */
+ uluaPushFont( L, LoadFontFromMemory( fileType, fileData->data, fileData->size, fontSize, NULL, 0 ) );
+
+ return 1;
+}
+
+/*
+> font = RL.LoadFontFromData( Font{} fontData )
+
+Load Font from data
+
+- Success return Font
+*/
+int ltextLoadFontFromData( lua_State *L ) {
+ luaL_checktype( L, 1, LUA_TTABLE );
+
+ Font font = { 0 };
+
+ int t = 1;
+ lua_pushnil( L );
+
+ while ( lua_next( L, t ) != 0 ) {
+ if ( strcmp( "baseSize", (char*)lua_tostring( L, -2 ) ) == 0 ) {
+ font.baseSize = luaL_checkinteger( L, -1 );
+ }
+ else if ( strcmp( "glyphCount", (char*)lua_tostring( L, -2 ) ) == 0 ) {
+ font.glyphCount = luaL_checkinteger( L, -1 );
+ }
+ else if ( strcmp( "glyphPadding", (char*)lua_tostring( L, -2 ) ) == 0 ) {
+ font.glyphPadding = luaL_checkinteger( L, -1 );
+ }
+ else if ( strcmp( "texture", (char*)lua_tostring( L, -2 ) ) == 0 ) {
+ font.texture = *uluaGetTexture( L, lua_gettop( L ) );
+ }
+ else if ( strcmp( "recs", (char*)lua_tostring( L, -2 ) ) == 0 ) {
+ int recCount = uluaGetTableLen( L, lua_gettop( L ) );
+ font.recs = malloc( recCount * sizeof( Rectangle ) );
+ int t2 = lua_gettop( L );
+ int i = 0;
+ lua_pushnil( L );
+
+ while ( lua_next( L, t2 ) != 0 ) {
+ font.recs[i] = uluaGetRectangle( L, lua_gettop( L ) );
+ i++;
+ lua_pop( L, 1 );
+ }
+ }
+ else if ( strcmp( "glyphs", (char*)lua_tostring( L, -2 ) ) == 0 ) {
+ int glyphCount = uluaGetTableLen( L, lua_gettop( L ) );
+ font.glyphs = malloc( glyphCount * sizeof( GlyphInfo ) );
+ int t2 = lua_gettop( L );
+ int i = 0;
+ lua_pushnil( L );
+
+ while ( lua_next( L, t2 ) != 0 ) {
+ font.glyphs[i] = *uluaGetGlyphInfo( L, lua_gettop( L ) );
+ i++;
+ lua_pop( L, 1 );
+ }
+ }
+ lua_pop( L, 1 );
+ }
+ uluaPushFont( L, font );
+
+ return 1;
+}
+
+/*
> isReady = RL.IsFontReady( Font font )
Check if a font is ready
@@ -267,6 +362,84 @@ int ltextIsFontReady( lua_State *L ) {
}
/*
+> glyphs = RL.LoadFontData( Buffer fileData, int fontSize, int{} codepoints, int type )
+
+Load font data for further use. NOTE: fileData type should be unsigned char
+
+- Success return GlyphInfo{}
+*/
+int ltextLoadFontData( lua_State *L ) {
+ Buffer *fileData = uluaGetBuffer( L, 1 );
+ int fontSize = luaL_checkinteger( L, 2 );
+ int type = luaL_checkinteger( L, 4 );
+ int codepointCount = 95; // In case no chars count provided, default to 95.
