diff options
Diffstat (limited to 'src/text.c')
| -rw-r--r-- | src/text.c | 433 |
1 files changed, 419 insertions, 14 deletions
@@ -4,6 +4,10 @@ #include "textures.h" #include "lua_core.h" +void unloadGlyphInfo( GlyphInfo *glyph ) { + UnloadImage( glyph->image ); +} + // DrawTextBoxed is modified DrawTextBoxedSelectable from raylib [text] example - Rectangle bounds // Draw text using font inside rectangle limits @@ -157,6 +161,18 @@ bool wordWrap, Color *tints, int tintCount, Color *backTints, int backTintCount return mouseChar; } +static inline void getCodepoints( lua_State *L, int codepoints[], int index ) { + int t = index; + int i = 0; + lua_pushnil( L ); + + while ( lua_next( L, t ) != 0 ) { + codepoints[i] = lua_tointeger( L, -1 ); + i++; + lua_pop( L, 1 ); + } +} + /* ## Text - Font loading/unloading functions */ @@ -210,16 +226,7 @@ int ltextLoadFontEx( lua_State *L ) { int codepointCount = uluaGetTableLen( L, 3 ); int codepoints[ codepointCount ]; - int t = 3; - int i = 0; - lua_pushnil( L ); - - while ( lua_next( L, t ) != 0 ) { - codepoints[i] = lua_tointeger( L, -1 ); - - i++; - lua_pop( L, 1 ); - } + getCodepoints( L, codepoints, 3 ); uluaPushFont( L, LoadFontEx( lua_tostring( L, 1 ), fontSize, codepoints, codepointCount ) ); return 1; @@ -252,6 +259,94 @@ int ltextLoadFontFromImage( lua_State *L ) { } /* +> font = RL.LoadFontFromMemory( string fileType, Buffer fileData, int fontSize, int{} codepoints ) + +Load font from memory buffer, fileType refers to extension: i.e. '.ttf'. NOTE: fileData type should be unsigned char + +- Success return Font +*/ +int ltextLoadFontFromMemory( lua_State *L ) { + const char *fileType = luaL_checkstring( L, 1 ); + Buffer *fileData = uluaGetBuffer( L, 2 ); + int fontSize = luaL_checkinteger( L, 3 ); + + if ( lua_istable( L, 4 ) ) { + int codepointCount = uluaGetTableLen( L, 4 ); + int codepoints[ codepointCount ]; + + getCodepoints( L, codepoints, 4 ); + uluaPushFont( L, LoadFontFromMemory( fileType, fileData->data, fileData->size, fontSize, codepoints, codepointCount ) ); + + return 1; + } + /* If no codepoints provided. */ + uluaPushFont( L, LoadFontFromMemory( fileType, fileData->data, fileData->size, fontSize, NULL, 0 ) ); + + return 1; +} + +/* +> font = RL.LoadFontFromData( Font{} fontData ) + +Load Font from data + +- Success return Font +*/ +int ltextLoadFontFromData( lua_State *L ) { + luaL_checktype( L, 1, LUA_TTABLE ); + + Font font = { 0 }; + + int t = 1; + lua_pushnil( L ); + + while ( lua_next( L, t ) != 0 ) { + if ( strcmp( "baseSize", (char*)lua_tostring( L, -2 ) ) == 0 ) { + font.baseSize = luaL_checkinteger( L, -1 ); + } + else if ( strcmp( "glyphCount", (char*)lua_tostring( L, -2 ) ) == 0 ) { + font.glyphCount = luaL_checkinteger( L, -1 ); + } + else if ( strcmp( "glyphPadding", (char*)lua_tostring( L, -2 ) ) == 0 ) { + font.glyphPadding = luaL_checkinteger( L, -1 ); + } + else if ( strcmp( "texture", (char*)lua_tostring( L, -2 ) ) == 0 ) { + font.texture = *uluaGetTexture( L, lua_gettop( L ) ); + } + else if ( strcmp( "recs", (char*)lua_tostring( L, -2 ) ) == 0 ) { + int recCount = uluaGetTableLen( L, lua_gettop( L ) ); + font.recs = malloc( recCount * sizeof( Rectangle ) ); + int t2 = lua_gettop( L ); + int i = 0; + lua_pushnil( L ); + + while ( lua_next( L, t2 ) != 0 ) { + font.recs[i] = uluaGetRectangle( L, lua_gettop( L ) ); + i++; + lua_pop( L, 1 ); + } + } + else if ( strcmp( "glyphs", (char*)lua_tostring( L, -2 ) ) == 0 ) { + int glyphCount = uluaGetTableLen( L, lua_gettop( L ) ); + font.glyphs = malloc( glyphCount * sizeof( GlyphInfo ) ); + int t2 = lua_gettop( L ); + int i = 0; + lua_pushnil( L ); + + while ( lua_next( L, t2 ) != 0 ) { + font.glyphs[i] = *uluaGetGlyphInfo( L, lua_gettop( L ) ); + i++; + lua_pop( L, 1 ); + } + } + lua_pop( L, 1 ); + } + uluaPushFont( L, font ); + + return 1; +} + +/* > isReady = RL.IsFontReady( Font font ) Check if a font is ready @@ -267,6 +362,84 @@ int ltextIsFontReady( lua_State *L ) { } /* +> glyphs = RL.LoadFontData( Buffer fileData, int fontSize, int{} codepoints, int type ) + +Load font data for further use. NOTE: fileData type should be unsigned char + +- Success return GlyphInfo{} +*/ +int ltextLoadFontData( lua_State *L ) { + Buffer *fileData = uluaGetBuffer( L, 1 ); + int fontSize = luaL_checkinteger( L, 2 ); + int type = luaL_checkinteger( L, 4 ); + int codepointCount = 95; // In case no chars count provided, default to 95. + + if ( lua_istable( L, 3 ) ) { + codepointCount = uluaGetTableLen( L, 3 ); + int codepoints[ codepointCount ]; + + getCodepoints( L, codepoints, 3 ); + GlyphInfo *glyphs = LoadFontData( fileData->data, fileData->size, fontSize, codepoints, codepointCount, type ); + lua_createtable( L, codepointCount, 0 ); + + for ( int i = 0; i < codepointCount; i++ ) { + uluaPushGlyphInfo( L, glyphs[i] ); + lua_rawseti( L, -2, i + 1 ); + } + UnloadFontData( glyphs, codepointCount ); + + return 1; + } + /* If no codepoints provided. */ + GlyphInfo *glyphs = LoadFontData( fileData->data, fileData->size, fontSize, NULL, 0, type ); + lua_createtable( L, codepointCount, 0 ); + + for ( int i = 0; i < codepointCount; i++ ) { + uluaPushGlyphInfo( L, glyphs[i] ); + lua_rawseti( L, -2, i + 1 ); + } + UnloadFontData( glyphs, codepointCount ); + + return 1; +} + +/* +> image, rectangles = RL.GenImageFontAtlas( GlyphInfo{} glyphs, int fontSize, int padding, int packMethod ) + +Generate image font atlas using chars info. NOTE: Packing method: 0-Default, 1-Skyline + +- Success Image, Rectangle{} +*/ +int ltextGenImageFontAtlas( lua_State *L ) { + int fontSize = luaL_checkinteger( L, 2 ); + int padding = luaL_checkinteger( L, 3 ); + int packMethod = luaL_checkinteger( L, 4 ); + + int glyphCount = uluaGetTableLen( L, 1 ); + GlyphInfo glyphs[ glyphCount ]; + Rectangle *glyphRecs; + + int t = 1; + int i = 0; + lua_pushnil( L ); + + while ( lua_next( L, t ) != 0 ) { + glyphs[i] = *uluaGetGlyphInfo( L, lua_gettop( L ) ); + i++; + lua_pop( L, 1 ); + } + uluaPushImage( L, GenImageFontAtlas( glyphs, &glyphRecs, glyphCount, fontSize, padding, packMethod ) ); + lua_createtable( L, glyphCount, 0 ); + + for ( i = 0; i < glyphCount; i++ ) { + uluaPushRectangle( L, glyphRecs[i] ); + lua_rawseti( L, -2, i + 1 ); + } + + return 2; +} + +/* > RL.UnloadFont( Font font ) Unload font from GPU memory (VRAM) @@ -280,6 +453,22 @@ int ltextUnloadFont( lua_State *L ) { } /* +> RL.ExportFontAsCode( Font font, string fileName ) + +Export font as code file, returns true on success + +- Success return bool +*/ +int ltextExportFontAsCode( lua_State *L ) { + Font *font = uluaGetFont( L, 1 ); + const char *fileName = luaL_checkstring( L, 2 ); + + lua_pushboolean( L, ExportFontAsCode( *font, fileName ) ); + + return 1; +} + +/* ## Text - Text drawing functions */ @@ -509,8 +698,7 @@ int ltextGetGlyphIndex( lua_State *L ) { /* > glyphInfo = RL.GetGlyphInfo( Font font, int codepoint ) -Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found. -Return Image as lightuserdata +Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found - Success return GlyphInfo */ @@ -519,7 +707,30 @@ int ltextGetGlyphInfo( lua_State *L ) { int codepoint = luaL_checkinteger( L, 2 ); int id = GetGlyphIndex( *font, codepoint ); - uluaPushGlyphInfo( L, font->glyphs[id], &font->glyphs[id].image ); + uluaPushGlyphInfo( L, font->glyphs[id] ); + + return 1; +} + +/* +> glyphInfo = RL.GetGlyphInfoByIndex( Font font, int index ) + +Get glyph font info data by index + +- Failure return nil +- Success return GlyphInfo +*/ +int ltextGetGlyphInfoByIndex( lua_State *L ) { + Font *font = uluaGetFont( L, 1 ); + int index = luaL_checkinteger( L, 2 ); + + if ( 0 <= index && index < font->glyphCount ) { + uluaPushGlyphInfo( L, font->glyphs[ index ] ); + } + else { + TraceLog( state->logLevelInvalid, "Glyph index %d out of bounds", index ); + lua_pushnil( L ); + } return 1; } @@ -541,6 +752,29 @@ int ltextGetGlyphAtlasRec( lua_State *L ) { } /* +> rect = RL.GetGlyphAtlasRecByIndex( Font font, int index ) + +Get glyph rectangle in font atlas by index + +- Failure return nil +- Success return Rectangle +*/ +int ltextGetGlyphAtlasRecByIndex( lua_State *L ) { + Font *font = uluaGetFont( L, 1 ); + int index = luaL_checkinteger( L, 2 ); + + if ( 0 <= index && index < font->glyphCount ) { + uluaPushRectangle( L, font->recs[ index ] ); + } + else { + TraceLog( state->logLevelInvalid, "Glyph index %d out of bounds", index ); + lua_pushnil( L ); + } + + return 1; +} + +/* > baseSize = RL.GetFontBaseSize( Font font ) Get font base size (default chars height) @@ -595,8 +829,179 @@ Get font texture atlas containing the glyphs. Return as lightuserdata int ltextGetFontTexture( lua_State *L ) { Font *font = uluaGetFont( L, 1 ); - // uluaPushTexture( L, font->texture ); lua_pushlightuserdata( L, &font->texture ); return 1; } + +/* +## Text - GlyphInfo management functions +*/ + +/* +> glyphInfo = RL.LoadGlyphInfo( GlyphInfo{} glyphInfoData ) + +Load GlyphInfo from data + +- Success return GlyphInfo +*/ +int ltextLoadGlyphInfo( lua_State *L ) { + luaL_checktype( L, 1, LUA_TTABLE ); + + GlyphInfo glyph = { 0 }; + + int t = 1; + lua_pushnil( L ); + + while ( lua_next( L, t ) != 0 ) { + if ( strcmp( "value", (char*)lua_tostring( L, -2 ) ) == 0 ) { + glyph.value = (unsigned int)luaL_checkinteger( L, -1 ); + } + else if ( strcmp( "offsetX", (char*)lua_tostring( L, -2 ) ) == 0 ) { + glyph.offsetX = luaL_checkinteger( L, -1 ); + } + else if ( strcmp( "offsetY", (char*)lua_tostring( L, -2 ) ) == 0 ) { + glyph.offsetY = luaL_checkinteger( L, -1 ); + } + else if ( strcmp( "advanceX", (char*)lua_tostring( L, -2 ) ) == 0 ) { + glyph.advanceX = luaL_checkinteger( L, -1 ); + } + else if ( strcmp( "image", (char*)lua_tostring( L, -2 ) ) == 0 ) { + glyph.image = *uluaGetImage( L, lua_gettop( L ) ); + } + lua_pop( L, 1 ); + } + uluaPushGlyphInfo( L, glyph ); + + return 1; +} + +/* +> RL.UnloadGlyphInfo( GlyphInfo glyphInfo ) + +Unload glyphInfo image from CPU memory (RAM) +*/ +int ltextUnloadGlyphInfo( lua_State *L ) { + GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 ); + + unloadGlyphInfo( glyph ); + + return 0; +} + +/* +> RL.SetGlyphInfoValue( GlyphInfo glyphInfo, int value ) + +Set glyphInfo character value (Unicode) +*/ +int ltextSetGlyphInfoValue( lua_State *L ) { + GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 ); + int value = luaL_checkinteger( L, 2 ); + + glyph->value = value; + + return 0; +} + +/* +> RL.SetGlyphInfoOffset( GlyphInfo glyphInfo, Vector2 offset ) + +Set glyphInfo character offset when drawing +*/ +int ltextSetGlyphInfoOffset( lua_State *L ) { + GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 ); + Vector2 offset = uluaGetVector2( L, 2 ); + + glyph->offsetX = (int)offset.x; + glyph->offsetY = (int)offset.y; + + return 0; +} + +/* +> RL.SetGlyphInfoAdvanceX( GlyphInfo glyphInfo, int advanceX ) + +Set glyphInfo character advance position X +*/ +int ltextSetGlyphInfoAdvanceX( lua_State *L ) { + GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 ); + int advanceX = luaL_checkinteger( L, 2 ); + + glyph->advanceX = advanceX; + + return 0; +} + +/* +> RL.SetGlyphInfoImage( GlyphInfo glyphInfo, Image image ) + +Set glyphInfo character image data +*/ +int ltextSetGlyphInfoImage( lua_State *L ) { + GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 ); + Image image = *uluaGetImage( L, 2 ); + + glyph->image = image; + + return 0; +} + +/* +> value = RL.GetGlyphInfoValue( GlyphInfo glyphInfo ) + +Get glyphInfo character value (Unicode) + +- Success return int +*/ +int ltextGetGlyphInfoValue( lua_State *L ) { + GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 ); + + lua_pushinteger( L, glyph->value ); + + return 1; +} + +/* +> offset = RL.GetGlyphInfoOffset( GlyphInfo glyphInfo ) + +Get glyphInfo character offset when drawing + +- Success return Vector2 +*/ +int ltextGetGlyphInfoOffset( lua_State *L ) { + GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 ); + + uluaPushVector2( L, (Vector2){ glyph->offsetX, glyph->offsetY } ); + + return 1; +} + +/* +> advanceX = RL.GetGlyphInfoAdvanceX( GlyphInfo glyphInfo ) + +Get glyphInfo character advance position X + +- Success return int +*/ +int ltextGetGlyphInfoAdvanceX( lua_State *L ) { + GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 ); + + lua_pushinteger( L, glyph->advanceX ); + + return 1; +} + +/* +> image = RL.GetGlyphInfoImage( GlyphInfo glyphInfo ) + +Get glyphInfo character image data. Return as lightuserdata + +- Success return Image +*/ +int ltextGetGlyphInfoImage( lua_State *L ) { + GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 ); + + lua_pushlightuserdata( L, &glyph->image ); + + return 1; +} |
