summaryrefslogtreecommitdiff
path: root/src/text.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/text.c')
-rw-r--r--src/text.c303
1 files changed, 80 insertions, 223 deletions
diff --git a/src/text.c b/src/text.c
index 1d6b464..75ff06b 100644
--- a/src/text.c
+++ b/src/text.c
@@ -4,103 +4,77 @@
#include "textures.h"
#include "lua_core.h"
-static void checkFontRealloc( int i ) {
- if ( i == state->fontCount ) {
- state->fontCount++;
- }
-
- if ( state->fontCount == state->fontAlloc ) {
- state->fontAlloc += ALLOC_PAGE_SIZE;
- state->fonts = realloc( state->fonts, state->fontAlloc * sizeof( Font* ) );
-
- for ( i = state->fontCount; i < state->fontAlloc; i++ ) {
- state->fonts[i] = NULL;
- }
- }
-}
-
-bool validFont( size_t id ) {
- if ( id < 0 || state->fontCount < id || state->fonts[ id ] == NULL ) {
- TraceLog( state->logLevelInvalid, "%s %d", "Invalid font", id );
- return false;
- }
- else {
- return true;
- }
-}
+/*
+## Text - Loading
+*/
-static int newFont() {
- int i = 0;
+/*
+> RL.GetFontDefault()
- for ( i = 0; i < state->fontCount; i++ ) {
- if ( state->fonts[i] == NULL ) {
- break;
- }
- }
- state->fonts[i] = malloc( sizeof( Font ) );
- checkFontRealloc( i );
+Get the default Font
+*/
+int ltextGetFontDefault( lua_State *L ) {
+ uluaPushFont( L, GetFontDefault() );
- return i;
+ return 1;
}
/*
-## Text - Loading
-*/
-
-/*
> font = RL.LoadFont( string fileName )
-Load font from file into GPU memory ( VRAM )
+Load font from file into GPU memory (VRAM)
-- Failure return -1
-- Success return int
+- Failure return nil
+- Success return Font
*/
int ltextLoadFont( lua_State *L ) {
- if ( !lua_isstring( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadFont( string fileName )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
- if ( FileExists( lua_tostring( L, 1 ) ) ) {
- int i = newFont();
- *state->fonts[i] = LoadFont( lua_tostring( L, 1 ) );
- lua_pushinteger( L, i );
- return 1;
- }
- else {
- lua_pushinteger( L, -1 );
+ if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
+ uluaPushFont( L, LoadFont( lua_tostring( L, 1 ) ) );
+
return 1;
}
+ TraceLog( state->logLevelInvalid, "Invalid file path '%s'", lua_tostring( L, 1 ) );
+ lua_pushnil( L );
return 1;
}
/*
-> font = RL.LoadFontEx( string fileName, int fontSize )
+> font = RL.LoadFontEx( string fileName, int fontSize, int fontChars{} )
Load font from file with extended parameters. Loading the default character set
-- Failure return -1
-- Success return int
+- Failure return nil
+- Success return Font
*/
int ltextLoadFontEx( lua_State *L ) {
- if ( !lua_isstring( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadFontEx( string fileName, int fontSize )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
- int fontSize = lua_tointeger( L, 2 );
+ int fontSize = luaL_checkinteger( L, 2 );
+
+ if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
+ if ( lua_istable( L, 3 ) ) {
+ int glyphCount = uluaGetTableLenIndex( L, 3 );
+ int fontChars[ glyphCount ];
+
+ int t = lua_gettop( L );
+ int i = 0;
+ lua_pushnil( L );
+
+ while ( lua_next( L, t ) != 0 ) {
+ fontChars[i] = lua_tointeger( L, -1 );
+
+ i++;
+ lua_pop( L, 1 );
+ }
+ uluaPushFont( L, LoadFontEx( lua_tostring( L, 1 ), fontSize, fontChars, glyphCount ) );
+
+ return 0;
+ }
+ uluaPushFont( L, LoadFontEx( lua_tostring( L, 1 ), fontSize, NULL, 0 ) );
- if ( FileExists( lua_tostring( L, 1 ) ) ) {
- int i = newFont();
- *state->fonts[i] = LoadFontEx( lua_tostring( L, 1 ), fontSize, NULL, 0 );
- lua_pushinteger( L, i );
- return 1;
- }
- else {
- lua_pushinteger( L, -1 );
return 1;
}
+ TraceLog( state->logLevelInvalid, "Invalid file path '%s'", lua_tostring( L, 1 ) );
+ lua_pushnil( L );
return 1;
}
@@ -110,44 +84,14 @@ int ltextLoadFontEx( lua_State *L ) {
