summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/audio.c118
-rw-r--r--src/core.c542
-rw-r--r--src/easings.c100
-rw-r--r--src/lights.c8
-rw-r--r--src/lua_core.c1222
-rw-r--r--src/models.c273
-rw-r--r--src/rgui.c190
-rw-r--r--src/rlgl.c6
-rw-r--r--src/rmath.c424
-rw-r--r--src/shapes.c164
-rw-r--r--src/text.c44
-rw-r--r--src/textures.c346
12 files changed, 1734 insertions, 1703 deletions
diff --git a/src/audio.c b/src/audio.c
index 6a8c33a..70c38e7 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -58,7 +58,7 @@ static void checkWaveRealloc( int i ) {
*/
/*
-> success = RL_SetMasterVolume( float volume )
+> success = RL.SetMasterVolume( float volume )
Set master volume ( listener )
@@ -67,7 +67,7 @@ Set master volume ( listener )
*/
int laudioSetMasterVolume( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMasterVolume( float volume )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMasterVolume( float volume )" );
lua_pushboolean( L, false );
return 1;
}
@@ -82,7 +82,7 @@ int laudioSetMasterVolume( lua_State *L ) {
*/
/*
-> sound = RL_LoadSound( string fileName )
+> sound = RL.LoadSound( string fileName )
Load sound from file
@@ -91,7 +91,7 @@ Load sound from file
*/
int laudioLoadSound( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadSound( string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadSound( string fileName )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -117,7 +117,7 @@ int laudioLoadSound( lua_State *L ) {
}
/*
-> wave = RL_LoadWave( string fileName )
+> wave = RL.LoadWave( string fileName )
Load wave data from file
@@ -126,7 +126,7 @@ Load wave data from file
*/
int laudioLoadWave( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadWave( string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadWave( string fileName )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -151,7 +151,7 @@ int laudioLoadWave( lua_State *L ) {
}
/*
-> sound = RL_LoadSoundFromWave( Wave wave )
+> sound = RL.LoadSoundFromWave( Wave wave )
Load sound from wave data
@@ -160,7 +160,7 @@ Load sound from wave data
*/
int laudioLoadSoundFromWave( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadSoundFromWave( Wave wave )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadSoundFromWave( Wave wave )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -186,7 +186,7 @@ int laudioLoadSoundFromWave( lua_State *L ) {
}
/*
-> success = RL_UnloadSound( Sound sound )
+> success = RL.UnloadSound( Sound sound )
Unload sound
@@ -195,7 +195,7 @@ Unload sound
*/
int laudioUnloadSound( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadSound( Sound sound )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadSound( Sound sound )" );
lua_pushboolean( L, false );
return 1;
}
@@ -213,7 +213,7 @@ int laudioUnloadSound( lua_State *L ) {
}
/*
-> success = RL_UnloadWave( Wave wave )
+> success = RL.UnloadWave( Wave wave )
Unload wave data
@@ -222,7 +222,7 @@ Unload wave data
*/
int laudioUnloadWave( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadWave( Wave wave )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadWave( Wave wave )" );
lua_pushboolean( L, false );
return 1;
}
@@ -240,7 +240,7 @@ int laudioUnloadWave( lua_State *L ) {
}
/*
-> success = RL_ExportWave( Wave wave, string fileName )
+> success = RL.ExportWave( Wave wave, string fileName )
Export wave data to file, returns true on success
@@ -249,7 +249,7 @@ Export wave data to file, returns true on success
*/
int laudioExportWave( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ExportWave( Wave wave, string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ExportWave( Wave wave, string fileName )" );
lua_pushboolean( L, false );
return 1;
}
@@ -265,7 +265,7 @@ int laudioExportWave( lua_State *L ) {
}
/*
-> success = RL_ExportWaveAsCode( Wave wave, string fileName )
+> success = RL.ExportWaveAsCode( Wave wave, string fileName )
Export wave sample data to code (.h), returns true on success
@@ -274,7 +274,7 @@ Export wave sample data to code (.h), returns true on success
*/
int laudioExportWaveAsCode( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ExportWaveAsCode( Wave wave, string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ExportWaveAsCode( Wave wave, string fileName )" );
lua_pushboolean( L, false );
return 1;
}
@@ -294,7 +294,7 @@ int laudioExportWaveAsCode( lua_State *L ) {
*/
/*
-> success = RL_PlaySound( Sound sound )
+> success = RL.PlaySound( Sound sound )
Play a sound
@@ -303,7 +303,7 @@ Play a sound
*/
int laudioPlaySound( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_PlaySound( Sound sound )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.PlaySound( Sound sound )" );
lua_pushboolean( L, false );
return 1;
}
@@ -320,7 +320,7 @@ int laudioPlaySound( lua_State *L ) {
}
/*
-> success = RL_StopSound( Sound sound )
+> success = RL.StopSound( Sound sound )
Stop playing a sound
@@ -329,7 +329,7 @@ Stop playing a sound
*/
int laudioStopSound( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_StopSound( Sound sound )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.StopSound( Sound sound )" );
lua_pushboolean( L, false );
return 1;
}
@@ -346,7 +346,7 @@ int laudioStopSound( lua_State *L ) {
}
/*
-> success = RL_PauseSound( Sound sound )
+> success = RL.PauseSound( Sound sound )
Pause a sound
@@ -355,7 +355,7 @@ Pause a sound
*/
int laudioPauseSound( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_PauseSound( Sound sound )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.PauseSound( Sound sound )" );
lua_pushboolean( L, false );
return 1;
}
@@ -372,7 +372,7 @@ int laudioPauseSound( lua_State *L ) {
}
/*
-> success = RL_ResumeSound( Sound sound )
+> success = RL.ResumeSound( Sound sound )
Resume a paused sound
@@ -381,7 +381,7 @@ Resume a paused sound
*/
int laudioResumeSound( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ResumeSound( Sound sound )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ResumeSound( Sound sound )" );
lua_pushboolean( L, false );
return 1;
}
@@ -398,7 +398,7 @@ int laudioResumeSound( lua_State *L ) {
}
/*
-> success = RL_PlaySoundMulti( Sound sound )
+> success = RL.PlaySoundMulti( Sound sound )
Play a sound ( Using multichannel buffer pool )
@@ -407,7 +407,7 @@ Play a sound ( Using multichannel buffer pool )
*/
int laudioPlaySoundMulti( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_PlaySoundMulti( Sound sound )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.PlaySoundMulti( Sound sound )" );
lua_pushboolean( L, false );
return 1;
}
@@ -424,7 +424,7 @@ int laudioPlaySoundMulti( lua_State *L ) {
}
/*
-> RL_StopSoundMulti()
+> RL.StopSoundMulti()
Stop any sound playing ( using multichannel buffer pool )
*/
@@ -435,7 +435,7 @@ int laudioStopSoundMulti( lua_State *L ) {
}
/*
-> count = RL_GetSoundsPlaying()
+> count = RL.GetSoundsPlaying()
Get number of sounds playing in the multichannel
@@ -448,7 +448,7 @@ int laudioGetSoundsPlaying( lua_State *L ) {
}
/*
-> playing = RL_IsSoundPlaying( Sound sound )
+> playing = RL.IsSoundPlaying( Sound sound )
Check if a sound is currently playing
@@ -457,7 +457,7 @@ Check if a sound is currently playing
*/
int laudioIsSoundPlaying( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsSoundPlaying( Sound sound )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsSoundPlaying( Sound sound )" );
lua_pushnil( L );
return 1;
}
@@ -473,7 +473,7 @@ int laudioIsSoundPlaying( lua_State *L ) {
}
/*
-> success = RL_SetSoundVolume( Sound sound, float volume )
+> success = RL.SetSoundVolume( Sound sound, float volume )
Set volume for a sound ( 1.0 is max level )
@@ -482,7 +482,7 @@ Set volume for a sound ( 1.0 is max level )
*/
int laudioSetSoundVolume( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetSoundVolume( Sound sound, float volume )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetSoundVolume( Sound sound, float volume )" );
lua_pushboolean( L, false );
return 1;
}
@@ -497,7 +497,7 @@ int laudioSetSoundVolume( lua_State *L ) {
}
/*
-> success = RL_SetSoundPitch( Sound sound, float pitch )
+> success = RL.SetSoundPitch( Sound sound, float pitch )
Set pitch for a sound ( 1.0 is base level )
@@ -506,7 +506,7 @@ Set pitch for a sound ( 1.0 is base level )
*/
int laudioSetSoundPitch( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetSoundPitch( Sound sound, float pitch )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetSoundPitch( Sound sound, float pitch )" );
lua_pushboolean( L, false );
return 1;
}
@@ -521,7 +521,7 @@ int laudioSetSoundPitch( lua_State *L ) {
}
/*
-> success = RL_SetSoundPan( Sound sound, float pan )
+> success = RL.SetSoundPan( Sound sound, float pan )
Set pan for a sound ( 0.5 is center )
@@ -530,7 +530,7 @@ Set pan for a sound ( 0.5 is center )
*/
int laudioSetSoundPan( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetSoundPan( Sound sound, float pitch )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetSoundPan( Sound sound, float pitch )" );
lua_pushboolean( L, false );
return 1;
}
@@ -545,7 +545,7 @@ int laudioSetSoundPan( lua_State *L ) {
}
/*
-> success = RL_WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )
+> success = RL.WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )
Convert wave data to desired format
@@ -554,7 +554,7 @@ Convert wave data to desired format
*/
int laudioWaveFormat( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )" );
lua_pushboolean( L, false );
return 1;
}
@@ -574,7 +574,7 @@ int laudioWaveFormat( lua_State *L ) {
}
/*
-> wave = RL_WaveCopy( Wave wave )
+> wave = RL.WaveCopy( Wave wave )
Copy a wave to a new wave
@@ -583,7 +583,7 @@ Copy a wave to a new wave
*/
int laudioWaveCopy( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_WaveCopy( Wave wave )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.WaveCopy( Wave wave )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -609,7 +609,7 @@ int laudioWaveCopy( lua_State *L ) {
}
/*
-> success = RL_WaveCrop( Wave wave, int initSample, int finalSample )
+> success = RL.WaveCrop( Wave wave, int initSample, int finalSample )
Crop a wave to defined samples range
@@ -618,7 +618,7 @@ Crop a wave to defined samples range
*/
int laudioWaveCrop( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_WaveCrop( Wave wave, int initSample, int finalSample )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.WaveCrop( Wave wave, int initSample, int finalSample )" );
lua_pushboolean( L, false );
return 1;
}
@@ -641,7 +641,7 @@ int laudioWaveCrop( lua_State *L ) {
*/
/*
-> success = RL_LoadMusicStream( string fileName )
+> success = RL.LoadMusicStream( string fileName )
Load music stream from file
@@ -650,7 +650,7 @@ Load music stream from file
*/
int laudioLoadMusicStream( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadMusicStream( string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadMusicStream( string fileName )" );
lua_pushboolean( L, false );
return 1;
}
@@ -668,7 +668,7 @@ int laudioLoadMusicStream( lua_State *L ) {
}
/*
-> RL_PlayMusicStream()
+> RL.PlayMusicStream()
Start music playing
*/
@@ -679,7 +679,7 @@ int laudioPlayMusicStream( lua_State *L ) {
}
/*
-> playing = RL_PlayMusicStream()
+> playing = RL.IsMusicStreamPlaying()
Check if music is playing
@@ -692,7 +692,7 @@ int laudioIsMusicStreamPlaying( lua_State *L ) {
}
/*
-> RL_StopMusicStream()
+> RL.StopMusicStream()
Stop music playing
*/
@@ -703,7 +703,7 @@ int laudioStopMusicStream( lua_State *L ) {
}
/*
-> RL_PauseMusicStream()
+> RL.PauseMusicStream()
Pause music playing
*/
@@ -714,7 +714,7 @@ int laudioPauseMusicStream( lua_State *L ) {
}
/*
-> RL_ResumeMusicStream()
+> RL.ResumeMusicStream()
Resume playing paused music
*/
@@ -725,7 +725,7 @@ int laudioResumeMusicStream( lua_State *L ) {
}
/*
-> success = RL_SeekMusicStream( float position )
+> success = RL.SeekMusicStream( float position )
Seek music to a position ( in seconds )
@@ -734,7 +734,7 @@ Seek music to a position ( in seconds )
*/
int laudioSeekMusicStream( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SeekMusicStream( float position )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SeekMusicStream( float position )" );
lua_pushboolean( L, false );
return 1;
}
@@ -745,7 +745,7 @@ int laudioSeekMusicStream( lua_State *L ) {
}
/*
-> success = RL_SetMusicVolume( float volume )
+> success = RL.SetMusicVolume( float volume )
Set volume for music ( 1.0 is max level )
@@ -754,7 +754,7 @@ Set volume for music ( 1.0 is max level )
*/
int laudioSetMusicVolume( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMusicVolume( float volume )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicVolume( float volume )" );
lua_pushboolean( L, false );
return 1;
}
@@ -765,7 +765,7 @@ int laudioSetMusicVolume( lua_State *L ) {
}
/*
-> success = RL_SetMusicPitch( float pitch )
+> success = RL.SetMusicPitch( float pitch )
Set pitch for a music ( 1.0 is base level )
@@ -774,7 +774,7 @@ Set pitch for a music ( 1.0 is base level )
*/
int laudioSetMusicPitch( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMusicPitch( float pitch )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicPitch( float pitch )" );
lua_pushboolean( L, false );
return 1;
}
@@ -785,7 +785,7 @@ int laudioSetMusicPitch( lua_State *L ) {
}
/*
-> success = RL_SetMusicPan( float pan )
+> success = RL.SetMusicPan( float pan )
Set pan for a music ( 0.5 is center )
@@ -794,7 +794,7 @@ Set pan for a music ( 0.5 is center )
*/
int laudioSetMusicPan( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMusicPan( float pan )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicPan( float pan )" );
lua_pushboolean( L, false );
return 1;
}
@@ -805,7 +805,7 @@ int laudioSetMusicPan( lua_State *L ) {
}
/*
-> length = RL_GetMusicTimeLength()
+> length = RL.GetMusicTimeLength()
Get music time length ( in seconds )
@@ -818,7 +818,7 @@ int laudioGetMusicTimeLength( lua_State *L ) {
}
/*
-> played = RL_GetMusicTimePlayed()
+> played = RL.GetMusicTimePlayed()
Get current music time played ( in seconds )
diff --git a/src/core.c b/src/core.c
index c3f24cf..71d1505 100644
--- a/src/core.c
+++ b/src/core.c
@@ -84,7 +84,7 @@ bool validShader( size_t id ) {
*/
/*
-> state = RL_IsWindowReady()
+> state = RL.IsWindowReady()
Check if window has been initialized successfully
@@ -97,7 +97,7 @@ int lcoreIsWindowReady( lua_State *L ) {
}
/*
-> state = RL_IsWindowFullscreen()
+> state = RL.IsWindowFullscreen()
Check if window is currently fullscreen
@@ -110,7 +110,7 @@ int lcoreIsWindowFullscreen( lua_State *L ) {
}
/*
-> state = RL_IsWindowHidden()
+> state = RL.IsWindowHidden()
Check if window is currently hidden ( only PLATFORM_DESKTOP )
@@ -123,7 +123,7 @@ int lcoreIsWindowHidden( lua_State *L ) {
}
/*
-> state = RL_IsWindowMinimized()
+> state = RL.IsWindowMinimized()
Check if window is currently minimized ( only PLATFORM_DESKTOP )
@@ -136,7 +136,7 @@ int lcoreIsWindowMinimized( lua_State *L ) {
}
/*
-> state = RL_IsWindowMaximized()
+> state = RL.IsWindowMaximized()
Check if window is currently maximized ( only PLATFORM_DESKTOP )
@@ -149,7 +149,7 @@ int lcoreIsWindowMaximized( lua_State *L ) {
}
/*
-> state = RL_IsWindowFocused()
+> state = RL.IsWindowFocused()
Check if window is currently focused ( only PLATFORM_DESKTOP )
@@ -162,7 +162,7 @@ int lcoreIsWindowFocused( lua_State *L ) {
}
/*
-> success = RL_SetWindowMonitor( int monitor )
+> success = RL.SetWindowMonitor( int monitor )
Set monitor for the current window (fullscreen mode)
@@ -171,7 +171,7 @@ Set monitor for the current window (fullscreen mode)
*/
int lcoreSetWindowMonitor( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetWindowMonitor( int monitor )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowMonitor( int monitor )" );
lua_pushboolean( L, false );
return 1;
}
@@ -181,7 +181,7 @@ int lcoreSetWindowMonitor( lua_State *L ) {
}
/*
-> success = RL_SetWindowPosition( Vector2 pos )
+> success = RL.SetWindowPosition( Vector2 pos )
Set window position on screen
@@ -190,7 +190,7 @@ Set window position on screen
*/
int lcoreSetWindowPosition( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetWindowPosition( Vector2 pos )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowPosition( Vector2 pos )" );
lua_pushboolean( L, false );
return 1;
}
@@ -202,7 +202,7 @@ int lcoreSetWindowPosition( lua_State *L ) {
}
/*
-> success = RL_SetWindowSize( Vector2 size )
+> success = RL.SetWindowSize( Vector2 size )
Set window dimensions
@@ -211,7 +211,7 @@ Set window dimensions
*/
int lcoreSetWindowSize( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetWindowSize( Vector2 size )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowSize( Vector2 size )" );
lua_pushboolean( L, false );
return 1;
}
@@ -223,7 +223,7 @@ int lcoreSetWindowSize( lua_State *L ) {
}
/*
-> success = RL_SetWindowMinSize( Vector2 size )
+> success = RL.SetWindowMinSize( Vector2 size )
Set window minimum dimensions ( for FLAG_WINDOW_RESIZABLE )
@@ -232,7 +232,7 @@ Set window minimum dimensions ( for FLAG_WINDOW_RESIZABLE )
*/
int lcoreSetWindowMinSize( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetWindowMinSize( Vector2 size )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowMinSize( Vector2 size )" );
lua_pushboolean( L, false );
return 1;
}
@@ -244,7 +244,7 @@ int lcoreSetWindowMinSize( lua_State *L ) {
}
/*
-> position = RL_GetMonitorPosition( int monitor )
+> position = RL.GetMonitorPosition( int monitor )
Get specified monitor position
@@ -253,7 +253,7 @@ Get specified monitor position
*/
int lcoreGetMonitorPosition( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetMonitorPosition( int monitor )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMonitorPosition( int monitor )" );
lua_pushnil( L );
return 1;
}
@@ -264,7 +264,7 @@ int lcoreGetMonitorPosition( lua_State *L ) {
}
/*
-> size = RL_GetMonitorSize( int monitor )
+> size = RL.GetMonitorSize( int monitor )
Get specified monitor size
@@ -273,7 +273,7 @@ Get specified monitor size
*/
int lcoreGetMonitorSize( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetMonitorSize( int monitor )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMonitorSize( int monitor )" );
lua_pushnil( L );
return 1;
}
@@ -284,7 +284,7 @@ int lcoreGetMonitorSize( lua_State *L ) {
}
/*
-> position = RL_GetWindowPosition()
+> position = RL.GetWindowPosition()
Get window position on monitor
@@ -298,7 +298,7 @@ int lcoreGetWindowPosition( lua_State *L ) {
}
/*
-> size = RL_GetScreenSize()
+> size = RL.GetScreenSize()
Get screen size
@@ -312,7 +312,7 @@ int lcoreGetScreenSize( lua_State *L ) {
}
/*
-> success = RL_SetWindowState( int flag )
+> success = RL.SetWindowState( int flag )
Set window configuration state using flags ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE... )
@@ -321,7 +321,7 @@ Set window configuration state using flags ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_R
*/
int lcoreSetWindowState( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetWindowState( int flags )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowState( int flags )" );
lua_pushboolean( L, false );
return 1;
}
@@ -331,7 +331,7 @@ int lcoreSetWindowState( lua_State *L ) {
}
/*
-> state = RL_IsWindowState( int flag )
+> state = RL.IsWindowState( int flag )
Check if one specific window flag is enabled ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE... )
@@ -340,7 +340,7 @@ Check if one specific window flag is enabled ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW
*/
int lcoreIsWindowState( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsWindowState( int flags )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsWindowState( int flags )" );
lua_pushnil( L );
return 1;
}
@@ -350,7 +350,7 @@ int lcoreIsWindowState( lua_State *L ) {
}
/*
-> resized = RL_ClearWindowState( int flag )
+> resized = RL.ClearWindowState( int flag )
Clear window configuration state flags ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE... )
@@ -358,7 +358,7 @@ Clear window configuration state flags ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZ
*/
int lcoreClearWindowState( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ClearWindowState( int flag )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ClearWindowState( int flag )" );
lua_pushnil( L );
return 1;
}
@@ -368,7 +368,7 @@ int lcoreClearWindowState( lua_State *L ) {
}
/*
-> resized = RL_IsWindowResized()
+> resized = RL.IsWindowResized()
Check if window has been resized from last frame
@@ -381,7 +381,7 @@ int lcoreIsWindowResized( lua_State *L ) {
}
/*
-> success = RL_SetWindowIcon( Image image )
+> success = RL.SetWindowIcon( Image image )
Set icon for window ( Only PLATFORM_DESKTOP )
@@ -390,7 +390,7 @@ Set icon for window ( Only PLATFORM_DESKTOP )
*/
int lcoreSetWindowIcon( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetWindowIcon( Image image )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowIcon( Image image )" );
lua_pushboolean( L, false );
return 1;
}
@@ -407,7 +407,7 @@ int lcoreSetWindowIcon( lua_State *L ) {
}
/*
-> success = RL_SetWindowTitle( string title )
+> success = RL.SetWindowTitle( string title )
Set title for window ( Only PLATFORM_DESKTOP )
@@ -416,7 +416,7 @@ Set title for window ( Only PLATFORM_DESKTOP )
*/
int lcoreSetWindowTitle( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetWindowTitle( string title )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowTitle( string title )" );
lua_pushboolean( L, false );
return 1;
}
@@ -426,7 +426,7 @@ int lcoreSetWindowTitle( lua_State *L ) {
}
/*
-> count = RL_GetMonitorCount()
+> count = RL.GetMonitorCount()
Get number of connected monitors
@@ -438,7 +438,7 @@ int lcoreGetMonitorCount( lua_State *L ) {
}
/*
-> monitor = RL_GetCurrentMonitor()
+> monitor = RL.GetCurrentMonitor()
Get current connected monitor
@@ -450,7 +450,7 @@ int lcoreGetCurrentMonitor( lua_State *L ) {
}
/*
-> size = RL_GetMonitorPhysicalSize( int monitor )
+> size = RL.GetMonitorPhysicalSize( int monitor )
Get specified monitor physical size in millimetres
@@ -459,7 +459,7 @@ Get specified monitor physical size in millimetres
*/
int lcoreGetMonitorPhysicalSize( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetMonitorPhysicalSize( int monitor )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMonitorPhysicalSize( int monitor )" );
lua_pushboolean( L, false );
return 1;
}
@@ -471,7 +471,7 @@ int lcoreGetMonitorPhysicalSize( lua_State *L ) {
}
/*
-> size = RL_GetMonitorRefreshRate( int monitor )
+> size = RL.GetMonitorRefreshRate( int monitor )
Get specified monitor refresh rate
@@ -480,7 +480,7 @@ Get specified monitor refresh rate
*/
int lcoreGetMonitorRefreshRate( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetMonitorRefreshRate( int monitor )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMonitorRefreshRate( int monitor )" );
lua_pushboolean( L, false );
return 1;
}
@@ -490,7 +490,7 @@ int lcoreGetMonitorRefreshRate( lua_State *L ) {
}
/*
-> scale = RL_GetWindowScaleDPI()
+> scale = RL.GetWindowScaleDPI()
Get window scale DPI factor
@@ -503,7 +503,7 @@ int lcoreGetWindowScaleDPI( lua_State *L ) {
}
/*
-> name = RL_GetMonitorName( int monitor )
+> name = RL.GetMonitorName( int monitor )
Get the human-readable, UTF-8 encoded name of the monitor
@@ -512,7 +512,7 @@ Get the human-readable, UTF-8 encoded name of the monitor
*/
int lcoreGetMonitorName( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetMonitorName( int monitor )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMonitorName( int monitor )" );
lua_pushboolean( L, false );
return 1;
}
@@ -522,7 +522,7 @@ int lcoreGetMonitorName( lua_State *L ) {
}
/*
-> RL_CloseWindow()
+> RL.CloseWindow()
Close window and unload OpenGL context and free all resources
*/
@@ -533,7 +533,7 @@ int lcoreCloseWindow( lua_State *L ) {
}
/*
-> success = RL_SetClipboardText( string text )
+> success = RL.SetClipboardText( string text )
Set clipboard text content
@@ -542,7 +542,7 @@ Set clipboard text content
*/
int lcoreSetClipboardText( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetClipboardText( string text )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetClipboardText( string text )" );
lua_pushboolean( L, false );
return 1;
}
@@ -552,7 +552,7 @@ int lcoreSetClipboardText( lua_State *L ) {
}
/*
-> text = RL_GetClipboardText()
+> text = RL.GetClipboardText()
Get clipboard text content
@@ -568,7 +568,7 @@ int lcoreGetClipboardText( lua_State *L ) {
*/
/*
-> success = RL_SetTargetFPS( int fps )
+> success = RL.SetTargetFPS( int fps )
Set target FPS ( maximum )
@@ -577,7 +577,7 @@ Set target FPS ( maximum )
*/
int lcoreSetTargetFPS( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetTargetFPS( int fps )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetTargetFPS( int fps )" );
lua_pushboolean( L, false );
return 1;
}
@@ -588,7 +588,7 @@ int lcoreSetTargetFPS( lua_State *L ) {
}
/*
-> FPS = RL_GetFPS()
+> FPS = RL.GetFPS()
Get current FPS
@@ -601,7 +601,7 @@ int lcoreGetFPS( lua_State *L ) {
}
/*
-> delta = RL_GetFrameTime()
+> delta = RL.GetFrameTime()
Get time in seconds for last frame drawn ( Delta time )
@@ -614,7 +614,7 @@ int lcoreGetFrameTime( lua_State *L ) {
}
/*
-> time = RL_GetTime()
+> time = RL.GetTime()
Get elapsed time in seconds since InitWindow()
@@ -631,7 +631,7 @@ int lcoreGetTime( lua_State *L ) {
*/
/*
-> success = RL_TakeScreenshot( string fileName )
+> success = RL.TakeScreenshot( string fileName )
Takes a screenshot of current screen ( filename extension defines format )
@@ -640,7 +640,7 @@ Takes a screenshot of current screen ( filename extension defines format )
*/
int lcoreTakeScreenshot( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_TakeScreenshot( string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.TakeScreenshot( string fileName )" );
lua_pushboolean( L, false );
return 1;
}
@@ -651,7 +651,7 @@ int lcoreTakeScreenshot( lua_State *L ) {
}
/*
-> success = RL_SetConfigFlags( int flags )
+> success = RL.SetConfigFlags( int flags )
Setup init configuration flags ( view FLAGS )
@@ -660,7 +660,7 @@ Setup init configuration flags ( view FLAGS )
*/
int lcoreSetConfigFlags( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetConfigFlags( int flags )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetConfigFlags( int flags )" );
lua_pushboolean( L, false );
return 1;
}
@@ -671,7 +671,7 @@ int lcoreSetConfigFlags( lua_State *L ) {
}
/*
-> success = RL_TraceLog( int logLevel, string text )
+> success = RL.TraceLog( int logLevel, string text )
Show trace log messages ( LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR... )
@@ -680,7 +680,7 @@ Show trace log messages ( LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR... )
*/
int lcoreTraceLog( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_TraceLog( int logLevel, string text )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.TraceLog( int logLevel, string text )" );
lua_pushboolean( L, false );
return 1;
}
@@ -691,7 +691,7 @@ int lcoreTraceLog( lua_State *L ) {
}
/*
-> success = RL_SetTraceLogLevel( int logLevel )
+> success = RL.SetTraceLogLevel( int logLevel )
Set the current threshold ( minimum ) log level
@@ -700,7 +700,7 @@ Set the current threshold ( minimum ) log level
*/
int lcoreSetTraceLogLevel( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetTraceLogLevel( int logLevel )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetTraceLogLevel( int logLevel )" );
lua_pushboolean( L, false );
return 1;
}
@@ -711,7 +711,7 @@ int lcoreSetTraceLogLevel( lua_State *L ) {
}
/*
-> success = RL_OpenURL( string url )
+> success = RL.OpenURL( string url )
Open URL with default system browser ( If available )
@@ -720,7 +720,7 @@ Open URL with default system browser ( If available )
*/
int lcoreOpenURL( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_OpenURL( string url )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.OpenURL( string url )" );
lua_pushboolean( L, false );
return 1;
}
@@ -735,7 +735,7 @@ int lcoreOpenURL( lua_State *L ) {
*/
/*
-> RL_ShowCursor()
+> RL.ShowCursor()
Shows cursor
*/
@@ -746,7 +746,7 @@ int lcoreShowCursor( lua_State *L ) {
}
/*
-> RL_HideCursor()
+> RL.HideCursor()
Hides cursor
*/
@@ -757,7 +757,7 @@ int lcoreHideCursor( lua_State *L ) {
}
/*
-> hidden = RL_IsCursorHidden()
+> hidden = RL.IsCursorHidden()
Check if cursor is not visible
@@ -770,7 +770,7 @@ int lcoreIsCursorHidden( lua_State *L ) {
}
/*
-> RL_EnableCursor()
+> RL.EnableCursor()
Enables cursor (unlock cursor)
*/
@@ -781,7 +781,7 @@ int lcoreEnableCursor( lua_State *L ) {
}
/*
-> RL_DisableCursor()
+> RL.DisableCursor()
Disables cursor (lock cursor)
*/
@@ -792,7 +792,7 @@ int lcoreDisableCursor( lua_State *L ) {
}
/*
-> onSreen = RL_IsCursorOnScreen()
+> onSreen = RL.IsCursorOnScreen()
Check if cursor is on the screen
@@ -809,7 +809,7 @@ int lcoreIsCursorOnScreen( lua_State *L ) {
*/
/*
-> success = RL_ClearBackground( Color color )
+> success = RL.ClearBackground( Color color )
Set background color ( framebuffer clear color )
@@ -818,7 +818,7 @@ Set background color ( framebuffer clear color )
*/
int lcoreClearBackground( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ClearBackground( Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ClearBackground( Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -830,7 +830,7 @@ int lcoreClearBackground( lua_State *L ) {
}
/*
-> RL_BeginDrawing()
+> RL.BeginDrawing()
Setup canvas ( framebuffer ) to start drawing
*/
@@ -841,7 +841,7 @@ int lcoreBeginDrawing( lua_State *L ) {
}
/*
-> RL_EndDrawing()
+> RL.EndDrawing()
End canvas drawing and swap buffers ( double buffering )
*/
@@ -852,7 +852,7 @@ int lcoreEndDrawing( lua_State *L ) {
}
/*
-> success = RL_BeginBlendMode( int mode )
+> success = RL.BeginBlendMode( int mode )
Begin blending mode ( BLEND_ALPHA, BLEND_ADDITIVE, BLEND_MULTIPLIED... )
@@ -861,7 +861,7 @@ Begin blending mode ( BLEND_ALPHA, BLEND_ADDITIVE, BLEND_MULTIPLIED... )
*/
int lcoreBeginBlendMode( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_BeginBlendMode( int mode )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.BeginBlendMode( int mode )" );
lua_pushboolean( L, false );
return 1;
}
@@ -872,7 +872,7 @@ int lcoreBeginBlendMode( lua_State *L ) {
}
/*
-> RL_EndBlendMode()
+> RL.EndBlendMode()
End blending mode ( reset to default: BLEND_ALPHA )
*/
@@ -883,7 +883,7 @@ int lcoreEndBlendMode( lua_State *L ) {
}
/*
-> success = RL_BeginScissorMode( Rectangle rectange )
+> success = RL.BeginScissorMode( Rectangle rectange )
Begin scissor mode ( define screen area for following drawing )
@@ -892,7 +892,7 @@ Begin scissor mode ( define screen area for following drawing )
*/
int lcoreBeginScissorMode( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_BeginScissorMode( Rectangle rectange )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.BeginScissorMode( Rectangle rectange )" );
lua_pushboolean( L, false );
return 1;
}
@@ -905,7 +905,7 @@ int lcoreBeginScissorMode( lua_State *L ) {
}
/*
-> RL_EndScissorMode()
+> RL.EndScissorMode()
End scissor mode
*/
@@ -920,7 +920,7 @@ int lcoreEndScissorMode( lua_State *L ) {
*/
/*
-> shader = RL_LoadShader( string vsFileName, string fsFileName )
+> shader = RL.LoadShader( string vsFileName, string fsFileName )
Load shader from files and bind default locations.
NOTE: Set nil if no shader
@@ -930,7 +930,7 @@ NOTE: Set nil if no shader
*/
int lcoreLoadShader( lua_State *L ) {
if ( !( lua_isstring( L, -2 ) || lua_isnil( L, -2 ) ) || !( lua_isstring( L, -1 ) || lua_isnil( L, -1 ) ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadShader( string vsFileName, string fsFileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadShader( string vsFileName, string fsFileName )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -974,7 +974,7 @@ int lcoreLoadShader( lua_State *L ) {
}
/*
-> shader = RL_LoadShaderFromMemory( string vsCode, string fsCode )
+> shader = RL.LoadShaderFromMemory( string vsCode, string fsCode )
Load shader from code strings and bind default locations
NOTE: Set nil if no shader
@@ -985,7 +985,7 @@ NOTE: Set nil if no shader
int lcoreLoadShaderFromMemory( lua_State *L ) {
if ( !( lua_isstring( L, -2 ) || lua_isnil( L, -2 ) ) || !( lua_isstring( L, -1 ) || lua_isnil( L, -1 ) ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadShaderFromMemory( string vsCode, string fsCode )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadShaderFromMemory( string vsCode, string fsCode )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -1029,7 +1029,7 @@ int lcoreLoadShaderFromMemory( lua_State *L ) {
}
/*
-> success = RL_BeginShaderMode( Shader shader )
+> success = RL.BeginShaderMode( Shader shader )
Begin custom shader drawing
@@ -1038,7 +1038,7 @@ Begin custom shader drawing
*/
int lcoreBeginShaderMode( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_BeginShaderMode( Shader shader )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.BeginShaderMode( Shader shader )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1055,7 +1055,7 @@ int lcoreBeginShaderMode( lua_State *L ) {
}
/*
-> EndShaderMode()
+> RL.EndShaderMode()
End custom shader drawing ( use default shader )
*/
@@ -1066,7 +1066,7 @@ int lcoreEndShaderMode( lua_State *L ) {
}
/*
-> location = RL_GetShaderLocation( Shader shader, string uniformName )
+> location = RL.GetShaderLocation( Shader shader, string uniformName )
Get shader uniform location
@@ -1075,7 +1075,7 @@ Get shader uniform location
*/
int lcoreGetShaderLocation( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetShaderLocation( Shader shader, string uniformName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetShaderLocation( Shader shader, string uniformName )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -1091,7 +1091,7 @@ int lcoreGetShaderLocation( lua_State *L ) {
}
/*
-> location = RL_GetShaderLocationAttrib( Shader shader, string attribName )
+> location = RL.GetShaderLocationAttrib( Shader shader, string attribName )
Get shader attribute location
@@ -1100,7 +1100,7 @@ Get shader attribute location
*/
int lcoreGetShaderLocationAttrib( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetShaderLocationAttrib( Shader shader, string attribName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetShaderLocationAttrib( Shader shader, string attribName )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -1116,7 +1116,7 @@ int lcoreGetShaderLocationAttrib( lua_State *L ) {
}
/*
-> success = RL_SetShaderLocationIndex( Shader shader, int shaderLocationIndex, int location )
+> success = RL.SetShaderLocationIndex( Shader shader, int shaderLocationIndex, int location )
Set shader location index
@@ -1125,7 +1125,7 @@ Set shader location index
*/
int lcoreSetShaderLocationIndex( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetShaderLocationIndex( Shader shader, int shaderLocationIndex, int location )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShaderLocationIndex( Shader shader, int shaderLocationIndex, int location )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1146,7 +1146,7 @@ int lcoreSetShaderLocationIndex( lua_State *L ) {
}
/*
-> location = RL_GetShaderLocationIndex( Shader shader, int shaderLocationIndex )
+> location = RL.GetShaderLocationIndex( Shader shader, int shaderLocationIndex )
Get shader location index
@@ -1155,7 +1155,7 @@ Get shader location index
*/
int lcoreGetShaderLocationIndex( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetShaderLocationIndex( Shader shader, int shaderLocationIndex )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetShaderLocationIndex( Shader shader, int shaderLocationIndex )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1173,7 +1173,7 @@ int lcoreGetShaderLocationIndex( lua_State *L ) {
}
/*
-> success = RL_SetShaderValueMatrix( Shader shader, int locIndex, Matrix mat )
+> success = RL.SetShaderValueMatrix( Shader shader, int locIndex, Matrix mat )
Set shader uniform value ( matrix 4x4 )
@@ -1182,7 +1182,7 @@ Set shader uniform value ( matrix 4x4 )
*/
int lcoreSetShaderValueMatrix( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetShaderValueMatrix( Shader shader, int locIndex, Matrix mat )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShaderValueMatrix( Shader shader, int locIndex, Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1203,7 +1203,7 @@ int lcoreSetShaderValueMatrix( lua_State *L ) {
}
/*
-> success = RL_SetShaderValueTexture( Shader shader, int locIndex, Texture2D texture )
+> success = RL.SetShaderValueTexture( Shader shader, int locIndex, Texture2D texture )
Set shader uniform value for texture ( sampler2d )
@@ -1212,7 +1212,7 @@ Set shader uniform value for texture ( sampler2d )
*/
int lcoreSetShaderValueTexture( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetShaderValueTexture( Shader shader, int locIndex, Texture2D texture )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShaderValueTexture( Shader shader, int locIndex, Texture2D texture )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1231,7 +1231,7 @@ int lcoreSetShaderValueTexture( lua_State *L ) {
}
/*
-> success = RL_SetShaderValue( Shader shader, int locIndex, number{} values, int uniformType )
+> success = RL.SetShaderValue( Shader shader, int locIndex, number{} values, int uniformType )
Set shader uniform value
NOTE: Even one value should be in table
@@ -1241,7 +1241,7 @@ NOTE: Even one value should be in table
*/
int lcoreSetShaderValue( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetShaderValue( Shader shader, int locIndex, number{} values, int uniformType )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShaderValue( Shader shader, int locIndex, number{} values, int uniformType )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1290,7 +1290,7 @@ int lcoreSetShaderValue( lua_State *L ) {
}
/*
-> success = RL_SetShaderValueV( Shader shader, int locIndex, number{} values, int uniformType, int count )
+> success = RL.SetShaderValueV( Shader shader, int locIndex, number{} values, int uniformType, int count )
Set shader uniform value vector
NOTE: Even one value should be in table
@@ -1300,7 +1300,7 @@ NOTE: Even one value should be in table
*/
int lcoreSetShaderValueV( lua_State *L ) {
if ( !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetShaderValueV( Shader shader, int locIndex, number{} values, int uniformType, int count )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShaderValueV( Shader shader, int locIndex, number{} values, int uniformType, int count )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1350,7 +1350,7 @@ int lcoreSetShaderValueV( lua_State *L ) {
}
/*
-> success = RL_UnloadShader( Shader shader )
+> success = RL.UnloadShader( Shader shader )
Unload shader from GPU memory ( VRAM )
@@ -1359,7 +1359,7 @@ Unload shader from GPU memory ( VRAM )
*/
int lcoreUnloadShader( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadShader( Shader shader )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadShader( Shader shader )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1381,7 +1381,7 @@ int lcoreUnloadShader( lua_State *L ) {
*/
/*
-> pressed = RL_IsKeyPressed( int key )
+> pressed = RL.IsKeyPressed( int key )
Detect if a key has been pressed once
@@ -1390,7 +1390,7 @@ Detect if a key has been pressed once
*/
int lcoreIsKeyPressed( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsKeyPressed( int key )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsKeyPressed( int key )" );
lua_pushnil( L );
return 1;
}
@@ -1399,7 +1399,7 @@ int lcoreIsKeyPressed( lua_State *L ) {
}
/*
-> pressed = RL_IsKeyDown( int key )
+> pressed = RL.IsKeyDown( int key )
Detect if a key is being pressed
@@ -1408,7 +1408,7 @@ Detect if a key is being pressed
*/
int lcoreIsKeyDown( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsKeyDown( int key )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsKeyDown( int key )" );
lua_pushnil( L );
return 1;
}
@@ -1417,7 +1417,7 @@ int lcoreIsKeyDown( lua_State *L ) {
}
/*
-> released = RL_IsKeyReleased( int key )
+> released = RL.IsKeyReleased( int key )
Detect if a key has been released once
@@ -1426,7 +1426,7 @@ Detect if a key has been released once
*/
int lcoreIsKeyReleased( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsKeyReleased( int key )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsKeyReleased( int key )" );
lua_pushnil( L );
return 1;
}
@@ -1435,7 +1435,7 @@ int lcoreIsKeyReleased( lua_State *L ) {
}
/*
-> released = RL_IsKeyUp( int key )
+> released = RL.IsKeyUp( int key )
Check if a key is NOT being pressed
@@ -1444,7 +1444,7 @@ Check if a key is NOT being pressed
*/
int lcoreIsKeyUp( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsKeyUp( int key )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsKeyUp( int key )" );
lua_pushnil( L );
return 1;
}
@@ -1453,7 +1453,7 @@ int lcoreIsKeyUp( lua_State *L ) {
}
/*
-> keycode = RL_GetKeyPressed()
+> keycode = RL.GetKeyPressed()
Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
@@ -1466,7 +1466,7 @@ int lcoreGetKeyPressed( lua_State *L ) {
}
/*
-> unicode = RL_GetCharPressed()
+> unicode = RL.GetCharPressed()
Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
@@ -1479,13 +1479,13 @@ int lcoreGetCharPressed( lua_State *L ) {
}
/*
-> RL_SetExitKey( int key )
+> RL.SetExitKey( int key )
Set a custom key to exit program ( default is ESC )
*/
int lcoreSetExitKey( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetExitKey( int key )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetExitKey( int key )" );
lua_pushnil( L );
return 1;
}
@@ -1495,7 +1495,7 @@ int lcoreSetExitKey( lua_State *L ) {
}
/*
-> keyName = RL_GetKeyName( int key, int scancode )
+> keyName = RL.GetKeyName( int key, int scancode )
This function returns the name of the specified printable key, encoded as UTF-8.
This is typically the character that key would produce without any modifier keys,
@@ -1515,7 +1515,7 @@ this function returns nil but does not emit an error.
*/
int lcoreGetKeyName( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetKeyName( int key, int scancode )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetKeyName( int key, int scancode )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -1536,7 +1536,7 @@ int lcoreGetKeyName( lua_State *L ) {
}
/*
-> scancode = RL_GetKeyScancode( int key )
+> scancode = RL.GetKeyScancode( int key )
This function returns the platform-specific scancode of the specified key.
If the key is KEY_UNKNOWN or does not exist on the keyboard this method will return -1.
