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Diffstat (limited to 'src/text.c')
-rw-r--r--src/text.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/text.c b/src/text.c
index c127ccf..1783644 100644
--- a/src/text.c
+++ b/src/text.c
@@ -52,7 +52,7 @@ int ltextLoadFontEx( lua_State *L ) {
if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
if ( lua_istable( L, 3 ) ) {
- int glyphCount = uluaGetTableLenIndex( L, 3 );
+ int glyphCount = uluaGetTableLen( L, 3 );
int fontChars[ glyphCount ];
int t = lua_gettop( L );
@@ -88,7 +88,7 @@ Load font from Image ( XNA style)
*/
int ltextLoadFontFromImage( lua_State *L ) {
Image *image = uluaGetImage( L, 1 );
- Color key = uluaGetColorIndex( L, 2 );
+ Color key = uluaGetColor( L, 2 );
int firstChar = luaL_checkinteger( L, 3 );
uluaPushFont( L, LoadFontFromImage( *image, key, firstChar ) );
@@ -134,7 +134,7 @@ int ltextUnloadFont( lua_State *L ) {
Draw current FPS
*/
int ltextDrawFPS( lua_State *L ) {
- Vector2 pos = uluaGetVector2Index( L, 1 );
+ Vector2 pos = uluaGetVector2( L, 1 );
DrawFPS( pos.x, pos.y );
@@ -147,9 +147,9 @@ int ltextDrawFPS( lua_State *L ) {
Draw text (using default font)
*/
int ltextDrawText( lua_State *L ) {
- Vector2 position = uluaGetVector2Index( L, 2 );
+ Vector2 position = uluaGetVector2( L, 2 );
float fontSize = luaL_checknumber( L, 3 );
- Color tint = uluaGetColorIndex( L, 4 );
+ Color tint = uluaGetColor( L, 4 );
DrawText( luaL_checkstring( L, 1 ), position.x, position.y, fontSize, tint );
@@ -163,10 +163,10 @@ Draw text using font and additional parameters
*/
int ltextDrawTextEx( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
- Vector2 position = uluaGetVector2Index( L, 3 );
+ Vector2 position = uluaGetVector2( L, 3 );
float fontSize = luaL_checknumber( L, 4 );
float spacing = luaL_checknumber( L, 5 );
- Color tint = uluaGetColorIndex( L, 6 );
+ Color tint = uluaGetColor( L, 6 );
DrawTextEx( *font, luaL_checkstring( L, 2 ), position, fontSize, spacing, tint );
@@ -180,12 +180,12 @@ Draw text using Font and pro parameters (rotation)
*/
int ltextDrawTextPro( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
- Vector2 position = uluaGetVector2Index( L, 3 );
- Vector2 origin = uluaGetVector2Index( L, 4 );
+ Vector2 position = uluaGetVector2( L, 3 );
+ Vector2 origin = uluaGetVector2( L, 4 );
float rotation = luaL_checknumber( L, 5 );
float fontSize = luaL_checknumber( L, 6 );
float spacing = luaL_checknumber( L, 7 );
- Color tint = uluaGetColorIndex( L, 8 );
+ Color tint = uluaGetColor( L, 8 );
DrawTextPro( *font, luaL_checkstring( L, 2 ), position, origin, rotation, fontSize, spacing, tint );
@@ -200,9 +200,9 @@ Draw one character (codepoint)
int ltextDrawTextCodepoint( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
int codepoint = luaL_checkinteger( L, 2 );
- Vector2 position = uluaGetVector2Index( L, 3 );
+ Vector2 position = uluaGetVector2( L, 3 );
float fontSize = luaL_checknumber( L, 4 );
- Color tint = uluaGetColorIndex( L, 5 );
+ Color tint = uluaGetColor( L, 5 );
DrawTextCodepoint( *font, codepoint, position, fontSize, tint );
@@ -216,12 +216,12 @@ Draw multiple character (codepoint)
*/
int ltextDrawTextCodepoints( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
- Vector2 position = uluaGetVector2Index( L, 3 );
+ Vector2 position = uluaGetVector2( L, 3 );
float fontSize = luaL_checknumber( L, 4 );
float spacing = luaL_checknumber( L, 5 );
- Color tint = uluaGetColorIndex( L, 6 );
+ Color tint = uluaGetColor( L, 6 );
- int count = uluaGetTableLenIndex( L, 2 );
+ int count = uluaGetTableLen( L, 2 );
int codepoints[ count ];
int t = 2;