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-rw-r--r--src/lua_core.c6
-rw-r--r--src/text.c184
-rw-r--r--src/textures.c12
3 files changed, 191 insertions, 11 deletions
diff --git a/src/lua_core.c b/src/lua_core.c
index b07034c..499f2a2 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -774,8 +774,8 @@ static void defineGlobals() {
assignGlobalInt( HUEBAR_SELECTOR_HEIGHT, "HUEBAR_SELECTOR_HEIGHT" ); // ColorPicker right hue bar selector height
assignGlobalInt( HUEBAR_SELECTOR_OVERFLOW, "HUEBAR_SELECTOR_OVERFLOW" ); // ColorPicker right hue bar selector overflow
/* LightType */
- assignGlobalInt( LIGHT_DIRECTIONAL, "LIGHT_DIRECTIONAL" );
- assignGlobalInt( LIGHT_POINT, "LIGHT_POINT" );
+ assignGlobalInt( LIGHT_DIRECTIONAL, "LIGHT_DIRECTIONAL" ); // Directional light
+ assignGlobalInt( LIGHT_POINT, "LIGHT_POINT" ); // Point light
/* RLGL Default internal render batch elements limits */
assignGlobalInt( RL_DEFAULT_BATCH_BUFFER_ELEMENTS, "RL_DEFAULT_BATCH_BUFFER_ELEMENTS" ); // Default internal render batch elements limits
assignGlobalInt( RL_DEFAULT_BATCH_BUFFERS, "RL_DEFAULT_BATCH_BUFFERS" ); // Default number of batch buffers (multi-buffering)
@@ -1945,6 +1945,8 @@ void luaRegister() {
assingGlobalFunction( "DrawTextPro", ltextDrawTextPro );
assingGlobalFunction( "DrawTextCodepoint", ltextDrawTextCodepoint );
assingGlobalFunction( "DrawTextCodepoints", ltextDrawTextCodepoints );
+ assingGlobalFunction( "DrawTextBoxed", ltextDrawTextBoxed );
+ assingGlobalFunction( "DrawTextBoxedSelectable", ltextDrawTextBoxedSelectable );
/* Font info functions. */
assingGlobalFunction( "MeasureText", ltextMeasureText );
assingGlobalFunction( "GetGlyphIndex", ltextGetGlyphIndex );
diff --git a/src/text.c b/src/text.c
index 1783644..4184794 100644
--- a/src/text.c
+++ b/src/text.c
@@ -4,6 +4,144 @@
#include "textures.h"
#include "lua_core.h"
+// DrawTextBoxed and DrawTextBoxedSelectable from raylib [text] example - Rectangle bounds
+
+// Draw text using font inside rectangle limits with support for text selection
+static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint)
+{
+ int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
+
+ float textOffsetY = 0; // Offset between lines (on line break '\n')
+ float textOffsetX = 0.0f; // Offset X to next character to draw
+
+ float scaleFactor = fontSize/(float)font.baseSize; // Character rectangle scaling factor
+
+ // Word/character wrapping mechanism variables
+ enum { MEASURE_STATE = 0, DRAW_STATE = 1 };
+ int state = wordWrap? MEASURE_STATE : DRAW_STATE;
+
+ int startLine = -1; // Index where to begin drawing (where a line begins)
+ int endLine = -1; // Index where to stop drawing (where a line ends)
+ int lastk = -1; // Holds last value of the character position
+
+ for (int i = 0, k = 0; i < length; i++, k++)
+ {
+ // Get next codepoint from byte string and glyph index in font
+ int codepointByteCount = 0;
+ int codepoint = GetCodepoint(&text[i], &codepointByteCount);
+ int index = GetGlyphIndex(font, codepoint);
+
+ // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
+ // but we need to draw all of the bad bytes using the '?' symbol moving one byte
+ if (codepoint == 0x3f) codepointByteCount = 1;
+ i += (codepointByteCount - 1);
+
+ float glyphWidth = 0;
+ if (codepoint != '\n')
+ {
+ glyphWidth = (font.glyphs[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.glyphs[index].advanceX*scaleFactor;
+
+ if (i + 1 < length) glyphWidth = glyphWidth + spacing;
+ }
+
+ // NOTE: When wordWrap is ON we first measure how much of the text we can draw before going outside of the rec container
+ // We store this info in startLine and endLine, then we change states, draw the text between those two variables
+ // and change states again and again recursively until the end of the text (or until we get outside of the container).
+ // When wordWrap is OFF we don't need the measure state so we go to the drawing state immediately
+ // and begin drawing on the next line before we can get outside the container.