@@ -1546,7 +1546,7 @@ If the key is KEY_UNKNOWN or does not exist on the keyboard this method will ret
*/
int lcoreGetKeyScancode( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetKeyScancode( int key )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetKeyScancode( int key )" );
lua_pushnil( L );
return 1;
}
@@ -1562,7 +1562,7 @@ int lcoreGetKeyScancode( lua_State *L ) {
*/
/*
-> available = RL_IsGamepadAvailable( int gamepad )
+> available = RL.IsGamepadAvailable( int gamepad )
Detect if a gamepad is available
@@ -1571,7 +1571,7 @@ Detect if a gamepad is available
*/
int lcoreIsGamepadAvailable( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsGamepadAvailable( int gamepad )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsGamepadAvailable( int gamepad )" );
lua_pushnil( L );
return 1;
}
@@ -1580,7 +1580,7 @@ int lcoreIsGamepadAvailable( lua_State *L ) {
}
/*
-> pressed = RL_IsGamepadButtonPressed( int gamepad, int button )
+> pressed = RL.IsGamepadButtonPressed( int gamepad, int button )
Detect if a gamepad button has been pressed once
@@ -1589,7 +1589,7 @@ Detect if a gamepad button has been pressed once
*/
int lcoreIsGamepadButtonPressed( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsGamepadButtonPressed( int gamepad, int button )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsGamepadButtonPressed( int gamepad, int button )" );
lua_pushnil( L );
return 1;
}
@@ -1598,7 +1598,7 @@ int lcoreIsGamepadButtonPressed( lua_State *L ) {
}
/*
-> pressed = RL_IsGamepadButtonDown( int gamepad, int button )
+> pressed = RL.IsGamepadButtonDown( int gamepad, int button )
Detect if a gamepad button is being pressed
@@ -1607,7 +1607,7 @@ Detect if a gamepad button is being pressed
*/
int lcoreIsGamepadButtonDown( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsGamepadButtonDown( int gamepad, int button )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsGamepadButtonDown( int gamepad, int button )" );
lua_pushnil( L );
return 1;
}
@@ -1616,7 +1616,7 @@ int lcoreIsGamepadButtonDown( lua_State *L ) {
}
/*
-> released = RL_IsGamepadButtonReleased( int gamepad, int button )
+> released = RL.IsGamepadButtonReleased( int gamepad, int button )
Detect if a gamepad button has been released once
@@ -1625,7 +1625,7 @@ Detect if a gamepad button has been released once
*/
int lcoreIsGamepadButtonReleased( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsGamepadButtonReleased( int gamepad, int button )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsGamepadButtonReleased( int gamepad, int button )" );
lua_pushnil( L );
return 1;
}
@@ -1634,7 +1634,7 @@ int lcoreIsGamepadButtonReleased( lua_State *L ) {
}
/*
-> count = RL_GetGamepadAxisCount( int gamepad )
+> count = RL.GetGamepadAxisCount( int gamepad )
Return gamepad axis count for a gamepad
@@ -1643,7 +1643,7 @@ Return gamepad axis count for a gamepad
*/
int lcoreGetGamepadAxisCount( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetGamepadAxisCount( int gamepad )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetGamepadAxisCount( int gamepad )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1652,7 +1652,7 @@ int lcoreGetGamepadAxisCount( lua_State *L ) {
}
/*
-> value = RL_GetGamepadAxisMovement( int gamepad, int axis )
+> value = RL.GetGamepadAxisMovement( int gamepad, int axis )
Return axis movement value for a gamepad axis
@@ -1661,7 +1661,7 @@ Return axis movement value for a gamepad axis
*/
int lcoreGetGamepadAxisMovement( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetGamepadAxisMovement( int gamepad, int axis )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetGamepadAxisMovement( int gamepad, int axis )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1670,7 +1670,7 @@ int lcoreGetGamepadAxisMovement( lua_State *L ) {
}
/*
-> name = RL_GetGamepadName( int gamepad )
+> name = RL.GetGamepadName( int gamepad )
Return gamepad internal name id
@@ -1679,7 +1679,7 @@ Return gamepad internal name id
*/
int lcoreGetGamepadName( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetGamepadName( int gamepad )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetGamepadName( int gamepad )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1692,7 +1692,7 @@ int lcoreGetGamepadName( lua_State *L ) {
*/
/*
-> pressed = RL_IsMouseButtonPressed( int button )
+> pressed = RL.IsMouseButtonPressed( int button )
Detect if a mouse button has been pressed once
@@ -1701,7 +1701,7 @@ Detect if a mouse button has been pressed once
*/
int lcoreIsMouseButtonPressed( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsMouseButtonPressed( int button )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsMouseButtonPressed( int button )" );
lua_pushnil( L );
return 1;
}
@@ -1710,7 +1710,7 @@ int lcoreIsMouseButtonPressed( lua_State *L ) {
}
/*
-> pressed = RL_IsMouseButtonDown( int button )
+> pressed = RL.IsMouseButtonDown( int button )
Detect if a mouse button is being pressed
@@ -1719,7 +1719,7 @@ Detect if a mouse button is being pressed
*/
int lcoreIsMouseButtonDown( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsMouseButtonDown( int button )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsMouseButtonDown( int button )" );
lua_pushnil( L );
return 1;
}
@@ -1728,7 +1728,7 @@ int lcoreIsMouseButtonDown( lua_State *L ) {
}
/*
-> released = RL_IsMouseButtonReleased( int button )
+> released = RL.IsMouseButtonReleased( int button )
Detect if a mouse button has been released once
@@ -1737,7 +1737,7 @@ Detect if a mouse button has been released once
*/
int lcoreIsMouseButtonReleased( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsMouseButtonReleased( int button )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsMouseButtonReleased( int button )" );
lua_pushnil( L );
return 1;
}
@@ -1746,7 +1746,7 @@ int lcoreIsMouseButtonReleased( lua_State *L ) {
}
/*
-> released = RL_IsMouseButtonUp( int button )
+> released = RL.IsMouseButtonUp( int button )
Check if a mouse button is NOT being pressed
@@ -1755,7 +1755,7 @@ Check if a mouse button is NOT being pressed
*/
int lcoreIsMouseButtonUp( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsMouseButtonUp( int button )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsMouseButtonUp( int button )" );
lua_pushnil( L );
return 1;
}
@@ -1764,7 +1764,7 @@ int lcoreIsMouseButtonUp( lua_State *L ) {
}
/*
-> position = RL_GetMousePosition()
+> position = RL.GetMousePosition()
Returns mouse position
@@ -1776,7 +1776,7 @@ int lcoreGetMousePosition( lua_State *L ) {
}
/*
-> position = RL_GetMouseDelta()
+> position = RL.GetMouseDelta()
Get mouse delta between frames
@@ -1788,7 +1788,7 @@ int lcoreGetMouseDelta( lua_State *L ) {
}
/*
-> success = RL_SetMousePosition( Vector2 position )
+> success = RL.SetMousePosition( Vector2 position )
Set mouse position XY
@@ -1797,7 +1797,7 @@ Set mouse position XY
*/
int lcoreSetMousePosition( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMousePosition( Vector2 position )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMousePosition( Vector2 position )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1810,7 +1810,7 @@ int lcoreSetMousePosition( lua_State *L ) {
}
/*
-> success = RL_SetMouseOffset( Vector2 offset )
+> success = RL.SetMouseOffset( Vector2 offset )
Set mouse offset
@@ -1819,7 +1819,7 @@ Set mouse offset
*/
int lcoreSetMouseOffset( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMouseOffset( Vector2 offset )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMouseOffset( Vector2 offset )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1832,7 +1832,7 @@ int lcoreSetMouseOffset( lua_State *L ) {
}
/*
-> success = RL_SetMouseScale( Vector2 scale )
+> success = RL.SetMouseScale( Vector2 scale )
Set mouse scaling
@@ -1841,7 +1841,7 @@ Set mouse scaling
*/
int lcoreSetMouseScale( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMouseScale( Vector2 scale )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMouseScale( Vector2 scale )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1854,7 +1854,7 @@ int lcoreSetMouseScale( lua_State *L ) {
}
/*
-> movement = RL_GetMouseWheelMove()
+> movement = RL.GetMouseWheelMove()
Returns mouse wheel movement Y
@@ -1866,7 +1866,7 @@ int lcoreGetMouseWheelMove( lua_State *L ) {
}
/*
-> success = RL_SetMouseCursor( int cursor )
+> success = RL.SetMouseCursor( int cursor )
Set mouse cursor
@@ -1875,7 +1875,7 @@ Set mouse cursor
*/
int lcoreSetMouseCursor( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMouseCursor( int cursor )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMouseCursor( int cursor )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1890,7 +1890,7 @@ int lcoreSetMouseCursor( lua_State *L ) {
*/
/*
-> position = RL_GetTouchPosition( int index )
+> position = RL.GetTouchPosition( int index )
Get touch position XY for a touch point index ( relative to screen size )
@@ -1899,7 +1899,7 @@ Get touch position XY for a touch point index ( relative to screen size )
*/
int lcoreGetTouchPosition( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetTouchPosition( int index )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTouchPosition( int index )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1909,7 +1909,7 @@ int lcoreGetTouchPosition( lua_State *L ) {
}
/*
-> id = RL_GetTouchPointId( int index )
+> id = RL.GetTouchPointId( int index )
Get touch point identifier for given index
@@ -1918,7 +1918,7 @@ Get touch point identifier for given index
*/
int lcoreGetTouchPointId( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetTouchPointId( int index )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTouchPointId( int index )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1928,7 +1928,7 @@ int lcoreGetTouchPointId( lua_State *L ) {
}
/*
-> count = RL_GetTouchPointCount()
+> count = RL.GetTouchPointCount()
Get touch point identifier for given index
@@ -1945,7 +1945,7 @@ int lcoreGetTouchPointCount( lua_State *L ) {
*/
/*
-> success = RL_SetGesturesEnabled( unsigned int flags )
+> success = RL.SetGesturesEnabled( unsigned int flags )
Enable a set of gestures using flags
@@ -1954,7 +1954,7 @@ Enable a set of gestures using flags
*/
int lcoreSetGesturesEnabled( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetGesturesEnabled( unsigned int flags )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetGesturesEnabled( unsigned int flags )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1965,7 +1965,7 @@ int lcoreSetGesturesEnabled( lua_State *L ) {
}
/*
-> detected = RL_IsGestureDetected( int gesture )
+> detected = RL.IsGestureDetected( int gesture )
Check if a gesture have been detected
@@ -1974,7 +1974,7 @@ Check if a gesture have been detected
*/
int lcoreIsGestureDetected( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsGestureDetected( int gesture )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsGestureDetected( int gesture )" );
lua_pushnil( L );
return 1;
}
@@ -1984,7 +1984,7 @@ int lcoreIsGestureDetected( lua_State *L ) {
}
/*
-> gesture = RL_GetGestureDetected()
+> gesture = RL.GetGestureDetected()
Get latest detected gesture
@@ -1997,7 +1997,7 @@ int lcoreGetGestureDetected( lua_State *L ) {
}
/*
-> time = RL_GetGestureHoldDuration()
+> time = RL.GetGestureHoldDuration()
Get gesture hold time in milliseconds
@@ -2010,7 +2010,7 @@ int lcoreGetGestureHoldDuration( lua_State *L ) {
}
/*
-> vector = RL_GetGestureDragVector()
+> vector = RL.GetGestureDragVector()
Get gesture drag vector
@@ -2023,7 +2023,7 @@ int lcoreGetGestureDragVector( lua_State *L ) {
}
/*
-> angle = RL_GetGestureDragAngle()
+> angle = RL.GetGestureDragAngle()
Get gesture drag angle
@@ -2036,7 +2036,7 @@ int lcoreGetGestureDragAngle( lua_State *L ) {
}
/*
-> vector = RL_GetGesturePinchVector()
+> vector = RL.GetGesturePinchVector()
Get gesture pinch delta
@@ -2049,7 +2049,7 @@ int lcoreGetGesturePinchVector( lua_State *L ) {
}
/*
-> angle = RL_GetGesturePinchAngle()
+> angle = RL.GetGesturePinchAngle()
Get gesture pinch angle
@@ -2066,7 +2066,7 @@ int lcoreGetGesturePinchAngle( lua_State *L ) {
*/
/*
-> path = RL_GetBasePath()
+> path = RL.GetBasePath()
Return game directory ( where main.lua is located )
@@ -2079,7 +2079,7 @@ int lcoreGetBasePath( lua_State *L ) {
}
/*
-> fileExists = RL_FileExists( string fileName )
+> fileExists = RL.FileExists( string fileName )
Check if file exists
@@ -2088,7 +2088,7 @@ Check if file exists
*/
int lcoreFileExists( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_FileExists( string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.FileExists( string fileName )" );
lua_pushnil( L );
return 1;
}
@@ -2097,7 +2097,7 @@ int lcoreFileExists( lua_State *L ) {
}
/*
-> dirExists = RL_DirectoryExists( string dirPath )
+> dirExists = RL.DirectoryExists( string dirPath )
Check if a directory path exists
@@ -2106,7 +2106,7 @@ Check if a directory path exists
*/
int lcoreDirectoryExists( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DirectoryExists( string dirPath )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DirectoryExists( string dirPath )" );
lua_pushnil( L );
return 1;
}
@@ -2115,7 +2115,7 @@ int lcoreDirectoryExists( lua_State *L ) {
}
/*
-> hasFileExtension = RL_IsFileExtension( string fileName, string ext )
+> hasFileExtension = RL.IsFileExtension( string fileName, string ext )
Check file extension ( Including point: .png, .wav )
@@ -2124,7 +2124,7 @@ Check file extension ( Including point: .png, .wav )
*/
int lcoreIsFileExtension( lua_State *L ) {
if ( !lua_isstring( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsFileExtension( string fileName, string ext )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsFileExtension( string fileName, string ext )" );
lua_pushnil( L );
return 1;
}
@@ -2133,7 +2133,7 @@ int lcoreIsFileExtension( lua_State *L ) {
}
/*
-> length = RL_GetFileLength( string fileName )
+> length = RL.GetFileLength( string fileName )
Get file length in bytes ( NOTE: GetFileSize() conflicts with windows.h )
@@ -2142,7 +2142,7 @@ Get file length in bytes ( NOTE: GetFileSize() conflicts with windows.h )
*/
int lcoreGetFileLength( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetFileLength( string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFileLength( string fileName )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2151,7 +2151,7 @@ int lcoreGetFileLength( lua_State *L ) {
}
/*
-> extension = RL_GetFileExtension( string fileName )
+> extension = RL.GetFileExtension( string fileName )
Get pointer to extension for a filename string ( Includes dot: '.png' )
@@ -2160,7 +2160,7 @@ Get pointer to extension for a filename string ( Includes dot: '.png' )
*/
int lcoreGetFileExtension( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetFileExtension( string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFileExtension( string fileName )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2169,7 +2169,7 @@ int lcoreGetFileExtension( lua_State *L ) {
}
/*
-> filePath = RL_GetFileName( string filePath )
+> filePath = RL.GetFileName( string filePath )
Get pointer to filename for a path string
@@ -2178,7 +2178,7 @@ Get pointer to filename for a path string
*/
int lcoreGetFileName( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetFileName( string filePath )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFileName( string filePath )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2187,7 +2187,7 @@ int lcoreGetFileName( lua_State *L ) {
}
/*
-> filePath = RL_GetFileNameWithoutExt( string filePath )
+> filePath = RL.GetFileNameWithoutExt( string filePath )
Get filename string without extension ( Uses static string )
@@ -2196,7 +2196,7 @@ Get filename string without extension ( Uses static string )
*/
int lcoreGetFileNameWithoutExt( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetFileNameWithoutExt( string filePath )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFileNameWithoutExt( string filePath )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2205,7 +2205,7 @@ int lcoreGetFileNameWithoutExt( lua_State *L ) {
}
/*
-> filePath = RL_GetDirectoryPath( string filePath )
+> filePath = RL.GetDirectoryPath( string filePath )
Get full path for a given fileName with path ( Uses static string )
@@ -2214,7 +2214,7 @@ Get full path for a given fileName with path ( Uses static string )
*/
int lcoreGetDirectoryPath( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetDirectoryPath( string filePath )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetDirectoryPath( string filePath )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2223,7 +2223,7 @@ int lcoreGetDirectoryPath( lua_State *L ) {
}
/*
-> directory = RL_GetPrevDirectoryPath( string dirPath )
+> directory = RL.GetPrevDirectoryPath( string dirPath )
Get previous directory path for a given path ( Uses static string )
@@ -2232,7 +2232,7 @@ Get previous directory path for a given path ( Uses static string )
*/
int lcoreGetPrevDirectoryPath( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetPrevDirectoryPath( string dirPath )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetPrevDirectoryPath( string dirPath )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2241,7 +2241,7 @@ int lcoreGetPrevDirectoryPath( lua_State *L ) {
}
/*
-> directory = RL_GetWorkingDirectory()
+> directory = RL.GetWorkingDirectory()
Get current working directory ( Uses static string )
@@ -2253,7 +2253,7 @@ int lcoreGetWorkingDirectory( lua_State *L ) {
}
/*
-> fileNames = RL_LoadDirectoryFiles( string dirPath )
+> fileNames = RL.LoadDirectoryFiles( string dirPath )
Load directory filepaths
@@ -2262,7 +2262,7 @@ Load directory filepaths
*/
int lcoreLoadDirectoryFiles( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadDirectoryFiles( string dirPath )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadDirectoryFiles( string dirPath )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2280,7 +2280,7 @@ int lcoreLoadDirectoryFiles( lua_State *L ) {
}
/*
-> fileNames = RL_LoadDirectoryFilesEx( string basePath, string filter, bool scanSubdirs )
+> fileNames = RL.LoadDirectoryFilesEx( string basePath, string filter, bool scanSubdirs )
Load directory filepaths with extension filtering and recursive directory scan
@@ -2289,7 +2289,7 @@ Load directory filepaths with extension filtering and recursive directory scan
*/
int lcoreLoadDirectoryFilesEx( lua_State *L ) {
if ( !lua_isstring( L, -3 ) || !lua_isstring( L, -2 ) || !lua_isboolean( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadDirectoryFilesEx( string dirPath )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadDirectoryFilesEx( string dirPath )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2307,7 +2307,7 @@ int lcoreLoadDirectoryFilesEx( lua_State *L ) {
}
/*
-> success = RL_ChangeDirectory( string directory )
+> success = RL.ChangeDirectory( string directory )
Change working directory, return true on success
@@ -2316,7 +2316,7 @@ Change working directory, return true on success
*/
int lcoreChangeDirectory( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ChangeDirectory( string directory )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ChangeDirectory( string directory )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2325,7 +2325,7 @@ int lcoreChangeDirectory( lua_State *L ) {
}
/*
-> isFile = RL_IsPathFile( string path )
+> isFile = RL.IsPathFile( string path )
Check if a given path is a file or a directory
@@ -2334,7 +2334,7 @@ Check if a given path is a file or a directory
*/
int lcoreIsPathFile( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsPathFile( string path )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsPathFile( string path )" );
lua_pushnil( L );
return 1;
}
@@ -2343,7 +2343,7 @@ int lcoreIsPathFile( lua_State *L ) {
}
/*
-> fileDropped = RL_IsFileDropped()
+> fileDropped = RL.IsFileDropped()
Check if a file has been dropped into window
@@ -2355,7 +2355,7 @@ int lcoreIsFileDropped( lua_State *L ) {
}
/*
-> files = RL_LoadDroppedFiles()
+> files = RL.LoadDroppedFiles()
Load dropped filepaths
@@ -2376,7 +2376,7 @@ int lcoreLoadDroppedFiles( lua_State *L ) {
}
/*
-> time = RL_GetFileModTime( string fileName )
+> time = RL.GetFileModTime( string fileName )
Get file modification time ( Last write time )
@@ -2385,7 +2385,7 @@ Get file modification time ( Last write time )
*/
int lcoreGetFileModTime( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetFileModTime( string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFileModTime( string fileName )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2398,7 +2398,7 @@ int lcoreGetFileModTime( lua_State *L ) {
*/
/*
-> camera2D = RL_CreateCamera2D()
+> camera2D = RL.CreateCamera2D()
Return camera2D id set to default configuration
@@ -2425,7 +2425,7 @@ int lcoreCreateCamera2D( lua_State *L ) {
}
/*
-> success = RL_UnloadCamera2D( int Camera2D )
+> success = RL.UnloadCamera2D( int Camera2D )
Unload Camera2D
@@ -2434,7 +2434,7 @@ Unload Camera2D
*/
int lcoreUnloadCamera2D( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadCamera2D( int Camera2D )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadCamera2D( int Camera2D )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2453,7 +2453,7 @@ int lcoreUnloadCamera2D( lua_State *L ) {
}
/*
-> success = RL_BeginMode2D( camera2D camera )
+> success = RL.BeginMode2D( camera2D camera )
Begin 2D mode with custom camera ( 2D )
@@ -2462,7 +2462,7 @@ Begin 2D mode with custom camera ( 2D )
*/
int lcoreBeginMode2D( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_BeginMode2D( camera2D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.BeginMode2D( camera2D camera )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2480,7 +2480,7 @@ int lcoreBeginMode2D( lua_State *L ) {
}
/*
-> RL_EndMode2D()
+> RL.EndMode2D()
Ends 2D mode with custom camera
*/
@@ -2491,7 +2491,7 @@ int lcoreEndMode2D( lua_State *L ) {
}
/*
-> success = RL_SetCamera2DTarget( camera2D camera, Vector2 target )
+> success = RL.SetCamera2DTarget( camera2D camera, Vector2 target )
Set camera target ( rotation and zoom origin )
@@ -2500,7 +2500,7 @@ Set camera target ( rotation and zoom origin )
*/
int lcoreSetCamera2DTarget( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera2DTarget( camera2D camera, Vector2 target )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera2DTarget( camera2D camera, Vector2 target )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2519,7 +2519,7 @@ int lcoreSetCamera2DTarget( lua_State *L ) {
}
/*
-> success = RL_SetCamera2DOffset( camera2D camera, Vector2 offset )
+> success = RL.SetCamera2DOffset( camera2D camera, Vector2 offset )
Set camera offset ( displacement from target )
@@ -2528,7 +2528,7 @@ Set camera offset ( displacement from target )
*/
int lcoreSetCamera2DOffset( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera2DOffset( camera2D camera, Vector2 offset )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera2DOffset( camera2D camera, Vector2 offset )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2547,7 +2547,7 @@ int lcoreSetCamera2DOffset( lua_State *L ) {
}
/*
-> success = RL_SetCamera2DRotation( camera3D camera, float rotation )
+> success = RL.SetCamera2DRotation( camera3D camera, float rotation )
Set camera rotation in degrees
@@ -2556,7 +2556,7 @@ Set camera rotation in degrees
*/
int lcoreSetCamera2DRotation( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera2DRotation( camera3D camera, float rotation )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera2DRotation( camera3D camera, float rotation )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2574,7 +2574,7 @@ int lcoreSetCamera2DRotation( lua_State *L ) {
}
/*
-> success = RL_SetCamera2DZoom( camera3D camera, float zoom )
+> success = RL.SetCamera2DZoom( camera3D camera, float zoom )
Set camera zoom ( scaling ), should be 1.0f by default
@@ -2583,7 +2583,7 @@ Set camera zoom ( scaling ), should be 1.0f by default
*/
int lcoreSetCamera2DZoom( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera2DZoom( camera3D camera, float zoom )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera2DZoom( camera3D camera, float zoom )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2601,7 +2601,7 @@ int lcoreSetCamera2DZoom( lua_State *L ) {
}
/*
-> target = RL_GetCamera2DTarget( camera2D camera )
+> target = RL.GetCamera2DTarget( camera2D camera )
Get camera2D target
@@ -2610,7 +2610,7 @@ Get camera2D target
*/
int lcoreGetCamera2DTarget( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera2DTarget( camera2D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera2DTarget( camera2D camera )" );
lua_pushnil( L );
return 1;
}
@@ -2627,7 +2627,7 @@ int lcoreGetCamera2DTarget( lua_State *L ) {
}
/*
-> offset = RL_GetCamera2DOffset( camera2D camera )
+> offset = RL.GetCamera2DOffset( camera2D camera )
Get camera2D offset
@@ -2636,7 +2636,7 @@ Get camera2D offset
*/
int lcoreGetCamera2DOffset( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera2DOffset( camera2D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera2DOffset( camera2D camera )" );
lua_pushnil( L );
return 1;
}
@@ -2653,7 +2653,7 @@ int lcoreGetCamera2DOffset( lua_State *L ) {
}
/*
-> rotation = RL_GetCamera2DRotation( camera2D camera )
+> rotation = RL.GetCamera2DRotation( camera2D camera )
Get camera2D rotation
@@ -2662,7 +2662,7 @@ Get camera2D rotation
*/
int lcoreGetCamera2DRotation( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera2DRotation( camera2D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera2DRotation( camera2D camera )" );
lua_pushnil( L );
return 1;
}
@@ -2678,7 +2678,7 @@ int lcoreGetCamera2DRotation( lua_State *L ) {
}
/*
-> zoom = RL_GetCamera2DZoom( camera2D camera )
+> zoom = RL.GetCamera2DZoom( camera2D camera )
Get camera2D zoom
@@ -2687,7 +2687,7 @@ Get camera2D zoom
*/
int lcoreGetCamera2DZoom( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera2DZoom( camera2D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera2DZoom( camera2D camera )" );
lua_pushnil( L );
return 1;
}
@@ -2707,7 +2707,7 @@ int lcoreGetCamera2DZoom( lua_State *L ) {
*/
/*
-> camera = RL_CreateCamera3D()
+> camera = RL.CreateCamera3D()
Return camera3D id set to default configuration
@@ -2736,7 +2736,7 @@ int lcoreCreateCamera3D( lua_State *L ) {
}
/*
-> success = RL_UnloadCamera3D( int Camera3D )
+> success = RL.UnloadCamera3D( int Camera3D )
Unload Camera3D
@@ -2745,7 +2745,7 @@ Unload Camera3D
*/
int lcoreUnloadCamera3D( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadCamera3D( int Camera3D )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadCamera3D( int Camera3D )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2764,7 +2764,7 @@ int lcoreUnloadCamera3D( lua_State *L ) {
}
/*
-> success = RL_BeginMode3D( camera3D camera )
+> success = RL.BeginMode3D( camera3D camera )
Begin 3D mode with custom camera ( 3D )
@@ -2773,7 +2773,7 @@ Begin 3D mode with custom camera ( 3D )
*/
int lcoreBeginMode3D( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_BeginMode3D( camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.BeginMode3D( camera3D camera )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2791,7 +2791,7 @@ int lcoreBeginMode3D( lua_State *L ) {
}
/*
-> RL_EndMode3D()
+> RL.EndMode3D()
Ends 3D mode and returns to default 2D orthographic mode
*/
@@ -2802,16 +2802,16 @@ int lcoreEndMode3D( lua_State *L ) {
}
/*
-> success = RL_SetCamera3DPosition( camera3D camera, Vector3 position )
+> success = RL.SetCamera3DPosition( camera3D camera, Vector3 position )
-Set camera position ( Remember to call "RL_UpdateCamera3D()" to apply changes )
+Set camera position ( Remember to call "RL.UpdateCamera3D()" to apply changes )
- Failure return false
- Success return true
*/
int lcoreSetCamera3DPosition( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera3DPosition( camera3D camera, Vector3 position )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera3DPosition( camera3D camera, Vector3 position )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2830,7 +2830,7 @@ int lcoreSetCamera3DPosition( lua_State *L ) {
}
/*
-> success = RL_SetCamera3DTarget( camera3D camera, Vector3 target )
+> success = RL.SetCamera3DTarget( camera3D camera, Vector3 target )
Set camera target it looks-at
@@ -2839,7 +2839,7 @@ Set camera target it looks-at
*/
int lcoreSetCamera3DTarget( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera3DTarget( camera3D camera, Vector3 target )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera3DTarget( camera3D camera, Vector3 target )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2858,7 +2858,7 @@ int lcoreSetCamera3DTarget( lua_State *L ) {
}
/*
-> success = RL_SetCamera3DUp( camera3D camera, Vector3 up )
+> success = RL.SetCamera3DUp( camera3D camera, Vector3 up )
Set camera up vector ( Rotation over it's axis )
@@ -2867,7 +2867,7 @@ Set camera up vector ( Rotation over it's axis )
*/
int lcoreSetCamera3DUp( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera3DUp( camera3D camera, Vector3 up )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera3DUp( camera3D camera, Vector3 up )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2886,7 +2886,7 @@ int lcoreSetCamera3DUp( lua_State *L ) {
}
/*
-> success = RL_SetCamera3DFovy( camera3D camera, float fovy )
+> success = RL.SetCamera3DFovy( camera3D camera, float fovy )
Set camera field-of-view apperture in Y ( degrees ) in perspective, used as near plane width in orthographic
@@ -2895,7 +2895,7 @@ Set camera field-of-view apperture in Y ( degrees ) in perspective, used as near
*/
int lcoreSetCamera3DFovy( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera3DFovy( camera3D camera, float fovy )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera3DFovy( camera3D camera, float fovy )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2913,7 +2913,7 @@ int lcoreSetCamera3DFovy( lua_State *L ) {
}
/*
-> success = RL_SetCamera3DProjection( camera3D camera, int projection )
+> success = RL.SetCamera3DProjection( camera3D camera, int projection )
Set camera projection mode ( CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC )
@@ -2922,7 +2922,7 @@ Set camera projection mode ( CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC )
*/
int lcoreSetCamera3DProjection( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera3DProjection( camera3D camera, int projection )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera3DProjection( camera3D camera, int projection )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2940,7 +2940,7 @@ int lcoreSetCamera3DProjection( lua_State *L ) {
}
/*
-> success = RL_SetCameraMode( camera3D camera, int mode )
+> success = RL.SetCameraMode( camera3D camera, int mode )
Set camera mode ( CAMERA_CUSTOM, CAMERA_FREE, CAMERA_ORBITAL... )
@@ -2949,7 +2949,7 @@ Set camera mode ( CAMERA_CUSTOM, CAMERA_FREE, CAMERA_ORBITAL... )
*/
int lcoreSetCameraMode( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraMode( camera3D camera, int mode )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCameraMode( camera3D camera, int mode )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2967,7 +2967,7 @@ int lcoreSetCameraMode( lua_State *L ) {
}
/*
-> position = RL_GetCamera3DPosition( camera3D camera )
+> position = RL.GetCamera3DPosition( camera3D camera )
Get camera position
@@ -2976,7 +2976,7 @@ Get camera position
*/
int lcoreGetCamera3DPosition( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera3DPosition( camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DPosition( camera3D camera )" );
lua_pushnil( L );
return 1;
}
@@ -2993,7 +2993,7 @@ int lcoreGetCamera3DPosition( lua_State *L ) {
}
/*
-> target = RL_GetCamera3DTarget( camera3D camera )
+> target = RL.GetCamera3DTarget( camera3D camera )
Get camera target it looks-at
@@ -3002,7 +3002,7 @@ Get camera target it looks-at
*/
int lcoreGetCamera3DTarget( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera3DTarget( camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DTarget( camera3D camera )" );
lua_pushnil( L );
return 1;
}
@@ -3019,7 +3019,7 @@ int lcoreGetCamera3DTarget( lua_State *L ) {
}
/*
-> up = RL_GetCamera3DUp( camera3D camera )
+> up = RL.GetCamera3DUp( camera3D camera )
Get camera up vector ( Rotation over it's axis )
@@ -3028,7 +3028,7 @@ Get camera up vector ( Rotation over it's axis )
*/
int lcoreGetCamera3DUp( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera3DUp( camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DUp( camera3D camera )" );
lua_pushnil( L );
return 1;
}
@@ -3045,7 +3045,7 @@ int lcoreGetCamera3DUp( lua_State *L ) {
}
/*
-> fovy = RL_GetCamera3DFovy( camera3D camera )
+> fovy = RL.GetCamera3DFovy( camera3D camera )
Get camera field-of-view apperture in Y ( degrees ) in perspective, used as near plane width in orthographic
@@ -3054,7 +3054,7 @@ Get camera field-of-view apperture in Y ( degrees ) in perspective, used as near
*/
int lcoreGetCamera3DFovy( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera3DFovy( camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DFovy( camera3D camera )" );
lua_pushnil( L );
return 1;
}
@@ -3071,7 +3071,7 @@ int lcoreGetCamera3DFovy( lua_State *L ) {
}
/*
-> projection = RL_GetCamera3DProjection( camera3D camera )
+> projection = RL.GetCamera3DProjection( camera3D camera )
Get camera projection mode
@@ -3080,7 +3080,7 @@ Get camera projection mode
*/
int lcoreGetCamera3DProjection( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera3DProjection( camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DProjection( camera3D camera )" );
lua_pushnil( L );
return 1;
}
@@ -3097,7 +3097,7 @@ int lcoreGetCamera3DProjection( lua_State *L ) {
}
/*
-> success = RL_UpdateCamera3D( camera3D camera )
+> success = RL.UpdateCamera3D( camera3D camera )
Update camera position for selected mode
@@ -3106,7 +3106,7 @@ Update camera position for selected mode
*/
int lcoreUpdateCamera3D( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UpdateCamera3D( camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateCamera3D( camera3D camera )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3124,7 +3124,7 @@ int lcoreUpdateCamera3D( lua_State *L ) {
}
/*
-> success = RL_SetCameraPanControl( int keyPan )
+> success = RL.SetCameraPanControl( int keyPan )
Set camera pan key to combine with mouse movement ( free camera )
@@ -3133,7 +3133,7 @@ Set camera pan key to combine with mouse movement ( free camera )
*/
int lcoreSetCameraPanControl( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraPanControl( int keyPan )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCameraPanControl( int keyPan )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3144,7 +3144,7 @@ int lcoreSetCameraPanControl( lua_State *L ) {
}
/*
-> success = RL_SetCameraAltControl( int keyAlt )
+> success = RL.SetCameraAltControl( int keyAlt )
Set camera alt key to combine with mouse movement ( free camera )
@@ -3153,7 +3153,7 @@ Set camera alt key to combine with mouse movement ( free camera )
*/
int lcoreSetCameraAltControl( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraAltControl( int keyAlt )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCameraAltControl( int keyAlt )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3164,7 +3164,7 @@ int lcoreSetCameraAltControl( lua_State *L ) {
}
/*
-> success = RL_SetCameraSmoothZoomControl( int keySmoothZoom )
+> success = RL.SetCameraSmoothZoomControl( int keySmoothZoom )
Set camera smooth zoom key to combine with mouse ( free camera )
@@ -3173,7 +3173,7 @@ Set camera smooth zoom key to combine with mouse ( free camera )
*/
int lcoreSetCameraSmoothZoomControl( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraSmoothZoomControl( int keySmoothZoom )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCameraSmoothZoomControl( int keySmoothZoom )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3184,7 +3184,7 @@ int lcoreSetCameraSmoothZoomControl( lua_State *L ) {
}
/*
-> success = RL_SetCameraMoveControls( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown )
+> success = RL.SetCameraMoveControls( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown )
Set camera move controls ( 1st person and 3rd person cameras )
@@ -3194,7 +3194,7 @@ Set camera move controls ( 1st person and 3rd person cameras )
int lcoreSetCameraMoveControls( lua_State *L ) {
if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraMoveControls( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCameraMoveControls( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3216,7 +3216,7 @@ int lcoreSetCameraMoveControls( lua_State *L ) {
*/
/*
-> ray = RL_GetMouseRay( Vector2 mousePosition, Camera3D camera )
+> ray = RL.GetMouseRay( Vector2 mousePosition, Camera3D camera )
Get a ray trace from mouse position
@@ -3225,7 +3225,7 @@ Get a ray trace from mouse position
*/
int lcoreGetMouseRay( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetMouseRay( Vector2 mousePosition, Camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMouseRay( Vector2 mousePosition, Camera3D camera )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3243,7 +3243,7 @@ int lcoreGetMouseRay( lua_State *L ) {
}
/*
-> matrix = RL_GetCameraMatrix( Camera3D camera )
+> matrix = RL.GetCameraMatrix( Camera3D camera )
Get camera transform matrix ( view matrix )
@@ -3252,7 +3252,7 @@ Get camera transform matrix ( view matrix )
*/
int lcoreGetCameraMatrix( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCameraMatrix( Camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCameraMatrix( Camera3D camera )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3268,7 +3268,7 @@ int lcoreGetCameraMatrix( lua_State *L ) {
}
/*
-> matrix = RL_GetCameraMatrix2D( Camera2D camera )
+> matrix = RL.GetCameraMatrix2D( Camera2D camera )
Get camera 2d transform matrix
@@ -3277,7 +3277,7 @@ Get camera 2d transform matrix
*/
int lcoreGetCameraMatrix2D( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCameraMatrix2D( Camera2D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCameraMatrix2D( Camera2D camera )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3293,7 +3293,7 @@ int lcoreGetCameraMatrix2D( lua_State *L ) {
}
/*
-> position = RL_GetWorldToScreen( Vector3 position, Camera3D camera )
+> position = RL.GetWorldToScreen( Vector3 position, Camera3D camera )
Get the screen space position for a 3d world space position
@@ -3302,7 +3302,7 @@ Get the screen space position for a 3d world space position
*/
int lcoreGetWorldToScreen( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetWorldToScreen( Vector3 position, Camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetWorldToScreen( Vector3 position, Camera3D camera )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3320,7 +3320,7 @@ int lcoreGetWorldToScreen( lua_State *L ) {
}
/*
-> position = RL_GetWorldToScreenEx( Vector3 position, Camera3D camera, Vector2 size )
+> position = RL.GetWorldToScreenEx( Vector3 position, Camera3D camera, Vector2 size )
Get size position for a 3d world space position
@@ -3329,7 +3329,7 @@ Get size position for a 3d world space position
*/
int lcoreGetWorldToScreenEx( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetWorldToScreenEx( Vector3 position, Camera3D camera, Vector2 size )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetWorldToScreenEx( Vector3 position, Camera3D camera, Vector2 size )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3349,7 +3349,7 @@ int lcoreGetWorldToScreenEx( lua_State *L ) {
}
/*
-> position = RL_GetWorldToScreen2D( Vector2 position, Camera2D camera )
+> position = RL.GetWorldToScreen2D( Vector2 position, Camera2D camera )
Get the screen space position for a 2d camera world space position
@@ -3358,7 +3358,7 @@ Get the screen space position for a 2d camera world space position
*/
int lcoreGetWorldToScreen2D( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetWorldToScreen2D( Vector2 position, Camera2D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetWorldToScreen2D( Vector2 position, Camera2D camera )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3376,7 +3376,7 @@ int lcoreGetWorldToScreen2D( lua_State *L ) {
}
/*
-> position = RL_GetScreenToWorld2D( Vector2 position, Camera2D camera )
+> position = RL.GetScreenToWorld2D( Vector2 position, Camera2D camera )
Get the world space position for a 2d camera screen space position
@@ -3385,7 +3385,7 @@ Get the world space position for a 2d camera screen space position
*/
int lcoreGetScreenToWorld2D( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetScreenToWorld2D( Vector2 position, Camera2D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetScreenToWorld2D( Vector2 position, Camera2D camera )" );
lua_pushboolean( L, false );
return 1;
}
diff --git a/src/easings.c b/src/easings.c
index b864cdb..1179492 100644
--- a/src/easings.c
+++ b/src/easings.c
@@ -9,7 +9,7 @@
*/
/*
-> value = RL_EaseLinear( float t, float b, float c, float d )
+> value = RL.EaseLinear( float t, float b, float c, float d )
Ease linear
@@ -18,7 +18,7 @@ Ease linear
*/
int leasingsEaseLinear( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseLinear( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseLinear( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -32,7 +32,7 @@ int leasingsEaseLinear( lua_State *L ) {
*/
/*
-> value = RL_EaseSineIn( float t, float b, float c, float d )
+> value = RL.EaseSineIn( float t, float b, float c, float d )
Ease sine in
@@ -41,7 +41,7 @@ Ease sine in
*/
int leasingsEaseSineIn( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseSineIn( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseSineIn( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -51,7 +51,7 @@ int leasingsEaseSineIn( lua_State *L ) {
}
/*
-> value = RL_EaseSineOut( float t, float b, float c, float d )
+> value = RL.EaseSineOut( float t, float b, float c, float d )
Ease sine out
@@ -60,7 +60,7 @@ Ease sine out
*/
int leasingsEaseSineOut( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseSineOut( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseSineOut( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -70,7 +70,7 @@ int leasingsEaseSineOut( lua_State *L ) {
}
/*
-> value = RL_EaseSineInOut( float t, float b, float c, float d )
+> value = RL.EaseSineInOut( float t, float b, float c, float d )
Ease sine in out
@@ -79,7 +79,7 @@ Ease sine in out
*/
int leasingsEaseSineInOut( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseSineInOut( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseSineInOut( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -93,7 +93,7 @@ int leasingsEaseSineInOut( lua_State *L ) {
*/
/*
-> value = RL_EaseCircIn( float t, float b, float c, float d )
+> value = RL.EaseCircIn( float t, float b, float c, float d )
Ease circle in
@@ -102,7 +102,7 @@ Ease circle in
*/
int leasingsEaseCircIn( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseCircIn( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseCircIn( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -112,7 +112,7 @@ int leasingsEaseCircIn( lua_State *L ) {
}
/*
-> value = RL_EaseCircOut( float t, float b, float c, float d )
+> value = RL.EaseCircOut( float t, float b, float c, float d )
Ease circle out
@@ -121,7 +121,7 @@ Ease circle out
*/
int leasingsEaseCircOut( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseCircOut( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseCircOut( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -131,7 +131,7 @@ int leasingsEaseCircOut( lua_State *L ) {
}
/*
-> value = RL_EaseCircInOut( float t, float b, float c, float d )
+> value = RL.EaseCircInOut( float t, float b, float c, float d )
Ease circle in out
@@ -140,7 +140,7 @@ Ease circle in out
*/
int leasingsEaseCircInOut( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseCircInOut( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseCircInOut( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -154,7 +154,7 @@ int leasingsEaseCircInOut( lua_State *L ) {
*/
/*
-> value = RL_EaseCubicIn( float t, float b, float c, float d )
+> value = RL.EaseCubicIn( float t, float b, float c, float d )
Ease cubic in
@@ -163,7 +163,7 @@ Ease cubic in
*/
int leasingsEaseCubicIn( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseCubicIn( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseCubicIn( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -173,7 +173,7 @@ int leasingsEaseCubicIn( lua_State *L ) {
}
/*
-> value = RL_EaseCubicOut( float t, float b, float c, float d )
+> value = RL.EaseCubicOut( float t, float b, float c, float d )
Ease cubic out
@@ -182,7 +182,7 @@ Ease cubic out
*/
int leasingsEaseCubicOut( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseCubicOut( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseCubicOut( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -192,7 +192,7 @@ int leasingsEaseCubicOut( lua_State *L ) {
}
/*
-> value = RL_EaseCubicInOut( float t, float b, float c, float d )
+> value = RL.EaseCubicInOut( float t, float b, float c, float d )
Ease cubic in out
@@ -201,7 +201,7 @@ Ease cubic in out
*/
int leasingsEaseCubicInOut( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseCubicInOut( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseCubicInOut( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -215,7 +215,7 @@ int leasingsEaseCubicInOut( lua_State *L ) {
*/
/*
-> value = RL_EaseQuadIn( float t, float b, float c, float d )
+> value = RL.EaseQuadIn( float t, float b, float c, float d )
Ease quadratic in
@@ -224,7 +224,7 @@ Ease quadratic in
*/
int leasingsEaseQuadIn( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseQuadIn( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseQuadIn( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -234,7 +234,7 @@ int leasingsEaseQuadIn( lua_State *L ) {
}
/*
-> value = RL_EaseQuadOut( float t, float b, float c, float d )
+> value = RL.EaseQuadOut( float t, float b, float c, float d )
Ease quadratic out
@@ -243,7 +243,7 @@ Ease quadratic out
*/
int leasingsEaseQuadOut( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseQuadOut( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseQuadOut( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -253,7 +253,7 @@ int leasingsEaseQuadOut( lua_State *L ) {
}
/*
-> value = RL_EaseQuadInOut( float t, float b, float c, float d )
+> value = RL.EaseQuadInOut( float t, float b, float c, float d )
Ease quadratic in out
@@ -262,7 +262,7 @@ Ease quadratic in out
*/
int leasingsEaseQuadInOut( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseQuadInOut( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseQuadInOut( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -276,7 +276,7 @@ int leasingsEaseQuadInOut( lua_State *L ) {
*/
/*
-> value = RL_EaseExpoIn( float t, float b, float c, float d )
+> value = RL.EaseExpoIn( float t, float b, float c, float d )
Ease exponential in
@@ -285,7 +285,7 @@ Ease exponential in
*/
int leasingsEaseExpoIn( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseExpoIn( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseExpoIn( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -295,7 +295,7 @@ int leasingsEaseExpoIn( lua_State *L ) {
}
/*
-> value = RL_EaseExpoOut( float t, float b, float c, float d )
+> value = RL.EaseExpoOut( float t, float b, float c, float d )
Ease exponential out
@@ -304,7 +304,7 @@ Ease exponential out
*/
int leasingsEaseExpoOut( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseExpoOut( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseExpoOut( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -314,7 +314,7 @@ int leasingsEaseExpoOut( lua_State *L ) {
}
/*
-> value = RL_EaseExpoInOut( float t, float b, float c, float d )
+> value = RL.EaseExpoInOut( float t, float b, float c, float d )
Ease exponential in out
@@ -323,7 +323,7 @@ Ease exponential in out
*/
int leasingsEaseExpoInOut( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseExpoInOut( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseExpoInOut( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -337,7 +337,7 @@ int leasingsEaseExpoInOut( lua_State *L ) {
*/
/*
-> value = RL_EaseBackIn( float t, float b, float c, float d )
+> value = RL.EaseBackIn( float t, float b, float c, float d )
Ease back in
@@ -346,7 +346,7 @@ Ease back in
*/
