diff options
Diffstat (limited to 'src/textures.c')
| -rw-r--r-- | src/textures.c | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/textures.c b/src/textures.c index f278341..8357f68 100644 --- a/src/textures.c +++ b/src/textures.c @@ -143,6 +143,66 @@ int ltexturesLoadImage( lua_State *L ) { } /* +> image = RL_LoadImageFromTexture( Texture2D texture ) + +Load image from GPU texture data + +- Failure return -1 +- Success return int +*/ +int ltexturesLoadImageFromTexture( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadImageFromTexture( Texture2D texture )" ); + lua_pushinteger( L, -1 ); + return 1; + } + + size_t texId = lua_tointeger( L, -1 ); + + if ( !validSourceTexture( texId ) ) { + lua_pushinteger( L, -1 ); + return 1; + } + + int i = 0; + + for ( i = 0; i < state->imageCount; i++ ) { + if ( state->images[i] == NULL ) { + break; + } + } + state->images[i] = malloc( sizeof( Image ) ); + *state->images[i] = LoadImageFromTexture( *texturesGetSourceTexture( texId ) ); + lua_pushinteger( L, i ); + checkImageRealloc( i ); + + return 1; +} + +/* +> image = RL_LoadImageFromScreen() + +Load image from screen buffer and ( screenshot ) + +- Success return int +*/ +int ltexturesLoadImageFromScreen( lua_State *L ) { + int i = 0; + + for ( i = 0; i < state->imageCount; i++ ) { + if ( state->images[i] == NULL ) { + break; + } + } + state->images[i] = malloc( sizeof( Image ) ); + *state->images[i] = LoadImageFromScreen(); + lua_pushinteger( L, i ); + checkImageRealloc( i ); + + return 1; +} + +/* > image = RL_GenImageColor( int width, int height, Color color ) Generate image: plain color |
