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-rw-r--r--src/text.c243
1 files changed, 74 insertions, 169 deletions
diff --git a/src/text.c b/src/text.c
index 2a4ec1d..20092d8 100644
--- a/src/text.c
+++ b/src/text.c
@@ -8,158 +8,82 @@ void unloadGlyphInfo( GlyphInfo* glyph ) {
UnloadImage( glyph->image );
}
-// DrawTextBoxed is modified DrawTextBoxedSelectable from raylib [text] example - Rectangle bounds
-
-// Draw text using font inside rectangle limits
-static int DrawTextBoxed( Font font, const char* text, Rectangle rec, float fontSize, float spacing,
-bool wordWrap, Color* tints, int tintCount, Color* backTints, int backTintCount ) {
- int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
-
- float textOffsetY = 0; // Offset between lines (on line break '\n')
- float textOffsetX = 0.0f; // Offset X to next character to draw
+static float measureWord( Font font, char* text, float fontSize, float spacing ) {
+ if ( text == NULL ) {
+ return 0.0;
+ }
+ int i = 0;
+ /* Find white scape and set it to null. */
+ for ( ; text[i] != '\0' && text[i] != ' ' && text[i] != '\n' && text[i] != '\t'; i++ ) {}
+ /* Replace whitespace with NULL for measuring. */
+ char letter = text[i];
+ text[i] = '\0';
+ Vector2 size = MeasureTextEx( font, text, fontSize, spacing );
+ text[i] = letter;
+
+ return size.x;
+}
- float scaleFactor = fontSize/(float)font.baseSize; // Character rectangle scaling factor
+static int DrawTextBoxed( Font font, char* text, Rectangle rec, float fontSize,
+float spacing, bool wordWrap, Color tint, Vector2* textOffset, bool getMouseChar ) {
int lineSpacing = state->lineSpacing;
- // Word/character wrapping mechanism variables
- enum { MEASURE_STATE = 0, DRAW_STATE = 1 };
- int state = wordWrap ? MEASURE_STATE : DRAW_STATE;
+ if ( rec.width <= 0 || rec.height <= ( textOffset->y + lineSpacing ) ) {
+ return 0;
+ }
- int startLine = -1; // Index where to begin drawing (where a line begins)
- int endLine = -1; // Index where to stop drawing (where a line ends)
- int lastk = -1; // Holds last value of the character position
- Color tint = BLACK;
- Color backTint = BLANK;
+ int len = TextLength( text );
+ float scaleFactor = fontSize / font.baseSize;
+ float wordWidth = 0.0;
+ bool measure = true;
Vector2 mousePos = GetMousePosition();
- int mouseChar = -1;
+ int mouseChar = 0;
- for ( int i = 0, k = 0; i < length; i++, k++)
- {
- if ( i < tintCount ) {
- tint = tints[i];
- }
- if ( i < backTintCount ) {
- backTint = backTints[i];
- }
- // Get next codepoint from byte string and glyph index in font
+ for ( int i = 0; i < len; ) {
int codepointByteCount = 0;
- int codepoint = GetCodepoint(&text[i], &codepointByteCount);
- int index = GetGlyphIndex(font, codepoint);
-
- // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
- // but we need to draw all of the bad bytes using the '?' symbol moving one byte
- if (codepoint == 0x3f) codepointByteCount = 1;
- i += (codepointByteCount - 1);
+ int codepoint = GetCodepointNext( &text[i], &codepointByteCount );
+ int index = GetGlyphIndex( font, codepoint );
- float glyphWidth = 0;
- if (codepoint != '\n')
- {
- glyphWidth = (font.glyphs[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.glyphs[index].advanceX*scaleFactor;
+ float codepointWidth = font.glyphs[ index ].advanceX == 0
+ ? (float)font.recs[ index ].width * scaleFactor + spacing
+ : (float)font.glyphs[ index ].advanceX * scaleFactor + spacing;
- if (i + 1 < length) glyphWidth = glyphWidth + spacing;
- }
+ if ( wordWrap && ( wordWidth < rec.width ) ) {
+ if ( measure && codepoint != ' ' ) {
+ wordWidth = measureWord( font, &text[i], fontSize, spacing );
+ measure = false;
- // NOTE: When wordWrap is ON we first measure how much of the text we can draw before going outside of the rec container
- // We store this info in startLine and endLine, then we change states, draw the text between those two variables
- // and change states again and again recursively until the end of the text (or until we get outside of the container).