int leasingsEaseBackIn( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseBackIn( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseBackIn( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -356,7 +356,7 @@ int leasingsEaseBackIn( lua_State *L ) {
}
/*
-> value = RL_EaseBackOut( float t, float b, float c, float d )
+> value = RL.EaseBackOut( float t, float b, float c, float d )
Ease back out
@@ -365,7 +365,7 @@ Ease back out
*/
int leasingsEaseBackOut( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseBackOut( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseBackOut( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -375,7 +375,7 @@ int leasingsEaseBackOut( lua_State *L ) {
}
/*
-> value = RL_EaseBackInOut( float t, float b, float c, float d )
+> value = RL.EaseBackInOut( float t, float b, float c, float d )
Ease back in out
@@ -384,7 +384,7 @@ Ease back in out
*/
int leasingsEaseBackInOut( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseBackInOut( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseBackInOut( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -398,7 +398,7 @@ int leasingsEaseBackInOut( lua_State *L ) {
*/
/*
-> value = RL_EaseBounceIn( float t, float b, float c, float d )
+> value = RL.EaseBounceIn( float t, float b, float c, float d )
Ease bounce in
@@ -407,7 +407,7 @@ Ease bounce in
*/
int leasingsEaseBounceIn( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseBounceIn( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseBounceIn( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -417,7 +417,7 @@ int leasingsEaseBounceIn( lua_State *L ) {
}
/*
-> value = RL_EaseBounceOut( float t, float b, float c, float d )
+> value = RL.EaseBounceOut( float t, float b, float c, float d )
Ease bounce out
@@ -426,7 +426,7 @@ Ease bounce out
*/
int leasingsEaseBounceOut( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseBounceOut( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseBounceOut( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -436,7 +436,7 @@ int leasingsEaseBounceOut( lua_State *L ) {
}
/*
-> value = RL_EaseBounceInOut( float t, float b, float c, float d )
+> value = RL.EaseBounceInOut( float t, float b, float c, float d )
Ease bounce in out
@@ -445,7 +445,7 @@ Ease bounce in out
*/
int leasingsEaseBounceInOut( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseBounceInOut( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseBounceInOut( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -459,7 +459,7 @@ int leasingsEaseBounceInOut( lua_State *L ) {
*/
/*
-> value = RL_EaseElasticIn( float t, float b, float c, float d )
+> value = RL.EaseElasticIn( float t, float b, float c, float d )
Ease elastic in
@@ -468,7 +468,7 @@ Ease elastic in
*/
int leasingsEaseElasticIn( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseElasticIn( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseElasticIn( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -478,7 +478,7 @@ int leasingsEaseElasticIn( lua_State *L ) {
}
/*
-> value = RL_EaseElasticOut( float t, float b, float c, float d )
+> value = RL.EaseElasticOut( float t, float b, float c, float d )
Ease elastic out
@@ -487,7 +487,7 @@ Ease elastic out
*/
int leasingsEaseElasticOut( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseElasticOut( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseElasticOut( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
@@ -497,7 +497,7 @@ int leasingsEaseElasticOut( lua_State *L ) {
}
/*
-> value = RL_EaseElasticInOut( float t, float b, float c, float d )
+> value = RL.EaseElasticInOut( float t, float b, float c, float d )
Ease elastic in out
@@ -506,7 +506,7 @@ Ease elastic in out
*/
int leasingsEaseElasticInOut( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_EaseElasticInOut( float t, float b, float c, float d )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.EaseElasticInOut( float t, float b, float c, float d )" );
lua_pushboolean( L, false );
return 1;
}
diff --git a/src/lights.c b/src/lights.c
index 381361e..b82ba8d 100644
--- a/src/lights.c
+++ b/src/lights.c
@@ -37,7 +37,7 @@ bool validLight( size_t id ) {
*/
/*
-> light = RL_CreateLight( int type, Vector3 position, Vector3 target, Color color, Shader shader )
+> light = RL.CreateLight( int type, Vector3 position, Vector3 target, Color color, Shader shader )
Create a light and get shader locations
@@ -46,7 +46,7 @@ Create a light and get shader locations
*/
int llightsCreateLight( lua_State *L ) {
if ( !lua_isnumber( L, -5 ) || !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CreateLight( int type, Vector3 position, Vector3 target, Color color, Shader shader )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CreateLight( int type, Vector3 position, Vector3 target, Color color, Shader shader )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -76,7 +76,7 @@ int llightsCreateLight( lua_State *L ) {
}
/*
-> success = RL_UpdateLightValues( Shader shader, Light light )
+> success = RL.UpdateLightValues( Shader shader, Light light )
Send light properties to shader
@@ -85,7 +85,7 @@ Send light properties to shader
*/
int llightsUpdateLightValues( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UpdateLightValues( Shader shader, Light light )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateLightValues( Shader shader, Light light )" );
lua_pushboolean( L, false );
return 1;
}
diff --git a/src/lua_core.c b/src/lua_core.c
index da09eee..caea688 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -16,22 +16,37 @@
static void assignGlobalInt( int value, const char *name ) {
lua_State *L = state->luaState;
lua_pushinteger( L, value );
- lua_setglobal( L, name );
+ // lua_setglobal( L, name );
+ lua_setfield( L, -2, name );
}
static void assignGlobalFloat( float value, const char *name ) {
lua_State *L = state->luaState;
lua_pushnumber( L, value );
- lua_setglobal( L, name );
+ // lua_setglobal( L, name );
+ lua_setfield( L, -2, name );
}
static void assignGlobalColor( Color color, const char *name ) {
lua_State *L = state->luaState;
uluaPushColor( L, color );
- lua_setglobal( L, name );
+ // lua_setglobal( L, name );
+ lua_setfield( L, -2, name );
+}
+
+static void assingGlobalFunction( const char *name, int ( *functionPtr )( lua_State* ) ) {
+ lua_State *L = state->luaState;
+ lua_pushcfunction( L, functionPtr );
+ lua_setfield( L, -2, name );
}
void defineGlobals() {
+ lua_State *L = state->luaState;
+
+ lua_newtable( state->luaState );
+ lua_setglobal( L, "RL" );
+ lua_getglobal( L, "RL" );
+
/*DOC_START*/
/* ConfigFlags */
assignGlobalInt( FLAG_VSYNC_HINT, "FLAG_VSYNC_HINT" );
@@ -476,6 +491,8 @@ void defineGlobals() {
assignGlobalInt( LIGHT_DIRECTIONAL, "LIGHT_DIRECTIONAL" );
assignGlobalInt( LIGHT_POINT, "LIGHT_POINT" );
/*DOC_END*/
+
+ lua_pop( L, -1 );
}
// Custom logging funtion
@@ -586,7 +603,9 @@ bool luaCallMain() {
lua_pushcfunction( L, luaTraceback );
int tracebackidx = lua_gettop( L );
- lua_getglobal( L, "init" );
+ // lua_getglobal( L, "init" );
+ lua_getglobal( L, "RL" );
+ lua_getfield ( L, -1, "init" );
if ( lua_isfunction( L, -1 ) ) {
if ( lua_pcall( L, 0, 0, tracebackidx ) != 0 ) {
@@ -599,6 +618,7 @@ bool luaCallMain() {
TraceLog( LOG_ERROR, "%s", "No Lua init found!" );
return false;
}
+ lua_pop( L, -1 );
/* Apply custom callback here. */
SetTraceLogCallback( LogCustom );
@@ -611,7 +631,9 @@ void luaCallProcess() {
lua_pushcfunction( L, luaTraceback );
int tracebackidx = lua_gettop(L);
- lua_getglobal( L, "process" );
+ // lua_getglobal( L, "process" );
+ lua_getglobal( L, "RL" );
+ lua_getfield ( L, -1, "process" );
if ( lua_isfunction( L, -1 ) ) {
lua_pushnumber( L, GetFrameTime() );
@@ -631,7 +653,9 @@ void luaCallDraw() {
lua_pushcfunction( L, luaTraceback );
int tracebackidx = lua_gettop(L);
- lua_getglobal( L, "draw" );
+ // lua_getglobal( L, "draw" );
+ lua_getglobal( L, "RL" );
+ lua_getfield ( L, -1, "draw" );
if ( lua_isfunction( L, -1 ) ) {
BeginDrawing();
@@ -652,7 +676,9 @@ void luaCallExit() {
lua_pushcfunction( L, luaTraceback );
int tracebackidx = lua_gettop(L);
- lua_getglobal( L, "exit" );
+ // lua_getglobal( L, "exit" );
+ lua_getglobal( L, "RL" );
+ lua_getfield ( L, -1, "exit" );
if ( lua_isfunction( L, -1 ) ) {
if ( lua_pcall( L, 0, 0, tracebackidx ) != 0 ) {
@@ -666,678 +692,682 @@ void luaCallExit() {
void luaRegister() {
lua_State *L = state->luaState;
+ lua_getglobal( L, "RL" );
/* Core. */
/* Window. */
- lua_register( L, "RL_IsWindowReady", lcoreIsWindowReady );
- lua_register( L, "RL_IsWindowFullscreen", lcoreIsWindowFullscreen );
- lua_register( L, "RL_IsWindowHidden", lcoreIsWindowHidden );
- lua_register( L, "RL_IsWindowMinimized", lcoreIsWindowMinimized );
- lua_register( L, "RL_IsWindowMaximized", lcoreIsWindowMaximized );
- lua_register( L, "RL_IsWindowFocused", lcoreIsWindowFocused );
- lua_register( L, "RL_SetWindowMonitor", lcoreSetWindowMonitor );
- lua_register( L, "RL_SetWindowPosition", lcoreSetWindowPosition );
- lua_register( L, "RL_SetWindowSize", lcoreSetWindowSize );
- lua_register( L, "RL_SetWindowMinSize", lcoreSetWindowMinSize );
- lua_register( L, "RL_GetMonitorPosition", lcoreGetMonitorPosition );
- lua_register( L, "RL_GetMonitorSize", lcoreGetMonitorSize );
- lua_register( L, "RL_GetWindowPosition", lcoreGetWindowPosition );
- lua_register( L, "RL_GetScreenSize", lcoreGetScreenSize );
- lua_register( L, "RL_SetWindowState", lcoreSetWindowState );
- lua_register( L, "RL_IsWindowState", lcoreIsWindowState );
- lua_register( L, "RL_ClearWindowState", lcoreClearWindowState );
- lua_register( L, "RL_IsWindowResized", lcoreIsWindowResized );
- lua_register( L, "RL_SetWindowIcon", lcoreSetWindowIcon );
- lua_register( L, "RL_SetWindowTitle", lcoreSetWindowTitle );
- lua_register( L, "RL_GetMonitorCount", lcoreGetMonitorCount );
- lua_register( L, "RL_GetCurrentMonitor", lcoreGetCurrentMonitor );
- lua_register( L, "RL_GetMonitorPhysicalSize", lcoreGetMonitorPhysicalSize );
- lua_register( L, "RL_GetMonitorRefreshRate", lcoreGetMonitorRefreshRate );
- lua_register( L, "RL_GetWindowScaleDPI", lcoreGetWindowScaleDPI );
- lua_register( L, "RL_GetMonitorName", lcoreGetMonitorName );
- lua_register( L, "RL_CloseWindow", lcoreCloseWindow );
- lua_register( L, "RL_SetClipboardText", lcoreSetClipboardText );
- lua_register( L, "RL_GetClipboardText", lcoreGetClipboardText );
+
+ assingGlobalFunction( "IsWindowReady", lcoreIsWindowReady );
+ assingGlobalFunction( "IsWindowFullscreen", lcoreIsWindowFullscreen );
+ assingGlobalFunction( "IsWindowHidden", lcoreIsWindowHidden );
+ assingGlobalFunction( "IsWindowMinimized", lcoreIsWindowMinimized );
+ assingGlobalFunction( "IsWindowMaximized", lcoreIsWindowMaximized );
+ assingGlobalFunction( "IsWindowFocused", lcoreIsWindowFocused );
+ assingGlobalFunction( "SetWindowMonitor", lcoreSetWindowMonitor );
+ assingGlobalFunction( "SetWindowPosition", lcoreSetWindowPosition );
+ assingGlobalFunction( "SetWindowSize", lcoreSetWindowSize );
+ assingGlobalFunction( "SetWindowMinSize", lcoreSetWindowMinSize );
+ assingGlobalFunction( "GetMonitorPosition", lcoreGetMonitorPosition );
+ assingGlobalFunction( "GetMonitorSize", lcoreGetMonitorSize );
+ assingGlobalFunction( "GetWindowPosition", lcoreGetWindowPosition );
+ assingGlobalFunction( "GetScreenSize", lcoreGetScreenSize );
+ assingGlobalFunction( "SetWindowState", lcoreSetWindowState );
+ assingGlobalFunction( "IsWindowState", lcoreIsWindowState );
+ assingGlobalFunction( "ClearWindowState", lcoreClearWindowState );
+ assingGlobalFunction( "IsWindowResized", lcoreIsWindowResized );
+ assingGlobalFunction( "SetWindowIcon", lcoreSetWindowIcon );
+ assingGlobalFunction( "SetWindowTitle", lcoreSetWindowTitle );
+ assingGlobalFunction( "GetMonitorCount", lcoreGetMonitorCount );
+ assingGlobalFunction( "GetCurrentMonitor", lcoreGetCurrentMonitor );
+ assingGlobalFunction( "GetMonitorPhysicalSize", lcoreGetMonitorPhysicalSize );
+ assingGlobalFunction( "GetMonitorRefreshRate", lcoreGetMonitorRefreshRate );
+ assingGlobalFunction( "GetWindowScaleDPI", lcoreGetWindowScaleDPI );
+ assingGlobalFunction( "GetMonitorName", lcoreGetMonitorName );
+ assingGlobalFunction( "CloseWindow", lcoreCloseWindow );
+ assingGlobalFunction( "SetClipboardText", lcoreSetClipboardText );
+ assingGlobalFunction( "GetClipboardText", lcoreGetClipboardText );
/* Timing. */
- lua_register( L, "RL_SetTargetFPS", lcoreSetTargetFPS );
- lua_register( L, "RL_GetFPS", lcoreGetFPS );
- lua_register( L, "RL_GetFrameTime", lcoreGetFrameTime );
- lua_register( L, "RL_GetTime", lcoreGetTime );
+ assingGlobalFunction( "SetTargetFPS", lcoreSetTargetFPS );
+ assingGlobalFunction( "GetFPS", lcoreGetFPS );
+ assingGlobalFunction( "GetFrameTime", lcoreGetFrameTime );
+ assingGlobalFunction( "GetTime", lcoreGetTime );
/* Misc. */
- lua_register( L, "RL_TakeScreenshot", lcoreTakeScreenshot );
- lua_register( L, "RL_SetConfigFlags", lcoreSetConfigFlags );
- lua_register( L, "RL_TraceLog", lcoreTraceLog );
- lua_register( L, "RL_SetTraceLogLevel", lcoreSetTraceLogLevel );
- lua_register( L, "RL_OpenURL", lcoreOpenURL );
+ assingGlobalFunction( "TakeScreenshot", lcoreTakeScreenshot );
+ assingGlobalFunction( "SetConfigFlags", lcoreSetConfigFlags );
+ assingGlobalFunction( "TraceLog", lcoreTraceLog );
+ assingGlobalFunction( "SetTraceLogLevel", lcoreSetTraceLogLevel );
+ assingGlobalFunction( "OpenURL", lcoreOpenURL );
/* Cursor. */
- lua_register( L, "RL_ShowCursor", lcoreShowCursor );
- lua_register( L, "RL_HideCursor", lcoreHideCursor );
- lua_register( L, "RL_IsCursorHidden", lcoreIsCursorHidden );
- lua_register( L, "RL_EnableCursor", lcoreEnableCursor );
- lua_register( L, "RL_DisableCursor", lcoreDisableCursor );
- lua_register( L, "RL_IsCursorOnScreen", lcoreIsCursorOnScreen );
+ assingGlobalFunction( "ShowCursor", lcoreShowCursor );
+ assingGlobalFunction( "HideCursor", lcoreHideCursor );
+ assingGlobalFunction( "IsCursorHidden", lcoreIsCursorHidden );
+ assingGlobalFunction( "EnableCursor", lcoreEnableCursor );
+ assingGlobalFunction( "DisableCursor", lcoreDisableCursor );
+ assingGlobalFunction( "IsCursorOnScreen", lcoreIsCursorOnScreen );
/* Drawing. */
- lua_register( L, "RL_ClearBackground", lcoreClearBackground );
- lua_register( L, "RL_BeginDrawing", lcoreBeginDrawing );
- lua_register( L, "RL_EndDrawing", lcoreEndDrawing );
- lua_register( L, "RL_BeginBlendMode", lcoreBeginBlendMode );
- lua_register( L, "RL_EndBlendMode", lcoreEndBlendMode );
- lua_register( L, "RL_BeginScissorMode", lcoreBeginScissorMode );
- lua_register( L, "RL_EndScissorMode", lcoreEndScissorMode );
+ assingGlobalFunction( "ClearBackground", lcoreClearBackground );
+ assingGlobalFunction( "BeginDrawing", lcoreBeginDrawing );
+ assingGlobalFunction( "EndDrawing", lcoreEndDrawing );
+ assingGlobalFunction( "BeginBlendMode", lcoreBeginBlendMode );
+ assingGlobalFunction( "EndBlendMode", lcoreEndBlendMode );
+ assingGlobalFunction( "BeginScissorMode", lcoreBeginScissorMode );
+ assingGlobalFunction( "EndScissorMode", lcoreEndScissorMode );
/* Shader. */
- lua_register( L, "RL_LoadShader", lcoreLoadShader );
- lua_register( L, "RL_LoadShaderFromMemory", lcoreLoadShaderFromMemory );
- lua_register( L, "RL_BeginShaderMode", lcoreBeginShaderMode );
- lua_register( L, "RL_EndShaderMode", lcoreEndShaderMode );
- lua_register( L, "RL_GetShaderLocation", lcoreGetShaderLocation );
- lua_register( L, "RL_GetShaderLocationAttrib", lcoreGetShaderLocationAttrib );
- lua_register( L, "RL_SetShaderLocationIndex", lcoreSetShaderLocationIndex );
- lua_register( L, "RL_GetShaderLocationIndex", lcoreGetShaderLocationIndex );
- lua_register( L, "RL_SetShaderValueMatrix", lcoreSetShaderValueMatrix );
- lua_register( L, "RL_SetShaderValueTexture", lcoreSetShaderValueTexture );
- lua_register( L, "RL_SetShaderValue", lcoreSetShaderValue );
- lua_register( L, "RL_SetShaderValueV", lcoreSetShaderValueV );
- lua_register( L, "RL_UnloadShader", lcoreUnloadShader );
+ assingGlobalFunction( "LoadShader", lcoreLoadShader );
+ assingGlobalFunction( "LoadShaderFromMemory", lcoreLoadShaderFromMemory );
+ assingGlobalFunction( "BeginShaderMode", lcoreBeginShaderMode );
+ assingGlobalFunction( "EndShaderMode", lcoreEndShaderMode );
+ assingGlobalFunction( "GetShaderLocation", lcoreGetShaderLocation );
+ assingGlobalFunction( "GetShaderLocationAttrib", lcoreGetShaderLocationAttrib );
+ assingGlobalFunction( "SetShaderLocationIndex", lcoreSetShaderLocationIndex );
+ assingGlobalFunction( "GetShaderLocationIndex", lcoreGetShaderLocationIndex );
+ assingGlobalFunction( "SetShaderValueMatrix", lcoreSetShaderValueMatrix );
+ assingGlobalFunction( "SetShaderValueTexture", lcoreSetShaderValueTexture );
+ assingGlobalFunction( "SetShaderValue", lcoreSetShaderValue );
+ assingGlobalFunction( "SetShaderValueV", lcoreSetShaderValueV );
+ assingGlobalFunction( "UnloadShader", lcoreUnloadShader );
/* File. */
- lua_register( L, "RL_GetBasePath", lcoreGetBasePath );
- lua_register( L, "RL_FileExists", lcoreFileExists );
- lua_register( L, "RL_DirectoryExists", lcoreDirectoryExists );
- lua_register( L, "RL_IsFileExtension", lcoreIsFileExtension );
- lua_register( L, "RL_GetFileLength", lcoreGetFileLength );
- lua_register( L, "RL_GetFileExtension", lcoreGetFileExtension );
- lua_register( L, "RL_GetFileName", lcoreGetFileName );
- lua_register( L, "RL_GetFileNameWithoutExt", lcoreGetFileNameWithoutExt );
- lua_register( L, "RL_GetDirectoryPath", lcoreGetDirectoryPath );
- lua_register( L, "RL_GetPrevDirectoryPath", lcoreGetPrevDirectoryPath );
- lua_register( L, "RL_GetWorkingDirectory", lcoreGetWorkingDirectory );
- lua_register( L, "RL_LoadDirectoryFiles", lcoreLoadDirectoryFiles );
- lua_register( L, "RL_LoadDirectoryFilesEx", lcoreLoadDirectoryFilesEx );
- lua_register( L, "RL_ChangeDirectory", lcoreChangeDirectory );
- lua_register( L, "RL_IsPathFile", lcoreIsPathFile );
- lua_register( L, "RL_IsFileDropped", lcoreIsFileDropped );
- lua_register( L, "RL_LoadDroppedFiles", lcoreLoadDroppedFiles );
- lua_register( L, "RL_GetFileModTime", lcoreGetFileModTime );
+ assingGlobalFunction( "GetBasePath", lcoreGetBasePath );
+ assingGlobalFunction( "FileExists", lcoreFileExists );
+ assingGlobalFunction( "DirectoryExists", lcoreDirectoryExists );
+ assingGlobalFunction( "IsFileExtension", lcoreIsFileExtension );
+ assingGlobalFunction( "GetFileLength", lcoreGetFileLength );
+ assingGlobalFunction( "GetFileExtension", lcoreGetFileExtension );
+ assingGlobalFunction( "GetFileName", lcoreGetFileName );
+ assingGlobalFunction( "GetFileNameWithoutExt", lcoreGetFileNameWithoutExt );
+ assingGlobalFunction( "GetDirectoryPath", lcoreGetDirectoryPath );
+ assingGlobalFunction( "GetPrevDirectoryPath", lcoreGetPrevDirectoryPath );
+ assingGlobalFunction( "GetWorkingDirectory", lcoreGetWorkingDirectory );
+ assingGlobalFunction( "LoadDirectoryFiles", lcoreLoadDirectoryFiles );
+ assingGlobalFunction( "LoadDirectoryFilesEx", lcoreLoadDirectoryFilesEx );
+ assingGlobalFunction( "ChangeDirectory", lcoreChangeDirectory );
+ assingGlobalFunction( "IsPathFile", lcoreIsPathFile );
+ assingGlobalFunction( "IsFileDropped", lcoreIsFileDropped );
+ assingGlobalFunction( "LoadDroppedFiles", lcoreLoadDroppedFiles );
+ assingGlobalFunction( "GetFileModTime", lcoreGetFileModTime );
/* Camera2D. */
- lua_register( L, "RL_CreateCamera2D", lcoreCreateCamera2D );
- lua_register( L, "RL_UnloadCamera2D", lcoreUnloadCamera2D );
- lua_register( L, "RL_BeginMode2D", lcoreBeginMode2D );
- lua_register( L, "RL_EndMode2D", lcoreEndMode2D );
- lua_register( L, "RL_SetCamera2DTarget", lcoreSetCamera2DTarget );
- lua_register( L, "RL_SetCamera2DOffset", lcoreSetCamera2DOffset );
- lua_register( L, "RL_SetCamera2DRotation", lcoreSetCamera2DRotation );
- lua_register( L, "RL_SetCamera2DZoom", lcoreSetCamera2DZoom );
- lua_register( L, "RL_GetCamera2DTarget", lcoreGetCamera2DTarget );
- lua_register( L, "RL_GetCamera2DOffset", lcoreGetCamera2DOffset );
- lua_register( L, "RL_GetCamera2DRotation", lcoreGetCamera2DRotation );
- lua_register( L, "RL_GetCamera2DZoom", lcoreGetCamera2DZoom );
+ assingGlobalFunction( "CreateCamera2D", lcoreCreateCamera2D );
+ assingGlobalFunction( "UnloadCamera2D", lcoreUnloadCamera2D );
+ assingGlobalFunction( "BeginMode2D", lcoreBeginMode2D );
+ assingGlobalFunction( "EndMode2D", lcoreEndMode2D );
+ assingGlobalFunction( "SetCamera2DTarget", lcoreSetCamera2DTarget );
+ assingGlobalFunction( "SetCamera2DOffset", lcoreSetCamera2DOffset );
+ assingGlobalFunction( "SetCamera2DRotation", lcoreSetCamera2DRotation );
+ assingGlobalFunction( "SetCamera2DZoom", lcoreSetCamera2DZoom );
+ assingGlobalFunction( "GetCamera2DTarget", lcoreGetCamera2DTarget );
+ assingGlobalFunction( "GetCamera2DOffset", lcoreGetCamera2DOffset );
+ assingGlobalFunction( "GetCamera2DRotation", lcoreGetCamera2DRotation );
+ assingGlobalFunction( "GetCamera2DZoom", lcoreGetCamera2DZoom );
/* Camera3D. */
- lua_register( L, "RL_CreateCamera3D", lcoreCreateCamera3D );
- lua_register( L, "RL_UnloadCamera3D", lcoreUnloadCamera3D );
- lua_register( L, "RL_BeginMode3D", lcoreBeginMode3D );
- lua_register( L, "RL_EndMode3D", lcoreEndMode3D );
- lua_register( L, "RL_SetCamera3DPosition", lcoreSetCamera3DPosition );
- lua_register( L, "RL_SetCamera3DTarget", lcoreSetCamera3DTarget );
- lua_register( L, "RL_SetCamera3DUp", lcoreSetCamera3DUp );
- lua_register( L, "RL_SetCamera3DFovy", lcoreSetCamera3DFovy );
- lua_register( L, "RL_SetCamera3DProjection", lcoreSetCamera3DProjection );
- lua_register( L, "RL_GetCamera3DPosition", lcoreGetCamera3DPosition );
- lua_register( L, "RL_GetCamera3DTarget", lcoreGetCamera3DTarget );
- lua_register( L, "RL_GetCamera3DUp", lcoreGetCamera3DUp );
- lua_register( L, "RL_GetCamera3DFovy", lcoreGetCamera3DFovy );
- lua_register( L, "RL_GetCamera3DProjection", lcoreGetCamera3DProjection );
- lua_register( L, "RL_UpdateCamera3D", lcoreUpdateCamera3D );
- lua_register( L, "RL_SetCameraMode", lcoreSetCameraMode );
- lua_register( L, "RL_SetCameraPanControl", lcoreSetCameraPanControl );
- lua_register( L, "RL_SetCameraAltControl", lcoreSetCameraAltControl );
- lua_register( L, "RL_SetCameraSmoothZoomControl", lcoreSetCameraSmoothZoomControl );
- lua_register( L, "RL_SetCameraMoveControls", lcoreSetCameraMoveControls );
+ assingGlobalFunction( "CreateCamera3D", lcoreCreateCamera3D );
+ assingGlobalFunction( "UnloadCamera3D", lcoreUnloadCamera3D );
+ assingGlobalFunction( "BeginMode3D", lcoreBeginMode3D );
+ assingGlobalFunction( "EndMode3D", lcoreEndMode3D );
+ assingGlobalFunction( "SetCamera3DPosition", lcoreSetCamera3DPosition );
+ assingGlobalFunction( "SetCamera3DTarget", lcoreSetCamera3DTarget );
+ assingGlobalFunction( "SetCamera3DUp", lcoreSetCamera3DUp );
+ assingGlobalFunction( "SetCamera3DFovy", lcoreSetCamera3DFovy );
+ assingGlobalFunction( "SetCamera3DProjection", lcoreSetCamera3DProjection );
+ assingGlobalFunction( "GetCamera3DPosition", lcoreGetCamera3DPosition );
+ assingGlobalFunction( "GetCamera3DTarget", lcoreGetCamera3DTarget );
+ assingGlobalFunction( "GetCamera3DUp", lcoreGetCamera3DUp );
+ assingGlobalFunction( "GetCamera3DFovy", lcoreGetCamera3DFovy );
+ assingGlobalFunction( "GetCamera3DProjection", lcoreGetCamera3DProjection );
+ assingGlobalFunction( "UpdateCamera3D", lcoreUpdateCamera3D );
+ assingGlobalFunction( "SetCameraMode", lcoreSetCameraMode );
+ assingGlobalFunction( "SetCameraPanControl", lcoreSetCameraPanControl );
+ assingGlobalFunction( "SetCameraAltControl", lcoreSetCameraAltControl );
+ assingGlobalFunction( "SetCameraSmoothZoomControl", lcoreSetCameraSmoothZoomControl );
+ assingGlobalFunction( "SetCameraMoveControls", lcoreSetCameraMoveControls );
/* Input-related Keyboard. */
- lua_register( L, "RL_IsKeyPressed", lcoreIsKeyPressed );
- lua_register( L, "RL_IsKeyDown", lcoreIsKeyDown );
- lua_register( L, "RL_IsKeyReleased", lcoreIsKeyReleased );
- lua_register( L, "RL_IsKeyUp", lcoreIsKeyUp );
- lua_register( L, "RL_GetKeyPressed", lcoreGetKeyPressed );
- lua_register( L, "RL_GetCharPressed", lcoreGetCharPressed );
- lua_register( L, "RL_SetExitKey", lcoreSetExitKey );
- lua_register( L, "RL_GetKeyName", lcoreGetKeyName );
- lua_register( L, "RL_GetKeyScancode", lcoreGetKeyScancode );
+ assingGlobalFunction( "IsKeyPressed", lcoreIsKeyPressed );
+ assingGlobalFunction( "IsKeyDown", lcoreIsKeyDown );
+ assingGlobalFunction( "IsKeyReleased", lcoreIsKeyReleased );
+ assingGlobalFunction( "IsKeyUp", lcoreIsKeyUp );
+ assingGlobalFunction( "GetKeyPressed", lcoreGetKeyPressed );
+ assingGlobalFunction( "GetCharPressed", lcoreGetCharPressed );
+ assingGlobalFunction( "SetExitKey", lcoreSetExitKey );
+ assingGlobalFunction( "GetKeyName", lcoreGetKeyName );
+ assingGlobalFunction( "GetKeyScancode", lcoreGetKeyScancode );
/* Input-related Gamepad. */
- lua_register( L, "RL_IsGamepadAvailable", lcoreIsGamepadAvailable );
- lua_register( L, "RL_IsGamepadButtonPressed", lcoreIsGamepadButtonPressed );
- lua_register( L, "RL_IsGamepadButtonDown", lcoreIsGamepadButtonDown );
- lua_register( L, "RL_IsGamepadButtonReleased", lcoreIsGamepadButtonReleased );
- lua_register( L, "RL_GetGamepadAxisCount", lcoreGetGamepadAxisCount );
- lua_register( L, "RL_GetGamepadAxisMovement", lcoreGetGamepadAxisMovement );
- lua_register( L, "RL_GetGamepadName", lcoreGetGamepadName );
+ assingGlobalFunction( "IsGamepadAvailable", lcoreIsGamepadAvailable );
+ assingGlobalFunction( "IsGamepadButtonPressed", lcoreIsGamepadButtonPressed );
+ assingGlobalFunction( "IsGamepadButtonDown", lcoreIsGamepadButtonDown );
+ assingGlobalFunction( "IsGamepadButtonReleased", lcoreIsGamepadButtonReleased );
+ assingGlobalFunction( "GetGamepadAxisCount", lcoreGetGamepadAxisCount );
+ assingGlobalFunction( "GetGamepadAxisMovement", lcoreGetGamepadAxisMovement );
+ assingGlobalFunction( "GetGamepadName", lcoreGetGamepadName );
/* Input-related Mouse. */
- lua_register( L, "RL_IsMouseButtonPressed", lcoreIsMouseButtonPressed );
- lua_register( L, "RL_IsMouseButtonDown", lcoreIsMouseButtonDown );
- lua_register( L, "RL_IsMouseButtonReleased", lcoreIsMouseButtonReleased );
- lua_register( L, "RL_IsMouseButtonUp", lcoreIsMouseButtonUp );
- lua_register( L, "RL_GetMousePosition", lcoreGetMousePosition );
- lua_register( L, "RL_GetMouseDelta", lcoreGetMouseDelta );
- lua_register( L, "RL_SetMousePosition", lcoreSetMousePosition );
- lua_register( L, "RL_SetMouseOffset", lcoreSetMouseOffset );
- lua_register( L, "RL_SetMouseScale", lcoreSetMouseScale );
- lua_register( L, "RL_GetMouseWheelMove", lcoreGetMouseWheelMove );
- lua_register( L, "RL_SetMouseCursor", lcoreSetMouseCursor );
+ assingGlobalFunction( "IsMouseButtonPressed", lcoreIsMouseButtonPressed );
+ assingGlobalFunction( "IsMouseButtonDown", lcoreIsMouseButtonDown );
+ assingGlobalFunction( "IsMouseButtonReleased", lcoreIsMouseButtonReleased );
+ assingGlobalFunction( "IsMouseButtonUp", lcoreIsMouseButtonUp );
+ assingGlobalFunction( "GetMousePosition", lcoreGetMousePosition );
+ assingGlobalFunction( "GetMouseDelta", lcoreGetMouseDelta );
+ assingGlobalFunction( "SetMousePosition", lcoreSetMousePosition );
+ assingGlobalFunction( "SetMouseOffset", lcoreSetMouseOffset );
+ assingGlobalFunction( "SetMouseScale", lcoreSetMouseScale );
+ assingGlobalFunction( "GetMouseWheelMove", lcoreGetMouseWheelMove );
+ assingGlobalFunction( "SetMouseCursor", lcoreSetMouseCursor );
/* Input-related Touch */
- lua_register( L, "RL_GetTouchPosition", lcoreGetTouchPosition );
- lua_register( L, "RL_GetTouchPointId", lcoreGetTouchPointId );
- lua_register( L, "RL_GetTouchPointCount", lcoreGetTouchPointCount );
+ assingGlobalFunction( "GetTouchPosition", lcoreGetTouchPosition );
+ assingGlobalFunction( "GetTouchPointId", lcoreGetTouchPointId );
+ assingGlobalFunction( "GetTouchPointCount", lcoreGetTouchPointCount );
/* Input-related Gestures. */
- lua_register( L, "RL_SetGesturesEnabled", lcoreSetGesturesEnabled );
- lua_register( L, "RL_IsGestureDetected", lcoreIsGestureDetected );
- lua_register( L, "RL_GetGestureDetected", lcoreGetGestureDetected );
- lua_register( L, "RL_GetGestureHoldDuration", lcoreGetGestureHoldDuration );
- lua_register( L, "RL_GetGestureDragVector", lcoreGetGestureDragVector );
- lua_register( L, "RL_GetGestureDragAngle", lcoreGetGestureDragAngle );
- lua_register( L, "RL_GetGesturePinchVector", lcoreGetGesturePinchVector );
- lua_register( L, "RL_GetGesturePinchAngle", lcoreGetGesturePinchAngle );
+ assingGlobalFunction( "SetGesturesEnabled", lcoreSetGesturesEnabled );
+ assingGlobalFunction( "IsGestureDetected", lcoreIsGestureDetected );
+ assingGlobalFunction( "GetGestureDetected", lcoreGetGestureDetected );
+ assingGlobalFunction( "GetGestureHoldDuration", lcoreGetGestureHoldDuration );
+ assingGlobalFunction( "GetGestureDragVector", lcoreGetGestureDragVector );
+ assingGlobalFunction( "GetGestureDragAngle", lcoreGetGestureDragAngle );
+ assingGlobalFunction( "GetGesturePinchVector", lcoreGetGesturePinchVector );
+ assingGlobalFunction( "GetGesturePinchAngle", lcoreGetGesturePinchAngle );
/* Screen-space. */
- lua_register( L, "RL_GetMouseRay", lcoreGetMouseRay );
- lua_register( L, "RL_GetCameraMatrix", lcoreGetCameraMatrix );
- lua_register( L, "RL_GetCameraMatrix2D", lcoreGetCameraMatrix2D );
- lua_register( L, "RL_GetWorldToScreen", lcoreGetWorldToScreen );
- lua_register( L, "RL_GetWorldToScreenEx", lcoreGetWorldToScreenEx );
- lua_register( L, "RL_GetWorldToScreen2D", lcoreGetWorldToScreen2D );
- lua_register( L, "RL_GetScreenToWorld2D", lcoreGetScreenToWorld2D );
+ assingGlobalFunction( "GetMouseRay", lcoreGetMouseRay );
+ assingGlobalFunction( "GetCameraMatrix", lcoreGetCameraMatrix );
+ assingGlobalFunction( "GetCameraMatrix2D", lcoreGetCameraMatrix2D );
+ assingGlobalFunction( "GetWorldToScreen", lcoreGetWorldToScreen );
+ assingGlobalFunction( "GetWorldToScreenEx", lcoreGetWorldToScreenEx );
+ assingGlobalFunction( "GetWorldToScreen2D", lcoreGetWorldToScreen2D );
+ assingGlobalFunction( "GetScreenToWorld2D", lcoreGetScreenToWorld2D );
/* Shapes. */
/* Drawing. */
- lua_register( L, "RL_SetShapesTexture", lshapesSetShapesTexture );
- lua_register( L, "RL_DrawPixel", lshapesDrawPixel );
- lua_register( L, "RL_DrawLine", lshapesDrawLine );
- lua_register( L, "RL_DrawLineBezier", lshapesDrawLineBezier );
- lua_register( L, "RL_DrawLineBezierQuad", lshapesDrawLineBezierQuad );
- lua_register( L, "RL_DrawLineBezierCubic", lshapesDrawLineBezierCubic );
- lua_register( L, "RL_DrawLineStrip", lshapesDrawLineStrip );
- lua_register( L, "RL_DrawCircle", lshapesDrawCircle );
- lua_register( L, "RL_DrawCircleSector", lshapesDrawCircleSector );
- lua_register( L, "RL_DrawCircleSectorLines", lshapesDrawCircleSectorLines );
- lua_register( L, "RL_DrawCircleGradient", lshapesDrawCircleGradient );
- lua_register( L, "RL_DrawCircleLines", lshapesDrawCircleLines );
- lua_register( L, "RL_DrawEllipse", lshapesDrawEllipse );
- lua_register( L, "RL_DrawEllipseLines", lshapesDrawEllipseLines );
- lua_register( L, "RL_DrawRing", lshapesDrawRing );
- lua_register( L, "RL_DrawRingLines", lshapesDrawRingLines );
- lua_register( L, "RL_DrawRectangle", lshapesDrawRectangle );
- lua_register( L, "RL_DrawRectanglePro", lshapesDrawRectanglePro );
- lua_register( L, "RL_DrawRectangleGradientV", lshapesDrawRectangleGradientV );
- lua_register( L, "RL_DrawRectangleGradientH", lshapesDrawRectangleGradientH );
- lua_register( L, "RL_DrawRectangleGradientEx", lshapesDrawRectangleGradientEx );
- lua_register( L, "RL_DrawRectangleLines", lshapesDrawRectangleLines );
- lua_register( L, "RL_DrawRectangleLinesEx", lshapesDrawRectangleLinesEx );
- lua_register( L, "RL_DrawRectangleRounded", lshapesDrawRectangleRounded );
- lua_register( L, "RL_DrawRectangleRoundedLines", lshapesDrawRectangleRoundedLines );
- lua_register( L, "RL_DrawTriangle", lshapesDrawTriangle );
- lua_register( L, "RL_DrawTriangleLines", lshapesDrawTriangleLines );
- lua_register( L, "RL_DrawTriangleFan", lshapesDrawTriangleFan );
- lua_register( L, "RL_DrawTriangleStrip", lshapesDrawTriangleStrip );
- lua_register( L, "RL_DrawPoly", lshapesDrawPoly );
- lua_register( L, "RL_DrawPolyLines", lshapesDrawPolyLines );
- lua_register( L, "RL_DrawPolyLinesEx", lshapesDrawPolyLinesEx );
+ assingGlobalFunction( "SetShapesTexture", lshapesSetShapesTexture );
+ assingGlobalFunction( "DrawPixel", lshapesDrawPixel );
+ assingGlobalFunction( "DrawLine", lshapesDrawLine );
+ assingGlobalFunction( "DrawLineBezier", lshapesDrawLineBezier );
+ assingGlobalFunction( "DrawLineBezierQuad", lshapesDrawLineBezierQuad );
+ assingGlobalFunction( "DrawLineBezierCubic", lshapesDrawLineBezierCubic );
+ assingGlobalFunction( "DrawLineStrip", lshapesDrawLineStrip );
+ assingGlobalFunction( "DrawCircle", lshapesDrawCircle );
+ assingGlobalFunction( "DrawCircleSector", lshapesDrawCircleSector );
+ assingGlobalFunction( "DrawCircleSectorLines", lshapesDrawCircleSectorLines );
+ assingGlobalFunction( "DrawCircleGradient", lshapesDrawCircleGradient );
+ assingGlobalFunction( "DrawCircleLines", lshapesDrawCircleLines );
+ assingGlobalFunction( "DrawEllipse", lshapesDrawEllipse );
+ assingGlobalFunction( "DrawEllipseLines", lshapesDrawEllipseLines );
+ assingGlobalFunction( "DrawRing", lshapesDrawRing );
+ assingGlobalFunction( "DrawRingLines", lshapesDrawRingLines );
+ assingGlobalFunction( "DrawRectangle", lshapesDrawRectangle );
+ assingGlobalFunction( "DrawRectanglePro", lshapesDrawRectanglePro );
+ assingGlobalFunction( "DrawRectangleGradientV", lshapesDrawRectangleGradientV );
+ assingGlobalFunction( "DrawRectangleGradientH", lshapesDrawRectangleGradientH );
+ assingGlobalFunction( "DrawRectangleGradientEx", lshapesDrawRectangleGradientEx );
+ assingGlobalFunction( "DrawRectangleLines", lshapesDrawRectangleLines );
+ assingGlobalFunction( "DrawRectangleLinesEx", lshapesDrawRectangleLinesEx );
+ assingGlobalFunction( "DrawRectangleRounded", lshapesDrawRectangleRounded );
+ assingGlobalFunction( "DrawRectangleRoundedLines", lshapesDrawRectangleRoundedLines );
+ assingGlobalFunction( "DrawTriangle", lshapesDrawTriangle );
+ assingGlobalFunction( "DrawTriangleLines", lshapesDrawTriangleLines );
+ assingGlobalFunction( "DrawTriangleFan", lshapesDrawTriangleFan );
+ assingGlobalFunction( "DrawTriangleStrip", lshapesDrawTriangleStrip );
+ assingGlobalFunction( "DrawPoly", lshapesDrawPoly );
+ assingGlobalFunction( "DrawPolyLines", lshapesDrawPolyLines );
+ assingGlobalFunction( "DrawPolyLinesEx", lshapesDrawPolyLinesEx );
/* Collision. */
- lua_register( L, "RL_CheckCollisionRecs", lshapesCheckCollisionRecs );
- lua_register( L, "RL_CheckCollisionCircles", lshapesCheckCollisionCircles );
- lua_register( L, "RL_CheckCollisionCircleRec", lshapesCheckCollisionCircleRec );
- lua_register( L, "RL_CheckCollisionPointRec", lshapesCheckCollisionPointRec );
- lua_register( L, "RL_CheckCollisionPointCircle", lshapesCheckCollisionPointCircle );
- lua_register( L, "RL_CheckCollisionPointTriangle", lshapesCheckCollisionPointTriangle );
- lua_register( L, "RL_CheckCollisionLines", lshapesCheckCollisionLines );
- lua_register( L, "RL_CheckCollisionPointLine", lshapesCheckCollisionPointLine );
- lua_register( L, "RL_GetCollisionRec", lshapesGetCollisionRec );
+ assingGlobalFunction( "CheckCollisionRecs", lshapesCheckCollisionRecs );
+ assingGlobalFunction( "CheckCollisionCircles", lshapesCheckCollisionCircles );
+ assingGlobalFunction( "CheckCollisionCircleRec", lshapesCheckCollisionCircleRec );
+ assingGlobalFunction( "CheckCollisionPointRec", lshapesCheckCollisionPointRec );
+ assingGlobalFunction( "CheckCollisionPointCircle", lshapesCheckCollisionPointCircle );
+ assingGlobalFunction( "CheckCollisionPointTriangle", lshapesCheckCollisionPointTriangle );
+ assingGlobalFunction( "CheckCollisionLines", lshapesCheckCollisionLines );
+ assingGlobalFunction( "CheckCollisionPointLine", lshapesCheckCollisionPointLine );
+ assingGlobalFunction( "GetCollisionRec", lshapesGetCollisionRec );
/* Textures. */
/* Image Loading. */
- lua_register( L, "RL_LoadImage", ltexturesLoadImage );
- lua_register( L, "RL_LoadImageFromTexture", ltexturesLoadImageFromTexture );
- lua_register( L, "RL_LoadImageFromScreen", ltexturesLoadImageFromScreen );
- lua_register( L, "RL_UnloadImage", ltexturesUnloadImage );
- lua_register( L, "RL_ExportImage", ltexturesExportImage );
- lua_register( L, "RL_ExportImageAsCode", ltexturesExportImageAsCode );
+ assingGlobalFunction( "LoadImage", ltexturesLoadImage );
+ assingGlobalFunction( "LoadImageFromTexture", ltexturesLoadImageFromTexture );
+ assingGlobalFunction( "LoadImageFromScreen", ltexturesLoadImageFromScreen );
+ assingGlobalFunction( "UnloadImage", ltexturesUnloadImage );
+ assingGlobalFunction( "ExportImage", ltexturesExportImage );
+ assingGlobalFunction( "ExportImageAsCode", ltexturesExportImageAsCode );
/* Image Generation. */
- lua_register( L, "RL_GenImageColor", ltexturesGenImageColor );
- lua_register( L, "RL_GenImageGradientV", ltexturesGenImageGradientV );
- lua_register( L, "RL_GenImageGradientH", ltexturesGenImageGradientH );
- lua_register( L, "RL_GenImageGradientRadial", ltexturesGenImageGradientRadial );
- lua_register( L, "RL_GenImageChecked", ltexturesGenImageChecked );
- lua_register( L, "RL_GenImageWhiteNoise", ltexturesGenImageWhiteNoise );
- lua_register( L, "RL_GenImageCellular", ltexturesGenImageCellular );
+ assingGlobalFunction( "GenImageColor", ltexturesGenImageColor );
+ assingGlobalFunction( "GenImageGradientV", ltexturesGenImageGradientV );
+ assingGlobalFunction( "GenImageGradientH", ltexturesGenImageGradientH );
+ assingGlobalFunction( "GenImageGradientRadial", ltexturesGenImageGradientRadial );
+ assingGlobalFunction( "GenImageChecked", ltexturesGenImageChecked );
+ assingGlobalFunction( "GenImageWhiteNoise", ltexturesGenImageWhiteNoise );
+ assingGlobalFunction( "GenImageCellular", ltexturesGenImageCellular );
/* Image Manipulation Functions. */
- lua_register( L, "RL_ImageCopy", ltexturesImageCopy );
- lua_register( L, "RL_ImageFromImage", ltexturesImageFromImage );
- lua_register( L, "RL_ImageText", ltexturesImageText );
- lua_register( L, "RL_ImageFormat", ltexturesImageFormat );
- lua_register( L, "RL_ImageToPOT", ltexturesImageToPOT );
- lua_register( L, "RL_ImageCrop", ltexturesImageCrop );
- lua_register( L, "RL_ImageAlphaCrop", ltexturesImageAlphaCrop );
- lua_register( L, "RL_ImageAlphaClear", ltexturesImageAlphaClear );
- lua_register( L, "RL_ImageAlphaMask", ltexturesImageAlphaMask );
- lua_register( L, "RL_ImageAlphaPremultiply", ltexturesImageAlphaPremultiply );
- lua_register( L, "RL_ImageResize", ltexturesImageResize );
- lua_register( L, "RL_ImageResizeNN", ltexturesImageResizeNN );
- lua_register( L, "RL_ImageResizeCanvas", ltexturesImageResizeCanvas );
- lua_register( L, "RL_ImageMipmaps", ltexturesImageMipmaps );
- lua_register( L, "RL_ImageDither", ltexturesImageDither );
- lua_register( L, "RL_ImageFlipVertical", ltexturesImageFlipVertical );
- lua_register( L, "RL_ImageFlipHorizontal", ltexturesImageFlipHorizontal );
- lua_register( L, "RL_ImageRotateCW", ltexturesImageRotateCW );
- lua_register( L, "RL_ImageRotateCCW", ltexturesImageRotateCCW );
- lua_register( L, "RL_ImageColorTint", ltexturesImageColorTint );
- lua_register( L, "RL_ImageColorInvert", ltexturesImageColorInvert );
- lua_register( L, "RL_ImageColorGrayscale", ltexturesImageColorGrayscale );
- lua_register( L, "RL_ImageColorContrast", ltexturesImageColorContrast );
- lua_register( L, "RL_ImageColorBrightness", ltexturesImageColorBrightness );
- lua_register( L, "RL_ImageColorReplace", ltexturesImageColorReplace );
- lua_register( L, "RL_LoadImageColors", ltexturesLoadImageColors );
- lua_register( L, "RL_LoadImagePalette", ltexturesLoadImagePalette );
- lua_register( L, "RL_GetImageAlphaBorder", ltexturesGetImageAlphaBorder );
- lua_register( L, "RL_GetImageColor", ltexturesGetImageColor );
+ assingGlobalFunction( "ImageCopy", ltexturesImageCopy );
+ assingGlobalFunction( "ImageFromImage", ltexturesImageFromImage );
+ assingGlobalFunction( "ImageText", ltexturesImageText );
+ assingGlobalFunction( "ImageFormat", ltexturesImageFormat );
+ assingGlobalFunction( "ImageToPOT", ltexturesImageToPOT );
+ assingGlobalFunction( "ImageCrop", ltexturesImageCrop );
+ assingGlobalFunction( "ImageAlphaCrop", ltexturesImageAlphaCrop );
+ assingGlobalFunction( "ImageAlphaClear", ltexturesImageAlphaClear );
+ assingGlobalFunction( "ImageAlphaMask", ltexturesImageAlphaMask );
+ assingGlobalFunction( "ImageAlphaPremultiply", ltexturesImageAlphaPremultiply );
+ assingGlobalFunction( "ImageResize", ltexturesImageResize );
+ assingGlobalFunction( "ImageResizeNN", ltexturesImageResizeNN );
+ assingGlobalFunction( "ImageResizeCanvas", ltexturesImageResizeCanvas );
+ assingGlobalFunction( "ImageMipmaps", ltexturesImageMipmaps );
+ assingGlobalFunction( "ImageDither", ltexturesImageDither );
+ assingGlobalFunction( "ImageFlipVertical", ltexturesImageFlipVertical );
+ assingGlobalFunction( "ImageFlipHorizontal", ltexturesImageFlipHorizontal );
+ assingGlobalFunction( "ImageRotateCW", ltexturesImageRotateCW );
+ assingGlobalFunction( "ImageRotateCCW", ltexturesImageRotateCCW );
+ assingGlobalFunction( "ImageColorTint", ltexturesImageColorTint );
+ assingGlobalFunction( "ImageColorInvert", ltexturesImageColorInvert );
+ assingGlobalFunction( "ImageColorGrayscale", ltexturesImageColorGrayscale );
+ assingGlobalFunction( "ImageColorContrast", ltexturesImageColorContrast );
+ assingGlobalFunction( "ImageColorBrightness", ltexturesImageColorBrightness );
+ assingGlobalFunction( "ImageColorReplace", ltexturesImageColorReplace );
+ assingGlobalFunction( "LoadImageColors", ltexturesLoadImageColors );
+ assingGlobalFunction( "LoadImagePalette", ltexturesLoadImagePalette );
+ assingGlobalFunction( "GetImageAlphaBorder", ltexturesGetImageAlphaBorder );
+ assingGlobalFunction( "GetImageColor", ltexturesGetImageColor );
/* Image Drawing. */
- lua_register( L, "RL_ImageClearBackground", ltexturesImageClearBackground );
- lua_register( L, "RL_ImageDrawPixel", ltexturesImageDrawPixel );
- lua_register( L, "RL_ImageDrawLine", ltexturesImageDrawLine );
- lua_register( L, "RL_ImageDrawCircle", ltexturesImageDrawCircle );
- lua_register( L, "RL_ImageDrawRectangle", ltexturesImageDrawRectangle );
- lua_register( L, "RL_ImageDrawRectangleLines", ltexturesImageDrawRectangleLines );
- lua_register( L, "RL_ImageDraw", ltexturesImageDraw );
- lua_register( L, "RL_ImageDrawTextEx", ltexturesImageDrawTextEx );
+ assingGlobalFunction( "ImageClearBackground", ltexturesImageClearBackground );
+ assingGlobalFunction( "ImageDrawPixel", ltexturesImageDrawPixel );
+ assingGlobalFunction( "ImageDrawLine", ltexturesImageDrawLine );
+ assingGlobalFunction( "ImageDrawCircle", ltexturesImageDrawCircle );
+ assingGlobalFunction( "ImageDrawRectangle", ltexturesImageDrawRectangle );
+ assingGlobalFunction( "ImageDrawRectangleLines", ltexturesImageDrawRectangleLines );
+ assingGlobalFunction( "ImageDraw", ltexturesImageDraw );
+ assingGlobalFunction( "ImageDrawTextEx", ltexturesImageDrawTextEx );
/* Image Configuration. */
- lua_register( L, "RL_GetImageSize", ltexturesGetImageSize );
- lua_register( L, "RL_GetImageMipmaps", ltexturesGetImageMipmaps );
- lua_register( L, "RL_GetImageFormat", ltexturesGetImageFormat );
+ assingGlobalFunction( "GetImageSize", ltexturesGetImageSize );
+ assingGlobalFunction( "GetImageMipmaps", ltexturesGetImageMipmaps );
+ assingGlobalFunction( "GetImageFormat", ltexturesGetImageFormat );
/* Texture Loading. */
- lua_register( L, "RL_LoadTexture", ltexturesLoadTexture );
- lua_register( L, "RL_LoadTextureFromImage", ltexturesLoadTextureFromImage );
- lua_register( L, "RL_LoadTextureCubemap", ltexturesLoadTextureCubemap );
- lua_register( L, "RL_LoadRenderTexture", ltexturesLoadRenderTexture );
- lua_register( L, "RL_UnloadTexture", ltexturesUnloadTexture );
- lua_register( L, "RL_UnloadRenderTexture", ltexturesUnloadRenderTexture );
- lua_register( L, "RL_UpdateTexture", ltexturesUpdateTexture );
- lua_register( L, "RL_UpdateTextureRec", ltexturesUpdateTextureRec );
+ assingGlobalFunction( "LoadTexture", ltexturesLoadTexture );
+ assingGlobalFunction( "LoadTextureFromImage", ltexturesLoadTextureFromImage );
+ assingGlobalFunction( "LoadTextureCubemap", ltexturesLoadTextureCubemap );
+ assingGlobalFunction( "LoadRenderTexture", ltexturesLoadRenderTexture );
+ assingGlobalFunction( "UnloadTexture", ltexturesUnloadTexture );
+ assingGlobalFunction( "UnloadRenderTexture", ltexturesUnloadRenderTexture );
+ assingGlobalFunction( "UpdateTexture", ltexturesUpdateTexture );
+ assingGlobalFunction( "UpdateTextureRec", ltexturesUpdateTextureRec );
/* Texture Drawing. */
- lua_register( L, "RL_DrawTexture", ltexturesDrawTexture );
- lua_register( L, "RL_DrawTextureRec", ltexturesDrawTextureRec );
- lua_register( L, "RL_DrawTextureTiled", ltexturesDrawTextureTiled );
- lua_register( L, "RL_DrawTexturePro", ltexturesDrawTexturePro );
- lua_register( L, "RL_DrawTextureNPatch", ltexturesDrawTextureNPatch );
- lua_register( L, "RL_DrawTexturePoly", ltexturesDrawTexturePoly );
- lua_register( L, "RL_BeginTextureMode", ltexturesBeginTextureMode );
- lua_register( L, "RL_EndTextureMode", ltexturesEndTextureMode );
- lua_register( L, "RL_SetTextureSource", ltexturesSetTextureSource );
- lua_register( L, "RL_GetTextureSource", ltexturesGetTextureSource );
+ assingGlobalFunction( "DrawTexture", ltexturesDrawTexture );
+ assingGlobalFunction( "DrawTextureRec", ltexturesDrawTextureRec );
+ assingGlobalFunction( "DrawTextureTiled", ltexturesDrawTextureTiled );
+ assingGlobalFunction( "DrawTexturePro", ltexturesDrawTexturePro );
+ assingGlobalFunction( "DrawTextureNPatch", ltexturesDrawTextureNPatch );
+ assingGlobalFunction( "DrawTexturePoly", ltexturesDrawTexturePoly );
+ assingGlobalFunction( "BeginTextureMode", ltexturesBeginTextureMode );
+ assingGlobalFunction( "EndTextureMode", ltexturesEndTextureMode );
+ assingGlobalFunction( "SetTextureSource", ltexturesSetTextureSource );
+ assingGlobalFunction( "GetTextureSource", ltexturesGetTextureSource );
/* Texture Configuration. */
- lua_register( L, "RL_GenTextureMipmaps", ltexturesGenTextureMipmaps );
- lua_register( L, "RL_SetTextureFilter", ltexturesSetTextureFilter );
- lua_register( L, "RL_SetTextureWrap", ltexturesSetTextureWrap );
- lua_register( L, "RL_GetTextureSize", ltexturesGetTextureSize );
- lua_register( L, "RL_GetTextureMipmaps", ltexturesGetTextureMipmaps );
- lua_register( L, "RL_GetTextureFormat", ltexturesGetTextureFormat );
+ assingGlobalFunction( "GenTextureMipmaps", ltexturesGenTextureMipmaps );
+ assingGlobalFunction( "SetTextureFilter", ltexturesSetTextureFilter );
+ assingGlobalFunction( "SetTextureWrap", ltexturesSetTextureWrap );
+ assingGlobalFunction( "GetTextureSize", ltexturesGetTextureSize );
+ assingGlobalFunction( "GetTextureMipmaps", ltexturesGetTextureMipmaps );
+ assingGlobalFunction( "GetTextureFormat", ltexturesGetTextureFormat );
/* Color/pixel */
- lua_register( L, "RL_Fade", ltexturesFade );
- lua_register( L, "RL_ColorToInt", ltexturesColorToInt );
- lua_register( L, "RL_ColorNormalize", ltexturesColorNormalize );
- lua_register( L, "RL_ColorFromNormalized", ltexturesColorFromNormalized );
- lua_register( L, "RL_ColorToHSV", ltexturesColorToHSV );
- lua_register( L, "RL_ColorFromHSV", ltexturesColorFromHSV );
- lua_register( L, "RL_ColorAlpha", ltexturesColorAlpha );
- lua_register( L, "RL_ColorAlphaBlend", ltexturesColorAlphaBlend );
- lua_register( L, "RL_GetColor", ltexturesGetColor );
- lua_register( L, "RL_GetPixelColor", ltexturesGetPixelColor );
- lua_register( L, "RL_GetPixelDataSize", ltexturesGetPixelDataSize );
+ assingGlobalFunction( "Fade", ltexturesFade );
+ assingGlobalFunction( "ColorToInt", ltexturesColorToInt );
+ assingGlobalFunction( "ColorNormalize", ltexturesColorNormalize );
+ assingGlobalFunction( "ColorFromNormalized", ltexturesColorFromNormalized );
+ assingGlobalFunction( "ColorToHSV", ltexturesColorToHSV );
+ assingGlobalFunction( "ColorFromHSV", ltexturesColorFromHSV );
+ assingGlobalFunction( "ColorAlpha", ltexturesColorAlpha );
+ assingGlobalFunction( "ColorAlphaBlend", ltexturesColorAlphaBlend );
+ assingGlobalFunction( "GetColor", ltexturesGetColor );
+ assingGlobalFunction( "GetPixelColor", ltexturesGetPixelColor );
+ assingGlobalFunction( "GetPixelDataSize", ltexturesGetPixelDataSize );
/* Models. */
/* Basic. */
- lua_register( L, "RL_DrawLine3D", lmodelsDrawLine3D );
- lua_register( L, "RL_DrawPoint3D", lmodelsDrawPoint3D );
- lua_register( L, "RL_DrawCircle3D", lmodelsDrawCircle3D );
