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-rw-r--r--src/text.c240
1 files changed, 120 insertions, 120 deletions
diff --git a/src/text.c b/src/text.c
index 4d781dd..3a4d54d 100644
--- a/src/text.c
+++ b/src/text.c
@@ -14,117 +14,117 @@ void unloadGlyphInfo( GlyphInfo* glyph ) {
static int DrawTextBoxed( Font font, const char* text, Rectangle rec, float fontSize, float spacing,
bool wordWrap, Color* tints, int tintCount, Color* backTints, int backTintCount )
{
- int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
+ int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
- float textOffsetY = 0; // Offset between lines (on line break '\n')
- float textOffsetX = 0.0f; // Offset X to next character to draw
+ float textOffsetY = 0; // Offset between lines (on line break '\n')
+ float textOffsetX = 0.0f; // Offset X to next character to draw
- float scaleFactor = fontSize/(float)font.baseSize; // Character rectangle scaling factor
+ float scaleFactor = fontSize/(float)font.baseSize; // Character rectangle scaling factor
- // Word/character wrapping mechanism variables
- enum { MEASURE_STATE = 0, DRAW_STATE = 1 };
- int state = wordWrap ? MEASURE_STATE : DRAW_STATE;
+ // Word/character wrapping mechanism variables
+ enum { MEASURE_STATE = 0, DRAW_STATE = 1 };
+ int state = wordWrap ? MEASURE_STATE : DRAW_STATE;
- int startLine = -1; // Index where to begin drawing (where a line begins)
- int endLine = -1; // Index where to stop drawing (where a line ends)
- int lastk = -1; // Holds last value of the character position
+ int startLine = -1; // Index where to begin drawing (where a line begins)
+ int endLine = -1; // Index where to stop drawing (where a line ends)
+ int lastk = -1; // Holds last value of the character position
Color tint = BLACK;
Color backTint = BLANK;
Vector2 mousePos = GetMousePosition();
int mouseChar = -1;
- for ( int i = 0, k = 0; i < length; i++, k++)
- {
+ for ( int i = 0, k = 0; i < length; i++, k++)
+ {
if ( i < tintCount ) {
tint = tints[i];
}
if ( i < backTintCount ) {
backTint = backTints[i];
}
- // Get next codepoint from byte string and glyph index in font
- int codepointByteCount = 0;
- int codepoint = GetCodepoint(&text[i], &codepointByteCount);
- int index = GetGlyphIndex(font, codepoint);
-
- // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
- // but we need to draw all of the bad bytes using the '?' symbol moving one byte
- if (codepoint == 0x3f) codepointByteCount = 1;
- i += (codepointByteCount - 1);
-
- float glyphWidth = 0;
- if (codepoint != '\n')
- {
- glyphWidth = (font.glyphs[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.glyphs[index].advanceX*scaleFactor;
-
- if (i + 1 < length) glyphWidth = glyphWidth + spacing;
- }
-
- // NOTE: When wordWrap is ON we first measure how much of the text we can draw before going outside of the rec container
- // We store this info in startLine and endLine, then we change states, draw the text between those two variables
- // and change states again and again recursively until the end of the text (or until we get outside of the container).
- // When wordWrap is OFF we don't need the measure state so we go to the drawing state immediately
- // and begin drawing on the next line before we can get outside the container.
- if (state == MEASURE_STATE)
- {
- // TODO: There are multiple types of spaces in UNICODE, maybe it's a good idea to add support for more
- // Ref: http://jkorpela.fi/chars/spaces.html
- if ((codepoint == ' ') || (codepoint == '\t') || (codepoint == '\n')) endLine = i;
-
- if ((textOffsetX + glyphWidth) > rec.width)
- {
- endLine = (endLine < 1)? i : endLine;
- if (i == endLine) endLine -= codepointByteCount;
- if ((startLine + codepointByteCount) == endLine) endLine = (i - codepointByteCount);
-
- state = !state;
- }
- else if ((i + 1) == length)
- {
- endLine = i;
- state = !state;
- }
- else if (codepoint == '\n') state = !state;
-
- if (state == DRAW_STATE)
- {
- textOffsetX = 0;
- i = startLine;
- glyphWidth = 0;
-
- // Save character position when we switch states
- int tmp = lastk;
- lastk = k - 1;
- k = tmp;
- }
- }
- else
- {
- if (codepoint == '\n')
- {
- if (!wordWrap)
- {
- textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
- textOffsetX = 0;
- }
- }
- else
- {
- if (!wordWrap && ((textOffsetX + glyphWidth) > rec.width))
- {
- textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
- textOffsetX = 0;
- }
-
- // When text overflows rectangle height limit, just stop drawing
- if ((textOffsetY + font.baseSize*scaleFactor) > rec.height) break;
-
- // Draw selection background
- // bool isGlyphSelected = false;
- // if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
- // {
- // DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, selectBackTint);
- // isGlyphSelected = true;
- // }
+ // Get next codepoint from byte string and glyph index in font
+ int codepointByteCount = 0;
+ int codepoint = GetCodepoint(&text[i], &codepointByteCount);
+ int index = GetGlyphIndex(font, codepoint);
+
+ // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
+ // but we need to draw all of the bad bytes using the '?' symbol moving one byte
+ if (codepoint == 0x3f) codepointByteCount = 1;
+ i += (codepointByteCount - 1);
+
+ float glyphWidth = 0;
+ if (codepoint != '\n')
+ {
+ glyphWidth = (font.glyphs[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.glyphs[index].advanceX*scaleFactor;
+
+ if (i + 1 < length) glyphWidth = glyphWidth + spacing;
+ }
+
+ // NOTE: When wordWrap is ON we first measure how much of the text we can draw before going outside of the rec container
+ // We store this info in startLine and endLine, then we change states, draw the text between those two variables
+ // and change states again and again recursively until the end of the text (or until we get outside of the container).