+
+ if ( lua_istable( L, 3 ) ) {
+ codepointCount = uluaGetTableLen( L, 3 );
+ int codepoints[ codepointCount ];
+
+ getCodepoints( L, codepoints, 3 );
+ GlyphInfo *glyphs = LoadFontData( fileData->data, fileData->size, fontSize, codepoints, codepointCount, type );
+ lua_createtable( L, codepointCount, 0 );
+
+ for ( int i = 0; i < codepointCount; i++ ) {
+ uluaPushGlyphInfo( L, glyphs[i] );
+ lua_rawseti( L, -2, i + 1 );
+ }
+ UnloadFontData( glyphs, codepointCount );
+
+ return 1;
+ }
+ /* If no codepoints provided. */
+ GlyphInfo *glyphs = LoadFontData( fileData->data, fileData->size, fontSize, NULL, 0, type );
+ lua_createtable( L, codepointCount, 0 );
+
+ for ( int i = 0; i < codepointCount; i++ ) {
+ uluaPushGlyphInfo( L, glyphs[i] );
+ lua_rawseti( L, -2, i + 1 );
+ }
+ UnloadFontData( glyphs, codepointCount );
+
+ return 1;
+}
+
+/*
+> image, rectangles = RL.GenImageFontAtlas( GlyphInfo{} glyphs, int fontSize, int padding, int packMethod )
+
+Generate image font atlas using chars info. NOTE: Packing method: 0-Default, 1-Skyline
+
+- Success Image, Rectangle{}
+*/
+int ltextGenImageFontAtlas( lua_State *L ) {
+ int fontSize = luaL_checkinteger( L, 2 );
+ int padding = luaL_checkinteger( L, 3 );
+ int packMethod = luaL_checkinteger( L, 4 );
+
+ int glyphCount = uluaGetTableLen( L, 1 );
+ GlyphInfo glyphs[ glyphCount ];
+ Rectangle *glyphRecs;
+
+ int t = 1;
+ int i = 0;
+ lua_pushnil( L );
+
+ while ( lua_next( L, t ) != 0 ) {
+ glyphs[i] = *uluaGetGlyphInfo( L, lua_gettop( L ) );
+ i++;
+ lua_pop( L, 1 );
+ }
+ uluaPushImage( L, GenImageFontAtlas( glyphs, &glyphRecs, glyphCount, fontSize, padding, packMethod ) );
+ lua_createtable( L, glyphCount, 0 );
+
+ for ( i = 0; i < glyphCount; i++ ) {
+ uluaPushRectangle( L, glyphRecs[i] );
+ lua_rawseti( L, -2, i + 1 );
+ }
+
+ return 2;
+}
+
+/*
> RL.UnloadFont( Font font )
Unload font from GPU memory (VRAM)
@@ -280,6 +453,22 @@ int ltextUnloadFont( lua_State *L ) {
}
/*
+> RL.ExportFontAsCode( Font font, string fileName )
+
+Export font as code file, returns true on success
+
+- Success return bool
+*/
+int ltextExportFontAsCode( lua_State *L ) {
+ Font *font = uluaGetFont( L, 1 );
+ const char *fileName = luaL_checkstring( L, 2 );
+
+ lua_pushboolean( L, ExportFontAsCode( *font, fileName ) );
+
+ return 1;
+}
+
+/*
## Text - Text drawing functions
*/
@@ -509,8 +698,7 @@ int ltextGetGlyphIndex( lua_State *L ) {
/*
> glyphInfo = RL.GetGlyphInfo( Font font, int codepoint )
-Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found.
-Return Image as lightuserdata
+Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
- Success return GlyphInfo
*/
@@ -519,7 +707,30 @@ int ltextGetGlyphInfo( lua_State *L ) {
int codepoint = luaL_checkinteger( L, 2 );
int id = GetGlyphIndex( *font, codepoint );
- uluaPushGlyphInfo( L, font->glyphs[id], &font->glyphs[id].image );
+ uluaPushGlyphInfo( L, font->glyphs[id] );
+
+ return 1;
+}
+
+/*
+> glyphInfo = RL.GetGlyphInfoByIndex( Font font, int index )
+
+Get glyph font info data by index
+
+- Failure return nil
+- Success return GlyphInfo
+*/
+int ltextGetGlyphInfoByIndex( lua_State *L ) {
+ Font *font = uluaGetFont( L, 1 );
+ int index = luaL_checkinteger( L, 2 );
+
+ if ( 0 <= index && index < font->glyphCount ) {
+ uluaPushGlyphInfo( L, font->glyphs[ index ] );
+ }
+ else {
+ TraceLog( state->logLevelInvalid, "Glyph index %d out of bounds", index );
+ lua_pushnil( L );
+ }
return 1;
}
@@ -541,6 +752,29 @@ int ltextGetGlyphAtlasRec( lua_State *L ) {
}
/*
+> rect = RL.GetGlyphAtlasRecByIndex( Font font, int index )
+
+Get glyph rectangle in font atlas by index
+
+- Failure return nil
+- Success return Rectangle
+*/
+int ltextGetGlyphAtlasRecByIndex( lua_State *L ) {
+ Font *font = uluaGetFont( L, 1 );
+ int index = luaL_checkinteger( L, 2 );
+
+ if ( 0 <= index && index < font->glyphCount ) {
+ uluaPushRectangle( L, font->recs[ index ] );
+ }
+ else {
+ TraceLog( state->logLevelInvalid, "Glyph index %d out of bounds", index );
+ lua_pushnil( L );
+ }
+
+ return 1;
+}
+
+/*
> baseSize = RL.GetFontBaseSize( Font font )
Get font base size (default chars height)