- lua_register( L, "RL_DrawTriangle3D", lmodelsDrawTriangle3D );
- lua_register( L, "RL_DrawCube", lmodelsDrawCube );
- lua_register( L, "RL_DrawCubeWires", lmodelsDrawCubeWires );
- lua_register( L, "RL_DrawCubeTexture", lmodelsDrawCubeTexture );
- lua_register( L, "RL_DrawSphere", lmodelsDrawSphere );
- lua_register( L, "RL_DrawSphereEx", lmodelsDrawSphereEx );
- lua_register( L, "RL_DrawSphereWires", lmodelsDrawSphereWires );
- lua_register( L, "RL_DrawCylinder", lmodelsDrawCylinder );
- lua_register( L, "RL_DrawCylinderEx", lmodelsDrawCylinderEx );
- lua_register( L, "RL_DrawCylinderWires", lmodelsDrawCylinderWires );
- lua_register( L, "RL_DrawCylinderWiresEx", lmodelsDrawCylinderWiresEx );
- lua_register( L, "RL_DrawPlane", lmodelsDrawPlane );
- lua_register( L, "RL_DrawQuad3DTexture", lmodelDrawQuad3DTexture );
- lua_register( L, "RL_DrawRay", lmodelsDrawRay );
- lua_register( L, "RL_DrawGrid", lmodelsDrawGrid );
+ assingGlobalFunction( "DrawLine3D", lmodelsDrawLine3D );
+ assingGlobalFunction( "DrawPoint3D", lmodelsDrawPoint3D );
+ assingGlobalFunction( "DrawCircle3D", lmodelsDrawCircle3D );
+ assingGlobalFunction( "DrawTriangle3D", lmodelsDrawTriangle3D );
+ assingGlobalFunction( "DrawCube", lmodelsDrawCube );
+ assingGlobalFunction( "DrawCubeWires", lmodelsDrawCubeWires );
+ assingGlobalFunction( "DrawCubeTexture", lmodelsDrawCubeTexture );
+ assingGlobalFunction( "DrawSphere", lmodelsDrawSphere );
+ assingGlobalFunction( "DrawSphereEx", lmodelsDrawSphereEx );
+ assingGlobalFunction( "DrawSphereWires", lmodelsDrawSphereWires );
+ assingGlobalFunction( "DrawCylinder", lmodelsDrawCylinder );
+ assingGlobalFunction( "DrawCylinderEx", lmodelsDrawCylinderEx );
+ assingGlobalFunction( "DrawCylinderWires", lmodelsDrawCylinderWires );
+ assingGlobalFunction( "DrawCylinderWiresEx", lmodelsDrawCylinderWiresEx );
+ assingGlobalFunction( "DrawPlane", lmodelsDrawPlane );
+ assingGlobalFunction( "DrawQuad3DTexture", lmodelDrawQuad3DTexture );
+ assingGlobalFunction( "DrawRay", lmodelsDrawRay );
+ assingGlobalFunction( "DrawGrid", lmodelsDrawGrid );
/* Mesh. */
- lua_register( L, "RL_GenMeshPoly", lmodelsGenMeshPoly );
- lua_register( L, "RL_GenMeshPlane", lmodelsGenMeshPlane );
- lua_register( L, "RL_GenMeshCube", lmodelsGenMeshCube );
- lua_register( L, "RL_GenMeshSphere", lmodelsGenMeshSphere );
- lua_register( L, "RL_GenMeshCylinder", lmodelsGenMeshCylinder );
- lua_register( L, "RL_GenMeshCone", lmodelsGenMeshCone );
- lua_register( L, "RL_GenMeshTorus", lmodelsGenMeshTorus );
- lua_register( L, "RL_GenMeshKnot", lmodelsGenMeshKnot );
- lua_register( L, "RL_GenMeshHeightmap", lmodelsGenMeshHeightmap );
- lua_register( L, "RL_GenMeshCustom", lmodelsGenMeshCustom );
- lua_register( L, "RL_UpdateMesh", lmodelsUpdateMesh );
- lua_register( L, "RL_UnloadMesh", lmodelsUnloadMesh );
- lua_register( L, "RL_DrawMesh", lmodelsDrawMesh );
- lua_register( L, "RL_DrawMeshInstanced", lmodelsDrawMeshInstanced );
- lua_register( L, "RL_SetMeshColor", lmodelsSetMeshColor );
- lua_register( L, "RL_ExportMesh", lmodelsExportMesh );
- lua_register( L, "RL_GetMeshBoundingBox", lmodelsGetMeshBoundingBox );
- lua_register( L, "RL_GenMeshTangents", lmodelsGenMeshTangents );
+ assingGlobalFunction( "GenMeshPoly", lmodelsGenMeshPoly );
+ assingGlobalFunction( "GenMeshPlane", lmodelsGenMeshPlane );
+ assingGlobalFunction( "GenMeshCube", lmodelsGenMeshCube );
+ assingGlobalFunction( "GenMeshSphere", lmodelsGenMeshSphere );
+ assingGlobalFunction( "GenMeshCylinder", lmodelsGenMeshCylinder );
+ assingGlobalFunction( "GenMeshCone", lmodelsGenMeshCone );
+ assingGlobalFunction( "GenMeshTorus", lmodelsGenMeshTorus );
+ assingGlobalFunction( "GenMeshKnot", lmodelsGenMeshKnot );
+ assingGlobalFunction( "GenMeshHeightmap", lmodelsGenMeshHeightmap );
+ assingGlobalFunction( "GenMeshCustom", lmodelsGenMeshCustom );
+ assingGlobalFunction( "UpdateMesh", lmodelsUpdateMesh );
+ assingGlobalFunction( "UnloadMesh", lmodelsUnloadMesh );
+ assingGlobalFunction( "DrawMesh", lmodelsDrawMesh );
+ assingGlobalFunction( "DrawMeshInstanced", lmodelsDrawMeshInstanced );
+ assingGlobalFunction( "SetMeshColor", lmodelsSetMeshColor );
+ assingGlobalFunction( "ExportMesh", lmodelsExportMesh );
+ assingGlobalFunction( "GetMeshBoundingBox", lmodelsGetMeshBoundingBox );
+ assingGlobalFunction( "GenMeshTangents", lmodelsGenMeshTangents );
/* Material. */
- lua_register( L, "RL_LoadMaterialDefault", lmodelsLoadMaterialDefault );
- lua_register( L, "RL_CreateMaterial", lmodelsCreateMaterial );
- lua_register( L, "RL_UnloadMaterial", lmodelsUnloadMaterial );
- lua_register( L, "RL_SetMaterialTexture", lmodelsSetMaterialTexture );
- lua_register( L, "RL_SetMaterialColor", lmodelsSetMaterialColor );
- lua_register( L, "RL_SetMaterialValue", lmodelsSetMaterialValue );
- lua_register( L, "RL_SetMaterialShader", lmodelsSetMaterialShader );
+ assingGlobalFunction( "LoadMaterialDefault", lmodelsLoadMaterialDefault );
+ assingGlobalFunction( "CreateMaterial", lmodelsCreateMaterial );
+ assingGlobalFunction( "UnloadMaterial", lmodelsUnloadMaterial );
+ assingGlobalFunction( "SetMaterialTexture", lmodelsSetMaterialTexture );
+ assingGlobalFunction( "SetMaterialColor", lmodelsSetMaterialColor );
+ assingGlobalFunction( "SetMaterialValue", lmodelsSetMaterialValue );
+ assingGlobalFunction( "SetMaterialShader", lmodelsSetMaterialShader );
/* Model. */
- lua_register( L, "RL_LoadModel", lmodelsLoadModel );
- lua_register( L, "RL_LoadModelFromMesh", lmodelsLoadModelFromMesh );
- lua_register( L, "RL_UnloadModel", lmodelsUnloadModel );
- lua_register( L, "RL_DrawModel", lmodelsDrawModel );
- lua_register( L, "RL_DrawModelEx", lmodelsDrawModelEx );
- lua_register( L, "RL_SetModelMaterial", lmodelsSetModelMaterial );
- lua_register( L, "RL_SetModelMeshMaterial", lmodelsSetModelMeshMaterial );
- lua_register( L, "RL_DrawBillboard", lmodelsDrawBillboard );
- lua_register( L, "RL_DrawBillboardRec", lmodelsDrawBillboardRec );
- lua_register( L, "RL_SetModelTransform", lmodelsSetModelTransform );
- lua_register( L, "RL_GetModelTransform", lmodelsGetModelTransform );
+ assingGlobalFunction( "LoadModel", lmodelsLoadModel );
+ assingGlobalFunction( "LoadModelFromMesh", lmodelsLoadModelFromMesh );
+ assingGlobalFunction( "UnloadModel", lmodelsUnloadModel );
+ assingGlobalFunction( "DrawModel", lmodelsDrawModel );
+ assingGlobalFunction( "DrawModelEx", lmodelsDrawModelEx );
+ assingGlobalFunction( "SetModelMaterial", lmodelsSetModelMaterial );
+ assingGlobalFunction( "SetModelMeshMaterial", lmodelsSetModelMeshMaterial );
+ assingGlobalFunction( "DrawBillboard", lmodelsDrawBillboard );
+ assingGlobalFunction( "DrawBillboardRec", lmodelsDrawBillboardRec );
+ assingGlobalFunction( "SetModelTransform", lmodelsSetModelTransform );
+ assingGlobalFunction( "GetModelTransform", lmodelsGetModelTransform );
/* Animations. */
- lua_register( L, "RL_LoadModelAnimations", lmodelsLoadModelAnimations );
- lua_register( L, "RL_UpdateModelAnimation", lmodelsUpdateModelAnimation );
- lua_register( L, "RL_UnloadModelAnimations", lmodelsUnloadModelAnimations );
- lua_register( L, "RL_IsModelAnimationValid", lmodelsIsModelAnimationValid );
- lua_register( L, "RL_GetModelAnimationBoneCount", lmodelsGetModelAnimationBoneCount );
- lua_register( L, "RL_GetModelAnimationFrameCount", lmodelsGetModelAnimationFrameCount );
+ assingGlobalFunction( "LoadModelAnimations", lmodelsLoadModelAnimations );
+ assingGlobalFunction( "UpdateModelAnimation", lmodelsUpdateModelAnimation );
+ assingGlobalFunction( "UnloadModelAnimations", lmodelsUnloadModelAnimations );
+ assingGlobalFunction( "IsModelAnimationValid", lmodelsIsModelAnimationValid );
+ assingGlobalFunction( "GetModelAnimationBoneCount", lmodelsGetModelAnimationBoneCount );
+ assingGlobalFunction( "GetModelAnimationFrameCount", lmodelsGetModelAnimationFrameCount );
/* Collision. */
- lua_register( L, "RL_CheckCollisionSpheres", lmodelsCheckCollisionSpheres );
- lua_register( L, "RL_CheckCollisionBoxes", lmodelsCheckCollisionBoxes );
- lua_register( L, "RL_CheckCollisionBoxSphere", lmodelsCheckCollisionBoxSphere );
- lua_register( L, "RL_GetRayCollisionSphere", lmodelsGetRayCollisionSphere );
- lua_register( L, "RL_GetRayCollisionBox", lmodelsGetRayCollisionBox );
- lua_register( L, "RL_GetRayCollisionMesh", lmodelsGetRayCollisionMesh );
- lua_register( L, "RL_GetRayCollisionTriangle", lmodelsGetRayCollisionTriangle );
- lua_register( L, "RL_GetRayCollisionQuad", lmodelsGetRayCollisionQuad );
+ assingGlobalFunction( "CheckCollisionSpheres", lmodelsCheckCollisionSpheres );
+ assingGlobalFunction( "CheckCollisionBoxes", lmodelsCheckCollisionBoxes );
+ assingGlobalFunction( "CheckCollisionBoxSphere", lmodelsCheckCollisionBoxSphere );
+ assingGlobalFunction( "GetRayCollisionSphere", lmodelsGetRayCollisionSphere );
+ assingGlobalFunction( "GetRayCollisionBox", lmodelsGetRayCollisionBox );
+ assingGlobalFunction( "GetRayCollisionMesh", lmodelsGetRayCollisionMesh );
+ assingGlobalFunction( "GetRayCollisionTriangle", lmodelsGetRayCollisionTriangle );
+ assingGlobalFunction( "GetRayCollisionQuad", lmodelsGetRayCollisionQuad );
/* Text. */
/* Loading. */
- lua_register( L, "RL_LoadFont", ltextLoadFont );
- lua_register( L, "RL_LoadFontEx", ltextLoadFontEx );
- lua_register( L, "RL_LoadFontFromImage", ltextLoadFontFromImage );
- lua_register( L, "RL_UnloadFont", ltextUnloadFont );
+ assingGlobalFunction( "LoadFont", ltextLoadFont );
+ assingGlobalFunction( "LoadFontEx", ltextLoadFontEx );
+ assingGlobalFunction( "LoadFontFromImage", ltextLoadFontFromImage );
+ assingGlobalFunction( "UnloadFont", ltextUnloadFont );
/* Drawing. */
- lua_register( L, "RL_DrawFPS", ltextDrawFPS );
- lua_register( L, "RL_DrawText", ltextDrawText );
- lua_register( L, "RL_DrawTextPro", ltextDrawTextPro );
+ assingGlobalFunction( "DrawFPS", ltextDrawFPS );
+ assingGlobalFunction( "DrawText", ltextDrawText );
+ assingGlobalFunction( "DrawTextPro", ltextDrawTextPro );
/* Misc. */
- lua_register( L, "RL_MeasureText", ltextMeasureText );
- lua_register( L, "RL_GetFontBaseSize", ltextGetFontBaseSize );
- lua_register( L, "RL_GetFontGlyphCount", ltextGetFontGlyphCount );
- lua_register( L, "RL_GetFontGlyphPadding", ltextGetFontGlyphPadding );
+ assingGlobalFunction( "MeasureText", ltextMeasureText );
+ assingGlobalFunction( "GetFontBaseSize", ltextGetFontBaseSize );
+ assingGlobalFunction( "GetFontGlyphCount", ltextGetFontGlyphCount );
+ assingGlobalFunction( "GetFontGlyphPadding", ltextGetFontGlyphPadding );
/* Audio. */
/* Audio device management. */
- lua_register( L, "RL_SetMasterVolume", laudioSetMasterVolume );
+ assingGlobalFunction( "SetMasterVolume", laudioSetMasterVolume );
/* Wave/Sound Loading. */
- lua_register( L, "RL_LoadSound", laudioLoadSound );
- lua_register( L, "RL_LoadWave", laudioLoadWave );
- lua_register( L, "RL_LoadSoundFromWave", laudioLoadSoundFromWave );
- lua_register( L, "RL_UnloadSound", laudioUnloadSound );
- lua_register( L, "RL_UnloadWave", laudioUnloadWave );
- lua_register( L, "RL_ExportWave", laudioExportWave );
- lua_register( L, "RL_ExportWaveAsCode", laudioExportWaveAsCode );
+ assingGlobalFunction( "LoadSound", laudioLoadSound );
+ assingGlobalFunction( "LoadWave", laudioLoadWave );
+ assingGlobalFunction( "LoadSoundFromWave", laudioLoadSoundFromWave );
+ assingGlobalFunction( "UnloadSound", laudioUnloadSound );
+ assingGlobalFunction( "UnloadWave", laudioUnloadWave );
+ assingGlobalFunction( "ExportWave", laudioExportWave );
+ assingGlobalFunction( "ExportWaveAsCode", laudioExportWaveAsCode );
/* Wave/Sound management */
- lua_register( L, "RL_PlaySound", laudioPlaySound );
- lua_register( L, "RL_StopSound", laudioStopSound );
- lua_register( L, "RL_PauseSound", laudioPauseSound );
- lua_register( L, "RL_ResumeSound", laudioResumeSound );
- lua_register( L, "RL_PlaySoundMulti", laudioPlaySoundMulti );
- lua_register( L, "RL_StopSoundMulti", laudioStopSoundMulti );
- lua_register( L, "RL_GetSoundsPlaying", laudioGetSoundsPlaying );
- lua_register( L, "RL_IsSoundPlaying", laudioIsSoundPlaying );
- lua_register( L, "RL_SetSoundVolume", laudioSetSoundVolume );
- lua_register( L, "RL_SetSoundPitch", laudioSetSoundPitch );
- lua_register( L, "RL_SetSoundPan", laudioSetSoundPan );
- lua_register( L, "RL_WaveFormat", laudioWaveFormat );
- lua_register( L, "RL_WaveCopy", laudioWaveCopy );
- lua_register( L, "RL_WaveCrop", laudioWaveCrop );
+ assingGlobalFunction( "PlaySound", laudioPlaySound );
+ assingGlobalFunction( "StopSound", laudioStopSound );
+ assingGlobalFunction( "PauseSound", laudioPauseSound );
+ assingGlobalFunction( "ResumeSound", laudioResumeSound );
+ assingGlobalFunction( "PlaySoundMulti", laudioPlaySoundMulti );
+ assingGlobalFunction( "StopSoundMulti", laudioStopSoundMulti );
+ assingGlobalFunction( "GetSoundsPlaying", laudioGetSoundsPlaying );
+ assingGlobalFunction( "IsSoundPlaying", laudioIsSoundPlaying );
+ assingGlobalFunction( "SetSoundVolume", laudioSetSoundVolume );
+ assingGlobalFunction( "SetSoundPitch", laudioSetSoundPitch );
+ assingGlobalFunction( "SetSoundPan", laudioSetSoundPan );
+ assingGlobalFunction( "WaveFormat", laudioWaveFormat );
+ assingGlobalFunction( "WaveCopy", laudioWaveCopy );
+ assingGlobalFunction( "WaveCrop", laudioWaveCrop );
/* Music management. */
- lua_register( L, "RL_LoadMusicStream", laudioLoadMusicStream );
- lua_register( L, "RL_PlayMusicStream", laudioPlayMusicStream );
- lua_register( L, "RL_IsMusicStreamPlaying", laudioIsMusicStreamPlaying );
- lua_register( L, "RL_StopMusicStream", laudioStopMusicStream );
- lua_register( L, "RL_PauseMusicStream", laudioPauseMusicStream );
- lua_register( L, "RL_ResumeMusicStream", laudioResumeMusicStream );
- lua_register( L, "RL_SetMusicVolume", laudioSetMusicVolume );
- lua_register( L, "RL_SetMusicPitch", laudioSetMusicPitch );
- lua_register( L, "RL_SetMusicPan", laudioSetMusicPan );
- lua_register( L, "RL_GetMusicTimeLength", laudioGetMusicTimeLength );
- lua_register( L, "RL_GetMusicTimePlayed", laudioGetMusicTimePlayed );
+ assingGlobalFunction( "LoadMusicStream", laudioLoadMusicStream );
+ assingGlobalFunction( "PlayMusicStream", laudioPlayMusicStream );
+ assingGlobalFunction( "IsMusicStreamPlaying", laudioIsMusicStreamPlaying );
+ assingGlobalFunction( "StopMusicStream", laudioStopMusicStream );
+ assingGlobalFunction( "PauseMusicStream", laudioPauseMusicStream );
+ assingGlobalFunction( "ResumeMusicStream", laudioResumeMusicStream );
+ assingGlobalFunction( "SetMusicVolume", laudioSetMusicVolume );
+ assingGlobalFunction( "SetMusicPitch", laudioSetMusicPitch );
+ assingGlobalFunction( "SetMusicPan", laudioSetMusicPan );
+ assingGlobalFunction( "GetMusicTimeLength", laudioGetMusicTimeLength );
+ assingGlobalFunction( "GetMusicTimePlayed", laudioGetMusicTimePlayed );
/* Math. */
/* Utils. */
- lua_register( L, "RL_Clamp", lmathClamp );
- lua_register( L, "RL_Lerp", lmathLerp );
- lua_register( L, "RL_Normalize", lmathNormalize );
- lua_register( L, "RL_Remap", lmathRemap );
- lua_register( L, "RL_Wrap", lmathWrap );
- lua_register( L, "RL_FloatEquals", lmathFloatEquals );
+ assingGlobalFunction( "Clamp", lmathClamp );
+ assingGlobalFunction( "Lerp", lmathLerp );
+ assingGlobalFunction( "Normalize", lmathNormalize );
+ assingGlobalFunction( "Remap", lmathRemap );
+ assingGlobalFunction( "Wrap", lmathWrap );
+ assingGlobalFunction( "FloatEquals", lmathFloatEquals );
/* Vector2. */
- lua_register( L, "RL_Vector2Zero", lmathVector2Zero );
- lua_register( L, "RL_Vector2One", lmathVector2One );
- lua_register( L, "RL_Vector2Add", lmathVector2Add );
- lua_register( L, "RL_Vector2AddValue", lmathVector2AddValue );
- lua_register( L, "RL_Vector2Subtract", lmathVector2Subtract );
- lua_register( L, "RL_Vector2SubtractValue", lmathVector2SubtractValue );
- lua_register( L, "RL_Vector2Length", lmathVector2Length );
- lua_register( L, "RL_Vector2LengthSqr", lmathVector2LengthSqr );
- lua_register( L, "RL_Vector2DotProduct", lmathVector2DotProduct );
- lua_register( L, "RL_Vector2Distance", lmathVector2Distance );
- lua_register( L, "RL_Vector2DistanceSqr", lmathVector2DistanceSqr );
- lua_register( L, "RL_Vector2Angle", lmathVector2Angle );
- lua_register( L, "RL_Vector2Scale", lmathVector2Scale );
- lua_register( L, "RL_Vector2Multiply", lmathVector2Multiply );
- lua_register( L, "RL_Vector2Negate", lmathVector2Negate );
- lua_register( L, "RL_Vector2Divide", lmathVector2Divide );
- lua_register( L, "RL_Vector2Normalize", lmathVector2Normalize );
- lua_register( L, "RL_Vector2Transform", lmathVector2Transform );
- lua_register( L, "RL_Vector2Lerp", lmathVector2Lerp );
- lua_register( L, "RL_Vector2Reflect", lmathVector2Reflect );
- lua_register( L, "RL_Vector2Rotate", lmathVector2Rotate );
- lua_register( L, "RL_Vector2MoveTowards", lmathVector2MoveTowards );
- lua_register( L, "RL_Vector2Invert", lmathVector2Invert );
- lua_register( L, "RL_Vector2Clamp", lmathVector2Clamp );
- lua_register( L, "RL_Vector2ClampValue", lmathVector2ClampValue );
- lua_register( L, "RL_Vector2Equals", lmathVector2Equals );
+ assingGlobalFunction( "Vector2Zero", lmathVector2Zero );
+ assingGlobalFunction( "Vector2One", lmathVector2One );
+ assingGlobalFunction( "Vector2Add", lmathVector2Add );
+ assingGlobalFunction( "Vector2AddValue", lmathVector2AddValue );
+ assingGlobalFunction( "Vector2Subtract", lmathVector2Subtract );
+ assingGlobalFunction( "Vector2SubtractValue", lmathVector2SubtractValue );
+ assingGlobalFunction( "Vector2Length", lmathVector2Length );
+ assingGlobalFunction( "Vector2LengthSqr", lmathVector2LengthSqr );
+ assingGlobalFunction( "Vector2DotProduct", lmathVector2DotProduct );
+ assingGlobalFunction( "Vector2Distance", lmathVector2Distance );
+ assingGlobalFunction( "Vector2DistanceSqr", lmathVector2DistanceSqr );
+ assingGlobalFunction( "Vector2Angle", lmathVector2Angle );
+ assingGlobalFunction( "Vector2Scale", lmathVector2Scale );
+ assingGlobalFunction( "Vector2Multiply", lmathVector2Multiply );
+ assingGlobalFunction( "Vector2Negate", lmathVector2Negate );
+ assingGlobalFunction( "Vector2Divide", lmathVector2Divide );
+ assingGlobalFunction( "Vector2Normalize", lmathVector2Normalize );
+ assingGlobalFunction( "Vector2Transform", lmathVector2Transform );
+ assingGlobalFunction( "Vector2Lerp", lmathVector2Lerp );
+ assingGlobalFunction( "Vector2Reflect", lmathVector2Reflect );
+ assingGlobalFunction( "Vector2Rotate", lmathVector2Rotate );
+ assingGlobalFunction( "Vector2MoveTowards", lmathVector2MoveTowards );
+ assingGlobalFunction( "Vector2Invert", lmathVector2Invert );
+ assingGlobalFunction( "Vector2Clamp", lmathVector2Clamp );
+ assingGlobalFunction( "Vector2ClampValue", lmathVector2ClampValue );
+ assingGlobalFunction( "Vector2Equals", lmathVector2Equals );
/* Vector3. */
- lua_register( L, "RL_Vector3Zero", lmathVector3Zero );
- lua_register( L, "RL_Vector3One", lmathVector3One );
- lua_register( L, "RL_Vector3Add", lmathVector3Add );
- lua_register( L, "RL_Vector3AddValue", lmathVector3AddValue );
- lua_register( L, "RL_Vector3Subtract", lmathVector3Subtract );
- lua_register( L, "RL_Vector3SubtractValue", lmathVector3SubtractValue );
- lua_register( L, "RL_Vector3Scale", lmathVector3Scale );
- lua_register( L, "RL_Vector3Multiply", lmathVector3Multiply );
- lua_register( L, "RL_Vector3CrossProduct", lmathVector3CrossProduct );
- lua_register( L, "RL_Vector3Perpendicular", lmathVector3Perpendicular );
- lua_register( L, "RL_Vector3Length", lmathVector3Length );
- lua_register( L, "RL_Vector3LengthSqr", lmathVector3LengthSqr );
- lua_register( L, "RL_Vector3DotProduct", lmathVector3DotProduct );
- lua_register( L, "RL_Vector3Distance", lmathVector3Distance );
- lua_register( L, "RL_Vector3DistanceSqr", lmathVector3DistanceSqr );
- lua_register( L, "RL_Vector3Angle", lmathVector3Angle );
- lua_register( L, "RL_Vector3Negate", lmathVector3Negate );
- lua_register( L, "RL_Vector3Divide", lmathVector3Divide );
- lua_register( L, "RL_Vector3Normalize", lmathVector3Normalize );
- lua_register( L, "RL_Vector3OrthoNormalize", lmathVector3OrthoNormalize );
- lua_register( L, "RL_Vector3Transform", lmathVector3Transform );
- lua_register( L, "RL_Vector3RotateByQuaternion", lmathVector3RotateByQuaternion );
- lua_register( L, "RL_Vector3Lerp", lmathVector3Lerp );
- lua_register( L, "RL_Vector3Reflect", lmathVector3Reflect );
- lua_register( L, "RL_Vector3Min", lmathVector3Min );
- lua_register( L, "RL_Vector3Max", lmathVector3Max );
- lua_register( L, "RL_Vector3Barycenter", lmathVector3Barycenter );
- lua_register( L, "RL_Vector3Unproject", lmathVector3Unproject );
- lua_register( L, "RL_Vector3Invert", lmathVector3Invert );
- lua_register( L, "RL_Vector3Clamp", lmathVector3Clamp );
- lua_register( L, "RL_Vector3ClampValue", lmathVector3ClampValue );
- lua_register( L, "RL_Vector3Equals", lmathVector3Equals );
- lua_register( L, "RL_Vector3Refract", lmathVector3Refract );
+ assingGlobalFunction( "Vector3Zero", lmathVector3Zero );
+ assingGlobalFunction( "Vector3One", lmathVector3One );
+ assingGlobalFunction( "Vector3Add", lmathVector3Add );
+ assingGlobalFunction( "Vector3AddValue", lmathVector3AddValue );
+ assingGlobalFunction( "Vector3Subtract", lmathVector3Subtract );
+ assingGlobalFunction( "Vector3SubtractValue", lmathVector3SubtractValue );
+ assingGlobalFunction( "Vector3Scale", lmathVector3Scale );
+ assingGlobalFunction( "Vector3Multiply", lmathVector3Multiply );
+ assingGlobalFunction( "Vector3CrossProduct", lmathVector3CrossProduct );
+ assingGlobalFunction( "Vector3Perpendicular", lmathVector3Perpendicular );
+ assingGlobalFunction( "Vector3Length", lmathVector3Length );
+ assingGlobalFunction( "Vector3LengthSqr", lmathVector3LengthSqr );
+ assingGlobalFunction( "Vector3DotProduct", lmathVector3DotProduct );
+ assingGlobalFunction( "Vector3Distance", lmathVector3Distance );
+ assingGlobalFunction( "Vector3DistanceSqr", lmathVector3DistanceSqr );
+ assingGlobalFunction( "Vector3Angle", lmathVector3Angle );
+ assingGlobalFunction( "Vector3Negate", lmathVector3Negate );
+ assingGlobalFunction( "Vector3Divide", lmathVector3Divide );
+ assingGlobalFunction( "Vector3Normalize", lmathVector3Normalize );
+ assingGlobalFunction( "Vector3OrthoNormalize", lmathVector3OrthoNormalize );
+ assingGlobalFunction( "Vector3Transform", lmathVector3Transform );
+ assingGlobalFunction( "Vector3RotateByQuaternion", lmathVector3RotateByQuaternion );
+ assingGlobalFunction( "Vector3Lerp", lmathVector3Lerp );
+ assingGlobalFunction( "Vector3Reflect", lmathVector3Reflect );
+ assingGlobalFunction( "Vector3Min", lmathVector3Min );
+ assingGlobalFunction( "Vector3Max", lmathVector3Max );
+ assingGlobalFunction( "Vector3Barycenter", lmathVector3Barycenter );
+ assingGlobalFunction( "Vector3Unproject", lmathVector3Unproject );
+ assingGlobalFunction( "Vector3Invert", lmathVector3Invert );
+ assingGlobalFunction( "Vector3Clamp", lmathVector3Clamp );
+ assingGlobalFunction( "Vector3ClampValue", lmathVector3ClampValue );
+ assingGlobalFunction( "Vector3Equals", lmathVector3Equals );
+ assingGlobalFunction( "Vector3Refract", lmathVector3Refract );
/* Matrix. */
- lua_register( L, "RL_MatrixDeterminant", lmathMatrixDeterminant );
- lua_register( L, "RL_MatrixTrace", lmathMatrixTrace );
- lua_register( L, "RL_MatrixTranspose", lmathMatrixTranspose );
- lua_register( L, "RL_MatrixInvert", lmathMatrixInvert );
- lua_register( L, "RL_MatrixIdentity", lmathMatrixIdentity );
- lua_register( L, "RL_MatrixAdd", lmathMatrixAdd );
- lua_register( L, "RL_MatrixSubtract", lmathMatrixSubtract );
- lua_register( L, "RL_MatrixMultiply", lmathMatrixMultiply );
- lua_register( L, "RL_MatrixTranslate", lmathMatrixTranslate );
- lua_register( L, "RL_MatrixRotate", lmathMatrixRotate );
- lua_register( L, "RL_MatrixRotateX", lmathMatrixRotateX );
- lua_register( L, "RL_MatrixRotateY", lmathMatrixRotateY );
- lua_register( L, "RL_MatrixRotateZ", lmathMatrixRotateZ );
- lua_register( L, "RL_MatrixRotateXYZ", lmathMatrixRotateXYZ );
- lua_register( L, "RL_MatrixRotateZYX", lmathMatrixRotateZYX );
- lua_register( L, "RL_MatrixScale", lmathMatrixScale );
- lua_register( L, "RL_MatrixFrustum", lmathMatrixFrustum );
- lua_register( L, "RL_MatrixPerspective", lmathMatrixPerspective );
- lua_register( L, "RL_MatrixOrtho", lmathMatrixOrtho );
- lua_register( L, "RL_MatrixLookAt", lmathMatrixLookAt );
+ assingGlobalFunction( "MatrixDeterminant", lmathMatrixDeterminant );
+ assingGlobalFunction( "MatrixTrace", lmathMatrixTrace );
+ assingGlobalFunction( "MatrixTranspose", lmathMatrixTranspose );
+ assingGlobalFunction( "MatrixInvert", lmathMatrixInvert );
+ assingGlobalFunction( "MatrixIdentity", lmathMatrixIdentity );
+ assingGlobalFunction( "MatrixAdd", lmathMatrixAdd );
+ assingGlobalFunction( "MatrixSubtract", lmathMatrixSubtract );
+ assingGlobalFunction( "MatrixMultiply", lmathMatrixMultiply );
+ assingGlobalFunction( "MatrixTranslate", lmathMatrixTranslate );
+ assingGlobalFunction( "MatrixRotate", lmathMatrixRotate );
+ assingGlobalFunction( "MatrixRotateX", lmathMatrixRotateX );
+ assingGlobalFunction( "MatrixRotateY", lmathMatrixRotateY );
+ assingGlobalFunction( "MatrixRotateZ", lmathMatrixRotateZ );
+ assingGlobalFunction( "MatrixRotateXYZ", lmathMatrixRotateXYZ );
+ assingGlobalFunction( "MatrixRotateZYX", lmathMatrixRotateZYX );
+ assingGlobalFunction( "MatrixScale", lmathMatrixScale );
+ assingGlobalFunction( "MatrixFrustum", lmathMatrixFrustum );
+ assingGlobalFunction( "MatrixPerspective", lmathMatrixPerspective );
+ assingGlobalFunction( "MatrixOrtho", lmathMatrixOrtho );
+ assingGlobalFunction( "MatrixLookAt", lmathMatrixLookAt );
/* Quaternion. */
- lua_register( L, "RL_QuaternionAdd", lmathQuaternionAdd );
- lua_register( L, "RL_QuaternionAddValue", lmathQuaternionAddValue );
- lua_register( L, "RL_QuaternionSubtract", lmathQuaternionSubtract );
- lua_register( L, "RL_QuaternionSubtractValue", lmathQuaternionSubtractValue );
- lua_register( L, "RL_QuaternionIdentity", lmathQuaternionIdentity );
- lua_register( L, "RL_QuaternionLength", lmathQuaternionLength );
- lua_register( L, "RL_QuaternionNormalize", lmathQuaternionNormalize );
- lua_register( L, "RL_QuaternionInvert", lmathQuaternionInvert );
- lua_register( L, "RL_QuaternionMultiply", lmathQuaternionMultiply );
- lua_register( L, "RL_QuaternionScale", lmathQuaternionScale );
- lua_register( L, "RL_QuaternionDivide", lmathQuaternionDivide );
- lua_register( L, "RL_QuaternionLerp", lmathQuaternionLerp );
- lua_register( L, "RL_QuaternionNlerp", lmathQuaternionNlerp );
- lua_register( L, "RL_QuaternionSlerp", lmathQuaternionSlerp );
- lua_register( L, "RL_QuaternionFromVector3ToVector3", lmathQuaternionFromVector3ToVector3 );
- lua_register( L, "RL_QuaternionFromMatrix", lmathQuaternionFromMatrix );
- lua_register( L, "RL_QuaternionToMatrix", lmathQuaternionToMatrix );
- lua_register( L, "RL_QuaternionFromAxisAngle", lmathQuaternionFromAxisAngle );
- lua_register( L, "RL_QuaternionToAxisAngle", lmathQuaternionToAxisAngle );
- lua_register( L, "RL_QuaternionFromEuler", lmathQuaternionFromEuler );
- lua_register( L, "RL_QuaternionToEuler", lmathQuaternionToEuler );
- lua_register( L, "RL_QuaternionTransform", lmathQuaternionTransform );
- lua_register( L, "RL_QuaternionEquals", lmathQuaternionEquals );
+ assingGlobalFunction( "QuaternionAdd", lmathQuaternionAdd );
+ assingGlobalFunction( "QuaternionAddValue", lmathQuaternionAddValue );
+ assingGlobalFunction( "QuaternionSubtract", lmathQuaternionSubtract );
+ assingGlobalFunction( "QuaternionSubtractValue", lmathQuaternionSubtractValue );
+ assingGlobalFunction( "QuaternionIdentity", lmathQuaternionIdentity );
+ assingGlobalFunction( "QuaternionLength", lmathQuaternionLength );
+ assingGlobalFunction( "QuaternionNormalize", lmathQuaternionNormalize );
+ assingGlobalFunction( "QuaternionInvert", lmathQuaternionInvert );
+ assingGlobalFunction( "QuaternionMultiply", lmathQuaternionMultiply );
+ assingGlobalFunction( "QuaternionScale", lmathQuaternionScale );
+ assingGlobalFunction( "QuaternionDivide", lmathQuaternionDivide );
+ assingGlobalFunction( "QuaternionLerp", lmathQuaternionLerp );
+ assingGlobalFunction( "QuaternionNlerp", lmathQuaternionNlerp );
+ assingGlobalFunction( "QuaternionSlerp", lmathQuaternionSlerp );
+ assingGlobalFunction( "QuaternionFromVector3ToVector3", lmathQuaternionFromVector3ToVector3 );
+ assingGlobalFunction( "QuaternionFromMatrix", lmathQuaternionFromMatrix );
+ assingGlobalFunction( "QuaternionToMatrix", lmathQuaternionToMatrix );
+ assingGlobalFunction( "QuaternionFromAxisAngle", lmathQuaternionFromAxisAngle );
+ assingGlobalFunction( "QuaternionToAxisAngle", lmathQuaternionToAxisAngle );
+ assingGlobalFunction( "QuaternionFromEuler", lmathQuaternionFromEuler );
+ assingGlobalFunction( "QuaternionToEuler", lmathQuaternionToEuler );
+ assingGlobalFunction( "QuaternionTransform", lmathQuaternionTransform );
+ assingGlobalFunction( "QuaternionEquals", lmathQuaternionEquals );
/* Gui. */
/* Global. */
- lua_register( L, "RL_GuiEnable", lguiGuiEnable );
- lua_register( L, "RL_GuiDisable", lguiGuiDisable );
- lua_register( L, "RL_GuiLock", lguiGuiLock );
- lua_register( L, "RL_GuiUnlock", lguiGuiUnlock );
- lua_register( L, "RL_GuiIsLocked", lguiGuiIsLocked );
- lua_register( L, "RL_GuiFade", lguiGuiFade );
- lua_register( L, "RL_GuiSetState", lguiGuiSetState );
- lua_register( L, "RL_GuiGetState", lguiGuiGetState );
+ assingGlobalFunction( "GuiEnable", lguiGuiEnable );
+ assingGlobalFunction( "GuiDisable", lguiGuiDisable );
+ assingGlobalFunction( "GuiLock", lguiGuiLock );
+ assingGlobalFunction( "GuiUnlock", lguiGuiUnlock );
+ assingGlobalFunction( "GuiIsLocked", lguiGuiIsLocked );
+ assingGlobalFunction( "GuiFade", lguiGuiFade );
+ assingGlobalFunction( "GuiSetState", lguiGuiSetState );
+ assingGlobalFunction( "GuiGetState", lguiGuiGetState );
/* Font. */
- lua_register( L, "RL_GuiSetFont", lguiGuiSetFont );
+ assingGlobalFunction( "GuiSetFont", lguiGuiSetFont );
/* Style. */
- lua_register( L, "RL_GuiSetStyle", lguiGuiSetStyle );
- lua_register( L, "RL_GuiGetStyle", lguiGuiGetStyle );
- lua_register( L, "RL_GuiLoadStyle", lguiGuiLoadStyle );
- lua_register( L, "RL_GuiLoadStyleDefault", lguiGuiLoadStyleDefault );
+ assingGlobalFunction( "GuiSetStyle", lguiGuiSetStyle );
+ assingGlobalFunction( "GuiGetStyle", lguiGuiGetStyle );
+ assingGlobalFunction( "GuiLoadStyle", lguiGuiLoadStyle );
+ assingGlobalFunction( "GuiLoadStyleDefault", lguiGuiLoadStyleDefault );
/* Container. */
- lua_register( L, "RL_GuiWindowBox", lguiGuiWindowBox );
- lua_register( L, "RL_GuiGroupBox", lguiGuiGroupBox );
- lua_register( L, "RL_GuiLine", lguiGuiLine );
- lua_register( L, "RL_GuiPanel", lguiGuiPanel );
- lua_register( L, "RL_GuiScrollPanel", lguiGuiScrollPanel );
+ assingGlobalFunction( "GuiWindowBox", lguiGuiWindowBox );
+ assingGlobalFunction( "GuiGroupBox", lguiGuiGroupBox );
+ assingGlobalFunction( "GuiLine", lguiGuiLine );
+ assingGlobalFunction( "GuiPanel", lguiGuiPanel );
+ assingGlobalFunction( "GuiScrollPanel", lguiGuiScrollPanel );
/* Basic. */
- lua_register( L, "RL_GuiLabel", lguiGuiLabel );
- lua_register( L, "RL_GuiButton", lguiGuiButton );
- lua_register( L, "RL_GuiLabelButton", lguiGuiLabelButton );
- lua_register( L, "RL_GuiToggle", lguiGuiToggle );
- lua_register( L, "RL_GuiToggleGroup", lguiGuiToggleGroup );
- lua_register( L, "RL_GuiCheckBox", lguiGuiCheckBox );
- lua_register( L, "RL_GuiComboBox", lguiGuiComboBox );
- lua_register( L, "RL_GuiTextBox", lguiGuiTextBox );
- lua_register( L, "RL_GuiTextBoxMulti", lguiGuiTextBoxMulti );
- lua_register( L, "RL_GuiSpinner", lguiGuiSpinner );
- lua_register( L, "RL_GuiValueBox", lguiGuiValueBox );
- lua_register( L, "RL_GuiSlider", lguiGuiSlider );
- lua_register( L, "RL_GuiSliderBar", lguiGuiSliderBar );
- lua_register( L, "RL_GuiProgressBar", lguiGuiProgressBar );
- lua_register( L, "RL_GuiScrollBar", lguiGuiScrollBar );
- lua_register( L, "RL_GuiDropdownBox", lguiGuiDropdownBox );
- lua_register( L, "RL_GuiStatusBar", lguiGuiStatusBar );
- lua_register( L, "RL_GuiDummyRec", lguiGuiDummyRec );
- lua_register( L, "RL_GuiGrid", lguiGuiGrid );
+ assingGlobalFunction( "GuiLabel", lguiGuiLabel );
+ assingGlobalFunction( "GuiButton", lguiGuiButton );
+ assingGlobalFunction( "GuiLabelButton", lguiGuiLabelButton );
+ assingGlobalFunction( "GuiToggle", lguiGuiToggle );
+ assingGlobalFunction( "GuiToggleGroup", lguiGuiToggleGroup );
+ assingGlobalFunction( "GuiCheckBox", lguiGuiCheckBox );
+ assingGlobalFunction( "GuiComboBox", lguiGuiComboBox );
+ assingGlobalFunction( "GuiTextBox", lguiGuiTextBox );
+ assingGlobalFunction( "GuiTextBoxMulti", lguiGuiTextBoxMulti );
+ assingGlobalFunction( "GuiSpinner", lguiGuiSpinner );
+ assingGlobalFunction( "GuiValueBox", lguiGuiValueBox );
+ assingGlobalFunction( "GuiSlider", lguiGuiSlider );
+ assingGlobalFunction( "GuiSliderBar", lguiGuiSliderBar );
+ assingGlobalFunction( "GuiProgressBar", lguiGuiProgressBar );
+ assingGlobalFunction( "GuiScrollBar", lguiGuiScrollBar );
+ assingGlobalFunction( "GuiDropdownBox", lguiGuiDropdownBox );
+ assingGlobalFunction( "GuiStatusBar", lguiGuiStatusBar );
+ assingGlobalFunction( "GuiDummyRec", lguiGuiDummyRec );
+ assingGlobalFunction( "GuiGrid", lguiGuiGrid );
/* Advanced. */
- lua_register( L, "RL_GuiListView", lguiGuiListView );
- lua_register( L, "RL_GuiListViewEx", lguiGuiListViewEx );
- lua_register( L, "RL_GuiMessageBox", lguiGuiMessageBox );
- lua_register( L, "RL_GuiTextInputBox", lguiGuiTextInputBox );
- lua_register( L, "RL_GuiColorPicker", lguiGuiColorPicker );
- lua_register( L, "RL_GuiColorPanel", lguiGuiColorPanel );
- lua_register( L, "RL_GuiColorBarAlpha", lguiGuiColorBarAlpha );
- lua_register( L, "RL_GuiColorBarHue", lguiGuiColorBarHue );
+ assingGlobalFunction( "GuiListView", lguiGuiListView );
+ assingGlobalFunction( "GuiListViewEx", lguiGuiListViewEx );
+ assingGlobalFunction( "GuiMessageBox", lguiGuiMessageBox );
+ assingGlobalFunction( "GuiTextInputBox", lguiGuiTextInputBox );
+ assingGlobalFunction( "GuiColorPicker", lguiGuiColorPicker );
+ assingGlobalFunction( "GuiColorPanel", lguiGuiColorPanel );
+ assingGlobalFunction( "GuiColorBarAlpha", lguiGuiColorBarAlpha );
+ assingGlobalFunction( "GuiColorBarHue", lguiGuiColorBarHue );
/* Icons. */
- lua_register( L, "RL_GuiIconText", lguiGuiIconText );
- lua_register( L, "RL_GuiDrawIcon", lguiGuiDrawIcon );
- lua_register( L, "RL_GuiSetIconScale", lguiGuiSetIconScale );
- lua_register( L, "RL_GuiSetIconPixel", lguiGuiSetIconPixel );
- lua_register( L, "RL_GuiClearIconPixel", lguiGuiClearIconPixel );
- lua_register( L, "RL_GuiCheckIconPixel", lguiGuiCheckIconPixel );
+ assingGlobalFunction( "GuiIconText", lguiGuiIconText );
+ assingGlobalFunction( "GuiDrawIcon", lguiGuiDrawIcon );
+ assingGlobalFunction( "GuiSetIconScale", lguiGuiSetIconScale );
+ assingGlobalFunction( "GuiSetIconPixel", lguiGuiSetIconPixel );
+ assingGlobalFunction( "GuiClearIconPixel", lguiGuiClearIconPixel );
+ assingGlobalFunction( "GuiCheckIconPixel", lguiGuiCheckIconPixel );
/* Lights */
/* Basics. */
- lua_register( L, "RL_CreateLight", llightsCreateLight );
- lua_register( L, "RL_UpdateLightValues", llightsUpdateLightValues );
+ assingGlobalFunction( "CreateLight", llightsCreateLight );
+ assingGlobalFunction( "UpdateLightValues", llightsUpdateLightValues );
/* RLGL */
/* General render state. */
- lua_register( L, "RL_rlglSetLineWidth", lrlglSetLineWidth );
- lua_register( L, "RL_rlglGetLineWidth", lrlglGetLineWidth );
+ assingGlobalFunction( "rlglSetLineWidth", lrlglSetLineWidth );
+ assingGlobalFunction( "rlglGetLineWidth", lrlglGetLineWidth );
/* Easings */
/* Linear Easing functions. */
- lua_register( L, "RL_EaseLinear", leasingsEaseLinear );
+ assingGlobalFunction( "EaseLinear", leasingsEaseLinear );
/* Sine Easing functions. */
- lua_register( L, "RL_EaseSineIn", leasingsEaseSineIn );
- lua_register( L, "RL_EaseSineOut", leasingsEaseSineOut );
- lua_register( L, "RL_EaseSineInOut", leasingsEaseSineInOut );
+ assingGlobalFunction( "EaseSineIn", leasingsEaseSineIn );
+ assingGlobalFunction( "EaseSineOut", leasingsEaseSineOut );
+ assingGlobalFunction( "EaseSineInOut", leasingsEaseSineInOut );
/* Circular Easing functions. */
- lua_register( L, "RL_EaseCircIn", leasingsEaseCircIn );
- lua_register( L, "RL_EaseCircOut", leasingsEaseCircOut );
- lua_register( L, "RL_EaseCircInOut", leasingsEaseCircInOut );
+ assingGlobalFunction( "EaseCircIn", leasingsEaseCircIn );
+ assingGlobalFunction( "EaseCircOut", leasingsEaseCircOut );
+ assingGlobalFunction( "EaseCircInOut", leasingsEaseCircInOut );
/* Cubic Easing functions. */
- lua_register( L, "RL_EaseCubicIn", leasingsEaseCubicIn );
- lua_register( L, "RL_EaseCubicOut", leasingsEaseCubicOut );
- lua_register( L, "RL_EaseCubicInOut", leasingsEaseCubicInOut );
+ assingGlobalFunction( "EaseCubicIn", leasingsEaseCubicIn );
+ assingGlobalFunction( "EaseCubicOut", leasingsEaseCubicOut );
+ assingGlobalFunction( "EaseCubicInOut", leasingsEaseCubicInOut );
/* Quadratic Easing functions. */
- lua_register( L, "RL_EaseQuadIn", leasingsEaseQuadIn );
- lua_register( L, "RL_EaseQuadOut", leasingsEaseQuadOut );
- lua_register( L, "RL_EaseQuadInOut", leasingsEaseQuadInOut );
+ assingGlobalFunction( "EaseQuadIn", leasingsEaseQuadIn );
+ assingGlobalFunction( "EaseQuadOut", leasingsEaseQuadOut );
+ assingGlobalFunction( "EaseQuadInOut", leasingsEaseQuadInOut );
/* Exponential Easing functions. */
- lua_register( L, "RL_EaseExpoIn", leasingsEaseExpoIn );
- lua_register( L, "RL_EaseExpoOut", leasingsEaseExpoOut );
- lua_register( L, "RL_EaseExpoInOut", leasingsEaseExpoInOut );
+ assingGlobalFunction( "EaseExpoIn", leasingsEaseExpoIn );
+ assingGlobalFunction( "EaseExpoOut", leasingsEaseExpoOut );
+ assingGlobalFunction( "EaseExpoInOut", leasingsEaseExpoInOut );
/* Back Easing functions. */
- lua_register( L, "RL_EaseBackIn", leasingsEaseBackIn );
- lua_register( L, "RL_EaseBackOut", leasingsEaseBackOut );
- lua_register( L, "RL_EaseBackInOut", leasingsEaseBackInOut );
+ assingGlobalFunction( "EaseBackIn", leasingsEaseBackIn );
+ assingGlobalFunction( "EaseBackOut", leasingsEaseBackOut );
+ assingGlobalFunction( "EaseBackInOut", leasingsEaseBackInOut );
/* Bounce Easing functions. */
- lua_register( L, "RL_EaseBounceIn", leasingsEaseBounceIn );
- lua_register( L, "RL_EaseBounceOut", leasingsEaseBounceOut );
- lua_register( L, "RL_EaseBounceInOut", leasingsEaseBounceInOut );
+ assingGlobalFunction( "EaseBounceIn", leasingsEaseBounceIn );
+ assingGlobalFunction( "EaseBounceOut", leasingsEaseBounceOut );
+ assingGlobalFunction( "EaseBounceInOut", leasingsEaseBounceInOut );
/* Elastic Easing functions. */
- lua_register( L, "RL_EaseElasticIn", leasingsEaseElasticIn );
- lua_register( L, "RL_EaseElasticOut", leasingsEaseElasticOut );
- lua_register( L, "RL_EaseElasticInOut", leasingsEaseElasticInOut );
+ assingGlobalFunction( "EaseElasticIn", leasingsEaseElasticIn );
+ assingGlobalFunction( "EaseElasticOut", leasingsEaseElasticOut );
+ assingGlobalFunction( "EaseElasticInOut", leasingsEaseElasticInOut );
+
+ lua_pop( L, -1 );
}
/* Lua util functions. */
@@ -1716,7 +1746,7 @@ Ray uluaGetRay( lua_State *L ) {
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
- if ( lua_isnumber( L, -1 ) ) {
+ if ( lua_istable( L, -1 ) ) {
if ( lua_isnumber( L, -2 ) ) {
switch ( i ) {
case 0:
diff --git a/src/models.c b/src/models.c
index 6258f81..cef36dd 100644
--- a/src/models.c
+++ b/src/models.c
@@ -125,7 +125,7 @@ static int newMesh() {
*/
/*
-> success = RL_DrawLine3D( Vector3 startPos, Vector3 endPos, Color color )
+> success = RL.DrawLine3D( Vector3 startPos, Vector3 endPos, Color color )
Draw a line in 3D world space
@@ -134,7 +134,7 @@ Draw a line in 3D world space
*/
int lmodelsDrawLine3D( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLine3D( Vector3 startPos, Vector3 endPos, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawLine3D( Vector3 startPos, Vector3 endPos, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -151,7 +151,7 @@ int lmodelsDrawLine3D( lua_State *L ) {
}
/*
-> success = RL_DrawPoint3D( Vector3 position, Color color )
+> success = RL.DrawPoint3D( Vector3 position, Color color )
Draw a point in 3D space, actually a small line
@@ -160,7 +160,7 @@ Draw a point in 3D space, actually a small line
*/
int lmodelsDrawPoint3D( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPoint3D( Vector3 position, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawPoint3D( Vector3 position, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -175,7 +175,7 @@ int lmodelsDrawPoint3D( lua_State *L ) {
}
/*
-> success = RL_DrawCircle3D( Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color )
+> success = RL.DrawCircle3D( Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color )
Draw a circle in 3D world space
@@ -184,7 +184,7 @@ Draw a circle in 3D world space
*/
int lmodelsDrawCircle3D( lua_State *L ) {
if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircle3D( Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCircle3D( Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -205,7 +205,7 @@ int lmodelsDrawCircle3D( lua_State *L ) {
}
/*
-> success = RL_DrawTriangle3D( Vector3 v1, Vector3 v2, Vector3 v3, Color color )
+> success = RL.DrawTriangle3D( Vector3 v1, Vector3 v2, Vector3 v3, Color color )
Draw a color-filled triangle ( Vertex in counter-clockwise order! )
@@ -214,7 +214,7 @@ Draw a color-filled triangle ( Vertex in counter-clockwise order! )
*/
int lmodelsDrawTriangle3D( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTriangle3D( Vector3 v1, Vector3 v2, Vector3 v3, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTriangle3D( Vector3 v1, Vector3 v2, Vector3 v3, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -233,7 +233,7 @@ int lmodelsDrawTriangle3D( lua_State *L ) {
}
/*
-> success = RL_DrawCube( Vector3 position, Vector3 size, Color color )
+> success = RL.DrawCube( Vector3 position, Vector3 size, Color color )
Draw cube
@@ -242,7 +242,7 @@ Draw cube
*/
int lmodelsDrawCube( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCube( Vector3 position, Vector3 size, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCube( Vector3 position, Vector3 size, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -259,7 +259,7 @@ int lmodelsDrawCube( lua_State *L ) {
}
/*
-> success = RL_DrawCubeWires( Vector3 position, Vector3 size, Color color )
+> success = RL.DrawCubeWires( Vector3 position, Vector3 size, Color color )
Draw cube wires
@@ -268,7 +268,7 @@ Draw cube wires
*/
int lmodelsDrawCubeWires( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCubeWires( Vector3 position, Vector3 size, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCubeWires( Vector3 position, Vector3 size, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -285,7 +285,7 @@ int lmodelsDrawCubeWires( lua_State *L ) {
}
/*
-> success = RL_DrawCubeTexture( Texture2D texture, Vector3 position, Vector3 size, Color color )
+> success = RL.DrawCubeTexture( Texture2D texture, Vector3 position, Vector3 size, Color color )
Draw cube textured
@@ -294,7 +294,7 @@ Draw cube textured
*/
int lmodelsDrawCubeTexture( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCubeTexture( Texture2D texture, Vector3 position, Vector3 size, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCubeTexture( Texture2D texture, Vector3 position, Vector3 size, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -318,7 +318,7 @@ int lmodelsDrawCubeTexture( lua_State *L ) {
}
/*
-> success = RL_DrawSphere( Vector3 centerPos, float radius, Color color )
+> success = RL.DrawSphere( Vector3 centerPos, float radius, Color color )
Draw sphere
@@ -327,7 +327,7 @@ Draw sphere
*/
int lmodelsDrawSphere( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawSphere( Vector3 centerPos, float radius, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawSphere( Vector3 centerPos, float radius, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -344,7 +344,7 @@ int lmodelsDrawSphere( lua_State *L ) {
}
/*
-> success = RL_DrawSphereEx( Vector3 centerPos, float radius, int rings, int slices, Color color )
+> success = RL.DrawSphereEx( Vector3 centerPos, float radius, int rings, int slices, Color color )
Draw sphere with extended parameters
@@ -353,7 +353,7 @@ Draw sphere with extended parameters
*/
int lmodelsDrawSphereEx( lua_State *L ) {
if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawSphereEx( Vector3 centerPos, float radius, int rings, int slices, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawSphereEx( Vector3 centerPos, float radius, int rings, int slices, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -374,7 +374,7 @@ int lmodelsDrawSphereEx( lua_State *L ) {
}
/*
-> success = RL_DrawSphereWires( Vector3 centerPos, float radius, int rings, int slices, Color color )
+> success = RL.DrawSphereWires( Vector3 centerPos, float radius, int rings, int slices, Color color )
Draw sphere wires
@@ -383,7 +383,7 @@ Draw sphere wires
*/
int lmodelsDrawSphereWires( lua_State *L ) {
if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawSphereWires( Vector3 centerPos, float radius, int rings, int slices, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawSphereWires( Vector3 centerPos, float radius, int rings, int slices, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -404,7 +404,7 @@ int lmodelsDrawSphereWires( lua_State *L ) {
}
/*
-> success = RL_DrawCylinder( Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color )
+> success = RL.DrawCylinder( Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color )
Draw a cylinder/cone
@@ -413,7 +413,7 @@ Draw a cylinder/cone
*/
int lmodelsDrawCylinder( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCylinder( Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCylinder( Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -436,7 +436,7 @@ int lmodelsDrawCylinder( lua_State *L ) {
}
/*
-> success = RL_DrawCylinderEx( Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color )
+> success = RL.DrawCylinderEx( Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color )
Draw a cylinder with base at startPos and top at endPos
@@ -445,7 +445,7 @@ Draw a cylinder with base at startPos and top at endPos
*/
int lmodelsDrawCylinderEx( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCylinderEx( Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCylinderEx( Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -468,7 +468,7 @@ int lmodelsDrawCylinderEx( lua_State *L ) {
}
/*
-> success = RL_DrawCylinderWires( Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color )
+> success = RL.DrawCylinderWires( Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color )
Draw a cylinder/cone wires
@@ -477,7 +477,7 @@ Draw a cylinder/cone wires
*/
int lmodelsDrawCylinderWires( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCylinderWires( Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCylinderWires( Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -500,7 +500,7 @@ int lmodelsDrawCylinderWires( lua_State *L ) {
}
/*
-> success = RL_DrawCylinderWiresEx( Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color )
+> success = RL.DrawCylinderWiresEx( Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color )
Draw a cylinder wires with base at startPos and top at endPos
@@ -509,7 +509,7 @@ Draw a cylinder wires with base at startPos and top at endPos
*/
int lmodelsDrawCylinderWiresEx( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCylinderWiresEx( Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCylinderWiresEx( Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -532,7 +532,7 @@ int lmodelsDrawCylinderWiresEx( lua_State *L ) {
}
/*
-> success = RL_DrawPlane( Vector3 centerPos, Vector2 size, Color color )
+> success = RL.DrawPlane( Vector3 centerPos, Vector2 size, Color color )
Draw a plane XZ
@@ -541,7 +541,7 @@ Draw a plane XZ
*/
int lmodelsDrawPlane( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPlane( Vector3 centerPos, Vector2 size, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawPlane( Vector3 centerPos, Vector2 size, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -558,7 +558,7 @@ int lmodelsDrawPlane( lua_State *L ) {
}
/*
-> success = RL_DrawQuad3DTexture( texture, Vector3{} vertices, Vector2{} texCoords, Color{} colors )
+> success = RL.DrawQuad3DTexture( Texture2D texture, Vector3{} vertices, Vector2{} texCoords, Color{} colors )
Draw 3D textured quad. ( Texture coordinates opengl style 0.0 - 1.0 ).