+ // When wordWrap is OFF we don't need the measure state so we go to the drawing state immediately
+ // and begin drawing on the next line before we can get outside the container.
+ if (state == MEASURE_STATE)
+ {
+ // TODO: There are multiple types of spaces in UNICODE, maybe it's a good idea to add support for more
+ // Ref: http://jkorpela.fi/chars/spaces.html
+ if ((codepoint == ' ') || (codepoint == '\t') || (codepoint == '\n')) endLine = i;
+
+ if ((textOffsetX + glyphWidth) > rec.width)
+ {
+ endLine = (endLine < 1)? i : endLine;
+ if (i == endLine) endLine -= codepointByteCount;
+ if ((startLine + codepointByteCount) == endLine) endLine = (i - codepointByteCount);
+
+ state = !state;
+ }
+ else if ((i + 1) == length)
+ {
+ endLine = i;
+ state = !state;
+ }
+ else if (codepoint == '\n') state = !state;
+
+ if (state == DRAW_STATE)
+ {
+ textOffsetX = 0;
+ i = startLine;
+ glyphWidth = 0;
+
+ // Save character position when we switch states
+ int tmp = lastk;
+ lastk = k - 1;
+ k = tmp;
+ }
+ }
+ else
+ {
+ if (codepoint == '\n')
+ {
+ if (!wordWrap)
+ {
+ textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
+ textOffsetX = 0;
+ }
+ }
+ else
+ {
+ if (!wordWrap && ((textOffsetX + glyphWidth) > rec.width))
+ {
+ textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
+ textOffsetX = 0;
+ }
+
+ // When text overflows rectangle height limit, just stop drawing
+ if ((textOffsetY + font.baseSize*scaleFactor) > rec.height) break;
+
+ // Draw selection background
+ // bool isGlyphSelected = false;
+ // if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
+ // {
+ // DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, selectBackTint);
+ // isGlyphSelected = true;
+ // }
if ( CheckCollisionPointRec( mousePos, (Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor } ) ) {
mouseChar = i;
@@ -134,30 +134,30 @@ bool wordWrap, Color* tints, int tintCount, Color* backTints, int backTintCount
DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, backTint);
}
- // Draw current character glyph
- if ((codepoint != ' ') && (codepoint != '\t'))
- {
- // DrawTextCodepoint(font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, isGlyphSelected? selectTint : tint);
- DrawTextCodepoint( font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, tint );
- }
- }
-
- if (wordWrap && (i == endLine))
- {
- textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
- textOffsetX = 0;
- startLine = endLine;
- endLine = -1;
- glyphWidth = 0;
- // selectStart += lastk - k;
- k = lastk;
-
- state = !state;
- }
- }
-
- if ((textOffsetX != 0) || (codepoint != ' ')) textOffsetX += glyphWidth; // avoid leading spaces
- }
+ // Draw current character glyph
+ if ((codepoint != ' ') && (codepoint != '\t'))
+ {
+ // DrawTextCodepoint(font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, isGlyphSelected? selectTint : tint);
+ DrawTextCodepoint( font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, tint );
+ }
+ }
+
+ if (wordWrap && (i == endLine))
+ {
+ textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
+ textOffsetX = 0;
+ startLine = endLine;
+ endLine = -1;
+ glyphWidth = 0;
+ // selectStart += lastk - k;
+ k = lastk;
+
+ state = !state;
+ }
+ }
+
+ if ((textOffsetX != 0) || (codepoint != ' ')) textOffsetX += glyphWidth; // avoid leading spaces
+ }
return mouseChar;
}