Load font from Image ( XNA style )
-- Failure return -1
-- Success return int
+- Success return Font
*/
int ltextLoadFontFromImage( lua_State *L ) {
Image *image = luaL_checkudata( L, 1, "Image" );
Color key = uluaGetColorIndex( L, 2 );
- int firstChar = lua_tointeger( L, 3 );
-
- int i = newFont();
- *state->fonts[i] = LoadFontFromImage( *image, key, firstChar );
- lua_pushinteger( L, i );
-
- return 1;
-}
-
-/*
-> success = RL.UnloadFont( Font font )
-
-Unload Font from GPU memory ( VRAM )
+ int firstChar = luaL_checkinteger( L, 3 );
-- Failure return false
-- Success return true
-*/
-int ltextUnloadFont( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.UnloadFont( Font font )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t FontId = lua_tointeger( L, 1 );
-
- if ( !validFont( FontId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- UnloadFont( *state->fonts[ FontId ] );
- state->fonts[ FontId ] = NULL;
- lua_pushboolean( L, true );
+ uluaPushFont( L, LoadFontFromImage( *image, key, firstChar ) );
return 1;
}
@@ -157,89 +101,52 @@ int ltextUnloadFont( lua_State *L ) {
*/
/*
-> success = RL.DrawFPS( Vector2 pos )
+> RL.DrawFPS( Vector2 pos )
Draw current FPS
-
-- Failure return false
-- Success return true
*/
int ltextDrawFPS( lua_State *L ) {
- if ( !lua_istable( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.DrawFPS( Vector2 pos )" );
- lua_pushboolean( L, false );
- return 1;
- }
Vector2 pos = uluaGetVector2Index( L, 1 );
DrawFPS( pos.x, pos.y );
- lua_pushboolean( L, true );
- return 1;
+ return 0;
}
/*
-> success = RL.DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
+> RL.DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
Draw text using font and additional parameters
-
-- Failure return false
-- Success return true
*/
int ltextDrawText( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) || !lua_istable( L, 3 )
- || !lua_isnumber( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t fontId = lua_tointeger( L, 1 );
+ Font *font = luaL_checkudata( L, 1, "Font" );
Vector2 position = uluaGetVector2Index( L, 3 );
- float fontSize = lua_tonumber( L, 4 );
- float spacing = lua_tonumber( L, 5 );
+ float fontSize = luaL_checknumber( L, 4 );
+ float spacing = luaL_checknumber( L, 5 );
Color tint = uluaGetColorIndex( L, 6 );
- if ( !validFont( fontId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- DrawTextEx( *state->fonts[ fontId ], lua_tostring( L, 2 ), position, fontSize, spacing, tint );
- lua_pushboolean( L, true );
+ DrawTextEx( *font, luaL_checkstring( L, 2 ), position, fontSize, spacing, tint );
- return 1;
+ return 0;
}
/*
-> success = RL.DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )
+> RL.DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )
-Draw text using Font and pro parameters ( rotation )
-
-- Failure return false
-- Success return true
+Draw text using Font and pro parameters (rotation)
*/
int ltextDrawTextPro( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 )
- || !lua_isnumber( L, 5 ) || !lua_isnumber( L, 6 ) || !lua_isnumber( L, 7 ) || !lua_istable( L, 8 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t fontId = lua_tointeger( L, 1 );
+ Font *font = luaL_checkudata( L, 1, "Font" );
Vector2 position = uluaGetVector2Index( L, 3 );
Vector2 origin = uluaGetVector2Index( L, 4 );
- float rotation = lua_tonumber( L, 5 );
- float fontSize = lua_tonumber( L, 6 );
- float spacing = lua_tonumber( L, 7 );
+ float rotation = luaL_checknumber( L, 5 );
+ float fontSize = luaL_checknumber( L, 6 );
+ float spacing = luaL_checknumber( L, 7 );
Color tint = uluaGetColorIndex( L, 8 );