- // When wordWrap is OFF we don't need the measure state so we go to the drawing state immediately
- // and begin drawing on the next line before we can get outside the container.
- if (state == MEASURE_STATE)
- {
- // TODO: There are multiple types of spaces in UNICODE, maybe it's a good idea to add support for more
- // Ref: http://jkorpela.fi/chars/spaces.html
- if ((codepoint == ' ') || (codepoint == '\t') || (codepoint == '\n')) endLine = i;
-
- if ((textOffsetX + glyphWidth) > rec.width)
- {
- endLine = (endLine < 1)? i : endLine;
- if (i == endLine) endLine -= codepointByteCount;
- if ((startLine + codepointByteCount) == endLine) endLine = (i - codepointByteCount);
-
- state = !state;
- }
- else if ((i + 1) == length)
- {
- endLine = i;
- state = !state;
+ if ( rec.width < ( textOffset->x + wordWidth ) ) {
+ textOffset->x = 0;
+ textOffset->y += lineSpacing;
+ }
}
- else if (codepoint == '\n') state = !state;
-
- if (state == DRAW_STATE)
- {
- textOffsetX = 0;
- i = startLine;
- glyphWidth = 0;
-
- // Save character position when we switch states
- int tmp = lastk;
- lastk = k - 1;
- k = tmp;
+ else if ( codepoint == ' ' || codepoint == '\n' || codepoint == '\t' ) {
+ measure = true;
}
}
- else
- {
- if (codepoint == '\n')
- {
- if (!wordWrap)
- {
- // textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
- textOffsetY += lineSpacing;
- textOffsetX = 0;
- }
+ else {
+ if ( rec.width < ( textOffset->x + codepointWidth ) ) {
+ textOffset->x = 0;
+ textOffset->y += lineSpacing;
}
- else
- {
- if (!wordWrap && ((textOffsetX + glyphWidth) > rec.width))
- {
- // textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
- textOffsetY += lineSpacing;
- textOffsetX = 0;
- }
-
- // When text overflows rectangle height limit, just stop drawing
- if ((textOffsetY + font.baseSize*scaleFactor) > rec.height) break;
-
- // Draw selection background
- // bool isGlyphSelected = false;
- // if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
- // {
- // DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, selectBackTint);
- // isGlyphSelected = true;
- // }
+ }
- if ( CheckCollisionPointRec( mousePos, (Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor } ) ) {
- mouseChar = i;
- }
+ if ( rec.height < ( textOffset->y + lineSpacing ) ) {
+ break;
+ }
- if ( 0 < backTint.a ) {
- DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, backTint);
- }
+ if ( codepoint != '\n' && !( textOffset->x == 0 && codepoint == ' ' ) && codepointWidth < rec.width ) {
+ DrawTextCodepoint( font, codepoint, (Vector2){ rec.x + textOffset->x, rec.y + textOffset->y }, fontSize, tint );
- // Draw current character glyph
- if ((codepoint != ' ') && (codepoint != '\t'))
- {
- // DrawTextCodepoint(font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, isGlyphSelected? selectTint : tint);
- DrawTextCodepoint( font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, tint );
- }
+ if ( getMouseChar && CheckCollisionPointRec( mousePos, (Rectangle){ rec.x + textOffset->x - 1, rec.y + textOffset->y, codepointWidth, (float)font.baseSize * scaleFactor } ) ) {
+ mouseChar = i + 1;
}
- if (wordWrap && (i == endLine))
- {
- // textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
- textOffsetY += lineSpacing;
- textOffsetX = 0;
- startLine = endLine;
- endLine = -1;
- glyphWidth = 0;
- // selectStart += lastk - k;
- k = lastk;
-
- state = !state;
- }
+ textOffset->x += codepointWidth;
}
- if ((textOffsetX != 0) || (codepoint != ' ')) textOffsetX += glyphWidth; // avoid leading spaces
+ i += codepointByteCount;
}
return mouseChar;
}
@@ -588,67 +512,48 @@ int ltextDrawTextCodepoints( lua_State* L ) {
}
/*
-> mouseCharId = RL.DrawTextBoxed(Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint )
-
-Draw text using font inside rectangle limits. Return character id from mouse position (default -1). Function from raylib [text] example - Rectangle bounds.