@@ -595,8 +829,179 @@ Get font texture atlas containing the glyphs. Return as lightuserdata
int ltextGetFontTexture( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
- // uluaPushTexture( L, font->texture );
lua_pushlightuserdata( L, &font->texture );
return 1;
}
+
+/*
+## Text - GlyphInfo management functions
+*/
+
+/*
+> glyphInfo = RL.LoadGlyphInfo( GlyphInfo{} glyphInfoData )
+
+Load GlyphInfo from data
+
+- Success return GlyphInfo
+*/
+int ltextLoadGlyphInfo( lua_State *L ) {
+ luaL_checktype( L, 1, LUA_TTABLE );
+
+ GlyphInfo glyph = { 0 };
+
+ int t = 1;
+ lua_pushnil( L );
+
+ while ( lua_next( L, t ) != 0 ) {
+ if ( strcmp( "value", (char*)lua_tostring( L, -2 ) ) == 0 ) {
+ glyph.value = (unsigned int)luaL_checkinteger( L, -1 );
+ }
+ else if ( strcmp( "offsetX", (char*)lua_tostring( L, -2 ) ) == 0 ) {
+ glyph.offsetX = luaL_checkinteger( L, -1 );
+ }
+ else if ( strcmp( "offsetY", (char*)lua_tostring( L, -2 ) ) == 0 ) {
+ glyph.offsetY = luaL_checkinteger( L, -1 );
+ }
+ else if ( strcmp( "advanceX", (char*)lua_tostring( L, -2 ) ) == 0 ) {
+ glyph.advanceX = luaL_checkinteger( L, -1 );
+ }
+ else if ( strcmp( "image", (char*)lua_tostring( L, -2 ) ) == 0 ) {
+ glyph.image = *uluaGetImage( L, lua_gettop( L ) );
+ }
+ lua_pop( L, 1 );
+ }
+ uluaPushGlyphInfo( L, glyph );
+
+ return 1;
+}
+
+/*
+> RL.UnloadGlyphInfo( GlyphInfo glyphInfo )
+
+Unload glyphInfo image from CPU memory (RAM)
+*/
+int ltextUnloadGlyphInfo( lua_State *L ) {
+ GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
+
+ unloadGlyphInfo( glyph );
+
+ return 0;
+}
+
+/*
+> RL.SetGlyphInfoValue( GlyphInfo glyphInfo, int value )
+
+Set glyphInfo character value (Unicode)
+*/
+int ltextSetGlyphInfoValue( lua_State *L ) {
+ GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
+ int value = luaL_checkinteger( L, 2 );
+
+ glyph->value = value;
+
+ return 0;
+}
+
+/*
+> RL.SetGlyphInfoOffset( GlyphInfo glyphInfo, Vector2 offset )
+
+Set glyphInfo character offset when drawing
+*/
+int ltextSetGlyphInfoOffset( lua_State *L ) {
+ GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
+ Vector2 offset = uluaGetVector2( L, 2 );
+
+ glyph->offsetX = (int)offset.x;
+ glyph->offsetY = (int)offset.y;
+
+ return 0;
+}
+
+/*
+> RL.SetGlyphInfoAdvanceX( GlyphInfo glyphInfo, int advanceX )
+
+Set glyphInfo character advance position X
+*/
+int ltextSetGlyphInfoAdvanceX( lua_State *L ) {
+ GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
+ int advanceX = luaL_checkinteger( L, 2 );
+
+ glyph->advanceX = advanceX;
+
+ return 0;
+}
+
+/*
+> RL.SetGlyphInfoImage( GlyphInfo glyphInfo, Image image )
+
+Set glyphInfo character image data
+*/
+int ltextSetGlyphInfoImage( lua_State *L ) {
+ GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
+ Image image = *uluaGetImage( L, 2 );
+
+ glyph->image = image;
+
+ return 0;
+}
+
+/*
+> value = RL.GetGlyphInfoValue( GlyphInfo glyphInfo )
+
+Get glyphInfo character value (Unicode)
+
+- Success return int
+*/
+int ltextGetGlyphInfoValue( lua_State *L ) {
+ GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
+
+ lua_pushinteger( L, glyph->value );
+
+ return 1;
+}
+
+/*
+> offset = RL.GetGlyphInfoOffset( GlyphInfo glyphInfo )
+
+Get glyphInfo character offset when drawing
+
+- Success return Vector2
+*/
+int ltextGetGlyphInfoOffset( lua_State *L ) {
+ GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
+
+ uluaPushVector2( L, (Vector2){ glyph->offsetX, glyph->offsetY } );
+
+ return 1;
+}
+
+/*
+> advanceX = RL.GetGlyphInfoAdvanceX( GlyphInfo glyphInfo )
+
+Get glyphInfo character advance position X
+
+- Success return int
+*/
+int ltextGetGlyphInfoAdvanceX( lua_State *L ) {
+ GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
+
+ lua_pushinteger( L, glyph->advanceX );
+
+ return 1;
+}
+
+/*
+> image = RL.GetGlyphInfoImage( GlyphInfo glyphInfo )
+
+Get glyphInfo character image data. Return as lightuserdata
+
+- Success return Image
+*/
+int ltextGetGlyphInfoImage( lua_State *L ) {
+ GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
+
+ lua_pushlightuserdata( L, &glyph->image );
+
+ return 1;
+}