- if ( !validFont( fontId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- DrawTextPro( *state->fonts[ fontId ], lua_tostring( L, 2 ), position, origin, rotation, fontSize, spacing, tint );
- lua_pushboolean( L, true );
+ DrawTextPro( *font, luaL_checkstring( L, 2 ), position, origin, rotation, fontSize, spacing, tint );
- return 1;
+ return 0;
}
/*
@@ -251,24 +158,14 @@ int ltextDrawTextPro( lua_State *L ) {
Measure string size for Font
-- Failure return false
- Success return Vector2
*/
int ltextMeasureText( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.MeasureText( Font font, string text, float fontSize, float spacing )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t fontId = lua_tointeger( L, 1 );
- float fontSize = lua_tonumber( L, 3 );
- float spacing = lua_tonumber( L, 4 );
+ Font *font = luaL_checkudata( L, 1, "Font" );
+ float fontSize = luaL_checknumber( L, 3 );
+ float spacing = luaL_checknumber( L, 4 );
- if ( !validFont( fontId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- uluaPushVector2( L, MeasureTextEx( *state->fonts[ fontId ], lua_tostring( L, 2 ), fontSize, spacing ) );
+ uluaPushVector2( L, MeasureTextEx( *font, luaL_checkstring( L, 2 ), fontSize, spacing ) );
return 1;
}
@@ -276,24 +173,14 @@ int ltextMeasureText( lua_State *L ) {
/*
> baseSize = RL.GetFontBaseSize( Font font )
-Get font base size ( default chars height )
+Get font base size (default chars height)
-- Failure return false
- Success return int
*/
int ltextGetFontBaseSize( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetFontBaseSize( Font font )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t fontId = lua_tointeger( L, 1 );
+ Font *font = luaL_checkudata( L, 1, "Font" );
- if ( !validFont( fontId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- lua_pushinteger( L, state->fonts[ fontId ]->baseSize );
+ lua_pushinteger( L, font->baseSize );
return 1;
}
@@ -303,22 +190,12 @@ int ltextGetFontBaseSize( lua_State *L ) {
Get font number of glyph characters
-- Failure return false
- Success return int
*/
int ltextGetFontGlyphCount( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetFontGlyphCount( Font font )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t fontId = lua_tointeger( L, 1 );
+ Font *font = luaL_checkudata( L, 1, "Font" );
- if ( !validFont( fontId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- lua_pushinteger( L, state->fonts[ fontId ]->glyphCount );
+ lua_pushinteger( L, font->glyphCount );
return 1;
}
@@ -328,47 +205,27 @@ int ltextGetFontGlyphCount( lua_State *L ) {
Get font padding around the glyph characters
-- Failure return false
- Success return int
*/
int ltextGetFontGlyphPadding( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetFontGlyphPadding( Font font )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t fontId = lua_tointeger( L, 1 );
+ Font *font = luaL_checkudata( L, 1, "Font" );
- if ( !validFont( fontId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- lua_pushinteger( L, state->fonts[ fontId ]->glyphPadding );
+ lua_pushinteger( L, font->glyphPadding );
return 1;
}
/*
-> textureTable = RL.GetFontTexture( Font font )
+> texture = RL.GetFontTexture( Font font )
-Get font texture atlas containing the glyphs. NOTE! Texture in table form.
+Get font texture atlas containing the glyphs.
-- Failure return false
-- Success return table
+- Success return Texture
*/
int ltextGetFontTexture( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetFontTexture( Font font )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t fontId = lua_tointeger( L, 1 );
+ Font *font = luaL_checkudata( L, 1, "Font" );
- if ( !validFont( fontId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- uluaPushTexture( L, state->fonts[ fontId ]->texture );
+ uluaPushTexture( L, font->texture );
return 1;
}