+> RL.DrawTextBoxed(Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint )
-- Success return int
+Draw text using font inside rectangle limits.
*/
int ltextDrawTextBoxed( lua_State* L ) {
Font* font = uluaGetFont( L, 1 );
- const char* text = luaL_checkstring( L, 2 );
+ char* text = (char*)luaL_checkstring( L, 2 );
Rectangle rec = uluaGetRectangle( L, 3 );
float fontSize = luaL_checknumber( L, 4 );
float spacing = luaL_checknumber( L, 5 );
bool wordWrap = uluaGetBoolean( L, 6 );
Color tint = uluaGetColor( L, 7 );
+ Vector2 textOffset = { 0, 0 };
+
+ DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tint, &textOffset, false );
- lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, &tint, 1, NULL, 0 ) );
-
- return 1;
+ return 0;
}
/*
-> mouseCharId = RL.DrawTextBoxedTinted( Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tints{}, Color backTints{} )
+> mouseCharId, textOffset = RL.DrawTextBoxedEx( Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, Vector2 textOffset )
-Draw text using font inside rectangle limits with support for tint and background tint for each character. Return character id from mouse position (default -1)
+Draw text using font inside rectangle limits. Return character id from mouse position (default 0).
+textOffset can be used to set start position inside rectangle. Usefull to pass from previous
+DrawTextBoxedEx for continuous text.
-- Success return int
+- Success return int, Vector2
*/
-int ltextDrawTextBoxedTinted( lua_State* L ) {
+int ltextDrawTextBoxedEx( lua_State* L ) {
Font* font = uluaGetFont( L, 1 );
- const char* text = luaL_checkstring( L, 2 );
+ char* text = (char*)luaL_checkstring( L, 2 );
Rectangle rec = uluaGetRectangle( L, 3 );
float fontSize = luaL_checknumber( L, 4 );
float spacing = luaL_checknumber( L, 5 );
bool wordWrap = uluaGetBoolean( L, 6 );
- int tintCount = uluaGetTableLen( L, 7 );
- int backTintCount = uluaGetTableLen( L, 8 );
-
- Color tints[ tintCount ];
- Color backTints[ backTintCount ];
-
- /* Tints. */
- int t = 7, i = 0;
- lua_pushnil( L );
-
- while ( lua_next( L, t ) != 0 ) {
- tints[i] = uluaGetColor( L, lua_gettop( L ) );
- i++;
- lua_pop( L, 1 );
- }
- /* Back tints. */
- t = 8; i = 0;
- lua_pushnil( L );
+ Color tint = uluaGetColor( L, 7 );
+ Vector2 textOffset = uluaGetVector2( L, 8 );
- while ( lua_next( L, t ) != 0 ) {
- backTints[i] = uluaGetColor( L, lua_gettop( L ) );
- i++;
- lua_pop( L, 1 );
- }
- lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tints, tintCount, backTints, backTintCount ) );
+ lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tint, &textOffset, true ) );
+ uluaPushVector2( L, textOffset );
- return 1;
+ return 2;
}
/*