@@ -567,7 +567,7 @@ Draw 3D textured quad. ( Texture coordinates opengl style 0.0 - 1.0 ).
*/
int lmodelDrawQuad3DTexture( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawQuad3DTexture( texture, Vector3{} vertices, Vector2{} texCoords, Color{} colors )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawQuad3DTexture( Texture2D texture, Vector3{} vertices, Vector2{} texCoords, Color{} colors )" );
lua_pushboolean( L, false );
return 1;
}
@@ -647,7 +647,7 @@ int lmodelDrawQuad3DTexture( lua_State *L ) {
}
/*
-> success = RL_DrawRay( Ray ray, Color color )
+> success = RL.DrawRay( Ray ray, Color color )
Draw a ray line
@@ -656,7 +656,7 @@ Draw a ray line
*/
int lmodelsDrawRay( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRay( Ray ray, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRay( Ray ray, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -671,7 +671,7 @@ int lmodelsDrawRay( lua_State *L ) {
}
/*
-> success = RL_DrawGrid( int slices, float spacing )
+> success = RL.DrawGrid( int slices, float spacing )
Draw a grid ( Centered at ( 0, 0, 0 ) )
@@ -680,7 +680,7 @@ Draw a grid ( Centered at ( 0, 0, 0 ) )
*/
int lmodelsDrawGrid( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawGrid( int slices, float spacing )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawGrid( int slices, float spacing )" );
lua_pushboolean( L, false );
return 1;
}
@@ -695,7 +695,7 @@ int lmodelsDrawGrid( lua_State *L ) {
*/
/*
-> mesh = RL_GenMeshPoly( int sides, float radius )
+> mesh = RL.GenMeshPoly( int sides, float radius )
Generate polygonal mesh
@@ -704,7 +704,7 @@ Generate polygonal mesh
*/
int lmodelsGenMeshPoly( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenMeshPoly( int sides, float radius )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenMeshPoly( int sides, float radius )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -720,7 +720,7 @@ int lmodelsGenMeshPoly( lua_State *L ) {
}
/*
-> mesh = RL_GenMeshPlane( float width, float length, int resX, int resZ )
+> mesh = RL.GenMeshPlane( float width, float length, int resX, int resZ )
Generate plane mesh ( With subdivisions )
@@ -729,7 +729,7 @@ Generate plane mesh ( With subdivisions )
*/
int lmodelsGenMeshPlane( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenMeshPlane( float width, float length, int resX, int resZ )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenMeshPlane( float width, float length, int resX, int resZ )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -747,7 +747,7 @@ int lmodelsGenMeshPlane( lua_State *L ) {
}
/*
-> mesh = RL_GenMeshCube( Vector3 size )
+> mesh = RL.GenMeshCube( Vector3 size )
Generate cuboid mesh
@@ -756,7 +756,7 @@ Generate cuboid mesh
*/
int lmodelsGenMeshCube( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenMeshCube( Vector3 size )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenMeshCube( Vector3 size )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -771,7 +771,7 @@ int lmodelsGenMeshCube( lua_State *L ) {
}
/*
-> mesh = RL_GenMeshSphere( float radius, int rings, int slices )
+> mesh = RL.GenMeshSphere( float radius, int rings, int slices )
Generate sphere mesh ( Standard sphere )
@@ -780,7 +780,7 @@ Generate sphere mesh ( Standard sphere )
*/
int lmodelsGenMeshSphere( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenMeshSphere( float radius, int rings, int slices )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenMeshSphere( float radius, int rings, int slices )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -797,7 +797,7 @@ int lmodelsGenMeshSphere( lua_State *L ) {
}
/*
-> mesh = RL_GenMeshCylinder( float radius, float height, int slices )
+> mesh = RL.GenMeshCylinder( float radius, float height, int slices )
Generate cylinder mesh
@@ -806,7 +806,7 @@ Generate cylinder mesh
*/
int lmodelsGenMeshCylinder( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenMeshCylinder( float radius, float height, int slices )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenMeshCylinder( float radius, float height, int slices )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -823,7 +823,7 @@ int lmodelsGenMeshCylinder( lua_State *L ) {
}
/*
-> mesh = RL_GenMeshCone( float radius, float height, int slices )
+> mesh = RL.GenMeshCone( float radius, float height, int slices )
Generate cone/pyramid mesh
@@ -832,7 +832,7 @@ Generate cone/pyramid mesh
*/
int lmodelsGenMeshCone( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenMeshCone( float radius, float height, int slices )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenMeshCone( float radius, float height, int slices )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -849,7 +849,7 @@ int lmodelsGenMeshCone( lua_State *L ) {
}
/*
-> mesh = RL_GenMeshTorus( float radius, float size, int radSeg, int sides )
+> mesh = RL.GenMeshTorus( float radius, float size, int radSeg, int sides )
Generate torus mesh
@@ -858,7 +858,7 @@ Generate torus mesh
*/
int lmodelsGenMeshTorus( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenMeshTorus( float radius, float size, int radSeg, int sides )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenMeshTorus( float radius, float size, int radSeg, int sides )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -876,7 +876,7 @@ int lmodelsGenMeshTorus( lua_State *L ) {
}
/*
-> mesh = RL_GenMeshKnot( float radius, float size, int radSeg, int sides )
+> mesh = RL.GenMeshKnot( float radius, float size, int radSeg, int sides )
Generate torus mesh
@@ -885,7 +885,7 @@ Generate torus mesh
*/
int lmodelsGenMeshKnot( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenMeshKnot( float radius, float size, int radSeg, int sides )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenMeshKnot( float radius, float size, int radSeg, int sides )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -903,7 +903,7 @@ int lmodelsGenMeshKnot( lua_State *L ) {
}
/*
-> mesh = RL_GenMeshHeightmap( Image heightmap, Vector3 size )
+> mesh = RL.GenMeshHeightmap( Image heightmap, Vector3 size )
Generate heightmap mesh from image data
@@ -912,7 +912,7 @@ Generate heightmap mesh from image data
*/
int lmodelsGenMeshHeightmap( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenMeshHeightmap( Image heightmap, Vector3 size )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenMeshHeightmap( Image heightmap, Vector3 size )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -935,7 +935,7 @@ int lmodelsGenMeshHeightmap( lua_State *L ) {
}
/*
-> mesh = RL_GenMeshCustom( Mesh{}, bool dynamic )
+> mesh = RL.GenMeshCustom( Mesh{} mesh, bool dynamic )
Generate custom mesh from vertex attribute data and uploads it into a VAO ( if supported ) and VBO
@@ -944,7 +944,7 @@ Generate custom mesh from vertex attribute data and uploads it into a VAO ( if s
*/
int lmodelsGenMeshCustom( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isboolean( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenMeshCustom( Mesh{}, bool dynamic )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenMeshCustom( Mesh{} mesh, bool dynamic )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -1102,7 +1102,7 @@ int lmodelsGenMeshCustom( lua_State *L ) {
}
/*
-> success = RL_UpdateMesh( Mesh{} )
+> success = RL.UpdateMesh( Mesh{} mesh )
Update mesh vertex data in GPU.
Note! Mainly intented to be used with custom meshes.
@@ -1112,7 +1112,7 @@ Note! Mainly intented to be used with custom meshes.
*/
int lmodelsUpdateMesh( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UpdateMesh( Mesh{} )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateMesh( Mesh{} mesh )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1241,7 +1241,7 @@ int lmodelsUpdateMesh( lua_State *L ) {
}
/*
-> success = RL_UnloadMesh( Mesh mesh )
+> success = RL.UnloadMesh( Mesh mesh )
Unload mesh data from CPU and GPU
@@ -1250,7 +1250,7 @@ Unload mesh data from CPU and GPU
*/
int lmodelsUnloadMesh( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadMesh( Mesh mesh )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadMesh( Mesh mesh )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1268,7 +1268,7 @@ int lmodelsUnloadMesh( lua_State *L ) {
}
/*
-> success = RL_DrawMesh( Mesh mesh, Material material, Matrix transform )
+> success = RL.DrawMesh( Mesh mesh, Material material, Matrix transform )
Draw a 3d mesh with material and transform
@@ -1277,7 +1277,7 @@ Draw a 3d mesh with material and transform
*/
int lmodelsDrawMesh( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawMesh( Mesh mesh, Material material, Matrix transform )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawMesh( Mesh mesh, Material material, Matrix transform )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1299,7 +1299,7 @@ int lmodelsDrawMesh( lua_State *L ) {
}
/*
-> success = RL_DrawMeshInstanced( Mesh mesh, Material material, Matrix{} transforms, int instances )
+> success = RL.DrawMeshInstanced( Mesh mesh, Material material, Matrix{} transforms, int instances )
Draw multiple mesh instances with material and different transforms
@@ -1308,7 +1308,7 @@ Draw multiple mesh instances with material and different transforms
*/
int lmodelsDrawMeshInstanced( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawMeshInstanced( Mesh mesh, Material material, Matrix{} transforms, int instances )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawMeshInstanced( Mesh mesh, Material material, Matrix{} transforms, int instances )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1342,7 +1342,7 @@ int lmodelsDrawMeshInstanced( lua_State *L ) {
}
/*
-> success = RL_SetMeshColor( Mesh mesh, Color color )
+> success = RL.SetMeshColor( Mesh mesh, Color color )
Updades mesh color vertex attribute buffer
NOTE: Currently only works on custom mesh
@@ -1352,7 +1352,7 @@ NOTE: Currently only works on custom mesh
*/
int lmodelsSetMeshColor( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMeshColor( Mesh mesh, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMeshColor( Mesh mesh, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1388,7 +1388,7 @@ int lmodelsSetMeshColor( lua_State *L ) {
}
/*
-> success = RL_ExportMesh( Mesh mesh, string fileName )
+> success = RL.ExportMesh( Mesh mesh, string fileName )
Export mesh data to file, returns true on success
@@ -1397,7 +1397,7 @@ Export mesh data to file, returns true on success
*/
int lmodelsExportMesh( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ExportMesh( Mesh mesh, string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ExportMesh( Mesh mesh, string fileName )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1413,7 +1413,7 @@ int lmodelsExportMesh( lua_State *L ) {
}
/*
-> boundingBox = RL_GetMeshBoundingBox( Mesh mesh )
+> boundingBox = RL.GetMeshBoundingBox( Mesh mesh )
Compute mesh bounding box limits
@@ -1422,7 +1422,7 @@ Compute mesh bounding box limits
*/
int lmodelsGetMeshBoundingBox( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetMeshBoundingBox( Mesh mesh )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMeshBoundingBox( Mesh mesh )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1438,7 +1438,7 @@ int lmodelsGetMeshBoundingBox( lua_State *L ) {
}
/*
-> success = RL_GenMeshTangents( Mesh mesh )
+> success = RL.GenMeshTangents( Mesh mesh )
Compute mesh tangents
@@ -1447,7 +1447,7 @@ Compute mesh tangents
*/
int lmodelsGenMeshTangents( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenMeshTangents( Mesh mesh )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenMeshTangents( Mesh mesh )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1468,7 +1468,7 @@ int lmodelsGenMeshTangents( lua_State *L ) {
*/
/*
-> material = RL_LoadMaterialDefault()
+> material = RL.LoadMaterialDefault()
Load default material
@@ -1491,7 +1491,7 @@ int lmodelsLoadMaterialDefault( lua_State *L ) {
}
/*
-> material = RL_CreateMaterial( material{} )
+> material = RL.CreateMaterial( Material{} material )
Load material from table. See material table definition
@@ -1500,7 +1500,7 @@ Load material from table. See material table definition
*/
int lmodelsCreateMaterial( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CreateMaterial( material{} )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CreateMaterial( Material{} material )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1592,7 +1592,7 @@ int lmodelsCreateMaterial( lua_State *L ) {
}
/*
-> success = RL_UnloadMaterial( Material material )
+> success = RL.UnloadMaterial( Material material )
Unload material from GPU memory ( VRAM )
@@ -1601,7 +1601,7 @@ Unload material from GPU memory ( VRAM )
*/
int lmodelsUnloadMaterial( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadMaterial( Material material )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadMaterial( Material material )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1619,7 +1619,7 @@ int lmodelsUnloadMaterial( lua_State *L ) {
}
/*
-> success = RL_SetMaterialTexture( Material material, int mapType, Texture2D texture )
+> success = RL.SetMaterialTexture( Material material, int mapType, Texture2D texture )
Set texture for a material map type ( MATERIAL_MAP_ALBEDO, MATERIAL_MAP_METALNESS... )
@@ -1628,7 +1628,7 @@ Set texture for a material map type ( MATERIAL_MAP_ALBEDO, MATERIAL_MAP_METALNES
*/
int lmodelsSetMaterialTexture( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMaterialTexture( Material material, int mapType, Texture2D texture )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMaterialTexture( Material material, int mapType, Texture2D texture )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1647,7 +1647,7 @@ int lmodelsSetMaterialTexture( lua_State *L ) {
}
/*
-> success = RL_SetMaterialColor( Material material, int mapType, Color color )
+> success = RL.SetMaterialColor( Material material, int mapType, Color color )
Set color for a material map type
@@ -1656,7 +1656,7 @@ Set color for a material map type
*/
int lmodelsSetMaterialColor( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMaterialColor( Material material, int mapType, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMaterialColor( Material material, int mapType, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1678,7 +1678,7 @@ int lmodelsSetMaterialColor( lua_State *L ) {
}
/*
-> success = RL_SetMaterialValue( Material material, int mapType, float value )
+> success = RL.SetMaterialValue( Material material, int mapType, float value )
Set value for a material map type
@@ -1687,7 +1687,7 @@ Set value for a material map type
*/
int lmodelsSetMaterialValue( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMaterialValue( Material material, int mapType, float value )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMaterialValue( Material material, int mapType, float value )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1709,7 +1709,7 @@ int lmodelsSetMaterialValue( lua_State *L ) {
}
/*
-> success = RL_SetMaterialShader( Material material, Shader shader )
+> success = RL.SetMaterialShader( Material material, Shader shader )
Set shader for material
@@ -1718,7 +1718,7 @@ Set shader for material
*/
int lmodelsSetMaterialShader( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMaterialShader( Material material, Shader shader )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMaterialShader( Material material, Shader shader )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1742,7 +1742,7 @@ int lmodelsSetMaterialShader( lua_State *L ) {
*/
/*
-> model = RL_LoadModel( string fileName )
+> model = RL.LoadModel( string fileName )
Load model from files ( Meshes and materials )
@@ -1751,7 +1751,7 @@ Load model from files ( Meshes and materials )
*/
int lmodelsLoadModel( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadModel( string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadModel( string fileName )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -1771,7 +1771,7 @@ int lmodelsLoadModel( lua_State *L ) {
}
/*
-> model = RL_LoadModelFromMesh( Mesh mesh )
+> model = RL.LoadModelFromMesh( Mesh mesh )
Load model from generated mesh ( Default material )
@@ -1780,7 +1780,7 @@ Load model from generated mesh ( Default material )
*/
int lmodelsLoadModelFromMesh( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadModelFromMesh( Mesh mesh )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadModelFromMesh( Mesh mesh )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -1806,7 +1806,7 @@ int lmodelsLoadModelFromMesh( lua_State *L ) {
}
/*
-> success = RL_UnloadModel( Model model )
+> success = RL.UnloadModel( Model model )
Unload model ( Including meshes ) from memory ( RAM and/or VRAM )
@@ -1815,7 +1815,7 @@ Unload model ( Including meshes ) from memory ( RAM and/or VRAM )
*/
int lmodelsUnloadModel( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadModel( Model model )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadModel( Model model )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1833,7 +1833,7 @@ int lmodelsUnloadModel( lua_State *L ) {
}
/*
-> success = RL_DrawModel( Model model, Vector3 position, float scale, Color tint )
+> success = RL.DrawModel( Model model, Vector3 position, float scale, Color tint )
Draw a model ( With texture if set )
@@ -1842,7 +1842,7 @@ Draw a model ( With texture if set )
*/
int lmodelsDrawModel( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawModel( Model model, Vector3 position, float scale, Color tint )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawModel( Model model, Vector3 position, float scale, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1866,7 +1866,7 @@ int lmodelsDrawModel( lua_State *L ) {
}
/*
-> success = RL_DrawModelEx( Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint )
+> success = RL.DrawModelEx( Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint )
Draw a model with extended parameters
@@ -1876,7 +1876,7 @@ Draw a model with extended parameters
int lmodelsDrawModelEx( lua_State *L ) {
if ( !lua_isnumber( L, -6 ) || !lua_istable( L, -5 ) || !lua_istable( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawModelEx( Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawModelEx( Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1904,7 +1904,7 @@ int lmodelsDrawModelEx( lua_State *L ) {
}
/*
-> success = RL_SetModelMaterial( Model model, Material modelMaterial, Material material )
+> success = RL.SetModelMaterial( Model model, Material modelMaterial, Material material )
Copies material to model material. ( Model material is the material id in models. Material can be deleted if not used elsewhere )
@@ -1913,7 +1913,7 @@ Copies material to model material. ( Model material is the material id in models
*/
int lmodelsSetModelMaterial( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetModelMaterial( Model model, Material modelMaterial, Material material )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetModelMaterial( Model model, Material modelMaterial, Material material )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1952,7 +1952,7 @@ int lmodelsSetModelMaterial( lua_State *L ) {
}
/*
-> success = RL_SetModelMeshMaterial( Model model, int meshId, int materialId )
+> success = RL.SetModelMeshMaterial( Model model, int meshId, int materialId )
Set material for a mesh ( Mesh and material on this model )
@@ -1961,7 +1961,7 @@ Set material for a mesh ( Mesh and material on this model )
*/
int lmodelsSetModelMeshMaterial( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetModelMeshMaterial( Model model, int meshId, int materialId )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetModelMeshMaterial( Model model, int meshId, int materialId )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1981,7 +1981,7 @@ int lmodelsSetModelMeshMaterial( lua_State *L ) {
}
/*
-> success = RL_DrawBillboard( Camera camera, Texture2D texture, Vector3 position, float size, Color tint )
+> success = RL.DrawBillboard( Camera camera, Texture2D texture, Vector3 position, float size, Color tint )
Draw a billboard texture
@@ -1991,7 +1991,7 @@ Draw a billboard texture
int lmodelsDrawBillboard( lua_State *L ) {
if ( !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_istable( L, -3 )
|| !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawBillboard( Camera camera, Texture2D texture, Vector3 position, float size, Color tint )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawBillboard( Camera camera, Texture2D texture, Vector3 position, float size, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2016,7 +2016,7 @@ int lmodelsDrawBillboard( lua_State *L ) {
}
/*
-> success = RL_DrawBillboardRec( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint )
+> success = RL.DrawBillboardRec( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint )
Draw a billboard texture defined by source
@@ -2026,7 +2026,7 @@ Draw a billboard texture defined by source
int lmodelsDrawBillboardRec( lua_State *L ) {
if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_istable( L, -4 )
|| !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawBillboardRec( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawBillboardRec( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2053,7 +2053,7 @@ int lmodelsDrawBillboardRec( lua_State *L ) {
}
/*
-> success = RL_SetModelTransform( Model model, Matrix transform )
+> success = RL.SetModelTransform( Model model, Matrix transform )
Set model transform matrix
@@ -2062,7 +2062,7 @@ Set model transform matrix
*/
int lmodelsSetModelTransform( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetModelTransform( Model model, Matrix transform )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetModelTransform( Model model, Matrix transform )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2081,7 +2081,7 @@ int lmodelsSetModelTransform( lua_State *L ) {
}
/*
-> transform = RL_GetModelTransform( Model model )
+> transform = RL.GetModelTransform( Model model )
Get model transform matrix
@@ -2090,7 +2090,7 @@ Get model transform matrix
*/
int lmodelsGetModelTransform( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetModelTransform( Model model )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetModelTransform( Model model )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2110,7 +2110,7 @@ int lmodelsGetModelTransform( lua_State *L ) {
*/
/*
-> animations, animationCount = RL_LoadModelAnimations( string fileName )
+> animations, animationCount = RL.LoadModelAnimations( string fileName )
Load model animations from file
@@ -2119,7 +2119,7 @@ Load model animations from file
*/
int lmodelsLoadModelAnimations( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadModelAnimations( string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadModelAnimations( string fileName )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -2141,7 +2141,7 @@ int lmodelsLoadModelAnimations( lua_State *L ) {
}
/*
-> success = RL_UpdateModelAnimation( Model model, ModelAnimations animations, int animation, int frame )
+> success = RL.UpdateModelAnimation( Model model, ModelAnimations animations, int animation, int frame )
Update model animation pose
@@ -2150,7 +2150,7 @@ Update model animation pose
*/
int lmodelsUpdateModelAnimation( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UpdateModelAnimation( Model model, ModelAnimations animations, int animation, int frame )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateModelAnimation( Model model, ModelAnimations animations, int animation, int frame )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2169,7 +2169,7 @@ int lmodelsUpdateModelAnimation( lua_State *L ) {
}
/*
-> success = RL_UnloadModelAnimations( ModelAnimations animations )
+> success = RL.UnloadModelAnimations( ModelAnimations animations )
Unload animation data
@@ -2178,7 +2178,7 @@ Unload animation data
*/
int lmodelsUnloadModelAnimations( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadModelAnimations( ModelAnimations animations )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadModelAnimations( ModelAnimations animations )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2198,7 +2198,7 @@ int lmodelsUnloadModelAnimations( lua_State *L ) {
}
/*
-> valid = RL_IsModelAnimationValid( Model model, ModelAnimations animations )
+> valid = RL.IsModelAnimationValid( Model model, ModelAnimations animations )
Check model animation skeleton match
@@ -2207,7 +2207,7 @@ Check model animation skeleton match
*/
int lmodelsIsModelAnimationValid( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsModelAnimationValid( Model model, ModelAnimations animations )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsModelAnimationValid( Model model, ModelAnimations animations )" );
lua_pushnil( L );
return 1;
}
@@ -2224,7 +2224,7 @@ int lmodelsIsModelAnimationValid( lua_State *L ) {
}
/*
-> boneCount = RL_GetModelAnimationBoneCount( ModelAnimations animations, int animation )
+> boneCount = RL.GetModelAnimationBoneCount( ModelAnimations animations, int animation )
Return modelAnimation bone count
@@ -2233,7 +2233,7 @@ Return modelAnimation bone count
*/
int lmodelsGetModelAnimationBoneCount( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetModelAnimationBoneCount( ModelAnimations animations, int animation )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetModelAnimationBoneCount( ModelAnimations animations, int animation )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2249,7 +2249,7 @@ int lmodelsGetModelAnimationBoneCount( lua_State *L ) {
}
/*
-> frameCount = RL_GetModelAnimationFrameCount( ModelAnimations animations, int animation )
+> frameCount = RL.GetModelAnimationFrameCount( ModelAnimations animations, int animation )
Return modelAnimation frame count
@@ -2258,7 +2258,7 @@ Return modelAnimation frame count
*/
int lmodelsGetModelAnimationFrameCount( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetModelAnimationFrameCount( ModelAnimations animations, int animation )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetModelAnimationFrameCount( ModelAnimations animations, int animation )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2278,7 +2278,7 @@ int lmodelsGetModelAnimationFrameCount( lua_State *L ) {
*/
/*
-> collision = RL_CheckCollisionSpheres( Vector3 center1, float radius1, Vector3 center2, float radius2 )
+> collision = RL.CheckCollisionSpheres( Vector3 center1, float radius1, Vector3 center2, float radius2 )
Check collision between two spheres
@@ -2287,7 +2287,7 @@ Check collision between two spheres
*/
int lmodelsCheckCollisionSpheres( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionSpheres( Vector3 center1, float radius1, Vector3 center2, float radius2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionSpheres( Vector3 center1, float radius1, Vector3 center2, float radius2 )" );
lua_pushnil( L );
return 1;
}
@@ -2305,7 +2305,7 @@ int lmodelsCheckCollisionSpheres( lua_State *L ) {
}
/*
-> collision = RL_CheckCollisionBoxes( BoundingBox box1, BoundingBox box2 )
+> collision = RL.CheckCollisionBoxes( BoundingBox box1, BoundingBox box2 )
Check collision between two bounding boxes
@@ -2314,7 +2314,7 @@ Check collision between two bounding boxes
*/
int lmodelsCheckCollisionBoxes( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionBoxes( BoundingBox box1, BoundingBox box2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionBoxes( BoundingBox box1, BoundingBox box2 )" );
lua_pushnil( L );
return 1;
}
@@ -2328,7 +2328,7 @@ int lmodelsCheckCollisionBoxes( lua_State *L ) {
}
/*
-> collision = RL_CheckCollisionBoxSphere( BoundingBox box, Vector3 center, float radius )
+> collision = RL.CheckCollisionBoxSphere( BoundingBox box, Vector3 center, float radius )
Check collision between box and sphere
@@ -2337,7 +2337,7 @@ Check collision between box and sphere
*/
int lmodelsCheckCollisionBoxSphere( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionBoxSphere( BoundingBox box, Vector3 center, float radius )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionBoxSphere( BoundingBox box, Vector3 center, float radius )" );
lua_pushnil( L );
return 1;
}
@@ -2353,7 +2353,7 @@ int lmodelsCheckCollisionBoxSphere( lua_State *L ) {
}
/*
-> rayCollision = RL_GetRayCollisionSphere( Ray ray, Vector3 center, float radius )
+> rayCollision = RL.GetRayCollisionSphere( Ray ray, Vector3 center, float radius )
Get collision info between ray and sphere. ( RayCollision is Lua table of { hit, distance, point, normal } )
@@ -2362,7 +2362,7 @@ Get collision info between ray and sphere. ( RayCollision is Lua table of { hit,
*/
int lmodelsGetRayCollisionSphere( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetRayCollisionSphere( Ray ray, Vector3 center, float radius )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetRayCollisionSphere( Ray ray, Vector3 center, float radius )" );
lua_pushnil( L );
return 1;
}
@@ -2378,7 +2378,7 @@ int lmodelsGetRayCollisionSphere( lua_State *L ) {
}
/*
-> rayCollision = RL_GetRayCollisionBox( Ray ray, BoundingBox box )
+> rayCollision = RL.GetRayCollisionBox( Ray ray, BoundingBox box )
Get collision info between ray and box
@@ -2387,7 +2387,7 @@ Get collision info between ray and box
*/
int lmodelsGetRayCollisionBox( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetRayCollisionBox( Ray ray, BoundingBox box )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetRayCollisionBox( Ray ray, BoundingBox box )" );
lua_pushnil( L );
return 1;
}
@@ -2401,7 +2401,7 @@ int lmodelsGetRayCollisionBox( lua_State *L ) {
}
/*
-> rayCollision = RL_GetRayCollisionMesh( Ray ray, Mesh mesh, Matrix transform )
+> rayCollision = RL.GetRayCollisionMesh( Ray ray, Mesh mesh, Matrix transform )
Get collision info between ray and mesh
@@ -2410,10 +2410,11 @@ Get collision info between ray and mesh
*/
int lmodelsGetRayCollisionMesh( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetRayCollisionMesh( Ray ray, Mesh mesh, Matrix transform )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetRayCollisionMesh( Ray ray, Mesh mesh, Matrix transform )" );
lua_pushnil( L );
return 1;
}
+ // Matrix transform = MatrixIdentity();
Matrix transform = uluaGetMatrix( L );
lua_pop( L, 1 );
size_t meshId = lua_tointeger( L, -1 );
@@ -2424,13 +2425,13 @@ int lmodelsGetRayCollisionMesh( lua_State *L ) {
lua_pushnil( L );
return 1;
}
- uluaPushRayCollision( L, GetRayCollisionMesh( ray, *state->meshes[ meshId ], transform ) );
+ // uluaPushRayCollision( L, GetRayCollisionMesh( ray, *state->meshes[ meshId ], transform ) );
return 1;
}
/*
-> rayCollision = RL_GetRayCollisionTriangle( Ray ray, Vector3 p1, Vector3 p2, Vector3 p3 )
+> rayCollision = RL.GetRayCollisionTriangle( Ray ray, Vector3 p1, Vector3 p2, Vector3 p3 )
Get collision info between ray and triangle
@@ -2439,7 +2440,7 @@ Get collision info between ray and triangle
*/
int lmodelsGetRayCollisionTriangle( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetRayCollisionTriangle( Ray ray, Vector3 p1, Vector3 p2, Vector3 p3 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetRayCollisionTriangle( Ray ray, Vector3 p1, Vector3 p2, Vector3 p3 )" );
lua_pushnil( L );
return 1;
}
@@ -2457,7 +2458,7 @@ int lmodelsGetRayCollisionTriangle( lua_State *L ) {
}
/*
-> rayCollision = RL_GetRayCollisionQuad( Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4 )
+> rayCollision = RL.GetRayCollisionQuad( Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4 )
Get collision info between ray and quad
@@ -2467,7 +2468,7 @@ Get collision info between ray and quad
int lmodelsGetRayCollisionQuad( lua_State *L ) {
if ( !lua_istable( L, -5 ) || !lua_istable( L, -4 ) || !lua_istable( L, -3 )
|| !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetRayCollisionQuad( Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetRayCollisionQuad( Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4 )" );
lua_pushnil( L );
return 1;
}
diff --git a/src/rgui.c b/src/rgui.c
index 9b8502d..ee55067 100644
--- a/src/rgui.c
+++ b/src/rgui.c
@@ -11,7 +11,7 @@
*/
/*
-> RL_GuiEnable()
+> RL.GuiEnable()
Enable gui controls ( global state )
*/
@@ -22,7 +22,7 @@ int lguiGuiEnable( lua_State *L ) {
}
/*
-> RL_GuiDisable()
+> RL.GuiDisable()
Disable gui controls ( global state )
*/
@@ -33,7 +33,7 @@ int lguiGuiDisable( lua_State *L ) {
}
/*
-> RL_GuiLock()
+> RL.GuiLock()
Lock gui controls ( global state )
*/
@@ -44,7 +44,7 @@ int lguiGuiLock( lua_State *L ) {
}
/*
-> RL_GuiUnlock()
+> RL.GuiUnlock()
Unlock gui controls ( global state )
*/
@@ -55,7 +55,7 @@ int lguiGuiUnlock( lua_State *L ) {
}
/*
-> locked = RL_GuiIsLocked()
+> locked = RL.GuiIsLocked()
Check if gui is locked ( global state )
@@ -68,7 +68,7 @@ int lguiGuiIsLocked( lua_State *L ) {
}
/*
-> success = RL_GuiFade( float alpha )
+> success = RL.GuiFade( float alpha )
Set gui controls alpha ( global state ), alpha goes from 0.0f to 1.0f
@@ -77,7 +77,7 @@ Set gui controls alpha ( global state ), alpha goes from 0.0f to 1.0f
*/
int lguiGuiFade( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiFade( float alpha )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiFade( float alpha )" );
lua_pushboolean( L, false );
return 1;
}
@@ -88,7 +88,7 @@ int lguiGuiFade( lua_State *L ) {
}
/*
-> success = RL_GuiSetState( int state )
+> success = RL.GuiSetState( int state )
Set gui state ( global state )
@@ -97,7 +97,7 @@ Set gui state ( global state )
*/
int lguiGuiSetState( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiSetState( int state )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiSetState( int state )" );
lua_pushboolean( L, false );
return 1;
}
@@ -108,7 +108,7 @@ int lguiGuiSetState( lua_State *L ) {
}
/*
-> state = RL_GuiGetState()
+> state = RL.GuiGetState()
Get gui state ( global state )
@@ -125,7 +125,7 @@ int lguiGuiGetState( lua_State *L ) {
*/
/*
-> success = RL_GuiSetFont( Font font )
+> success = RL.GuiSetFont( Font font )
Set gui custom font ( Global state )
@@ -134,7 +134,7 @@ Set gui custom font ( Global state )
*/
int lguiGuiSetFont( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiSetFont( Font font )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiSetFont( Font font )" );
lua_pushboolean( L, false );
return 1;
}
@@ -149,7 +149,7 @@ int lguiGuiSetFont( lua_State *L ) {
*/
/*
-> success = RL_GuiSetStyle( int control, int property, int value )
+> success = RL.GuiSetStyle( int control, int property, int value )
Set one style property
@@ -158,7 +158,7 @@ Set one style property
*/
int lguiGuiSetStyle( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiSetStyle( int control, int property, int value )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiSetStyle( int control, int property, int value )" );
lua_pushboolean( L, false );
return 1;
}
@@ -169,7 +169,7 @@ int lguiGuiSetStyle( lua_State *L ) {
}
/*
-> value = RL_GuiGetStyle( int control, int property )
+> value = RL.GuiGetStyle( int control, int property )
Get one style property
@@ -178,7 +178,7 @@ Get one style property
*/
int lguiGuiGetStyle( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiGetStyle( int control, int property )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiGetStyle( int control, int property )" );
lua_pushboolean( L, false );
return 1;
}
@@ -188,7 +188,7 @@ int lguiGuiGetStyle( lua_State *L ) {
}
/*
-> success = RL_GuiLoadStyle( int control, int property )
+> success = RL.GuiLoadStyle( int control, int property )
Load style file over global style variable ( .rgs )
@@ -197,7 +197,7 @@ Load style file over global style variable ( .rgs )
*/
int lguiGuiLoadStyle( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiLoadStyle( string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiLoadStyle( string fileName )" );
lua_pushboolean( L, false );
return 1;
}
@@ -208,7 +208,7 @@ int lguiGuiLoadStyle( lua_State *L ) {
}
/*
-> RL_GuiLoadStyleDefault()
+> RL.GuiLoadStyleDefault()
Load style default over global style
*/
@@ -223,7 +223,7 @@ int lguiGuiLoadStyleDefault( lua_State *L ) {
*/
/*
-> state = RL_GuiWindowBox( Rectangle bounds, string title )
+> state = RL.GuiWindowBox( Rectangle bounds, string title )
Window Box control, shows a window that can be closed
@@ -232,7 +232,7 @@ Window Box control, shows a window that can be closed
*/
int lguiGuiWindowBox( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiWindowBox( Rectangle bounds, string title )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiWindowBox( Rectangle bounds, string title )" );
lua_pushnil( L );
return 1;
}
@@ -247,7 +247,7 @@ int lguiGuiWindowBox( lua_State *L ) {
}
/*
-> success = RL_GuiGroupBox( Rectangle bounds, string text )
+> success = RL.GuiGroupBox( Rectangle bounds, string text )
Group Box control with text name
@@ -256,7 +256,7 @@ Group Box control with text name
*/
int lguiGuiGroupBox( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiGroupBox( Rectangle bounds, string text )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiGroupBox( Rectangle bounds, string text )" );
lua_pushboolean( L, false );
return 1;
}
@@ -272,7 +272,7 @@ int lguiGuiGroupBox( lua_State *L ) {
}
/*
-> success = RL_GuiLine( Rectangle bounds, string text )
+> success = RL.GuiLine( Rectangle bounds, string text )
Line separator control, could contain text
@@ -281,7 +281,7 @@ Line separator control, could contain text
*/
int lguiGuiLine( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiLine( Rectangle bounds, string text )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiLine( Rectangle bounds, string text )" );
lua_pushboolean( L, false );
return 1;
}
@@ -297,7 +297,7 @@ int lguiGuiLine( lua_State *L ) {
}
/*
-> success = RL_GuiPanel( Rectangle bounds, string text )
+> success = RL.GuiPanel( Rectangle bounds, string text )
Panel control, useful to group controls
@@ -306,7 +306,7 @@ Panel control, useful to group controls
*/
int lguiGuiPanel( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiPanel( Rectangle bounds, string text )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiPanel( Rectangle bounds, string text )" );
lua_pushboolean( L, false );
return 1;
}
@@ -322,7 +322,7 @@ int lguiGuiPanel( lua_State *L ) {
}
/*
-> view, scroll = RL_GuiScrollPanel( Rectangle bounds, string text, Rectangle content, Vector2 scroll )
+> view, scroll = RL.GuiScrollPanel( Rectangle bounds, string text, Rectangle content, Vector2 scroll )
Scroll Panel control
@@ -331,7 +331,7 @@ Scroll Panel control
*/
int lguiGuiScrollPanel( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isstring( L, -3 ) || lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiScrollPanel( Rectangle bounds, string text, Rectangle content, Vector2 scroll )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiScrollPanel( Rectangle bounds, string text, Rectangle content, Vector2 scroll )" );
lua_pushboolean( L, false );
return 1;
}
@@ -355,7 +355,7 @@ int lguiGuiScrollPanel( lua_State *L ) {
*/
/*
-> success = RL_GuiLabel( Rectangle bounds, string text )
+> success = RL.GuiLabel( Rectangle bounds, string text )
Label control, shows text
@@ -364,7 +364,7 @@ Label control, shows text
*/
int lguiGuiLabel( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiLabel( Rectangle bounds, string text )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiLabel( Rectangle bounds, string text )" );
lua_pushboolean( L, false );
return 1;
}
@@ -380,7 +380,7 @@ int lguiGuiLabel( lua_State *L ) {
}
/*
-> clicked = RL_GuiButton( Rectangle bounds, string text )
+> clicked = RL.GuiButton( Rectangle bounds, string text )
Button control, returns true when clicked
@@ -389,7 +389,7 @@ Button control, returns true when clicked
*/
int lguiGuiButton( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiButton( Rectangle bounds, string text )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiButton( Rectangle bounds, string text )" );
lua_pushnil( L );
return 1;
}
@@ -404,7 +404,7 @@ int lguiGuiButton( lua_State *L ) {
}
/*
-> clicked = RL_GuiLabelButton( Rectangle bounds, string text )
+> clicked = RL.GuiLabelButton( Rectangle bounds, string text )
Label button control, show true when clicked
@@ -413,7 +413,7 @@ Label button control, show true when clicked
*/
int lguiGuiLabelButton( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiLabelButton( Rectangle bounds, string text )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiLabelButton( Rectangle bounds, string text )" );
lua_pushnil( L );
return 1;
}
@@ -428,7 +428,7 @@ int lguiGuiLabelButton( lua_State *L ) {
}
/*
-> active = RL_GuiToggle( Rectangle bounds, string text, bool active )
+> active = RL.GuiToggle( Rectangle bounds, string text, bool active )
Toggle Button control, returns true when active
@@ -437,7 +437,7 @@ Toggle Button control, returns true when active
*/
int lguiGuiToggle( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isstring( L, -2 ) || !lua_isboolean( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiToggle( Rectangle bounds, string text, bool active )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiToggle( Rectangle bounds, string text, bool active )" );
lua_pushnil( L );
return 1;
}
@@ -454,7 +454,7 @@ int lguiGuiToggle( lua_State *L ) {
}
/*
-> index = RL_GuiToggleGroup( Rectangle bounds, string text, int active )
+> index = RL.GuiToggleGroup( Rectangle bounds, string text, int active )
Toggle Group control, returns active toggle index
@@ -463,7 +463,7 @@ Toggle Group control, returns active toggle index
*/
int lguiGuiToggleGroup( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isstring( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiToggleGroup( Rectangle bounds, string text, bool active )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiToggleGroup( Rectangle bounds, string text, bool active )" );
lua_pushboolean( L, false );
return 1;
}
@@ -480,7 +480,7 @@ int lguiGuiToggleGroup( lua_State *L ) {
}
/*
-> active = RL_GuiCheckBox( Rectangle bounds, string text, bool checked )
+> active = RL.GuiCheckBox( Rectangle bounds, string text, bool checked )
Check Box control, returns true when active
@@ -489,7 +489,7 @@ Check Box control, returns true when active
*/
int lguiGuiCheckBox( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isstring( L, -2 ) || !lua_isboolean( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiCheckBox( Rectangle bounds, string text, bool checked )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiCheckBox( Rectangle bounds, string text, bool checked )" );
lua_pushnil( L );
return 1;
}
@@ -506,7 +506,7 @@ int lguiGuiCheckBox( lua_State *L ) {
}
/*
-> active = RL_GuiComboBox( Rectangle bounds, string text, int active )
+> active = RL.GuiComboBox( Rectangle bounds, string text, int active )
Combo Box control, returns selected item index
@@ -515,7 +515,7 @@ Combo Box control, returns selected item index
*/
int lguiGuiComboBox( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isstring( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiComboBox( Rectangle bounds, string text, int active )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiComboBox( Rectangle bounds, string text, int active )" );
lua_pushnil( L );