+ if (state == MEASURE_STATE)
+ {
+ // TODO: There are multiple types of spaces in UNICODE, maybe it's a good idea to add support for more
+ // Ref: http://jkorpela.fi/chars/spaces.html
+ if ((codepoint == ' ') || (codepoint == '\t') || (codepoint == '\n')) endLine = i;
+
+ if ((textOffsetX + glyphWidth) > rec.width)
+ {
+ endLine = (endLine < 1)? i : endLine;
+ if (i == endLine) endLine -= codepointByteCount;
+ if ((startLine + codepointByteCount) == endLine) endLine = (i - codepointByteCount);
+
+ state = !state;
+ }
+ else if ((i + 1) == length)
+ {
+ endLine = i;
+ state = !state;
+ }
+ else if (codepoint == '\n') state = !state;
+
+ if (state == DRAW_STATE)
+ {
+ textOffsetX = 0;
+ i = startLine;
+ glyphWidth = 0;
+
+ // Save character position when we switch states
+ int tmp = lastk;
+ lastk = k - 1;
+ k = tmp;
+ }
+ }
+ else
+ {
+ if (codepoint == '\n')
+ {
+ if (!wordWrap)
+ {
+ textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
+ textOffsetX = 0;
+ }
+ }
+ else
+ {
+ if (!wordWrap && ((textOffsetX + glyphWidth) > rec.width))
+ {
+ textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
+ textOffsetX = 0;
+ }
+
+ // When text overflows rectangle height limit, just stop drawing
+ if ((textOffsetY + font.baseSize*scaleFactor) > rec.height) break;
+
+ // Draw selection background
+ bool isGlyphSelected = false;
+ if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
+ {
+ DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, selectBackTint);
+ isGlyphSelected = true;
+ }
+
+ // Draw current character glyph
+ if ((codepoint != ' ') && (codepoint != '\t'))
+ {
+ DrawTextCodepoint(font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, isGlyphSelected? selectTint : tint);
+ }
+ }
+
+ if (wordWrap && (i == endLine))
+ {
+ textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
+ textOffsetX = 0;
+ startLine = endLine;
+ endLine = -1;
+ glyphWidth = 0;
+ selectStart += lastk - k;
+ k = lastk;
+
+ state = !state;
+ }
+ }
+
+ if ((textOffsetX != 0) || (codepoint != ' ')) textOffsetX += glyphWidth; // avoid leading spaces
+ }
+}
+
+// Draw text using font inside rectangle limits
+static void DrawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint)
+{
+ DrawTextBoxedSelectable(font, text, rec, fontSize, spacing, wordWrap, tint, 0, 0, WHITE, WHITE);
+}
+
/*
## Text - Loading
*/
@@ -54,8 +192,8 @@ int ltextLoadFontEx( lua_State *L ) {
if ( lua_istable( L, 3 ) ) {
int glyphCount = uluaGetTableLen( L, 3 );
int fontChars[ glyphCount ];
-
- int t = lua_gettop( L );
+
+ int t = 3;
int i = 0;
lua_pushnil( L );
@@ -82,7 +220,7 @@ int ltextLoadFontEx( lua_State *L ) {
/*
> font = RL.LoadFontFromImage( Image image, Color key, int firstChar )
-Load font from Image ( XNA style)
+Load font from Image (XNA style)
- Success return Font
*/
@@ -240,6 +378,46 @@ int ltextDrawTextCodepoints( lua_State *L ) {
}
/*
+> RL.DrawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint )
+
+Draw text using font inside rectangle limits. Function from raylib [text] example - Rectangle bounds
+*/
+int ltextDrawTextBoxed( lua_State *L ) {
+ Font *font = uluaGetFont( L, 1 );
+ Rectangle rec = uluaGetRectangle( L, 3 );
+ float fontSize = luaL_checknumber( L, 4 );
+ float spacing = luaL_checknumber( L, 5 );
+ bool wordWrap = uluaGetBoolean( L, 6 );
+ Color tint = uluaGetColor( L, 7 );
+
+ DrawTextBoxedSelectable( *font, luaL_checkstring( L, 2 ), rec, fontSize, spacing, wordWrap, tint, 0, 0, WHITE, WHITE );
+
+ return 0;
+}
+
+/*
+> RL.DrawTextBoxedSelectable( Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint )
+
+Draw text using font inside rectangle limits with support for text selection. Function from raylib [text] example - Rectangle bounds
+*/
+int ltextDrawTextBoxedSelectable( lua_State *L ) {
+ Font *font = uluaGetFont( L, 1 );
+ Rectangle rec = uluaGetRectangle( L, 3 );
+ float fontSize = luaL_checknumber( L, 4 );
+ float spacing = luaL_checknumber( L, 5 );
+ bool wordWrap = uluaGetBoolean( L, 6 );
+ Color tint = uluaGetColor( L, 7 );
+ int selectStart = luaL_checkinteger( L, 8 );
+ int selectLength = luaL_checkinteger( L, 9 );
+ Color selectTint = uluaGetColor( L, 10 );
+ Color selectBackTint = uluaGetColor( L, 11 );
+
+ DrawTextBoxedSelectable( *font, luaL_checkstring( L, 2 ), rec, fontSize, spacing, wordWrap, tint, selectStart, selectLength, selectTint, selectBackTint );
+
+ return 0;
+}
+
+/*
## Text - Font info functions
*/
diff --git a/src/textures.c b/src/textures.c
index cef43f5..f31d4d8 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -1123,14 +1123,14 @@ int ltexturesUpdateTexture( lua_State *L ) {
unsigned char *pixels = malloc( len * 4 * sizeof( unsigned char ) );
int t = lua_gettop( L );
- int i = 0;
+ unsigned int i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
size_t colLen = uluaGetTableLen( L, lua_gettop( L ) );
int t2 = lua_gettop( L );
- int j = 0;
+ unsigned int j = 0;
lua_pushnil( L );
while ( lua_next( L, t2 ) != 0 ) {
@@ -1151,8 +1151,8 @@ int ltexturesUpdateTexture( lua_State *L ) {
/*
> RL.UpdateTextureRec( Texture texture, Rectangle rec, int{} pixels )
-Update GPU texture rectangle with new data
-NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
+Update GPU texture rectangle with new data.
+Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
*/
int ltexturesUpdateTextureRec( lua_State *L ) {
Texture *texture = uluaGetTexture( L, 1 );
@@ -1162,14 +1162,14 @@ int ltexturesUpdateTextureRec( lua_State *L ) {
unsigned char *pixels = malloc( len * 4 * sizeof( unsigned char ) );
int t = lua_gettop( L );
- int i = 0;
+ unsigned int i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
size_t colLen = uluaGetTableLen( L, lua_gettop( L ) );
int t2 = lua_gettop( L );
- int j = 0;
+ unsigned int j = 0;
lua_pushnil( L );
while ( lua_next( L, t2 ) != 0 ) {