diff options
Diffstat (limited to 'src/textures.c')
| -rw-r--r-- | src/textures.c | 31 |
1 files changed, 28 insertions, 3 deletions
diff --git a/src/textures.c b/src/textures.c index 4def06e..291a7ad 100644 --- a/src/textures.c +++ b/src/textures.c @@ -1740,14 +1740,14 @@ int ltexturesUnloadTexture( lua_State *L ) { lua_pushboolean( L, false ); return 1; } - size_t id = lua_tointeger( L, 1 ); + size_t texId = lua_tointeger( L, 1 ); - if ( !validTexture( id, TEXTURE_TYPE_ALL ) ) { + if ( !validTexture( texId, TEXTURE_TYPE_ALL ) ) { lua_pushboolean( L, false ); return 1; } // UnloadTexture( *state->textures[ id ] ); - texturesFreeTexture( id ); + texturesFreeTexture( texId ); // state->textures[ id ] = NULL; lua_pushboolean( L, true ); @@ -1755,6 +1755,31 @@ int ltexturesUnloadTexture( lua_State *L ) { } /* +> isReady = RL.IsTextureReady( Texture2D texture ) + +Check if a texture is ready + +- Failure return nil +- Success return true +*/ +int ltexturesIsTextureReady( lua_State *L ) { + if ( !lua_isnumber( L, 1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsTextureReady( Texture2D texture )" ); + lua_pushnil( L ); + return 1; + } + size_t texId = lua_tointeger( L, 1 ); + + if ( !validTexture( texId, TEXTURE_TYPE_TEXTURE ) ) { + lua_pushnil( L ); + return 1; + } + lua_pushboolean( L, IsTextureReady( state->textures[ texId ]->texture) ); + + return 1; +} + +/* > success = RL.UpdateTexture( Texture2D texture, int{} pixels ) Update GPU texture with new data |