return 1;
}
@@ -532,7 +532,7 @@ int lguiGuiComboBox( lua_State *L ) {
}
/*
-> pressed, text = RL_GuiTextBox( Rectangle bounds, string text, int textSize, bool editMode )
+> pressed, text = RL.GuiTextBox( Rectangle bounds, string text, int textSize, bool editMode )
Text Box control, updates input text
@@ -541,7 +541,7 @@ Text Box control, updates input text
*/
int lguiGuiTextBox( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isstring( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isboolean( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiTextBox( Rectangle bounds, string text, int textSize, bool editMode )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiTextBox( Rectangle bounds, string text, int textSize, bool editMode )" );
lua_pushnil( L );
return 1;
}
@@ -561,7 +561,7 @@ int lguiGuiTextBox( lua_State *L ) {
}
/*
-> pressed, text = RL_GuiTextBoxMulti( Rectangle bounds, string text, int textSize, bool editMode )
+> pressed, text = RL.GuiTextBoxMulti( Rectangle bounds, string text, int textSize, bool editMode )
Text Box control with multiple lines
@@ -570,7 +570,7 @@ Text Box control with multiple lines
*/
int lguiGuiTextBoxMulti( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isstring( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isboolean( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiTextBoxMulti( Rectangle bounds, string text, int textSize, bool editMode )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiTextBoxMulti( Rectangle bounds, string text, int textSize, bool editMode )" );
lua_pushnil( L );
return 1;
}
@@ -590,7 +590,7 @@ int lguiGuiTextBoxMulti( lua_State *L ) {
}
/*
-> pressed, value = RL_GuiSpinner( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode )
+> pressed, value = RL.GuiSpinner( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode )
Spinner control, returns selected value
@@ -600,7 +600,7 @@ Spinner control, returns selected value
int lguiGuiSpinner( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_isstring( L, -5 ) || !lua_isnumber( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isboolean( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiSpinner( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiSpinner( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode )" );
lua_pushnil( L );
return 1;
}
@@ -624,7 +624,7 @@ int lguiGuiSpinner( lua_State *L ) {
}
/*
-> pressed, value = RL_GuiValueBox( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode )
+> pressed, value = RL.GuiValueBox( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode )
Value Box control, updates input text with numbers
@@ -634,7 +634,7 @@ Value Box control, updates input text with numbers
int lguiGuiValueBox( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_isstring( L, -5 ) || !lua_isnumber( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isboolean( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiValueBox( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiValueBox( Rectangle bounds, string text, int value, int minValue, int maxValue, bool editMode )" );
lua_pushnil( L );
return 1;
}
@@ -658,7 +658,7 @@ int lguiGuiValueBox( lua_State *L ) {
}
/*
-> value = RL_GuiSlider( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )
+> value = RL.GuiSlider( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )
Slider control, returns selected value
@@ -668,7 +668,7 @@ Slider control, returns selected value
int lguiGuiSlider( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_isstring( L, -5 ) || !lua_isstring( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiSlider( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiSlider( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )" );
lua_pushnil( L );
return 1;
}
@@ -692,7 +692,7 @@ int lguiGuiSlider( lua_State *L ) {
}
/*
-> value = RL_GuiSliderBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )
+> value = RL.GuiSliderBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )
Slider Bar control, returns selected value
@@ -702,7 +702,7 @@ Slider Bar control, returns selected value
int lguiGuiSliderBar( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_isstring( L, -5 ) || !lua_isstring( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiSliderBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiSliderBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )" );
lua_pushnil( L );
return 1;
}
@@ -726,7 +726,7 @@ int lguiGuiSliderBar( lua_State *L ) {
}
/*
-> value = RL_GuiProgressBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )
+> value = RL.GuiProgressBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )
Progress Bar control, shows current progress value
@@ -736,7 +736,7 @@ Progress Bar control, shows current progress value
int lguiGuiProgressBar( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_isstring( L, -5 ) || !lua_isstring( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiProgressBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiProgressBar( Rectangle bounds, string textLeft, string textRight, float value, float minValue, float maxValue )" );
lua_pushnil( L );
return 1;
}
@@ -760,7 +760,7 @@ int lguiGuiProgressBar( lua_State *L ) {
}
/*
-> value = RL_GuiScrollBar( Rectangle bounds, int value, int minValue, int maxValue )
+> value = RL.GuiScrollBar( Rectangle bounds, int value, int minValue, int maxValue )
Scroll Bar control
@@ -769,7 +769,7 @@ Scroll Bar control
*/
int lguiGuiScrollBar( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiScrollBar( Rectangle bounds, int value, int minValue, int maxValue )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiScrollBar( Rectangle bounds, int value, int minValue, int maxValue )" );
lua_pushnil( L );
return 1;
}
@@ -787,7 +787,7 @@ int lguiGuiScrollBar( lua_State *L ) {
}
/*
-> pressed, item = RL_GuiDropdownBox( Rectangle bounds, string text, int active, bool editMode )
+> pressed, item = RL.GuiDropdownBox( Rectangle bounds, string text, int active, bool editMode )
Dropdown Box control, returns selected item
@@ -796,7 +796,7 @@ Dropdown Box control, returns selected item
*/
int lguiGuiDropdownBox( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isstring( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isboolean( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiDropdownBox( Rectangle bounds, string text, int active, bool editMode )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiDropdownBox( Rectangle bounds, string text, int active, bool editMode )" );
lua_pushnil( L );
return 1;
}
@@ -816,7 +816,7 @@ int lguiGuiDropdownBox( lua_State *L ) {
}
/*
-> success = RL_GuiStatusBar( Rectangle bounds, string text )
+> success = RL.GuiStatusBar( Rectangle bounds, string text )
Status Bar control, shows info text
@@ -825,7 +825,7 @@ Status Bar control, shows info text
*/
int lguiGuiStatusBar( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiStatusBar( Rectangle bounds, string text )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiStatusBar( Rectangle bounds, string text )" );
lua_pushboolean( L, false );
return 1;
}
@@ -841,7 +841,7 @@ int lguiGuiStatusBar( lua_State *L ) {
}
/*
-> success = RL_GuiDummyRec( Rectangle bounds, string text )
+> success = RL.GuiDummyRec( Rectangle bounds, string text )
Dummy control for placeholders
@@ -850,7 +850,7 @@ Dummy control for placeholders
*/
int lguiGuiDummyRec( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiDummyRec( Rectangle bounds, string text )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiDummyRec( Rectangle bounds, string text )" );
lua_pushboolean( L, false );
return 1;
}
@@ -866,7 +866,7 @@ int lguiGuiDummyRec( lua_State *L ) {
}
/*
-> cell = RL_GuiGrid( Rectangle bounds, string text, float spacing, int subdivs )
+> cell = RL.GuiGrid( Rectangle bounds, string text, float spacing, int subdivs )
Grid control, returns mouse cell position
@@ -875,7 +875,7 @@ Grid control, returns mouse cell position
*/
int lguiGuiGrid( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isstring( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiGrid( Rectangle bounds, string text, float spacing, int subdivs )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiGrid( Rectangle bounds, string text, float spacing, int subdivs )" );
lua_pushboolean( L, false );
return 1;
}
@@ -898,7 +898,7 @@ int lguiGuiGrid( lua_State *L ) {
*/
/*
-> itemIndex, scrollIndex = RL_GuiListView( Rectangle bounds, string text, int scrollIndex, int active )
+> itemIndex, scrollIndex = RL.GuiListView( Rectangle bounds, string text, int scrollIndex, int active )
List View control, returns selected list item index and scroll index
@@ -907,7 +907,7 @@ List View control, returns selected list item index and scroll index
*/
int lguiGuiListView( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isstring( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiListView( Rectangle bounds, string text, int scrollIndex, int active )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiListView( Rectangle bounds, string text, int scrollIndex, int active )" );
lua_pushnil( L );
return 1;
}
@@ -927,7 +927,7 @@ int lguiGuiListView( lua_State *L ) {
}
/*
-> itemIndex, scrollIndex, focus = RL_GuiListViewEx( Rectangle bounds, string text, int focus, int scrollIndex, int active )
+> itemIndex, scrollIndex, focus = RL.GuiListViewEx( Rectangle bounds, string text, int focus, int scrollIndex, int active )
List View with extended parameters, returns selected list item index, scroll index and focus
@@ -937,7 +937,7 @@ List View with extended parameters, returns selected list item index, scroll ind
int lguiGuiListViewEx( lua_State *L ) {
if ( !lua_istable( L, -5 ) || !lua_isstring( L, -4 ) || !lua_isnumber( L, -3 )
|| !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiListViewEx( Rectangle bounds, string text, int focus, int scrollIndex, int active )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiListViewEx( Rectangle bounds, string text, int focus, int scrollIndex, int active )" );
lua_pushnil( L );
return 1;
}
@@ -960,7 +960,7 @@ int lguiGuiListViewEx( lua_State *L ) {
}
/*
-> buttonIndex = RL_GuiMessageBox( Rectangle bounds, string title, string message, string buttons )
+> buttonIndex = RL.GuiMessageBox( Rectangle bounds, string title, string message, string buttons )
Message Box control, displays a message, returns button index ( 0 is x button )
@@ -969,7 +969,7 @@ Message Box control, displays a message, returns button index ( 0 is x button )
*/
int lguiGuiMessageBox( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isstring( L, -3 ) || !lua_isstring( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiMessageBox( Rectangle bounds, string title, string message, string buttons )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiMessageBox( Rectangle bounds, string title, string message, string buttons )" );
lua_pushboolean( L, false );
return 1;
}
@@ -990,7 +990,7 @@ int lguiGuiMessageBox( lua_State *L ) {
}
/*
-> buttonIndex, text, secretViewActive = RL_GuiTextInputBox( Rectangle bounds, string title, string message, string buttons, string text, int textMaxSize, int secretViewActive )
+> buttonIndex, text, secretViewActive = RL.GuiTextInputBox( Rectangle bounds, string title, string message, string buttons, string text, int textMaxSize, int secretViewActive )
Text Input Box control, ask for text, supports secret
@@ -999,7 +999,7 @@ Text Input Box control, ask for text, supports secret
*/
int lguiGuiTextInputBox( lua_State *L ) {
if ( !lua_istable( L, -7 ) || !lua_isstring( L, -6 ) || !lua_isstring( L, -5 ) || !lua_isstring( L, -4 ) || !lua_isstring( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiTextInputBox( Rectangle bounds, string title, string message, string buttons, string text, int textMaxSize, int secretViewActive )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiTextInputBox( Rectangle bounds, string title, string message, string buttons, string text, int textMaxSize, int secretViewActive )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1029,7 +1029,7 @@ int lguiGuiTextInputBox( lua_State *L ) {
}
/*
-> color = RL_GuiColorPicker( Rectangle bounds, string text, Color color )
+> color = RL.GuiColorPicker( Rectangle bounds, string text, Color color )
Color Picker control ( multiple color controls )
@@ -1038,7 +1038,7 @@ Color Picker control ( multiple color controls )
*/
int lguiGuiColorPicker( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isstring( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiColorPicker( Rectangle bounds, string text, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiColorPicker( Rectangle bounds, string text, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1055,7 +1055,7 @@ int lguiGuiColorPicker( lua_State *L ) {
}
/*
-> color = RL_GuiColorPanel( Rectangle bounds, string text, Color color )
+> color = RL.GuiColorPanel( Rectangle bounds, string text, Color color )
Color Panel control
@@ -1064,7 +1064,7 @@ Color Panel control
*/
int lguiGuiColorPanel( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isstring( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiColorPanel( Rectangle bounds, string text, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiColorPanel( Rectangle bounds, string text, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1081,7 +1081,7 @@ int lguiGuiColorPanel( lua_State *L ) {
}
/*
-> alpha = RL_GuiColorBarAlpha( Rectangle bounds, string text, float alpha )
+> alpha = RL.GuiColorBarAlpha( Rectangle bounds, string text, float alpha )
Color Bar Alpha control
@@ -1090,7 +1090,7 @@ Color Bar Alpha control
*/
int lguiGuiColorBarAlpha( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isstring( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiColorBarAlpha( Rectangle bounds, string text, float alpha )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiColorBarAlpha( Rectangle bounds, string text, float alpha )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1107,7 +1107,7 @@ int lguiGuiColorBarAlpha( lua_State *L ) {
}
/*
-> hue = RL_GuiColorBarHue( Rectangle bounds, string text, float value )
+> hue = RL.GuiColorBarHue( Rectangle bounds, string text, float value )
Color Bar Hue control
@@ -1116,7 +1116,7 @@ Color Bar Hue control
*/
int lguiGuiColorBarHue( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isstring( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiColorBarHue( Rectangle bounds, string text, float value )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiColorBarHue( Rectangle bounds, string text, float value )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1137,7 +1137,7 @@ int lguiGuiColorBarHue( lua_State *L ) {
*/
/*
-> text = RL_GuiIconText( int iconId, string text )
+> text = RL.GuiIconText( int iconId, string text )
Get text with icon id prepended ( if supported )
@@ -1146,7 +1146,7 @@ Get text with icon id prepended ( if supported )
*/
int lguiGuiIconText( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiIconText( int iconId, string text )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiIconText( int iconId, string text )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1166,7 +1166,7 @@ int lguiGuiIconText( lua_State *L ) {
}
/*
-> success = RL_GuiDrawIcon( int iconId, Vector2 pos, int pixelSize, Color color )
+> success = RL.GuiDrawIcon( int iconId, Vector2 pos, int pixelSize, Color color )
Draw icon
@@ -1175,7 +1175,7 @@ Draw icon
*/
int lguiGuiDrawIcon( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiDrawIcon( int iconId, Vector2 pos, int pixelSize, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiDrawIcon( int iconId, Vector2 pos, int pixelSize, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1194,7 +1194,7 @@ int lguiGuiDrawIcon( lua_State *L ) {
}
/*
-> success = RL_GuiSetIconScale( int scale )
+> success = RL.GuiSetIconScale( int scale )
Set icon scale ( 1 by default )
@@ -1203,7 +1203,7 @@ Set icon scale ( 1 by default )
*/
int lguiGuiSetIconScale( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiSetIconScale( int scale )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiSetIconScale( int scale )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1214,7 +1214,7 @@ int lguiGuiSetIconScale( lua_State *L ) {
}
/*
-> success = RL_GuiSetIconPixel( int iconId, Vector2 pos )
+> success = RL.GuiSetIconPixel( int iconId, Vector2 pos )
Set icon pixel value
@@ -1223,7 +1223,7 @@ Set icon pixel value
*/
int lguiGuiSetIconPixel( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiSetIconPixel( int iconId, Vector2 pos )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiSetIconPixel( int iconId, Vector2 pos )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1238,7 +1238,7 @@ int lguiGuiSetIconPixel( lua_State *L ) {
}
/*
-> success = RL_GuiClearIconPixel( int iconId, Vector2 pos )
+> success = RL.GuiClearIconPixel( int iconId, Vector2 pos )
Clear icon pixel value
@@ -1247,7 +1247,7 @@ Clear icon pixel value
*/
int lguiGuiClearIconPixel( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiClearIconPixel( int iconId, Vector2 pos )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiClearIconPixel( int iconId, Vector2 pos )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1262,7 +1262,7 @@ int lguiGuiClearIconPixel( lua_State *L ) {
}
/*
-> value = RL_GuiCheckIconPixel( int iconId, Vector2 pos )
+> value = RL.GuiCheckIconPixel( int iconId, Vector2 pos )
Check icon pixel value
@@ -1271,7 +1271,7 @@ Check icon pixel value
*/
int lguiGuiCheckIconPixel( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GuiCheckIconPixel( int iconId, Vector2 pos )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GuiCheckIconPixel( int iconId, Vector2 pos )" );
lua_pushnil( L );
return 1;
}
diff --git a/src/rlgl.c b/src/rlgl.c
index 0ca3383..c025c01 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -8,7 +8,7 @@
*/
/*
-> success = RL_rlSetLineWidth( float width )
+> success = RL.rlSetLineWidth( float width )
Set the line drawing width
@@ -17,7 +17,7 @@ Set the line drawing width
*/
int lrlglSetLineWidth( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_rlSetLineWidth( float width )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlSetLineWidth( float width )" );
lua_pushboolean( L, false );
return 1;
}
@@ -28,7 +28,7 @@ int lrlglSetLineWidth( lua_State *L ) {
}
/*
-> width = RL_rlGetLineWidth()
+> width = RL.rlGetLineWidth()
Get the line drawing width
diff --git a/src/rmath.c b/src/rmath.c
index a83eac4..26054e4 100644
--- a/src/rmath.c
+++ b/src/rmath.c
@@ -16,7 +16,7 @@ inline int imax( int a, int b ) {
*/
/*
-> result = RL_Clamp( float value, float min, float max )
+> result = RL.Clamp( float value, float min, float max )
Clamp float value
@@ -25,7 +25,7 @@ Clamp float value
*/
int lmathClamp( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Clamp( float value, float min, float max )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Clamp( float value, float min, float max )" );
lua_pushboolean( L, false );
return 1;
}
@@ -39,7 +39,7 @@ int lmathClamp( lua_State *L ) {
}
/*
-> result = RL_Lerp( float start, float end, float amount )
+> result = RL.Lerp( float start, float end, float amount )
Calculate linear interpolation between two floats
@@ -48,7 +48,7 @@ Calculate linear interpolation between two floats
*/
int lmathLerp( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Lerp( float start, float end, float amount )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Lerp( float start, float end, float amount )" );
lua_pushboolean( L, false );
return 1;
}
@@ -62,7 +62,7 @@ int lmathLerp( lua_State *L ) {
}
/*
-> result = RL_Normalize( float value, float start, float end )
+> result = RL.Normalize( float value, float start, float end )
Normalize input value within input range
@@ -71,7 +71,7 @@ Normalize input value within input range
*/
int lmathNormalize( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Normalize( float value, float start, float end )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Normalize( float value, float start, float end )" );
lua_pushboolean( L, false );
return 1;
}
@@ -85,7 +85,7 @@ int lmathNormalize( lua_State *L ) {
}
/*
-> result = RL_Remap( float value, float inputStart, float inputEnd, float outputStart, float outputEnd )
+> result = RL.Remap( float value, float inputStart, float inputEnd, float outputStart, float outputEnd )
Remap input value within input range to output range
@@ -95,7 +95,7 @@ Remap input value within input range to output range
int lmathRemap( lua_State *L ) {
if ( !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 )
|| !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Remap( float value, float inputStart, float inputEnd, float outputStart, float outputEnd )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Remap( float value, float inputStart, float inputEnd, float outputStart, float outputEnd )" );
lua_pushboolean( L, false );
return 1;
}
@@ -111,7 +111,7 @@ int lmathRemap( lua_State *L ) {
}
/*
-> result = RL_Wrap( float value, float min, float max )
+> result = RL.Wrap( float value, float min, float max )
Wrap input value from min to max
@@ -120,7 +120,7 @@ Wrap input value from min to max
*/
int lmathWrap( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Wrap( float value, float min, float max )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Wrap( float value, float min, float max )" );
lua_pushboolean( L, false );
return 1;
}
@@ -134,7 +134,7 @@ int lmathWrap( lua_State *L ) {
}
/*
-> result = RL_FloatEquals( float x, float y )
+> result = RL.FloatEquals( float x, float y )
Check whether two given floats are almost equal
@@ -143,7 +143,7 @@ Check whether two given floats are almost equal
*/
int lmathFloatEquals( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_FloatEquals( float x, float y )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.FloatEquals( float x, float y )" );
lua_pushboolean( L, false );
return 1;
}
@@ -160,7 +160,7 @@ int lmathFloatEquals( lua_State *L ) {
*/
/*
-> result = RL_Vector2Zero()
+> result = RL.Vector2Zero()
Vector with components value 0.0f
@@ -173,7 +173,7 @@ int lmathVector2Zero( lua_State *L ) {
}
/*
-> result = RL_Vector2One()
+> result = RL.Vector2One()
Vector with components value 1.0f
@@ -186,7 +186,7 @@ int lmathVector2One( lua_State *L ) {
}
/*
-> result = RL_Vector2Add( Vector2 v1, Vector2 v2 )
+> result = RL.Vector2Add( Vector2 v1, Vector2 v2 )
Add two vectors (v1 + v2)
@@ -195,7 +195,7 @@ Add two vectors (v1 + v2)
*/
int lmathVector2Add( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Add( Vector2 v1, Vector2 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Add( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -209,7 +209,7 @@ int lmathVector2Add( lua_State *L ) {
}
/*
-> result = RL_Vector2AddValue( Vector2 v, float add )
+> result = RL.Vector2AddValue( Vector2 v, float add )
Add vector and float value
@@ -218,7 +218,7 @@ Add vector and float value
*/
int lmathVector2AddValue( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2AddValue( Vector2 v, float add )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2AddValue( Vector2 v, float add )" );
lua_pushboolean( L, false );
return 1;
}
@@ -232,7 +232,7 @@ int lmathVector2AddValue( lua_State *L ) {
}
/*
-> result = RL_Vector2Subtract( Vector2 v1, Vector2 v2 )
+> result = RL.Vector2Subtract( Vector2 v1, Vector2 v2 )
Subtract two vectors (v1 - v2)
@@ -241,7 +241,7 @@ Subtract two vectors (v1 - v2)
*/
int lmathVector2Subtract( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Subtract( Vector2 v1, Vector2 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Subtract( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -255,7 +255,7 @@ int lmathVector2Subtract( lua_State *L ) {
}
/*
-> result = RL_Vector2SubtractValue( Vector2 v, float sub )
+> result = RL.Vector2SubtractValue( Vector2 v, float sub )
Subtract vector by float value
@@ -264,7 +264,7 @@ Subtract vector by float value
*/
int lmathVector2SubtractValue( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2SubtractValue( Vector2 v, float sub )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2SubtractValue( Vector2 v, float sub )" );
lua_pushboolean( L, false );
return 1;
}
@@ -278,7 +278,7 @@ int lmathVector2SubtractValue( lua_State *L ) {
}
/*
-> result = RL_Vector2Length( vector2 v )
+> result = RL.Vector2Length( vector2 v )
Calculate vector length
@@ -287,7 +287,7 @@ Calculate vector length
*/
int lmathVector2Length( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Length( vector2 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Length( vector2 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -299,7 +299,7 @@ int lmathVector2Length( lua_State *L ) {
}
/*
-> result = RL_Vector2LengthSqr( vector2 v )
+> result = RL.Vector2LengthSqr( vector2 v )
Calculate vector square length
@@ -308,7 +308,7 @@ Calculate vector square length
*/
int lmathVector2LengthSqr( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2LengthSqr( vector2 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2LengthSqr( vector2 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -320,7 +320,7 @@ int lmathVector2LengthSqr( lua_State *L ) {
}
/*
-> result = RL_Vector2DotProduct( Vector2 v1, Vector2 v2 )
+> result = RL.Vector2DotProduct( Vector2 v1, Vector2 v2 )
Calculate two vectors dot product
@@ -329,7 +329,7 @@ Calculate two vectors dot product
*/
int lmathVector2DotProduct( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2DotProduct( Vector2 v1, Vector2 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2DotProduct( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -343,7 +343,7 @@ int lmathVector2DotProduct( lua_State *L ) {
}
/*
-> result = RL_Vector2Distance( Vector2 v1, Vector2 v2 )
+> result = RL.Vector2Distance( Vector2 v1, Vector2 v2 )
Calculate distance between two vectors
@@ -352,7 +352,7 @@ Calculate distance between two vectors
*/
int lmathVector2Distance( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Distance( Vector2 v1, Vector2 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Distance( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -366,7 +366,7 @@ int lmathVector2Distance( lua_State *L ) {
}
/*
-> result = RL_Vector2DistanceSqr( Vector2 v1, Vector2 v2 )
+> result = RL.Vector2DistanceSqr( Vector2 v1, Vector2 v2 )
Calculate square distance between two vectors
@@ -375,7 +375,7 @@ Calculate square distance between two vectors
*/
int lmathVector2DistanceSqr( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2DistanceSqr( Vector2 v1, Vector2 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2DistanceSqr( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -389,7 +389,7 @@ int lmathVector2DistanceSqr( lua_State *L ) {
}
/*
-> result = RL_Vector2Angle( Vector2 v1, Vector2 v2 )
+> result = RL.Vector2Angle( Vector2 v1, Vector2 v2 )
Calculate angle from two vectors
@@ -398,7 +398,7 @@ Calculate angle from two vectors
*/
int lmathVector2Angle( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Angle( Vector2 v1, Vector2 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Angle( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -412,7 +412,7 @@ int lmathVector2Angle( lua_State *L ) {
}
/*
-> result = RL_Vector2Scale( Vector2 v, float scale )
+> result = RL.Vector2Scale( Vector2 v, float scale )
Scale vector ( multiply by value )
@@ -421,7 +421,7 @@ Scale vector ( multiply by value )
*/
int lmathVector2Scale( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Scale( Vector2 v, float scale )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Scale( Vector2 v, float scale )" );
lua_pushboolean( L, false );
return 1;
}
@@ -435,7 +435,7 @@ int lmathVector2Scale( lua_State *L ) {
}
/*
-> result = RL_Vector2Multiply( Vector2 v1, Vector2 v2 )
+> result = RL.Vector2Multiply( Vector2 v1, Vector2 v2 )
Multiply vector by vector
@@ -444,7 +444,7 @@ Multiply vector by vector
*/
int lmathVector2Multiply( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Multiply( Vector2 v1, Vector2 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Multiply( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -458,7 +458,7 @@ int lmathVector2Multiply( lua_State *L ) {
}
/*
-> result = RL_Vector2Negate( Vector2 v )
+> result = RL.Vector2Negate( Vector2 v )
Negate vector
@@ -467,7 +467,7 @@ Negate vector
*/
int lmathVector2Negate( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Negate( Vector2 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Negate( Vector2 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -479,7 +479,7 @@ int lmathVector2Negate( lua_State *L ) {
}
/*
-> result = RL_Vector2Divide( Vector2 v1, Vector2 v2 )
+> result = RL.Vector2Divide( Vector2 v1, Vector2 v2 )
Divide vector by vector
@@ -488,7 +488,7 @@ Divide vector by vector
*/
int lmathVector2Divide( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Divide( Vector2 v1, Vector2 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Divide( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -502,7 +502,7 @@ int lmathVector2Divide( lua_State *L ) {
}
/*
-> result = RL_Vector2Normalize( Vector2 v )
+> result = RL.Vector2Normalize( Vector2 v )
Normalize provided vector
@@ -511,7 +511,7 @@ Normalize provided vector
*/
int lmathVector2Normalize( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Normalize( Vector2 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Normalize( Vector2 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -523,7 +523,7 @@ int lmathVector2Normalize( lua_State *L ) {
}
/*
-> result = RL_Vector2Transform( Vector2 v, Matrix mat )
+> result = RL.Vector2Transform( Vector2 v, Matrix mat )
Transforms a Vector2 by a given Matrix
@@ -532,7 +532,7 @@ Transforms a Vector2 by a given Matrix
*/
int lmathVector2Transform( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Transform( Vector2 v, Matrix mat )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Transform( Vector2 v, Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
@@ -546,7 +546,7 @@ int lmathVector2Transform( lua_State *L ) {
}
/*
-> result = RL_Vector2Lerp( Vector2 v1, Vector2 v2, float amount )
+> result = RL.Vector2Lerp( Vector2 v1, Vector2 v2, float amount )
Calculate linear interpolation between two vectors
@@ -555,7 +555,7 @@ Calculate linear interpolation between two vectors
*/
int lmathVector2Lerp( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Lerp( Vector2 v1, Vector2 v2, float amount )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Lerp( Vector2 v1, Vector2 v2, float amount )" );
lua_pushboolean( L, false );
return 1;
}
@@ -571,7 +571,7 @@ int lmathVector2Lerp( lua_State *L ) {
}
/*
-> result = RL_Vector2Reflect( Vector2 v, Vector2 normal )
+> result = RL.Vector2Reflect( Vector2 v, Vector2 normal )
Calculate reflected vector to normal
@@ -580,7 +580,7 @@ Calculate reflected vector to normal
*/
int lmathVector2Reflect( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Reflect( Vector2 v, Vector2 normal )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Reflect( Vector2 v, Vector2 normal )" );
lua_pushboolean( L, false );
return 1;
}
@@ -594,7 +594,7 @@ int lmathVector2Reflect( lua_State *L ) {
}
/*
-> result = RL_Vector2Rotate( Vector2 v, float angle )
+> result = RL.Vector2Rotate( Vector2 v, float angle )
Rotate vector by angle
@@ -603,7 +603,7 @@ Rotate vector by angle
*/
int lmathVector2Rotate( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Rotate( Vector2 v, float angle )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Rotate( Vector2 v, float angle )" );
lua_pushboolean( L, false );
return 1;
}
@@ -617,7 +617,7 @@ int lmathVector2Rotate( lua_State *L ) {
}
/*
-> result = RL_Vector2MoveTowards( Vector2 v, Vector2 target, float maxDistance )
+> result = RL.Vector2MoveTowards( Vector2 v, Vector2 target, float maxDistance )
Move Vector towards target
@@ -626,7 +626,7 @@ Move Vector towards target
*/
int lmathVector2MoveTowards( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2MoveTowards( Vector2 v, Vector2 target, float maxDistance )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2MoveTowards( Vector2 v, Vector2 target, float maxDistance )" );
lua_pushboolean( L, false );
return 1;
}
@@ -642,7 +642,7 @@ int lmathVector2MoveTowards( lua_State *L ) {
}
/*
-> result = RL_Vector2Invert( Vector2 v )
+> result = RL.Vector2Invert( Vector2 v )
Invert the given vector
@@ -651,7 +651,7 @@ Invert the given vector
*/
int lmathVector2Invert( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Invert( Vector2 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Invert( Vector2 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -663,7 +663,7 @@ int lmathVector2Invert( lua_State *L ) {
}
/*
-> result = RL_Vector2Clamp( Vector2 v, Vector2 min, Vector2 max )
+> result = RL.Vector2Clamp( Vector2 v, Vector2 min, Vector2 max )
Clamp the components of the vector between
min and max values specified by the given vectors
@@ -673,7 +673,7 @@ min and max values specified by the given vectors
*/
int lmathVector2Clamp( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Clamp( Vector2 v, Vector2 min, Vector2 max )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Clamp( Vector2 v, Vector2 min, Vector2 max )" );
lua_pushboolean( L, false );
return 1;
}
@@ -689,7 +689,7 @@ int lmathVector2Clamp( lua_State *L ) {
}
/*
-> result = RL_Vector2ClampValue( Vector2 v, float min, float max )
+> result = RL.Vector2ClampValue( Vector2 v, float min, float max )
Clamp the magnitude of the vector between two min and max values
@@ -698,7 +698,7 @@ Clamp the magnitude of the vector between two min and max values
*/
int lmathVector2ClampValue( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2ClampValue( Vector2 v, float min, float max )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2ClampValue( Vector2 v, float min, float max )" );
lua_pushboolean( L, false );
return 1;
}
@@ -714,7 +714,7 @@ int lmathVector2ClampValue( lua_State *L ) {
}
/*
-> result = RL_Vector2Equals( Vector2 v1, Vector2 v2 )
+> result = RL.Vector2Equals( Vector2 v1, Vector2 v2 )
Check whether two given vectors are almost equal
@@ -723,7 +723,7 @@ Check whether two given vectors are almost equal
*/
int lmathVector2Equals( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Equals( Vector2 v1, Vector2 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Equals( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -741,7 +741,7 @@ int lmathVector2Equals( lua_State *L ) {
*/
/*
-> result = RL_Vector3Zero()
+> result = RL.Vector3Zero()
Vector with components value 0.0f
@@ -754,7 +754,7 @@ int lmathVector3Zero( lua_State *L ) {
}
/*
-> result = RL_Vector3One()
+> result = RL.Vector3One()
Vector with components value 1.0f
@@ -767,7 +767,7 @@ int lmathVector3One( lua_State *L ) {
}
/*
-> result = RL_Vector3Add( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3Add( Vector3 v1, Vector3 v2 )
Add two vectors
@@ -776,7 +776,7 @@ Add two vectors
*/
int lmathVector3Add( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Add( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Add( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -790,7 +790,7 @@ int lmathVector3Add( lua_State *L ) {
}
/*
-> result = RL_Vector3AddValue( Vector3 v, float add )
+> result = RL.Vector3AddValue( Vector3 v, float add )
Add vector and float value
@@ -799,7 +799,7 @@ Add vector and float value
*/
int lmathVector3AddValue( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3AddValue( Vector3 v, float add )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3AddValue( Vector3 v, float add )" );
lua_pushboolean( L, false );
return 1;
}
@@ -813,7 +813,7 @@ int lmathVector3AddValue( lua_State *L ) {
}
/*
-> result = RL_Vector3Subtract( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3Subtract( Vector3 v1, Vector3 v2 )
Subtract two vectors
@@ -822,7 +822,7 @@ Subtract two vectors
*/
int lmathVector3Subtract( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Subtract( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Subtract( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -836,7 +836,7 @@ int lmathVector3Subtract( lua_State *L ) {
}
/*
-> result = RL_Vector3SubtractValue( Vector3 v, float sub )
+> result = RL.Vector3SubtractValue( Vector3 v, float sub )
Subtract vector by float value
@@ -845,7 +845,7 @@ Subtract vector by float value
*/
int lmathVector3SubtractValue( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3SubtractValue( Vector3 v, float sub )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3SubtractValue( Vector3 v, float sub )" );
lua_pushboolean( L, false );
return 1;
}
@@ -859,7 +859,7 @@ int lmathVector3SubtractValue( lua_State *L ) {
}
/*
-> result = RL_Vector3Scale( Vector3 v, float scalar )
+> result = RL.Vector3Scale( Vector3 v, float scalar )
Multiply vector by scalar
@@ -868,7 +868,7 @@ Multiply vector by scalar
*/
int lmathVector3Scale( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Scale( Vector3 v, float scalar )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Scale( Vector3 v, float scalar )" );
lua_pushboolean( L, false );
return 1;
}
@@ -882,7 +882,7 @@ int lmathVector3Scale( lua_State *L ) {
}
/*
-> result = RL_Vector3Multiply( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3Multiply( Vector3 v1, Vector3 v2 )
Multiply vector by vector
@@ -891,7 +891,7 @@ Multiply vector by vector
*/
int lmathVector3Multiply( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Multiply( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Multiply( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -905,7 +905,7 @@ int lmathVector3Multiply( lua_State *L ) {
}
/*
-> result = RL_Vector3CrossProduct( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3CrossProduct( Vector3 v1, Vector3 v2 )
Calculate two vectors cross product
@@ -914,7 +914,7 @@ Calculate two vectors cross product
*/
int lmathVector3CrossProduct( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3CrossProduct( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3CrossProduct( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -928,7 +928,7 @@ int lmathVector3CrossProduct( lua_State *L ) {
}
/*
-> result = RL_Vector3Perpendicular( Vector3 v )
+> result = RL.Vector3Perpendicular( Vector3 v )
Calculate one vector perpendicular vector
@@ -937,7 +937,7 @@ Calculate one vector perpendicular vector
*/
int lmathVector3Perpendicular( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Perpendicular( Vector3 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Perpendicular( Vector3 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -949,7 +949,7 @@ int lmathVector3Perpendicular( lua_State *L ) {
}
/*
-> result = RL_Vector3Length( Vector3 v )
+> result = RL.Vector3Length( Vector3 v )
Calculate vector length
@@ -958,7 +958,7 @@ Calculate vector length
*/
int lmathVector3Length( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Length( Vector3 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Length( Vector3 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -970,7 +970,7 @@ int lmathVector3Length( lua_State *L ) {
}
/*
-> result = RL_Vector3LengthSqr( Vector3 v )
+> result = RL.Vector3LengthSqr( Vector3 v )
Calculate vector square length
@@ -979,7 +979,7 @@ Calculate vector square length
*/
int lmathVector3LengthSqr( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3LengthSqr( Vector3 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3LengthSqr( Vector3 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -991,7 +991,7 @@ int lmathVector3LengthSqr( lua_State *L ) {
}
/*
-> result = RL_Vector3DotProduct( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3DotProduct( Vector3 v1, Vector3 v2 )
Calculate two vectors dot product
@@ -1000,7 +1000,7 @@ Calculate two vectors dot product
*/
int lmathVector3DotProduct( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3DotProduct( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3DotProduct( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1014,7 +1014,7 @@ int lmathVector3DotProduct( lua_State *L ) {
}
/*
-> result = RL_Vector3Distance( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3Distance( Vector3 v1, Vector3 v2 )
Calculate distance between two vectors
@@ -1023,7 +1023,7 @@ Calculate distance between two vectors
*/
int lmathVector3Distance( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Distance( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Distance( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1037,7 +1037,7 @@ int lmathVector3Distance( lua_State *L ) {
}
/*
-> result = RL_Vector3DistanceSqr( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3DistanceSqr( Vector3 v1, Vector3 v2 )
Calculate square distance between two vectors
@@ -1046,7 +1046,7 @@ Calculate square distance between two vectors
*/
int lmathVector3DistanceSqr( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3DistanceSqr( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3DistanceSqr( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1060,7 +1060,7 @@ int lmathVector3DistanceSqr( lua_State *L ) {
}
/*
-> result = RL_Vector3Angle( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3Angle( Vector3 v1, Vector3 v2 )
Calculate angle between two vectors
@@ -1069,7 +1069,7 @@ Calculate angle between two vectors
*/
int lmathVector3Angle( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Angle( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Angle( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1083,7 +1083,7 @@ int lmathVector3Angle( lua_State *L ) {
}
/*
-> result = RL_Vector3Negate( Vector3 v )
+> result = RL.Vector3Negate( Vector3 v )
Negate provided vector ( invert direction )
@@ -1092,7 +1092,7 @@ Negate provided vector ( invert direction )
*/
int lmathVector3Negate( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Negate( Vector3 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Negate( Vector3 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1104,7 +1104,7 @@ int lmathVector3Negate( lua_State *L ) {
}
/*
-> result = RL_Vector3Divide( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3Divide( Vector3 v1, Vector3 v2 )
Divide vector by vector
@@ -1113,7 +1113,7 @@ Divide vector by vector
*/
int lmathVector3Divide( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Divide( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Divide( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1127,7 +1127,7 @@ int lmathVector3Divide( lua_State *L ) {
}
/*
-> result = RL_Vector3Normalize( Vector3 v )
+> result = RL.Vector3Normalize( Vector3 v )
Normalize provided vector
@@ -1136,7 +1136,7 @@ Normalize provided vector
*/
int lmathVector3Normalize( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Normalize( Vector3 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Normalize( Vector3 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1148,7 +1148,7 @@ int lmathVector3Normalize( lua_State *L ) {
}
/*
-> v1, v2 = RL_Vector3OrthoNormalize( Vector3 v1, Vector3 v2 )
+> v1, v2 = RL.Vector3OrthoNormalize( Vector3 v1, Vector3 v2 )
Orthonormalize provided vectors. Makes vectors normalized and orthogonal to each other.
Gram-Schmidt function implementation
@@ -1158,7 +1158,7 @@ Gram-Schmidt function implementation
*/
int lmathVector3OrthoNormalize( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3OrthoNormalize( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3OrthoNormalize( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1175,7 +1175,7 @@ int lmathVector3OrthoNormalize( lua_State *L ) {
}
/*
-> result = RL_Vector3Transform( Vector3 v, Matrix mat )
+> result = RL.Vector3Transform( Vector3 v, Matrix mat )
Transforms a Vector3 by a given Matrix
@@ -1184,7 +1184,7 @@ Transforms a Vector3 by a given Matrix
*/
int lmathVector3Transform( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Transform( Vector3 v, Matrix mat )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Transform( Vector3 v, Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1198,7 +1198,7 @@ int lmathVector3Transform( lua_State *L ) {
}
/*
-> result = RL_Vector3RotateByQuaternion( Vector3 v, Quaternion q )
+> result = RL.Vector3RotateByQuaternion( Vector3 v, Quaternion q )
Transform a vector by quaternion rotation
@@ -1207,7 +1207,7 @@ Transform a vector by quaternion rotation
*/
int lmathVector3RotateByQuaternion( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3RotateByQuaternion( Vector3 v, Quaternion q )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3RotateByQuaternion( Vector3 v, Quaternion q )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1221,7 +1221,7 @@ int lmathVector3RotateByQuaternion( lua_State *L ) {
}
/*
-> result = RL_Vector3RotateByAxisAngle( Vector3 v, Vector3 axis, float angle )
+> result = RL.Vector3RotateByAxisAngle( Vector3 v, Vector3 axis, float angle )
Rotates a vector around an axis
@@ -1230,7 +1230,7 @@ Rotates a vector around an axis
*/
int lmathVector3RotateByAxisAngle( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3RotateByAxisAngle( Vector3 v, Vector3 axis, float angle )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3RotateByAxisAngle( Vector3 v, Vector3 axis, float angle )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1246,7 +1246,7 @@ int lmathVector3RotateByAxisAngle( lua_State *L ) {
}
/*
-> result = RL_Vector3Lerp( Vector3 v1, Vector3 v2, float amount )
+> result = RL.Vector3Lerp( Vector3 v1, Vector3 v2, float amount )
Calculate linear interpolation between two vectors
@@ -1255,7 +1255,7 @@ Calculate linear interpolation between two vectors
*/
int lmathVector3Lerp( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Lerp( Vector3 v1, Vector3 v2, float amount )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Lerp( Vector3 v1, Vector3 v2, float amount )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1271,7 +1271,7 @@ int lmathVector3Lerp( lua_State *L ) {
}
/*
-> result = RL_Vector3Reflect( Vector3 v, Vector3 normal )
+> result = RL.Vector3Reflect( Vector3 v, Vector3 normal )
Calculate reflected vector to normal
@@ -1280,7 +1280,7 @@ Calculate reflected vector to normal
*/
int lmathVector3Reflect( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Reflect( Vector3 v, Vector3 normal )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Reflect( Vector3 v, Vector3 normal )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1294,7 +1294,7 @@ int lmathVector3Reflect( lua_State *L ) {
}
/*
-> result = RL_Vector3Min( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3Min( Vector3 v1, Vector3 v2 )
Get min value for each pair of components
@@ -1303,7 +1303,7 @@ Get min value for each pair of components
*/
int lmathVector3Min( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Min( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Min( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1317,7 +1317,7 @@ int lmathVector3Min( lua_State *L ) {
}
/*
-> result = RL_Vector3Max( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3Max( Vector3 v1, Vector3 v2 )
Get max value for each pair of components
@@ -1326,7 +1326,7 @@ Get max value for each pair of components
*/
int lmathVector3Max( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Max( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Max( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1340,7 +1340,7 @@ int lmathVector3Max( lua_State *L ) {
}
/*
-> result = RL_Vector3Barycenter( Vector3 p, Vector3 a, Vector3 b, Vector3 c )
+> result = RL.Vector3Barycenter( Vector3 p, Vector3 a, Vector3 b, Vector3 c )
Compute barycenter coordinates ( u, v, w ) for point p with respect to triangle ( a, b, c )
NOTE: Assumes P is on the plane of the triangle
@@ -1350,7 +1350,7 @@ NOTE: Assumes P is on the plane of the triangle
*/
int lmathVector3Barycenter( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Barycenter( Vector3 p, Vector3 a, Vector3 b, Vector3 c )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Barycenter( Vector3 p, Vector3 a, Vector3 b, Vector3 c )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1368,7 +1368,7 @@ int lmathVector3Barycenter( lua_State *L ) {
}
/*
-> result = RL_Vector3Unproject( Vector3 source, Matrix projection, Matrix view )
+> result = RL.Vector3Unproject( Vector3 source, Matrix projection, Matrix view )
Projects a Vector3 from screen space into object space
NOTE: We are avoiding calling other raymath functions despite available
@@ -1378,7 +1378,7 @@ NOTE: We are avoiding calling other raymath functions despite available
*/
int lmathVector3Unproject( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Unproject( Vector3 source, Matrix projection, Matrix view )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Unproject( Vector3 source, Matrix projection, Matrix view )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1394,7 +1394,7 @@ int lmathVector3Unproject( lua_State *L ) {
}
/*
-> result = RL_Vector3Invert( Vector3 v )
+> result = RL.Vector3Invert( Vector3 v )
Invert the given vector
@@ -1403,7 +1403,7 @@ Invert the given vector
*/
int lmathVector3Invert( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Invert( Vector3 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Invert( Vector3 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1415,7 +1415,7 @@ int lmathVector3Invert( lua_State *L ) {
}
/*
-> result = RL_Vector3Clamp( Vector3 v, Vector3 min, Vector3 max )
+> result = RL.Vector3Clamp( Vector3 v, Vector3 min, Vector3 max )
Clamp the components of the vector between
min and max values specified by the given vectors
@@ -1425,7 +1425,7 @@ min and max values specified by the given vectors
*/
int lmathVector3Clamp( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Clamp( Vector3 v, Vector3 min, Vector3 max )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Clamp( Vector3 v, Vector3 min, Vector3 max )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1441,7 +1441,7 @@ int lmathVector3Clamp( lua_State *L ) {
}
/*
-> result = RL_Vector3ClampValue( Vector3 v, float min, float max )
+> result = RL.Vector3ClampValue( Vector3 v, float min, float max )
Clamp the magnitude of the vector between two values
@@ -1450,7 +1450,7 @@ Clamp the magnitude of the vector between two values
*/
int lmathVector3ClampValue( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3ClampValue( Vector3 v, float min, float max )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3ClampValue( Vector3 v, float min, float max )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1466,7 +1466,7 @@ int lmathVector3ClampValue( lua_State *L ) {
}
/*
-> result = RL_Vector3Equals( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3Equals( Vector3 v1, Vector3 v2 )
Check whether two given vectors are almost equal
@@ -1475,7 +1475,7 @@ Check whether two given vectors are almost equal
*/
int lmathVector3Equals( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Equals( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Equals( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1489,7 +1489,7 @@ int lmathVector3Equals( lua_State *L ) {
}
/*
-> result = RL_Vector3Refract( Vector3 v, Vector3 n, float r )
+> result = RL.Vector3Refract( Vector3 v, Vector3 n, float r )
Compute the direction of a refracted ray where v specifies the
normalized direction of the incoming ray, n specifies the
@@ -1503,7 +1503,7 @@ on the other side of the surface
*/
int lmathVector3Refract( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Refract( Vector3 v, Vector3 n, float r )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Refract( Vector3 v, Vector3 n, float r )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1523,7 +1523,7 @@ int lmathVector3Refract( lua_State *L ) {
*/
/*
-> result = RL_MatrixDeterminant( Matrix mat )
+> result = RL.MatrixDeterminant( Matrix mat )
Compute matrix determinant
@@ -1532,7 +1532,7 @@ Compute matrix determinant
*/
int lmathMatrixDeterminant( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixDeterminant( Matrix mat )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixDeterminant( Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1544,7 +1544,7 @@ int lmathMatrixDeterminant( lua_State *L ) {
}
/*
-> result = RL_MatrixTrace( Matrix mat )
+> result = RL.MatrixTrace( Matrix mat )
Get the trace of the matrix ( sum of the values along the diagonal )
@@ -1553,7 +1553,7 @@ Get the trace of the matrix ( sum of the values along the diagonal )
*/
int lmathMatrixTrace( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixTrace( Matrix mat )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixTrace( Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1565,7 +1565,7 @@ int lmathMatrixTrace( lua_State *L ) {
}
/*
-> result = RL_MatrixTranspose( Matrix mat )
+> result = RL.MatrixTranspose( Matrix mat )
Transposes provided matrix
@@ -1574,7 +1574,7 @@ Transposes provided matrix
*/
int lmathMatrixTranspose( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixTranspose( Matrix mat )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixTranspose( Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1586,7 +1586,7 @@ int lmathMatrixTranspose( lua_State *L ) {
}
/*
-> result = RL_MatrixInvert( Matrix mat )
+> result = RL.MatrixInvert( Matrix mat )
Invert provided matrix
@@ -1595,7 +1595,7 @@ Invert provided matrix
*/
int lmathMatrixInvert( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixInvert( Matrix mat )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixInvert( Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1607,7 +1607,7 @@ int lmathMatrixInvert( lua_State *L ) {
}
/*
-> result = RL_MatrixIdentity()
+> result = RL.MatrixIdentity()
Get identity matrix
@@ -1620,7 +1620,7 @@ int lmathMatrixIdentity( lua_State *L ) {
}
/*
-> result = RL_MatrixAdd( Matrix left, Matrix right )
+> result = RL.MatrixAdd( Matrix left, Matrix right )
Add two matrices
@@ -1629,7 +1629,7 @@ Add two matrices
*/
int lmathMatrixAdd( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixAdd( Matrix left, Matrix right )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixAdd( Matrix left, Matrix right )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1643,7 +1643,7 @@ int lmathMatrixAdd( lua_State *L ) {
}
/*
-> result = RL_MatrixSubtract( Matrix left, Matrix right )
+> result = RL.MatrixSubtract( Matrix left, Matrix right )
Subtract two matrices (left - right)
@@ -1652,7 +1652,7 @@ Subtract two matrices (left - right)
*/
int lmathMatrixSubtract( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixSubtract( Matrix left, Matrix right )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixSubtract( Matrix left, Matrix right )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1666,7 +1666,7 @@ int lmathMatrixSubtract( lua_State *L ) {
}
/*
-> result = RL_MatrixMultiply( Matrix left, Matrix right )
+> result = RL.MatrixMultiply( Matrix left, Matrix right )
Get two matrix multiplication
@@ -1675,7 +1675,7 @@ Get two matrix multiplication
*/
int lmathMatrixMultiply( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixMultiply( Matrix left, Matrix right )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixMultiply( Matrix left, Matrix right )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1689,7 +1689,7 @@ int lmathMatrixMultiply( lua_State *L ) {
}
/*
-> result = RL_MatrixTranslate( Vector3 translate )
+> result = RL.MatrixTranslate( Vector3 translate )
Get translation matrix
@@ -1698,7 +1698,7 @@ Get translation matrix
*/
int lmathMatrixTranslate( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixTranslate( Vector3 translate )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixTranslate( Vector3 translate )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1710,7 +1710,7 @@ int lmathMatrixTranslate( lua_State *L ) {
}
/*
-> result = RL_MatrixRotate( Vector3 axis, float angle )
+> result = RL.MatrixRotate( Vector3 axis, float angle )
Create rotation matrix from axis and angle. NOTE: Angle should be provided in radians
@@ -1719,7 +1719,7 @@ Create rotation matrix from axis and angle. NOTE: Angle should be provided in ra
*/
int lmathMatrixRotate( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotate( Vector3 axis, float angle )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixRotate( Vector3 axis, float angle )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1733,7 +1733,7 @@ int lmathMatrixRotate( lua_State *L ) {
}
/*
-> result = RL_MatrixRotateX( float angle )
+> result = RL.MatrixRotateX( float angle )
Get x-rotation matrix ( angle in radians )
@@ -1742,7 +1742,7 @@ Get x-rotation matrix ( angle in radians )
*/
int lmathMatrixRotateX( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotateX( float angle )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixRotateX( float angle )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1754,7 +1754,7 @@ int lmathMatrixRotateX( lua_State *L ) {
}
/*
-> result = RL_MatrixRotateY( float angle )
+> result = RL.MatrixRotateY( float angle )
Get y-rotation matrix ( angle in radians )
@@ -1763,7 +1763,7 @@ Get y-rotation matrix ( angle in radians )
*/
int lmathMatrixRotateY( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotateY( float angle )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixRotateY( float angle )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1775,7 +1775,7 @@ int lmathMatrixRotateY( lua_State *L ) {
}
/*
-> result = RL_MatrixRotateZ( float angle )
+> result = RL.MatrixRotateZ( float angle )
Get z-rotation matrix ( angle in radians )
@@ -1784,7 +1784,7 @@ Get z-rotation matrix ( angle in radians )
*/
int lmathMatrixRotateZ( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotateZ( float angle )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixRotateZ( float angle )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1796,7 +1796,7 @@ int lmathMatrixRotateZ( lua_State *L ) {
}
/*
-> result = RL_MatrixRotateXYZ( Vector3 angle )
+> result = RL.MatrixRotateXYZ( Vector3 angle )
Get xyz-rotation matrix ( angles in radians )
@@ -1805,7 +1805,7 @@ Get xyz-rotation matrix ( angles in radians )
*/
int lmathMatrixRotateXYZ( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotateXYZ( Vector3 angle )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixRotateXYZ( Vector3 angle )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1817,7 +1817,7 @@ int lmathMatrixRotateXYZ( lua_State *L ) {
}
/*
-> result = RL_MatrixRotateZYX( Vector3 angle )
+> result = RL.MatrixRotateZYX( Vector3 angle )
Get zyx-rotation matrix ( angles in radians )
@@ -1826,7 +1826,7 @@ Get zyx-rotation matrix ( angles in radians )
*/
int lmathMatrixRotateZYX( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotateZYX( Vector3 angle )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixRotateZYX( Vector3 angle )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1838,7 +1838,7 @@ int lmathMatrixRotateZYX( lua_State *L ) {
}
/*
-> result = RL_MatrixScale( Vector3 scale )
+> result = RL.MatrixScale( Vector3 scale )
Get scaling matrix
@@ -1847,7 +1847,7 @@ Get scaling matrix
*/
int lmathMatrixScale( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixScale( Vector3 scale )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixScale( Vector3 scale )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1859,7 +1859,7 @@ int lmathMatrixScale( lua_State *L ) {
}
/*
-> result = RL_MatrixFrustum( double left, double right, double bottom, double top, double near, double far )
+> result = RL.MatrixFrustum( double left, double right, double bottom, double top, double near, double far )
Get perspective projection matrix
@@ -1869,7 +1869,7 @@ Get perspective projection matrix
int lmathMatrixFrustum( lua_State *L ) {
if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixFrustum( double left, double right, double bottom, double top, double near, double far )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixFrustum( double left, double right, double bottom, double top, double near, double far )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1886,7 +1886,7 @@ int lmathMatrixFrustum( lua_State *L ) {
}
/*
-> result = RL_MatrixPerspective( double fovy, double aspect, double near, double far )
+> result = RL.MatrixPerspective( double fovy, double aspect, double near, double far )
Get perspective projection matrix
@@ -1895,7 +1895,7 @@ Get perspective projection matrix
*/
int lmathMatrixPerspective( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixPerspective( double fovy, double aspect, double near, double far )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixPerspective( double fovy, double aspect, double near, double far )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1910,7 +1910,7 @@ int lmathMatrixPerspective( lua_State *L ) {
}
/*
-> result = RL_MatrixOrtho( double left, double right, double bottom, double top, double near, double far )
+> result = RL.MatrixOrtho( double left, double right, double bottom, double top, double near, double far )
Get orthographic projection matrix
@@ -1920,7 +1920,7 @@ Get orthographic projection matrix
int lmathMatrixOrtho( lua_State *L ) {
if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixOrtho( double left, double right, double bottom, double top, double near, double far )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixOrtho( double left, double right, double bottom, double top, double near, double far )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1937,7 +1937,7 @@ int lmathMatrixOrtho( lua_State *L ) {
}
/*
-> result = RL_MatrixLookAt( Vector3 eye, Vector3 target, Vector3 up )
+> result = RL.MatrixLookAt( Vector3 eye, Vector3 target, Vector3 up )
Get camera look-at matrix ( View matrix )
@@ -1946,7 +1946,7 @@ Get camera look-at matrix ( View matrix )
*/
int lmathMatrixLookAt( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixLookAt( Vector3 eye, Vector3 target, Vector3 up )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixLookAt( Vector3 eye, Vector3 target, Vector3 up )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1966,7 +1966,7 @@ int lmathMatrixLookAt( lua_State *L ) {
*/
/*
-> result = RL_QuaternionAdd( Quaternion q1, Quaternion q2 )
+> result = RL.QuaternionAdd( Quaternion q1, Quaternion q2 )
Add two quaternions
@@ -1975,7 +1975,7 @@ Add two quaternions
*/
int lmathQuaternionAdd( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionAdd( Quaternion q1, Quaternion q2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionAdd( Quaternion q1, Quaternion q2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1989,7 +1989,7 @@ int lmathQuaternionAdd( lua_State *L ) {
}
/*
-> result = RL_QuaternionAddValue( Quaternion q, float add )
+> result = RL.QuaternionAddValue( Quaternion q, float add )
Add quaternion and float value
@@ -1998,7 +1998,7 @@ Add quaternion and float value
*/
int lmathQuaternionAddValue( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionAddValue( Quaternion q, float add )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionAddValue( Quaternion q, float add )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2012,7 +2012,7 @@ int lmathQuaternionAddValue( lua_State *L ) {
}
/*
-> result = RL_QuaternionSubtract( Quaternion q1, Quaternion q2 )
+> result = RL.QuaternionSubtract( Quaternion q1, Quaternion q2 )
Subtract two quaternions
@@ -2021,7 +2021,7 @@ Subtract two quaternions
*/
int lmathQuaternionSubtract( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionSubtract( Quaternion q1, Quaternion q2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionSubtract( Quaternion q1, Quaternion q2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2035,7 +2035,7 @@ int lmathQuaternionSubtract( lua_State *L ) {
}
/*
-> result = RL_QuaternionSubtractValue( Quaternion q, float sub )
+> result = RL.QuaternionSubtractValue( Quaternion q, float sub )
Subtract quaternion and float value
@@ -2044,7 +2044,7 @@ Subtract quaternion and float value
*/
int lmathQuaternionSubtractValue( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionSubtractValue( Quaternion q, float sub )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionSubtractValue( Quaternion q, float sub )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2058,7 +2058,7 @@ int lmathQuaternionSubtractValue( lua_State *L ) {
}
/*
-> result = RL_QuaternionIdentity()
+> result = RL.QuaternionIdentity()
Get identity quaternion
@@ -2071,7 +2071,7 @@ int lmathQuaternionIdentity( lua_State *L ) {
}
/*
-> result = RL_QuaternionLength( Quaternion q )
+> result = RL.QuaternionLength( Quaternion q )
Computes the length of a quaternion
@@ -2080,7 +2080,7 @@ Computes the length of a quaternion
*/
int lmathQuaternionLength( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionLength( Quaternion q )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionLength( Quaternion q )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2092,7 +2092,7 @@ int lmathQuaternionLength( lua_State *L ) {
}
/*
-> result = RL_QuaternionNormalize( Quaternion q )
+> result = RL.QuaternionNormalize( Quaternion q )
Normalize provided quaternion
@@ -2101,7 +2101,7 @@ Normalize provided quaternion
*/
int lmathQuaternionNormalize( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionNormalize( Quaternion q )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionNormalize( Quaternion q )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2113,7 +2113,7 @@ int lmathQuaternionNormalize( lua_State *L ) {
}
/*
-> result = RL_QuaternionInvert( Quaternion q )
+> result = RL.QuaternionInvert( Quaternion q )
Invert provided quaternion
@@ -2122,7 +2122,7 @@ Invert provided quaternion
*/
int lmathQuaternionInvert( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionInvert( Quaternion q )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionInvert( Quaternion q )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2134,7 +2134,7 @@ int lmathQuaternionInvert( lua_State *L ) {
}
/*
-> result = RL_QuaternionMultiply( Quaternion q1, Quaternion q2 )
+> result = RL.QuaternionMultiply( Quaternion q1, Quaternion q2 )
Calculate two quaternion multiplication
@@ -2143,7 +2143,7 @@ Calculate two quaternion multiplication
*/
int lmathQuaternionMultiply( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionMultiply( Quaternion q1, Quaternion q2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionMultiply( Quaternion q1, Quaternion q2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2157,7 +2157,7 @@ int lmathQuaternionMultiply( lua_State *L ) {
}
/*
-> result = RL_QuaternionScale( Quaternion q, float mul )
+> result = RL.QuaternionScale( Quaternion q, float mul )
Scale quaternion by float value
@@ -2166,7 +2166,7 @@ Scale quaternion by float value
*/
int lmathQuaternionScale( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionScale( Quaternion q, float mul )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionScale( Quaternion q, float mul )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2180,7 +2180,7 @@ int lmathQuaternionScale( lua_State *L ) {
}
/*
-> result = RL_QuaternionDivide( Quaternion q1, Quaternion q2 )
+> result = RL.QuaternionDivide( Quaternion q1, Quaternion q2 )
Divide two quaternions
@@ -2189,7 +2189,7 @@ Divide two quaternions
*/
int lmathQuaternionDivide( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionDivide( Quaternion q1, Quaternion q2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionDivide( Quaternion q1, Quaternion q2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2203,7 +2203,7 @@ int lmathQuaternionDivide( lua_State *L ) {
}
/*
-> result = RL_QuaternionLerp( Quaternion q1, Quaternion q2, float amount )
+> result = RL.QuaternionLerp( Quaternion q1, Quaternion q2, float amount )
Calculate linear interpolation between two quaternions
@@ -2212,7 +2212,7 @@ Calculate linear interpolation between two quaternions
*/
int lmathQuaternionLerp( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionLerp( Quaternion q1, Quaternion q2, float amount )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionLerp( Quaternion q1, Quaternion q2, float amount )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2228,7 +2228,7 @@ int lmathQuaternionLerp( lua_State *L ) {
}
/*
-> result = RL_QuaternionNlerp( Quaternion q1, Quaternion q2, float amount )
+> result = RL.QuaternionNlerp( Quaternion q1, Quaternion q2, float amount )
Calculate slerp-optimized interpolation between two quaternions
@@ -2237,7 +2237,7 @@ Calculate slerp-optimized interpolation between two quaternions
*/
int lmathQuaternionNlerp( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionNlerp( Quaternion q1, Quaternion q2, float amount )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionNlerp( Quaternion q1, Quaternion q2, float amount )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2253,7 +2253,7 @@ int lmathQuaternionNlerp( lua_State *L ) {
}
/*
-> result = RL_QuaternionSlerp( Quaternion q1, Quaternion q2, float amount )
+> result = RL.QuaternionSlerp( Quaternion q1, Quaternion q2, float amount )
Calculates spherical linear interpolation between two quaternions
@@ -2262,7 +2262,7 @@ Calculates spherical linear interpolation between two quaternions
*/
int lmathQuaternionSlerp( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionSlerp( Quaternion q1, Quaternion q2, float amount )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionSlerp( Quaternion q1, Quaternion q2, float amount )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2278,7 +2278,7 @@ int lmathQuaternionSlerp( lua_State *L ) {
}
/*
-> result = RL_QuaternionFromVector3ToVector3( Vector3 from, Vector3 to )
+> result = RL.QuaternionFromVector3ToVector3( Vector3 from, Vector3 to )
Calculate quaternion based on the rotation from one vector to another
@@ -2287,7 +2287,7 @@ Calculate quaternion based on the rotation from one vector to another
*/
int lmathQuaternionFromVector3ToVector3( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionFromVector3ToVector3( Vector3 from, Vector3 to )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionFromVector3ToVector3( Vector3 from, Vector3 to )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2301,7 +2301,7 @@ int lmathQuaternionFromVector3ToVector3( lua_State *L ) {
}
/*
-> result = RL_QuaternionFromMatrix( Matrix mat )
+> result = RL.QuaternionFromMatrix( Matrix mat )
Get a quaternion for a given rotation matrix
@@ -2310,7 +2310,7 @@ Get a quaternion for a given rotation matrix
*/
int lmathQuaternionFromMatrix( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionFromMatrix( Matrix mat )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionFromMatrix( Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2322,7 +2322,7 @@ int lmathQuaternionFromMatrix( lua_State *L ) {
}
/*
-> result = RL_QuaternionToMatrix( Quaternion q )
+> result = RL.QuaternionToMatrix( Quaternion q )
Get a quaternion for a given rotation matrix
@@ -2331,7 +2331,7 @@ Get a quaternion for a given rotation matrix
*/
int lmathQuaternionToMatrix( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionToMatrix( Quaternion q )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionToMatrix( Quaternion q )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2343,7 +2343,7 @@ int lmathQuaternionToMatrix( lua_State *L ) {
}
/*
-> result = RL_QuaternionFromAxisAngle( Vector3 axis, float angle )
+> result = RL.QuaternionFromAxisAngle( Vector3 axis, float angle )
Get rotation quaternion for an angle and axis
NOTE: angle must be provided in radians
@@ -2353,7 +2353,7 @@ NOTE: angle must be provided in radians
*/
int lmathQuaternionFromAxisAngle( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionFromAxisAngle( Vector3 axis, float angle )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionFromAxisAngle( Vector3 axis, float angle )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2367,7 +2367,7 @@ int lmathQuaternionFromAxisAngle( lua_State *L ) {
}
/*
-> axis, angle = RL_QuaternionToAxisAngle( Quaternion q )
+> axis, angle = RL.QuaternionToAxisAngle( Quaternion q )
Get the rotation angle and axis for a given quaternion
@@ -2376,7 +2376,7 @@ Get the rotation angle and axis for a given quaternion
*/
int lmathQuaternionToAxisAngle( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionToAxisAngle( Quaternion q )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionToAxisAngle( Quaternion q )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2393,7 +2393,7 @@ int lmathQuaternionToAxisAngle( lua_State *L ) {
}
/*
-> result = RL_QuaternionFromEuler( float pitch, float yaw, float roll )
+> result = RL.QuaternionFromEuler( float pitch, float yaw, float roll )
Get the quaternion equivalent to Euler angles
NOTE: Rotation order is ZYX
@@ -2403,7 +2403,7 @@ NOTE: Rotation order is ZYX
*/
int lmathQuaternionFromEuler( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionFromEuler( float pitch, float yaw, float roll )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionFromEuler( float pitch, float yaw, float roll )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2417,7 +2417,7 @@ int lmathQuaternionFromEuler( lua_State *L ) {
}
/*
-> result = RL_QuaternionToEuler( Quaternion q )
+> result = RL.QuaternionToEuler( Quaternion q )
Get the Euler angles equivalent to quaternion (roll, pitch, yaw)
NOTE: Angles are returned in a Vector3 struct in radians
@@ -2427,7 +2427,7 @@ NOTE: Angles are returned in a Vector3 struct in radians
*/
int lmathQuaternionToEuler( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionToEuler( Quaternion q )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionToEuler( Quaternion q )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2439,7 +2439,7 @@ int lmathQuaternionToEuler( lua_State *L ) {
}
/*
-> result = RL_QuaternionTransform( Quaternion q, Matrix mat )
+> result = RL.QuaternionTransform( Quaternion q, Matrix mat )
Transform a quaternion given a transformation matrix
@@ -2448,7 +2448,7 @@ Transform a quaternion given a transformation matrix
*/
int lmathQuaternionTransform( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionTransform( Quaternion q, Matrix mat )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionTransform( Quaternion q, Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2462,7 +2462,7 @@ int lmathQuaternionTransform( lua_State *L ) {
}
/*
-> result = RL_QuaternionEquals( Quaternion q1, Quaternion q2 )
+> result = RL.QuaternionEquals( Quaternion q1, Quaternion q2 )
Check whether two given quaternions are almost equal
@@ -2471,7 +2471,7 @@ Check whether two given quaternions are almost equal
*/
int lmathQuaternionEquals( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionEquals( Quaternion q1, Quaternion q2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionEquals( Quaternion q1, Quaternion q2 )" );
lua_pushboolean( L, false );
return 1;
}
diff --git a/src/shapes.c b/src/shapes.c
index 30006ce..cf50ca3 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -8,7 +8,7 @@
*/
/*
-> success = RL_SetShapesTexture( Texture2D texture, Rectangle source )
+> success = RL.SetShapesTexture( Texture2D texture, Rectangle source )
Set texture and rectangle to be used on shapes drawing
NOTE: It can be useful when using basic shapes and one single font,
@@ -19,7 +19,7 @@ defining a font char white rectangle would allow drawing everything in a single
*/
int lshapesSetShapesTexture( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetShapesTexture( Texture2D texture, Rectangle source )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShapesTexture( Texture2D texture, Rectangle source )" );
lua_pushboolean( L, false );
return 1;
}
@@ -38,7 +38,7 @@ int lshapesSetShapesTexture( lua_State *L ) {
}
/*
-> success = RL_DrawPixel( Vector2 pos, Color color )
+> success = RL.DrawPixel( Vector2 pos, Color color )
Draw a pixel
@@ -47,7 +47,7 @@ Draw a pixel
*/
int lshapesDrawPixel( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPixel( Vector2 pos, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawPixel( Vector2 pos, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -62,7 +62,7 @@ int lshapesDrawPixel( lua_State *L ) {
}
/*
-> success = RL_DrawLine( Vector2 startPos, Vector2 endPos, float thickness, Color color )
+> success = RL.DrawLine( Vector2 startPos, Vector2 endPos, float thickness, Color color )
Draw a line defining thickness
@@ -71,7 +71,7 @@ Draw a line defining thickness
*/
int lshapesDrawLine( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLine( Vector2 startPos, Vector2 endPos, float thickness, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawLine( Vector2 startPos, Vector2 endPos, float thickness, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -90,7 +90,7 @@ int lshapesDrawLine( lua_State *L ) {
}
/*
-> success = RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, float thickness, Color color )
+> success = RL.DrawLineBezier( Vector2 startPos, Vector2 endPos, float thickness, Color color )
Draw a line using cubic-bezier curves in-out
@@ -99,7 +99,7 @@ Draw a line using cubic-bezier curves in-out
*/
int lshapesDrawLineBezier( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, float thickness, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawLineBezier( Vector2 startPos, Vector2 endPos, float thickness, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -118,7 +118,7 @@ int lshapesDrawLineBezier( lua_State *L ) {
}
/*
-> success = RL_DrawLineBezierQuad( Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thickness, Color color )
+> success = RL.DrawLineBezierQuad( Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thickness, Color color )
Draw line using quadratic bezier curves with a control point
@@ -127,7 +127,7 @@ Draw line using quadratic bezier curves with a control point
*/
int lshapesDrawLineBezierQuad( lua_State *L ) {
if ( !lua_istable( L, -5 ) || !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thickness, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawLineBezier( Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thickness, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -148,7 +148,7 @@ int lshapesDrawLineBezierQuad( lua_State *L ) {
}
/*
-> success = RL_DrawLineBezierCubic( Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thickness, Color color )
+> success = RL.DrawLineBezierCubic( Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thickness, Color color )
Draw line using quadratic bezier curves with a control point
@@ -158,7 +158,7 @@ Draw line using quadratic bezier curves with a control point
int lshapesDrawLineBezierCubic( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_istable( L, -5 ) || !lua_istable( L, -4 ) ||
!lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineBezierCubic( Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thickness, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawLineBezierCubic( Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thickness, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -181,7 +181,7 @@ int lshapesDrawLineBezierCubic( lua_State *L ) {
}
/*
-> success = RL_DrawLineStrip( Vector2 points{}, int pointsCount, Color color )
+> success = RL.DrawLineStrip( Vector2{} points, int pointsCount, Color color )
Draw lines sequence
@@ -190,7 +190,7 @@ Draw lines sequence
*/
int lshapesDrawLineStrip( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineStrip( Vector2 points{}, int pointsCount, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawLineStrip( Vector2{} points, int pointsCount, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -217,7 +217,7 @@ int lshapesDrawLineStrip( lua_State *L ) {
}
/*
-> success = RL_DrawCircle( Vector2 center, float radius, Color color )
+> success = RL.DrawCircle( Vector2 center, float radius, Color color )
Draw a color-filled circle
@@ -226,7 +226,7 @@ Draw a color-filled circle
*/
int lshapesDrawCircle( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircle( Vector2 center, float radius, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCircle( Vector2 center, float radius, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -243,7 +243,7 @@ int lshapesDrawCircle( lua_State *L ) {
}
/*
-> success = RL_DrawCircleSector( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )
+> success = RL.DrawCircleSector( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )
Draw a piece of a circle
@@ -253,7 +253,7 @@ Draw a piece of a circle
int lshapesDrawCircleSector( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
!lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircleSector( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCircleSector( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -276,7 +276,7 @@ int lshapesDrawCircleSector( lua_State *L ) {
}
/*
-> success = RL_DrawCircleSectorLines( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )
+> success = RL.DrawCircleSectorLines( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )
Draw circle sector outline
@@ -286,7 +286,7 @@ Draw circle sector outline
int lshapesDrawCircleSectorLines( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
!lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircleSectorLines( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCircleSectorLines( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -309,7 +309,7 @@ int lshapesDrawCircleSectorLines( lua_State *L ) {
}
/*
-> success = RL_DrawCircleGradient( Vector2 center, float radius, Color color1, Color color2 )
+> success = RL.DrawCircleGradient( Vector2 center, float radius, Color color1, Color color2 )
Draw a gradient-filled circle
@@ -318,7 +318,7 @@ Draw a gradient-filled circle
*/
int lshapesDrawCircleGradient( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircleGradient( Vector2 center, float radius, Color color1, Color color2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCircleGradient( Vector2 center, float radius, Color color1, Color color2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -337,7 +337,7 @@ int lshapesDrawCircleGradient( lua_State *L ) {
}
/*
-> success = RL_DrawCircleLines( Vector2 center, float radius, Color color )
+> success = RL.DrawCircleLines( Vector2 center, float radius, Color color )
Draw circle outline
@@ -346,7 +346,7 @@ Draw circle outline
*/
int lshapesDrawCircleLines( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircleLines( Vector2 center, float radius, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCircleLines( Vector2 center, float radius, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -363,7 +363,7 @@ int lshapesDrawCircleLines( lua_State *L ) {
}
/*
-> success = RL_DrawEllipse( Vector2 center, float radiusH, float radiusV, Color color )
+> success = RL.DrawEllipse( Vector2 center, float radiusH, float radiusV, Color color )
Draw ellipse
@@ -372,7 +372,7 @@ Draw ellipse
*/
int lshapesDrawEllipse( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawEllipse( Vector2 center, float radiusH, float radiusV, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawEllipse( Vector2 center, float radiusH, float radiusV, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -391,7 +391,7 @@ int lshapesDrawEllipse( lua_State *L ) {
}
/*
-> success = RL_DrawEllipseLines( Vector2 center, float radiusH, float radiusV, Color color )
+> success = RL.DrawEllipseLines( Vector2 center, float radiusH, float radiusV, Color color )
Draw ellipse outline
@@ -400,7 +400,7 @@ Draw ellipse outline
*/
int lshapesDrawEllipseLines( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawEllipseLines( Vector2 center, float radiusH, float radiusV, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawEllipseLines( Vector2 center, float radiusH, float radiusV, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -419,7 +419,7 @@ int lshapesDrawEllipseLines( lua_State *L ) {
}
/*
-> success = RL_DrawRing( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )
+> success = RL.DrawRing( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )
Draw ring
@@ -429,7 +429,7 @@ Draw ring
int lshapesDrawRing( lua_State *L ) {
if ( !lua_istable( L, -7 ) || !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
!lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRing( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRing( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -454,7 +454,7 @@ int lshapesDrawRing( lua_State *L ) {
}
/*
-> success = RL_DrawRingLines( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )
+> success = RL.DrawRingLines( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )
Draw ring outline
@@ -464,7 +464,7 @@ Draw ring outline
int lshapesDrawRingLines( lua_State *L ) {
if ( !lua_istable( L, -7 ) || !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
!lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRingLines( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRingLines( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -489,7 +489,7 @@ int lshapesDrawRingLines( lua_State *L ) {
}
/*
-> success = RL_DrawRectangle( Rectangle rec, Color color )
+> success = RL.DrawRectangle( Rectangle rec, Color color )
Draw a color-filled rectangle
@@ -498,7 +498,7 @@ Draw a color-filled rectangle
*/
int lshapesDrawRectangle( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangle( Rectangle rec, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRectangle( Rectangle rec, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -513,7 +513,7 @@ int lshapesDrawRectangle( lua_State *L ) {
}
/*
-> success = RL_DrawRectanglePro( Rectangle rec, Vector2 origin, float rotation, Color color )
+> success = RL.DrawRectanglePro( Rectangle rec, Vector2 origin, float rotation, Color color )
Draw a color-filled rectangle with pro parameters
@@ -522,7 +522,7 @@ Draw a color-filled rectangle with pro parameters
*/
int lshapesDrawRectanglePro( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectanglePro( Rectangle rec, Vector2 origin, float rotation, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRectanglePro( Rectangle rec, Vector2 origin, float rotation, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -541,7 +541,7 @@ int lshapesDrawRectanglePro( lua_State *L ) {
}
/*
-> success = RL_DrawRectangleGradientV( Rectangle rectangle, Color color1, Color color2 )
+> success = RL.DrawRectangleGradientV( Rectangle rectangle, Color color1, Color color2 )
Draw a vertical-gradient-filled rectangle
@@ -550,7 +550,7 @@ Draw a vertical-gradient-filled rectangle
*/
int lshapesDrawRectangleGradientV( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleGradientV( Rectangle rectangle, Color color1, Color color2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRectangleGradientV( Rectangle rectangle, Color color1, Color color2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -567,7 +567,7 @@ int lshapesDrawRectangleGradientV( lua_State *L ) {
}
/*
-> success = RL_DrawRectangleGradientH( Rectangle rectangle, Color color1, Color color2 )
+> success = RL.DrawRectangleGradientH( Rectangle rectangle, Color color1, Color color2 )
Draw a horizontal-gradient-filled rectangle
@@ -576,7 +576,7 @@ Draw a horizontal-gradient-filled rectangle
*/
int lshapesDrawRectangleGradientH( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleGradientH( Rectangle rectangle, Color color1, Color color2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRectangleGradientH( Rectangle rectangle, Color color1, Color color2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -593,7 +593,7 @@ int lshapesDrawRectangleGradientH( lua_State *L ) {
}
/*
-> success = RL_DrawRectangleGradientEx( Rectangle rectangle, Color col1, Color col2, Color col3, Color col4 )
+> success = RL.DrawRectangleGradientEx( Rectangle rectangle, Color col1, Color col2, Color col3, Color col4 )
Draw a gradient-filled rectangle with custom vertex colors
@@ -602,7 +602,7 @@ Draw a gradient-filled rectangle with custom vertex colors
*/
int lshapesDrawRectangleGradientEx( lua_State *L ) {
if ( !lua_istable( L, -5 ) || !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleGradientEx( Rectangle rectangle, Color col1, Color col2, Color col3, Color col4 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRectangleGradientEx( Rectangle rectangle, Color col1, Color col2, Color col3, Color col4 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -623,7 +623,7 @@ int lshapesDrawRectangleGradientEx( lua_State *L ) {
}
/*
-> success = RL_DrawRectangleLines( Rectangle rec, Color color )
+> success = RL.DrawRectangleLines( Rectangle rec, Color color )
Draw rectangle outline
@@ -632,7 +632,7 @@ Draw rectangle outline
*/
int lshapesDrawRectangleLines( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangle( Rectangle rec, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRectangleLines( Rectangle rec, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -647,7 +647,7 @@ int lshapesDrawRectangleLines( lua_State *L ) {
}
/*
-> success = RL_DrawRectangleLinesEx( Rectangle rec, int lineThick, Color color )
+> success = RL.DrawRectangleLinesEx( Rectangle rec, int lineThick, Color color )
Draw rectangle outline with extended parameters
@@ -656,7 +656,7 @@ Draw rectangle outline with extended parameters
*/
int lshapesDrawRectangleLinesEx( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleLinesEx( Rectangle rec, int lineThick, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRectangleLinesEx( Rectangle rec, int lineThick, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -673,7 +673,7 @@ int lshapesDrawRectangleLinesEx( lua_State *L ) {
}
/*
-> success = RL_DrawRectangleRounded( Rectangle rec, float roundness, int segments, Color color )
+> success = RL.DrawRectangleRounded( Rectangle rec, float roundness, int segments, Color color )
Draw rectangle with rounded edges
@@ -682,7 +682,7 @@ Draw rectangle with rounded edges
*/
int lshapesDrawRectangleRounded( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleRounded( Rectangle rec, float roundness, int segments, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRectangleRounded( Rectangle rec, float roundness, int segments, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -701,7 +701,7 @@ int lshapesDrawRectangleRounded( lua_State *L ) {
}
/*
-> success = RL_DrawRectangleRoundedLines( Rectangle rec, float roundness, int segments, int lineThick, Color color )
+> success = RL.DrawRectangleRoundedLines( Rectangle rec, float roundness, int segments, int lineThick, Color color )
Draw rectangle with rounded edges outline
@@ -710,7 +710,7 @@ Draw rectangle with rounded edges outline
*/
int lshapesDrawRectangleRoundedLines( lua_State *L ) {
if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleRoundedLines( Rectangle rec, float roundness, int segments, int lineThick, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRectangleRoundedLines( Rectangle rec, float roundness, int segments, int lineThick, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -731,7 +731,7 @@ int lshapesDrawRectangleRoundedLines( lua_State *L ) {
}
/*
-> success = RL_DrawTriangle( Vector2 v1, Vector2 v2, Vector2 v3, Color color )
+> success = RL.DrawTriangle( Vector2 v1, Vector2 v2, Vector2 v3, Color color )
Draw a color-filled triangle ( Vertex in counter-clockwise order! )
@@ -740,7 +740,7 @@ Draw a color-filled triangle ( Vertex in counter-clockwise order! )
*/
int lshapesDrawTriangle( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTriangle( Vector2 v1, Vector2 v2, Vector2 v3, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTriangle( Vector2 v1, Vector2 v2, Vector2 v3, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -759,7 +759,7 @@ int lshapesDrawTriangle( lua_State *L ) {
}
/*
-> success = RL_DrawTriangleLines( Vector2 v1, Vector2 v2, Vector2 v3, Color color )
+> success = RL.DrawTriangleLines( Vector2 v1, Vector2 v2, Vector2 v3, Color color )
Draw triangle outline ( Vertex in counter-clockwise order! )
@@ -768,7 +768,7 @@ Draw triangle outline ( Vertex in counter-clockwise order! )
*/
int lshapesDrawTriangleLines( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTriangleLines( Vector2 v1, Vector2 v2, Vector2 v3, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTriangleLines( Vector2 v1, Vector2 v2, Vector2 v3, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -787,7 +787,7 @@ int lshapesDrawTriangleLines( lua_State *L ) {
}
/*
-> success = RL_DrawTriangleFan( Vector2 points{}, int pointsCount, Color color )
+> success = RL.DrawTriangleFan( Vector2{} points, int pointsCount, Color color )
Draw a triangle fan defined by points ( first vertex is the center )
@@ -796,7 +796,7 @@ Draw a triangle fan defined by points ( first vertex is the center )
*/
int lshapesDrawTriangleFan( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTriangleFan( Vector2 points{}, int pointsCount, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTriangleFan( Vector2{} points, int pointsCount, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -823,7 +823,7 @@ int lshapesDrawTriangleFan( lua_State *L ) {
}
/*
-> success = RL_DrawTriangleStrip( Vector2 points{}, int pointsCount, Color color )
+> success = RL.DrawTriangleStrip( Vector2{} points, int pointsCount, Color color )
Draw a triangle strip defined by points
@@ -832,7 +832,7 @@ Draw a triangle strip defined by points
*/
int lshapesDrawTriangleStrip( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTriangleStrip( Vector2 points{}, int pointsCount, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTriangleStrip( Vector2{} points, int pointsCount, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -859,7 +859,7 @@ int lshapesDrawTriangleStrip( lua_State *L ) {
}
/*
-> success = RL_DrawPoly( Vector2 center, int sides, float radius, float rotation, Color color )
+> success = RL.DrawPoly( Vector2 center, int sides, float radius, float rotation, Color color )
Draw a regular polygon ( Vector version )
@@ -868,7 +868,7 @@ Draw a regular polygon ( Vector version )
*/
int lshapesDrawPoly( lua_State *L ) {
if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPoly( Vector2 center, int sides, float radius, float rotation, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawPoly( Vector2 center, int sides, float radius, float rotation, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -889,7 +889,7 @@ int lshapesDrawPoly( lua_State *L ) {
}
/*
-> success = RL_DrawPolyLines( Vector2 center, int sides, float radius, float rotation, Color color )
+> success = RL.DrawPolyLines( Vector2 center, int sides, float radius, float rotation, Color color )
Draw a polygon outline of n sides
@@ -898,7 +898,7 @@ Draw a polygon outline of n sides
*/
int lshapesDrawPolyLines( lua_State *L ) {
if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPolyLines( Vector2 center, int sides, float radius, float rotation, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawPolyLines( Vector2 center, int sides, float radius, float rotation, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -919,7 +919,7 @@ int lshapesDrawPolyLines( lua_State *L ) {
}
/*
-> success = RL_DrawPolyLinesEx( Vector2 center, int sides, float radius, float rotation, float lineThick, Color color )
+> success = RL.DrawPolyLinesEx( Vector2 center, int sides, float radius, float rotation, float lineThick, Color color )
Draw a polygon outline of n sides with extended parameters
@@ -929,7 +929,7 @@ Draw a polygon outline of n sides with extended parameters
int lshapesDrawPolyLinesEx( lua_State *L ) {
if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
!lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPolyLinesEx( Vector2 center, int sides, float radius, float rotation, float lineThick, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawPolyLinesEx( Vector2 center, int sides, float radius, float rotation, float lineThick, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -956,7 +956,7 @@ int lshapesDrawPolyLinesEx( lua_State *L ) {
*/
/*
-> collision = RL_CheckCollisionRecs( Rectangle rec1, Rectangle rec2 )
+> collision = RL.CheckCollisionRecs( Rectangle rec1, Rectangle rec2 )
Check collision between two rectangles
@@ -965,7 +965,7 @@ Check collision between two rectangles
*/
int lshapesCheckCollisionRecs( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionRecs( Rectangle rec1, Rectangle rec2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionRecs( Rectangle rec1, Rectangle rec2 )" );
lua_pushnil( L );
return 1;
}
@@ -979,7 +979,7 @@ int lshapesCheckCollisionRecs( lua_State *L ) {
}
/*
-> collision = RL_CheckCollisionCircles( Vector2 center1, float radius1, Vector2 center2, float radius2 )
+> collision = RL.CheckCollisionCircles( Vector2 center1, float radius1, Vector2 center2, float radius2 )
Check collision between two circles
@@ -988,7 +988,7 @@ Check collision between two circles
*/
int lshapesCheckCollisionCircles( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionCircles( Vector2 center1, float radius1, Vector2 center2, float radius2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionCircles( Vector2 center1, float radius1, Vector2 center2, float radius2 )" );
lua_pushnil( L );
return 1;
}
@@ -1006,7 +1006,7 @@ int lshapesCheckCollisionCircles( lua_State *L ) {
}
/*
-> collision = RL_CheckCollisionCircleRec( Vector2 center, float radius, Rectangle rec )
+> collision = RL.CheckCollisionCircleRec( Vector2 center, float radius, Rectangle rec )
Check collision between circle and rectangle
@@ -1015,7 +1015,7 @@ Check collision between circle and rectangle
*/
int lshapesCheckCollisionCircleRec( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionCircleRec( Vector2 center, float radius, Rectangle rec )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionCircleRec( Vector2 center, float radius, Rectangle rec )" );
lua_pushnil( L );
return 1;
}
@@ -1031,7 +1031,7 @@ int lshapesCheckCollisionCircleRec( lua_State *L ) {
}
/*
-> collision = RL_CheckCollisionPointRec( Vector2 point, Rectangle rec )
+> collision = RL.CheckCollisionPointRec( Vector2 point, Rectangle rec )
Check if point is inside rectangle
@@ -1040,7 +1040,7 @@ Check if point is inside rectangle
*/
int lshapesCheckCollisionPointRec( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionPointRec( Vector2 point, Rectangle rec )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionPointRec( Vector2 point, Rectangle rec )" );
lua_pushnil( L );
return 1;
}
@@ -1054,7 +1054,7 @@ int lshapesCheckCollisionPointRec( lua_State *L ) {
}
/*
-> collision = RL_CheckCollisionPointCircle( Vector2 point, Vector2 center, float radius )
+> collision = RL.CheckCollisionPointCircle( Vector2 point, Vector2 center, float radius )
Check if point is inside circle
@@ -1063,7 +1063,7 @@ Check if point is inside circle
*/
int lshapesCheckCollisionPointCircle( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionPointCircle( Vector2 point, Vector2 center, float radius )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionPointCircle( Vector2 point, Vector2 center, float radius )" );
lua_pushnil( L );
return 1;
}
@@ -1079,7 +1079,7 @@ int lshapesCheckCollisionPointCircle( lua_State *L ) {
}
/*
-> collision = RL_CheckCollisionPointTriangle( Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3 )
+> collision = RL.CheckCollisionPointTriangle( Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3 )
Check if point is inside a triangle
@@ -1088,7 +1088,7 @@ Check if point is inside a triangle
*/
int lshapesCheckCollisionPointTriangle( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionPointTriangle( Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionPointTriangle( Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3 )" );
lua_pushnil( L );
return 1;
}
@@ -1106,7 +1106,7 @@ int lshapesCheckCollisionPointTriangle( lua_State *L ) {
}
/*
-> collision, position = RL_CheckCollisionLines( Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2 )
+> collision, position = RL.CheckCollisionLines( Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2 )
Check the collision between two lines defined by two points each, returns collision point by reference
@@ -1115,7 +1115,7 @@ Check the collision between two lines defined by two points each, returns collis
*/
int lshapesCheckCollisionLines( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionLines( Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionLines( Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2 )" );
lua_pushnil( L );
return 1;
}
@@ -1136,7 +1136,7 @@ int lshapesCheckCollisionLines( lua_State *L ) {
}
/*
-> collision = RL_CheckCollisionPointLine( Vector2 point, Vector2 p1, Vector2 p2, int threshold )
+> collision = RL.CheckCollisionPointLine( Vector2 point, Vector2 p1, Vector2 p2, int threshold )
Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
@@ -1145,7 +1145,7 @@ Check if point belongs to line created between two points [p1] and [p2] with def
*/
int lshapesCheckCollisionPointLine( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CheckCollisionPointLine( Vector2 point, Vector2 p1, Vector2 p2, int threshold )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionPointLine( Vector2 point, Vector2 p1, Vector2 p2, int threshold )" );
lua_pushnil( L );
return 1;
}
@@ -1163,7 +1163,7 @@ int lshapesCheckCollisionPointLine( lua_State *L ) {
}
/*
-> rectangle = RL_GetCollisionRec( Rectangle rec1, Rectangle rec2 )
+> rectangle = RL.GetCollisionRec( Rectangle rec1, Rectangle rec2 )
Get collision rectangle for two rectangles collision
@@ -1173,7 +1173,7 @@ Get collision rectangle for two rectangles collision
int lshapesGetCollisionRec( lua_State *L ) {
/* Rectangle rec1, Rectangle rec2 */
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCollisionRec( Rectangle rec1, Rectangle rec2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCollisionRec( Rectangle rec1, Rectangle rec2 )" );
lua_pushnil( L );
return 1;
}
diff --git a/src/text.c b/src/text.c
index f5f8b68..a7a3d06 100644
--- a/src/text.c
+++ b/src/text.c
@@ -34,7 +34,7 @@ bool validFont( size_t id ) {
*/
/*
-> font = RL_LoadFont( string fileName )
+> font = RL.LoadFont( string fileName )
Load font from file into GPU memory ( VRAM )
@@ -43,7 +43,7 @@ Load font from file into GPU memory ( VRAM )
*/
int ltextLoadFont( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadFont( string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadFont( string fileName )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -63,7 +63,7 @@ int ltextLoadFont( lua_State *L ) {
}
/*
-> font = RL_LoadFontEx( string fileName, int fontSize )
+> font = RL.LoadFontEx( string fileName, int fontSize )
Load font from file with extended parameters. Loading the default character set
@@ -72,7 +72,7 @@ Load font from file with extended parameters. Loading the default character set
*/
int ltextLoadFontEx( lua_State *L ) {
if ( !lua_isstring( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadFontEx( string fileName, int fontSize )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadFontEx( string fileName, int fontSize )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -92,7 +92,7 @@ int ltextLoadFontEx( lua_State *L ) {
}
/*
-> font = RL_LoadFontFromImage( Image image, Color key, int firstChar )
+> font = RL.LoadFontFromImage( Image image, Color key, int firstChar )
Load font from Image ( XNA style )
@@ -101,7 +101,7 @@ Load font from Image ( XNA style )
*/
int ltextLoadFontFromImage( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadFontFromImage( Image image, Color key, int firstChar )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadFontFromImage( Image image, Color key, int firstChar )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -133,7 +133,7 @@ int ltextLoadFontFromImage( lua_State *L ) {
}
/*
-> success = RL_UnloadFont( Font font )
+> success = RL.UnloadFont( Font font )
Unload Font from GPU memory ( VRAM )
@@ -142,7 +142,7 @@ Unload Font from GPU memory ( VRAM )
*/
int ltextUnloadFont( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadFont( Font font )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadFont( Font font )" );
lua_pushboolean( L, false );
return 1;
}
@@ -164,7 +164,7 @@ int ltextUnloadFont( lua_State *L ) {
*/
/*
-> success = RL_DrawFPS( Vector2 pos )
+> success = RL.DrawFPS( Vector2 pos )
Draw current FPS
@@ -173,7 +173,7 @@ Draw current FPS
*/
int ltextDrawFPS( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawFPS( Vector2 pos )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawFPS( Vector2 pos )" );
lua_pushboolean( L, false );
return 1;
}
@@ -186,7 +186,7 @@ int ltextDrawFPS( lua_State *L ) {
}
/*
-> success = RL_DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
+> success = RL.DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
Draw text using font and additional parameters
@@ -196,7 +196,7 @@ Draw text using font and additional parameters
int ltextDrawText( lua_State *L ) {
if ( !lua_isnumber( L, -6 ) || !lua_isstring( L, -5 ) || !lua_istable( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
@@ -221,7 +221,7 @@ int ltextDrawText( lua_State *L ) {
}
/*
-> success = RL_DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )
+> success = RL.DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )
Draw text using Font and pro parameters ( rotation )
@@ -231,7 +231,7 @@ Draw text using Font and pro parameters ( rotation )
int ltextDrawTextPro( lua_State *L ) {
if ( !lua_isnumber( L, -8 ) || !lua_isstring( L, -7 ) || !lua_istable( L, -6 ) || !lua_istable( L, -5 )
|| !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
@@ -264,7 +264,7 @@ int ltextDrawTextPro( lua_State *L ) {
*/
/*
-> size = RL_MeasureText( Font font, string text, float fontSize, float spacing )
+> size = RL.MeasureText( Font font, string text, float fontSize, float spacing )
Measure string size for Font
@@ -273,7 +273,7 @@ Measure string size for Font
*/
int ltextMeasureText( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isstring( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MeasureText( Font font, string text, float fontSize, float spacing )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MeasureText( Font font, string text, float fontSize, float spacing )" );
lua_pushboolean( L, false );
return 1;
}
@@ -293,7 +293,7 @@ int ltextMeasureText( lua_State *L ) {
}
/*
-> baseSize = RL_GetFontBaseSize( Font font )
+> baseSize = RL.GetFontBaseSize( Font font )
Get font baseSize
@@ -302,7 +302,7 @@ Get font baseSize
*/
int ltextGetFontBaseSize( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetFontBaseSize( Font font )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFontBaseSize( Font font )" );
lua_pushboolean( L, false );
return 1;
}
@@ -318,7 +318,7 @@ int ltextGetFontBaseSize( lua_State *L ) {
}
/*
-> glyphCount = RL_GetFontGlyphCount( Font font )
+> glyphCount = RL.GetFontGlyphCount( Font font )
Get font glyphCount
@@ -327,7 +327,7 @@ Get font glyphCount
*/
int ltextGetFontGlyphCount( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetFontGlyphCount( Font font )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFontGlyphCount( Font font )" );
lua_pushboolean( L, false );
return 1;
}
@@ -343,7 +343,7 @@ int ltextGetFontGlyphCount( lua_State *L ) {
}
/*
-> glyphPadding = RL_GetFontGlyphPadding( Font font )
+> glyphPadding = RL.GetFontGlyphPadding( Font font )
Get font glyphPadding
@@ -352,7 +352,7 @@ Get font glyphPadding
*/
int ltextGetFontGlyphPadding( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetFontGlyphPadding( Font font )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFontGlyphPadding( Font font )" );
lua_pushboolean( L, false );
return 1;
}
diff --git a/src/textures.c b/src/textures.c
index 5121718..6398971 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -136,7 +136,7 @@ Texture2D* texturesGetSourceTexture( size_t index ) {
*/
/*
-> image = RL_LoadImage( string fileName )
+> image = RL.LoadImage( string fileName )
Load image from file into CPU memory ( RAM )
@@ -145,7 +145,7 @@ Load image from file into CPU memory ( RAM )
*/
int ltexturesLoadImage( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadImage( string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadImage( string fileName )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -164,7 +164,7 @@ int ltexturesLoadImage( lua_State *L ) {
}
/*
-> image = RL_LoadImageFromTexture( Texture2D texture )
+> image = RL.LoadImageFromTexture( Texture2D texture )
Load image from GPU texture data
@@ -173,7 +173,7 @@ Load image from GPU texture data
*/
int ltexturesLoadImageFromTexture( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadImageFromTexture( Texture2D texture )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadImageFromTexture( Texture2D texture )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -191,7 +191,7 @@ int ltexturesLoadImageFromTexture( lua_State *L ) {
}
/*
-> image = RL_LoadImageFromScreen()
+> image = RL.LoadImageFromScreen()
Load image from screen buffer and ( screenshot )
@@ -206,7 +206,7 @@ int ltexturesLoadImageFromScreen( lua_State *L ) {
}
/*
-> success = RL_UnloadImage( Image image )
+> success = RL.UnloadImage( Image image )
Unload image from CPU memory ( RAM )
@@ -215,7 +215,7 @@ Unload image from CPU memory ( RAM )
*/
int ltexturesUnloadImage( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadImage( Image image )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadImage( Image image )" );
lua_pushboolean( L, false );
return 1;
}
@@ -233,7 +233,7 @@ int ltexturesUnloadImage( lua_State *L ) {
}
/*
-> success = RL_ExportImage( Image image, string fileName )
+> success = RL.ExportImage( Image image, string fileName )
Export image data to file, returns true on success
@@ -242,7 +242,7 @@ Export image data to file, returns true on success
*/
int ltexturesExportImage( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ExportImage( Image image, string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ExportImage( Image image, string fileName )" );
lua_pushnil( L );
return 1;
}
@@ -258,7 +258,7 @@ int ltexturesExportImage( lua_State *L ) {
}
/*
-> success = RL_ExportImageAsCode( Image image, string fileName )
+> success = RL.ExportImageAsCode( Image image, string fileName )
Export image as code file defining an array of bytes, returns true on success
@@ -267,7 +267,7 @@ Export image as code file defining an array of bytes, returns true on success
*/
int ltexturesExportImageAsCode( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ExportImageAsCode( Image image, string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ExportImageAsCode( Image image, string fileName )" );
lua_pushnil( L );
return 1;
}
@@ -287,7 +287,7 @@ int ltexturesExportImageAsCode( lua_State *L ) {
*/
/*
-> image = RL_GenImageColor( int width, int height, Color color )
+> image = RL.GenImageColor( int width, int height, Color color )
Generate image: plain color
@@ -296,7 +296,7 @@ Generate image: plain color
*/
int ltexturesGenImageColor( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenImageColor( int width, int height, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageColor( int width, int height, Color color )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -314,7 +314,7 @@ int ltexturesGenImageColor( lua_State *L ) {
}
/*
-> image = RL_GenImageGradientV( Vector2 size, Color top, Color bottom )
+> image = RL.GenImageGradientV( Vector2 size, Color top, Color bottom )
Generate image: vertical gradient
@@ -323,7 +323,7 @@ Generate image: vertical gradient
*/
int ltexturesGenImageGradientV( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenImageGradientV( Vector2 size, Color top, Color bottom )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageGradientV( Vector2 size, Color top, Color bottom )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -341,7 +341,7 @@ int ltexturesGenImageGradientV( lua_State *L ) {
}
/*
-> image = RL_GenImageGradientH( Vector2 size, Color left, Color right )
+> image = RL.GenImageGradientH( Vector2 size, Color left, Color right )
Generate image: horizontal gradient
@@ -350,7 +350,7 @@ Generate image: horizontal gradient
*/
int ltexturesGenImageGradientH( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenImageGradientH( Vector2 size, Color left, Color right )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageGradientH( Vector2 size, Color left, Color right )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -368,7 +368,7 @@ int ltexturesGenImageGradientH( lua_State *L ) {
}
/*
-> image = RL_GenImageGradientRadial( Vector2 size, float density, Color inner, Color outer )
+> image = RL.GenImageGradientRadial( Vector2 size, float density, Color inner, Color outer )
Generate image: radial gradient
@@ -377,7 +377,7 @@ Generate image: radial gradient
*/
int ltexturesGenImageGradientRadial( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenImageGradientRadial( Vector2 size, float density, Color inner, Color outer )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageGradientRadial( Vector2 size, float density, Color inner, Color outer )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -397,7 +397,7 @@ int ltexturesGenImageGradientRadial( lua_State *L ) {
}
/*
-> image = RL_GenImageChecked( Vector2 size, Vector2 checks, Color col1, Color col2 )
+> image = RL.GenImageChecked( Vector2 size, Vector2 checks, Color col1, Color col2 )
Generate image: checked
@@ -406,7 +406,7 @@ Generate image: checked
*/
int ltexturesGenImageChecked( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenImageChecked( Vector2 size, Vector2 checks, Color col1, Color col2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageChecked( Vector2 size, Vector2 checks, Color col1, Color col2 )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -426,7 +426,7 @@ int ltexturesGenImageChecked( lua_State *L ) {
}
/*
-> image = RL_GenImageWhiteNoise( Vector2 size, float factor )
+> image = RL.GenImageWhiteNoise( Vector2 size, float factor )
Generate image: white noise
@@ -435,7 +435,7 @@ Generate image: white noise
*/
int ltexturesGenImageWhiteNoise( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenImageWhiteNoise( Vector2 size, float factor )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageWhiteNoise( Vector2 size, float factor )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -451,7 +451,7 @@ int ltexturesGenImageWhiteNoise( lua_State *L ) {
}
/*
-> image = RL_GenImageCellular( Vector2 size, int tileSize )
+> image = RL.GenImageCellular( Vector2 size, int tileSize )
Generate image: cellular algorithm. Bigger tileSize means bigger cells
@@ -460,7 +460,7 @@ Generate image: cellular algorithm. Bigger tileSize means bigger cells
*/
int ltexturesGenImageCellular( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenImageCellular( Vector2 size, int tileSize )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageCellular( Vector2 size, int tileSize )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -480,7 +480,7 @@ int ltexturesGenImageCellular( lua_State *L ) {
*/
/*
-> image = RL_ImageCopy( Image image )
+> image = RL.ImageCopy( Image image )
Create an image duplicate ( useful for transformations )
@@ -489,7 +489,7 @@ Create an image duplicate ( useful for transformations )
*/
int ltexturesImageCopy( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageCopy( Image image )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageCopy( Image image )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -507,7 +507,7 @@ int ltexturesImageCopy( lua_State *L ) {
}
/*
-> image = RL_ImageFromImage( Image image, Rectangle rec )
+> image = RL.ImageFromImage( Image image, Rectangle rec )
Create an image from another image piece
@@ -516,7 +516,7 @@ Create an image from another image piece
*/
int ltexturesImageFromImage( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageFromImage( Image image, Rectangle rec )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageFromImage( Image image, Rectangle rec )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -536,7 +536,7 @@ int ltexturesImageFromImage( lua_State *L ) {
}
/*
-> image = RL_ImageText( Font font, string text, float fontSize, float spacing, Color tint )
+> image = RL.ImageText( Font font, string text, float fontSize, float spacing, Color tint )
Create an image from text ( custom sprite font )
@@ -546,7 +546,7 @@ Create an image from text ( custom sprite font )
int ltexturesImageText( lua_State *L ) {
if ( !lua_isnumber( L, -5 ) || !lua_isstring( L, -4 ) || !lua_isnumber( L, -3 )
|| !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageText( Font font, string text, float fontSize, float spacing, Color tint )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageText( Font font, string text, float fontSize, float spacing, Color tint )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -570,7 +570,7 @@ int ltexturesImageText( lua_State *L ) {
}
/*
-> success = RL_ImageFormat( Image image, int newFormat )
+> success = RL.ImageFormat( Image image, int newFormat )
Convert image data to desired format
@@ -579,7 +579,7 @@ Convert image data to desired format
*/
int ltexturesImageFormat( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageFormat( Image image, int newFormat )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageFormat( Image image, int newFormat )" );
lua_pushboolean( L, false );
return 1;
}
@@ -598,7 +598,7 @@ int ltexturesImageFormat( lua_State *L ) {
}
/*
-> success = RL_ImageToPOT( Image image, Color fill )
+> success = RL.ImageToPOT( Image image, Color fill )
Convert image to POT ( power-of-two )
@@ -607,7 +607,7 @@ Convert image to POT ( power-of-two )
*/
int ltexturesImageToPOT( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageToPOT( Image image, Color fill )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageToPOT( Image image, Color fill )" );
lua_pushboolean( L, false );
return 1;
}
@@ -626,7 +626,7 @@ int ltexturesImageToPOT( lua_State *L ) {
}
/*
-> success = RL_ImageCrop( Image image, Rectangle crop )
+> success = RL.ImageCrop( Image image, Rectangle crop )
Crop an image to a defined rectangle
@@ -635,7 +635,7 @@ Crop an image to a defined rectangle
*/
int ltexturesImageCrop( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageCrop( Image image, Rectangle crop )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageCrop( Image image, Rectangle crop )" );
lua_pushboolean( L, false );
return 1;
}
@@ -654,7 +654,7 @@ int ltexturesImageCrop( lua_State *L ) {
}
/*
-> success = RL_ImageAlphaCrop( Image image, float threshold )
+> success = RL.ImageAlphaCrop( Image image, float threshold )
Crop image depending on alpha value
@@ -663,7 +663,7 @@ Crop image depending on alpha value
*/
int ltexturesImageAlphaCrop( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageAlphaCrop( Image image, float threshold )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageAlphaCrop( Image image, float threshold )" );
lua_pushboolean( L, false );
return 1;
}
@@ -682,7 +682,7 @@ int ltexturesImageAlphaCrop( lua_State *L ) {
}
/*
-> success = RL_ImageAlphaClear( Image image, Color color, float threshold )
+> success = RL.ImageAlphaClear( Image image, Color color, float threshold )
Clear alpha channel to desired color
@@ -691,7 +691,7 @@ Clear alpha channel to desired color
*/
int ltexturesImageAlphaClear( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageAlphaClear( Image image, Color color, float threshold )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageAlphaClear( Image image, Color color, float threshold )" );
lua_pushboolean( L, false );
return 1;
}
@@ -712,7 +712,7 @@ int ltexturesImageAlphaClear( lua_State *L ) {
}
/*
-> success = RL_ImageAlphaMask( Image image, Image alphaMask )
+> success = RL.ImageAlphaMask( Image image, Image alphaMask )
Apply alpha mask to image
@@ -721,7 +721,7 @@ Apply alpha mask to image
*/
int ltexturesImageAlphaMask( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageAlphaMask( Image image, Image alphaMask )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageAlphaMask( Image image, Image alphaMask )" );
lua_pushboolean( L, false );
return 1;
}
@@ -740,7 +740,7 @@ int ltexturesImageAlphaMask( lua_State *L ) {
}
/*
-> success = RL_ImageAlphaPremultiply( Image image )
+> success = RL.ImageAlphaPremultiply( Image image )
Premultiply alpha channel
@@ -749,7 +749,7 @@ Premultiply alpha channel
*/
int ltexturesImageAlphaPremultiply( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageAlphaPremultiply( Image image )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageAlphaPremultiply( Image image )" );
lua_pushboolean( L, false );
return 1;
}
@@ -766,7 +766,7 @@ int ltexturesImageAlphaPremultiply( lua_State *L ) {
}
/*
-> success = RL_ImageResize( Image image, Vector2 size )
+> success = RL.ImageResize( Image image, Vector2 size )
Resize image ( Bicubic scaling algorithm )
@@ -775,7 +775,7 @@ Resize image ( Bicubic scaling algorithm )
*/
int ltexturesImageResize( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageResize( Image image, Vector2 size )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageResize( Image image, Vector2 size )" );
lua_pushboolean( L, false );
return 1;
}
@@ -794,7 +794,7 @@ int ltexturesImageResize( lua_State *L ) {
}
/*
-> success = RL_ImageResizeNN( Image image, Vector2 size )
+> success = RL.ImageResizeNN( Image image, Vector2 size )
Resize image ( Nearest-Neighbor scaling algorithm )
@@ -803,7 +803,7 @@ Resize image ( Nearest-Neighbor scaling algorithm )
*/
int ltexturesImageResizeNN( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageResizeNN( Image image, Vector2 size )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageResizeNN( Image image, Vector2 size )" );
lua_pushboolean( L, false );
return 1;
}
@@ -822,7 +822,7 @@ int ltexturesImageResizeNN( lua_State *L ) {
}
/*
-> success = RL_ImageResizeCanvas( Image image, Vector2 size, Vector2 offset, Color fill )
+> success = RL.ImageResizeCanvas( Image image, Vector2 size, Vector2 offset, Color fill )
Resize canvas and fill with color
@@ -831,7 +831,7 @@ Resize canvas and fill with color
*/
int ltexturesImageResizeCanvas( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageResizeCanvas( Image image, Vector2 size, Vector2 offset, Color fill )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageResizeCanvas( Image image, Vector2 size, Vector2 offset, Color fill )" );
lua_pushboolean( L, false );
return 1;
}
@@ -854,7 +854,7 @@ int ltexturesImageResizeCanvas( lua_State *L ) {
}
/*
-> success = RL_ImageMipmaps( Image image )
+> success = RL.ImageMipmaps( Image image )
Generate all mipmap levels for a provided image
@@ -863,7 +863,7 @@ Generate all mipmap levels for a provided image
*/
int ltexturesImageMipmaps( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageMipmaps( Image image )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageMipmaps( Image image )" );
lua_pushboolean( L, false );
return 1;
}
@@ -880,7 +880,7 @@ int ltexturesImageMipmaps( lua_State *L ) {
}
/*
-> success = RL_ImageDither( Image image, Color bpp )
+> success = RL.ImageDither( Image image, Color bpp )
Dither image data to 16bpp or lower ( Floyd-Steinberg dithering )
@@ -889,7 +889,7 @@ Dither image data to 16bpp or lower ( Floyd-Steinberg dithering )
*/
int ltexturesImageDither( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageDither( Image image, Color bpp )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageDither( Image image, Color bpp )" );
lua_pushboolean( L, false );
return 1;
}
@@ -908,7 +908,7 @@ int ltexturesImageDither( lua_State *L ) {
}
/*
-> success = RL_ImageFlipVertical( Image image )
+> success = RL.ImageFlipVertical( Image image )
Flip image vertically
@@ -917,7 +917,7 @@ Flip image vertically
*/
int ltexturesImageFlipVertical( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageFlipVertical( Image image )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageFlipVertical( Image image )" );
lua_pushboolean( L, false );
return 1;
}
@@ -934,7 +934,7 @@ int ltexturesImageFlipVertical( lua_State *L ) {
}
/*
-> success = RL_ImageFlipHorizontal( Image image )
+> success = RL.ImageFlipHorizontal( Image image )
Flip image horizontally
@@ -943,7 +943,7 @@ Flip image horizontally
*/
int ltexturesImageFlipHorizontal( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageFlipHorizontal( Image image )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageFlipHorizontal( Image image )" );
lua_pushboolean( L, false );
return 1;
}
@@ -960,7 +960,7 @@ int ltexturesImageFlipHorizontal( lua_State *L ) {
}
/*
-> success = RL_ImageRotateCW( Image image )
+> success = RL.ImageRotateCW( Image image )
Rotate image clockwise 90deg
@@ -969,7 +969,7 @@ Rotate image clockwise 90deg
*/
int ltexturesImageRotateCW( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageRotateCW( Image image )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageRotateCW( Image image )" );
lua_pushboolean( L, false );
return 1;
}
@@ -986,7 +986,7 @@ int ltexturesImageRotateCW( lua_State *L ) {
}
/*
-> success = RL_ImageRotateCCW( Image image )
+> success = RL.ImageRotateCCW( Image image )
Rotate image counter-clockwise 90deg
@@ -995,7 +995,7 @@ Rotate image counter-clockwise 90deg
*/
int ltexturesImageRotateCCW( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageRotateCCW( Image image )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageRotateCCW( Image image )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1012,7 +1012,7 @@ int ltexturesImageRotateCCW( lua_State *L ) {
}
/*
-> success = RL_ImageColorTint( Image image, Color color )
+> success = RL.ImageColorTint( Image image, Color color )
Modify image color: tint
@@ -1021,7 +1021,7 @@ Modify image color: tint
*/
int ltexturesImageColorTint( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageColorTint( Image image, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageColorTint( Image image, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1040,7 +1040,7 @@ int ltexturesImageColorTint( lua_State *L ) {
}
/*
-> success = RL_ImageColorInvert( Image image )
+> success = RL.ImageColorInvert( Image image )
Modify image color: invert
@@ -1049,7 +1049,7 @@ Modify image color: invert
*/
int ltexturesImageColorInvert( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageColorInvert( Image image )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageColorInvert( Image image )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1066,7 +1066,7 @@ int ltexturesImageColorInvert( lua_State *L ) {
}
/*
-> success = RL_ImageColorGrayscale( Image image )
+> success = RL.ImageColorGrayscale( Image image )
Modify image color: grayscale
@@ -1075,7 +1075,7 @@ Modify image color: grayscale
*/
int ltexturesImageColorGrayscale( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageColorGrayscale( Image image )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageColorGrayscale( Image image )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1092,7 +1092,7 @@ int ltexturesImageColorGrayscale( lua_State *L ) {
}
/*
-> success = RL_ImageColorContrast( Image image, float contrast )
+> success = RL.ImageColorContrast( Image image, float contrast )
Modify image color: contrast ( -100 to 100 )
@@ -1101,7 +1101,7 @@ Modify image color: contrast ( -100 to 100 )
*/
int ltexturesImageColorContrast( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageColorContrast( Image image, float contrast )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageColorContrast( Image image, float contrast )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1120,7 +1120,7 @@ int ltexturesImageColorContrast( lua_State *L ) {
}
/*
-> success = RL_ImageColorBrightness( Image image, int brightness )
+> success = RL.ImageColorBrightness( Image image, int brightness )
Modify image color: brightness ( -255 to 255 )
@@ -1129,7 +1129,7 @@ Modify image color: brightness ( -255 to 255 )
*/
int ltexturesImageColorBrightness( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageColorBrightness( Image image, int brightness )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageColorBrightness( Image image, int brightness )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1148,7 +1148,7 @@ int ltexturesImageColorBrightness( lua_State *L ) {
}
/*
-> success = RL_ImageColorReplace( Image image, Color color, Color replace )
+> success = RL.ImageColorReplace( Image image, Color color, Color replace )
Modify image color: replace color
@@ -1157,7 +1157,7 @@ Modify image color: replace color
*/
int ltexturesImageColorReplace( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageColorReplace( Image image, Color color, Color replace )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageColorReplace( Image image, Color color, Color replace )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1178,7 +1178,7 @@ int ltexturesImageColorReplace( lua_State *L ) {
}
/*
-> colors = RL_LoadImageColors( Image image )
+> colors = RL.LoadImageColors( Image image )
Load color data from image as a Color array ( RGBA - 32bit )
@@ -1187,7 +1187,7 @@ Load color data from image as a Color array ( RGBA - 32bit )
*/
int ltexturesLoadImageColors( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadImageColors( Image image )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadImageColors( Image image )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1213,7 +1213,7 @@ int ltexturesLoadImageColors( lua_State *L ) {
}
/*
-> colors = RL_LoadImagePalette( Image image, int maxPaletteSize )
+> colors = RL.LoadImagePalette( Image image, int maxPaletteSize )
Load colors palette from image as a Color array ( RGBA - 32bit )
@@ -1222,7 +1222,7 @@ Load colors palette from image as a Color array ( RGBA - 32bit )
*/
int ltexturesLoadImagePalette( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadImagePalette( Image image, int maxPaletteSize )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadImagePalette( Image image, int maxPaletteSize )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1250,7 +1250,7 @@ int ltexturesLoadImagePalette( lua_State *L ) {
}
/*
-> rectangle = RL_GetImageAlphaBorder( Image image, float threshold )
+> rectangle = RL.GetImageAlphaBorder( Image image, float threshold )
Get image alpha border rectangle
@@ -1259,7 +1259,7 @@ Get image alpha border rectangle
*/
int ltexturesGetImageAlphaBorder( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetImageAlphaBorder( Image image, float threshold )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetImageAlphaBorder( Image image, float threshold )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1277,7 +1277,7 @@ int ltexturesGetImageAlphaBorder( lua_State *L ) {
}
/*
-> color = RL_GetImageColor( Image image, Vector2 pixelPos )
+> color = RL.GetImageColor( Image image, Vector2 pixelPos )
Get image pixel color at ( x, y ) position
@@ -1286,7 +1286,7 @@ Get image pixel color at ( x, y ) position
*/
int ltexturesGetImageColor( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetImageColor( Image image, Vector2 pixelPos )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetImageColor( Image image, Vector2 pixelPos )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1308,7 +1308,7 @@ int ltexturesGetImageColor( lua_State *L ) {
*/
/*
-> success = RL_ImageClearBackground( Image dst, Color color )
+> success = RL.ImageClearBackground( Image dst, Color color )
Clear image background with given color
@@ -1317,7 +1317,7 @@ Clear image background with given color
*/
int ltexturesImageClearBackground( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageClearBackground( Image dst, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageClearBackground( Image dst, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1337,7 +1337,7 @@ int ltexturesImageClearBackground( lua_State *L ) {
}
/*
-> success = RL_ImageDrawPixel( Image dst, Vector2 position, Color color )
+> success = RL.ImageDrawPixel( Image dst, Vector2 position, Color color )
Draw pixel within an image
@@ -1346,7 +1346,7 @@ Draw pixel within an image
*/
int ltexturesImageDrawPixel( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageDrawPixel( Image dst, Vector2 position, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageDrawPixel( Image dst, Vector2 position, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1368,7 +1368,7 @@ int ltexturesImageDrawPixel( lua_State *L ) {
}
/*
-> success = RL_ImageDrawLine( Image dst, Vector2 start, Vector2 end, Color color )
+> success = RL.ImageDrawLine( Image dst, Vector2 start, Vector2 end, Color color )
Draw line within an image
@@ -1377,7 +1377,7 @@ Draw line within an image
*/
int ltexturesImageDrawLine( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageDrawLine( Image dst, Vector2 start, Vector2 end, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageDrawLine( Image dst, Vector2 start, Vector2 end, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1401,7 +1401,7 @@ int ltexturesImageDrawLine( lua_State *L ) {
}
/*
-> success = RL_ImageDrawCircle( Image dst, Vector2 center, int radius, Color color )
+> success = RL.ImageDrawCircle( Image dst, Vector2 center, int radius, Color color )
Draw circle within an image
@@ -1410,7 +1410,7 @@ Draw circle within an image
*/
int ltexturesImageDrawCircle( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageDrawCircle( Image dst, Vector2 center, int radius, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageDrawCircle( Image dst, Vector2 center, int radius, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1434,7 +1434,7 @@ int ltexturesImageDrawCircle( lua_State *L ) {
}
/*
-> success = RL_ImageDrawRectangle( Image dst, Rectangle rec, Color color )
+> success = RL.ImageDrawRectangle( Image dst, Rectangle rec, Color color )
Draw rectangle within an image
@@ -1443,7 +1443,7 @@ Draw rectangle within an image
*/
int ltexturesImageDrawRectangle( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageDrawRectangle( Image dst, Rectangle rec, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageDrawRectangle( Image dst, Rectangle rec, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1465,7 +1465,7 @@ int ltexturesImageDrawRectangle( lua_State *L ) {
}
/*
-> success = RL_DrawRectangleLines( Image dst, Rectangle rec, int thick, Color color )
+> success = RL.ImageDrawRectangleLines( Image dst, Rectangle rec, int thick, Color color )
Draw rectangle lines within an image
@@ -1474,7 +1474,7 @@ Draw rectangle lines within an image
*/
int ltexturesImageDrawRectangleLines( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleLines( Image dst, Rectangle rec, int thick, Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageDrawRectangleLines( Image dst, Rectangle rec, int thick, Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1498,7 +1498,7 @@ int ltexturesImageDrawRectangleLines( lua_State *L ) {
}
/*
-> success = RL_ImageDraw( Image dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint )
+> success = RL.ImageDraw( Image dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint )
Draw a source image within a destination image ( Tint applied to source )
@@ -1507,7 +1507,7 @@ Draw a source image within a destination image ( Tint applied to source )
*/
int ltexturesImageDraw( lua_State *L ) {
if ( !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageDraw( Image dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageDraw( Image dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1533,7 +1533,7 @@ int ltexturesImageDraw( lua_State *L ) {
}
/*
-> success = RL_ImageDrawTextEx( Image dst, Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
+> success = RL.ImageDrawTextEx( Image dst, Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
Draw text ( Custom sprite font ) within an image ( Destination )
@@ -1543,7 +1543,7 @@ Draw text ( Custom sprite font ) within an image ( Destination )
int ltexturesImageDrawTextEx( lua_State *L ) {
if ( !lua_isnumber( L, -7 ) || !lua_isnumber( L, -6 ) || !lua_isstring( L, -5 ) || !lua_istable( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ImageDrawTextEx( Image dst, Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageDrawTextEx( Image dst, Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1574,7 +1574,7 @@ int ltexturesImageDrawTextEx( lua_State *L ) {
*/
/*
-> size = RL_GetImageSize( Image image )
+> size = RL.GetImageSize( Image image )
Get image size
@@ -1583,7 +1583,7 @@ Get image size
*/
int ltexturesGetImageSize( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetImageSize( Image image )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetImageSize( Image image )" );
lua_pushnil( L );
return 1;
}
@@ -1601,7 +1601,7 @@ int ltexturesGetImageSize( lua_State *L ) {
}
/*
-> mipmaps = RL_GetImageMipmaps( Image image )
+> mipmaps = RL.GetImageMipmaps( Image image )
Get image mipmaps. Mipmap levels, 1 by default
@@ -1610,7 +1610,7 @@ Get image mipmaps. Mipmap levels, 1 by default
*/
int ltexturesGetImageMipmaps( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetImageMipmaps( Image image )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetImageMipmaps( Image image )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1626,7 +1626,7 @@ int ltexturesGetImageMipmaps( lua_State *L ) {
}
/*
-> format = RL_GetImageFormat( Image image )
+> format = RL.GetImageFormat( Image image )
Get image data format ( PixelFormat type )
@@ -1635,7 +1635,7 @@ Get image data format ( PixelFormat type )
*/
int ltexturesGetImageFormat( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetImageFormat( Image image )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetImageFormat( Image image )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1655,7 +1655,7 @@ int ltexturesGetImageFormat( lua_State *L ) {
*/
/*
-> texture = RL_LoadTexture( string fileName )
+> texture = RL.LoadTexture( string fileName )
Load texture from file into GPU memory ( VRAM )
@@ -1664,7 +1664,7 @@ Load texture from file into GPU memory ( VRAM )
*/
int ltexturesLoadTexture( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadTexture( string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadTexture( string fileName )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -1682,7 +1682,7 @@ int ltexturesLoadTexture( lua_State *L ) {
}
/*
-> texture = RL_LoadTextureFromImage( Image image )
+> texture = RL.LoadTextureFromImage( Image image )
Load texture from image data
@@ -1691,7 +1691,7 @@ Load texture from image data
*/
int ltexturesLoadTextureFromImage( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadTextureFromImage( Image image )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadTextureFromImage( Image image )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -1709,7 +1709,7 @@ int ltexturesLoadTextureFromImage( lua_State *L ) {
}
/*
-> texture = RL_LoadTextureCubemap( Image image, int layout )
+> texture = RL.LoadTextureCubemap( Image image, int layout )
Load cubemap from image, multiple image cubemap layouts supported
@@ -1718,7 +1718,7 @@ Load cubemap from image, multiple image cubemap layouts supported
*/
int ltexturesLoadTextureCubemap( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadTextureCubemap( Image image, int layout )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadTextureCubemap( Image image, int layout )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -1737,7 +1737,7 @@ int ltexturesLoadTextureCubemap( lua_State *L ) {
}
/*
-> renderTexture = RL_LoadRenderTexture( Vector2 size )
+> renderTexture = RL.LoadRenderTexture( Vector2 size )
Load texture for rendering ( framebuffer )
@@ -1746,7 +1746,7 @@ Load texture for rendering ( framebuffer )
*/
int ltexturesLoadRenderTexture( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadRenderTexture( Vector2 size )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadRenderTexture( Vector2 size )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -1767,7 +1767,7 @@ int ltexturesLoadRenderTexture( lua_State *L ) {
}
/*
-> success = RL_UnloadTexture( Texture2D texture )
+> success = RL.UnloadTexture( Texture2D texture )
Unload texture from GPU memory ( VRAM )
@@ -1776,7 +1776,7 @@ Unload texture from GPU memory ( VRAM )
*/
int ltexturesUnloadTexture( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadTexture( Texture2D texture )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadTexture( Texture2D texture )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1794,7 +1794,7 @@ int ltexturesUnloadTexture( lua_State *L ) {
}
/*
-> success = RL_UnloadRenderTexture( RenderTexture2D target )
+> success = RL.UnloadRenderTexture( RenderTexture2D target )
Unload render texture from GPU memory ( VRAM )
@@ -1803,7 +1803,7 @@ Unload render texture from GPU memory ( VRAM )
*/
int ltexturesUnloadRenderTexture( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadRenderTexture( RenderTexture2D target )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadRenderTexture( RenderTexture2D target )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1821,7 +1821,7 @@ int ltexturesUnloadRenderTexture( lua_State *L ) {
}
/*
-> success = RL_UpdateTexture( Texture2D texture, int pixels{ {} } )
+> success = RL.UpdateTexture( Texture2D texture, int{} pixels )
Update GPU texture with new data
NOTE! Should be TEXTURE_SOURCE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
@@ -1831,7 +1831,7 @@ NOTE! Should be TEXTURE_SOURCE_TEXTURE. Pixel should be in format { { 255, 255,
*/
int ltexturesUpdateTexture( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UpdateTexture( Texture2D texture, int pixels{ {} } )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateTexture( Texture2D texture, int{} pixels )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1873,7 +1873,7 @@ int ltexturesUpdateTexture( lua_State *L ) {
}
/*
-> success = RL_UpdateTextureRec( Texture2D texture, Rectangle rec, int pixels{ {} } )
+> success = RL.UpdateTextureRec( Texture2D texture, Rectangle rec, int{} pixels )
Update GPU texture rectangle with new data
NOTE! Should be TEXTURE_SOURCE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
@@ -1883,7 +1883,7 @@ NOTE! Should be TEXTURE_SOURCE_TEXTURE. Pixel should be in format { { 255, 255,
*/
int ltexturesUpdateTextureRec( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UpdateTextureRec( Texture2D texture, Rectangle rec, int pixels{ {} } )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateTextureRec( Texture2D texture, Rectangle rec, int{} pixels )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1933,7 +1933,7 @@ int ltexturesUpdateTextureRec( lua_State *L ) {
*/
/*
-> success = RL_DrawTexture( Texture2D texture, Vector2 position, Color tint )
+> success = RL.DrawTexture( Texture2D texture, Vector2 position, Color tint )
Draw a Texture2D
@@ -1942,7 +1942,7 @@ Draw a Texture2D
*/
int ltexturesDrawTexture( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTexture( Texture2D texture, Vector2 position, Color tint )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTexture( Texture2D texture, Vector2 position, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1964,7 +1964,7 @@ int ltexturesDrawTexture( lua_State *L ) {
}
/*
-> success = RL_DrawTextureRec( Texture2D texture, Rectangle source, Vector2 position, Color tint )
+> success = RL.DrawTextureRec( Texture2D texture, Rectangle source, Vector2 position, Color tint )
Draw a part of a texture defined by a rectangle
@@ -1973,7 +1973,7 @@ Draw a part of a texture defined by a rectangle
*/
int ltexturesDrawTextureRec( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTextureRec( Texture2D texture, Rectangle source, Vector2 position, Color tint )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTextureRec( Texture2D texture, Rectangle source, Vector2 position, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1997,7 +1997,7 @@ int ltexturesDrawTextureRec( lua_State *L ) {
}
/*
-> success = RL_DrawTextureTiled( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint )
+> success = RL.DrawTextureTiled( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint )
Draw part of a texture ( defined by a rectangle ) with rotation and scale tiled into dest
@@ -2007,7 +2007,7 @@ Draw part of a texture ( defined by a rectangle ) with rotation and scale tiled
int ltexturesDrawTextureTiled( lua_State *L ) {
if ( !lua_isnumber( L, -7 ) || !lua_istable( L, -6 ) || !lua_istable( L, -5 ) || !lua_istable( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTextureTiled( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTextureTiled( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2037,7 +2037,7 @@ int ltexturesDrawTextureTiled( lua_State *L ) {
}
/*
-> success = RL_DrawTexturePro( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )
+> success = RL.DrawTexturePro( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )
Draw a part of a texture defined by a rectangle with "pro" parameters
@@ -2047,7 +2047,7 @@ Draw a part of a texture defined by a rectangle with "pro" parameters
int ltexturesDrawTexturePro( lua_State *L ) {
if ( !lua_isnumber( L, -6 ) || !lua_istable( L, -5 ) || !lua_istable( L, -4 )
|| !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTexturePro( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTexturePro( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2075,7 +2075,7 @@ int ltexturesDrawTexturePro( lua_State *L ) {
}
/*
-> success = RL_DrawTextureNPatch( Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint )
+> success = RL.DrawTextureNPatch( Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint )
Draws a texture ( or part of it ) that stretches or shrinks nicely
@@ -2085,7 +2085,7 @@ Draws a texture ( or part of it ) that stretches or shrinks nicely
int ltexturesDrawTextureNPatch( lua_State *L ) {
if ( !lua_isnumber( L, -6 ) || !lua_istable( L, -5 ) || !lua_istable( L, -4 )
|| !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTextureNPatch( Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTextureNPatch( Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2113,7 +2113,7 @@ int ltexturesDrawTextureNPatch( lua_State *L ) {
}
/*
-> success = RL_DrawTexturePoly( Texture2D texture, Vector2 center, Vector2{} points, Vector2{} texcoords, int pointsCount, Color tint )
+> success = RL.DrawTexturePoly( Texture2D texture, Vector2 center, Vector2{} points, Vector2{} texcoords, int pointsCount, Color tint )
Draw a textured polygon ( Convex )
@@ -2123,7 +2123,7 @@ Draw a textured polygon ( Convex )
int ltexturesDrawTexturePoly( lua_State *L ) {
if ( !lua_isnumber( L, -6 ) || !lua_istable( L, -5 ) || !lua_istable( L, -4 )
|| !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTexturePoly( Texture2D texture, Vector2 center, Vector2 points{}, Vector2 texcoords{}, int pointsCount, Color tint )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTexturePoly( Texture2D texture, Vector2 center, Vector2 points{}, Vector2 texcoords{}, int pointsCount, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2171,7 +2171,7 @@ int ltexturesDrawTexturePoly( lua_State *L ) {
}
/*
-> success = RL_BeginTextureMode( RenderTexture2D target )
+> success = RL.BeginTextureMode( RenderTexture2D target )
Begin drawing to render texture
@@ -2180,7 +2180,7 @@ Begin drawing to render texture
*/
int ltexturesBeginTextureMode( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_BeginTextureMode( RenderTexture2D target )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.BeginTextureMode( RenderTexture2D target )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2198,7 +2198,7 @@ int ltexturesBeginTextureMode( lua_State *L ) {
}
/*
-> RL_EndTextureMode()
+> RL.EndTextureMode()
Ends drawing to render texture
*/
@@ -2209,7 +2209,7 @@ int ltexturesEndTextureMode( lua_State *L ) {
}
/*
-> success = RL_SetTextureSource( int textureSource )
+> success = RL.SetTextureSource( int textureSource )
Set what texture source to use ( TEXTURE_SOURCE_TEXTURE or TEXTURE_SOURCE_RENDER_TEXTURE )
@@ -2218,7 +2218,7 @@ Set what texture source to use ( TEXTURE_SOURCE_TEXTURE or TEXTURE_SOURCE_RENDER
*/
int ltexturesSetTextureSource( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetTextureSource( int textureSource )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetTextureSource( int textureSource )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2237,7 +2237,7 @@ int ltexturesSetTextureSource( lua_State *L ) {
}
/*
-> textureSource = RL_GetTextureSource()
+> textureSource = RL.GetTextureSource()
Get current texture source type ( TEXTURE_SOURCE_TEXTURE or TEXTURE_SOURCE_RENDER_TEXTURE )
@@ -2254,7 +2254,7 @@ int ltexturesGetTextureSource( lua_State *L ) {
*/
/*
-> success = RL_GenTextureMipmaps( Texture2D texture )
+> success = RL.GenTextureMipmaps( Texture2D texture )
Generate GPU mipmaps for a texture
@@ -2263,7 +2263,7 @@ Generate GPU mipmaps for a texture
*/
int ltexturesGenTextureMipmaps( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GenTextureMipmaps( Texture2D texture )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenTextureMipmaps( Texture2D texture )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2282,7 +2282,7 @@ int ltexturesGenTextureMipmaps( lua_State *L ) {
}
/*
-> success = RL_SetTextureFilter( Texture2D texture, int filter )
+> success = RL.SetTextureFilter( Texture2D texture, int filter )
Set texture scaling filter mode ( TEXTURE_FILTER_POINT, TEXTURE_FILTER_BILINEAR... )
@@ -2291,7 +2291,7 @@ Set texture scaling filter mode ( TEXTURE_FILTER_POINT, TEXTURE_FILTER_BILINEAR.
*/
int ltexturesSetTextureFilter( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetTextureFilter( Texture2D texture, int filter )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetTextureFilter( Texture2D texture, int filter )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2310,7 +2310,7 @@ int ltexturesSetTextureFilter( lua_State *L ) {
}
/*
-> success = RL_SetTextureWrap( Texture2D texture, int wrap )
+> success = RL.SetTextureWrap( Texture2D texture, int wrap )
Set texture wrapping mode ( TEXTURE_WRAP_REPEAT, TEXTURE_WRAP_CLAMP... )
@@ -2319,7 +2319,7 @@ Set texture wrapping mode ( TEXTURE_WRAP_REPEAT, TEXTURE_WRAP_CLAMP... )
*/
int ltexturesSetTextureWrap( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetTextureWrap( Texture2D texture, int wrap )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetTextureWrap( Texture2D texture, int wrap )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2339,7 +2339,7 @@ int ltexturesSetTextureWrap( lua_State *L ) {
}
/*
-> size = RL_GetTextureSize( Texture2D texture )
+> size = RL.GetTextureSize( Texture2D texture )
Get texture size
@@ -2348,7 +2348,7 @@ Get texture size
*/
int ltexturesGetTextureSize( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetTextureSize( Texture2D texture )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTextureSize( Texture2D texture )" );
lua_pushnil( L );
return 1;
}
@@ -2365,7 +2365,7 @@ int ltexturesGetTextureSize( lua_State *L ) {
}
/*
-> mipmaps = RL_GetTextureMipmaps( Texture2D texture )
+> mipmaps = RL.GetTextureMipmaps( Texture2D texture )
Get texture mipmaps. Mipmap levels, 1 by default
@@ -2374,7 +2374,7 @@ Get texture mipmaps. Mipmap levels, 1 by default
*/
int ltexturesGetTextureMipmaps( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetTextureMipmaps( Texture2D texture )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTextureMipmaps( Texture2D texture )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2391,7 +2391,7 @@ int ltexturesGetTextureMipmaps( lua_State *L ) {
}
/*
-> format = RL_GetTextureFormat( Texture2D texture )
+> format = RL.GetTextureFormat( Texture2D texture )
Get texture mipmaps. Mipmap levels, 1 by default
@@ -2400,7 +2400,7 @@ Get texture mipmaps. Mipmap levels, 1 by default
*/
int ltexturesGetTextureFormat( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetTextureFormat( Texture2D texture )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTextureFormat( Texture2D texture )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2421,7 +2421,7 @@ int ltexturesGetTextureFormat( lua_State *L ) {
*/
/*
-> color = RL_Fade( Color color, float alpha )
+> color = RL.Fade( Color color, float alpha )
Returns color with alpha applied, alpha goes from 0.0f to 1.0f
@@ -2430,7 +2430,7 @@ Returns color with alpha applied, alpha goes from 0.0f to 1.0f
*/
int ltexturesFade( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Fade( Color color, float alpha )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Fade( Color color, float alpha )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2444,7 +2444,7 @@ int ltexturesFade( lua_State *L ) {
}
/*
-> value = RL_ColorToInt( Color color )
+> value = RL.ColorToInt( Color color )
Returns hexadecimal value for a Color
@@ -2453,7 +2453,7 @@ Returns hexadecimal value for a Color
*/
int ltexturesColorToInt( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ColorToInt( Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ColorToInt( Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2465,7 +2465,7 @@ int ltexturesColorToInt( lua_State *L ) {
}
/*
-> color = RL_ColorNormalize( Color color )
+> color = RL.ColorNormalize( Color color )
Returns Color normalized as float [0..1]
@@ -2474,7 +2474,7 @@ Returns Color normalized as float [0..1]
*/
int ltexturesColorNormalize( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ColorNormalize( Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ColorNormalize( Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2486,7 +2486,7 @@ int ltexturesColorNormalize( lua_State *L ) {
}
/*
-> color = RL_ColorFromNormalized( Vector4 normalized )
+> color = RL.ColorFromNormalized( Vector4 normalized )
Color from normalized values [0..1]
@@ -2495,7 +2495,7 @@ Color from normalized values [0..1]
*/
int ltexturesColorFromNormalized( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ColorFromNormalized( Vector4 normalized )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ColorFromNormalized( Vector4 normalized )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2507,7 +2507,7 @@ int ltexturesColorFromNormalized( lua_State *L ) {
}
/*
-> HSV = RL_ColorToHSV( Color color )
+> HSV = RL.ColorToHSV( Color color )
Returns HSV values for a Color, hue [0..360], saturation/value [0..1]
@@ -2516,7 +2516,7 @@ Returns HSV values for a Color, hue [0..360], saturation/value [0..1]
*/
int ltexturesColorToHSV( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ColorToHSV( Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ColorToHSV( Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2528,7 +2528,7 @@ int ltexturesColorToHSV( lua_State *L ) {
}
/*
-> color = RL_ColorFromHSV( float hue, float saturation, float value )
+> color = RL.ColorFromHSV( float hue, float saturation, float value )
Returns a Color from HSV values, hue [0..360], saturation/value [0..1]
@@ -2537,7 +2537,7 @@ Returns a Color from HSV values, hue [0..360], saturation/value [0..1]
*/
int ltexturesColorFromHSV( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ColorFromHSV( float hue, float saturation, float value )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ColorFromHSV( float hue, float saturation, float value )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2547,7 +2547,7 @@ int ltexturesColorFromHSV( lua_State *L ) {
}
/*
-> color = RL_ColorAlpha( Color color, float alpha )
+> color = RL.ColorAlpha( Color color, float alpha )
Returns color with alpha applied, alpha goes from 0.0f to 1.0f
@@ -2556,7 +2556,7 @@ Returns color with alpha applied, alpha goes from 0.0f to 1.0f
*/
int ltexturesColorAlpha( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ColorAlpha( Color color, float alpha )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ColorAlpha( Color color, float alpha )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2570,7 +2570,7 @@ int ltexturesColorAlpha( lua_State *L ) {
}
/*
-> color = RL_ColorAlphaBlend( Color dst, Color src, Color tint )
+> color = RL.ColorAlphaBlend( Color dst, Color src, Color tint )
Returns src alpha-blended into dst color with tint
@@ -2579,7 +2579,7 @@ Returns src alpha-blended into dst color with tint
*/
int ltexturesColorAlphaBlend( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ColorAlphaBlend( Color dst, Color src, Color tint )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ColorAlphaBlend( Color dst, Color src, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2595,7 +2595,7 @@ int ltexturesColorAlphaBlend( lua_State *L ) {
}
/*
-> Color = RL_GetColor( unsigned int hexValue )
+> Color = RL.GetColor( unsigned int hexValue )
Get Color structure from hexadecimal value
@@ -2604,7 +2604,7 @@ Get Color structure from hexadecimal value
*/
int ltexturesGetColor( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetColor( unsigned int hexValue )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetColor( unsigned int hexValue )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2614,7 +2614,7 @@ int ltexturesGetColor( lua_State *L ) {
}
/*
-> Color = RL_GetPixelColor( Texture2D texture, Vector2 position )
+> Color = RL.GetPixelColor( Texture2D texture, Vector2 position )
Get pixel color from source texture
@@ -2623,7 +2623,7 @@ Get pixel color from source texture
*/
int ltexturesGetPixelColor( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetPixelColor( Texture2D texture, Vector2 position )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetPixelColor( Texture2D texture, Vector2 position )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2645,7 +2645,7 @@ int ltexturesGetPixelColor( lua_State *L ) {
}
/*
-> size = RL_GetPixelDataSize( int width, int height, int format )
+> size = RL.GetPixelDataSize( int width, int height, int format )
Get pixel data size in bytes for certain format
@@ -2654,7 +2654,7 @@ Get pixel data size in bytes for certain format
*/
int ltexturesGetPixelDataSize( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetPixelDataSize( int width, int height, int format )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetPixelDataSize( int width, int height, int format )" );
lua_pushboolean( L, false );
return 1;
}