diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/lua_core.c | 169 | ||||
| -rw-r--r-- | src/models.c | 222 |
2 files changed, 377 insertions, 14 deletions
diff --git a/src/lua_core.c b/src/lua_core.c index acd4ac7..3bfce93 100644 --- a/src/lua_core.c +++ b/src/lua_core.c @@ -845,7 +845,7 @@ static void defineGlobals() { assignGlobalInt( RL_FRAGMENT_SHADER, "RL_FRAGMENT_SHADER" ); // GL_FRAGMENT_SHADER assignGlobalInt( RL_VERTEX_SHADER, "RL_VERTEX_SHADER" ); // GL_VERTEX_SHADER assignGlobalInt( RL_COMPUTE_SHADER, "RL_COMPUTE_SHADER" ); // GL_COMPUTE_SHADER - /* RLGL GlVersion */ + /* RLGL GL blending factors */ assignGlobalInt( RL_ZERO, "RL_ZERO" ); // GL_ZERO assignGlobalInt( RL_ONE, "RL_ONE" ); // GL_ONE assignGlobalInt( RL_SRC_COLOR, "RL_SRC_COLOR" ); // GL_SRC_COLOR @@ -1586,10 +1586,20 @@ void luaRegister() { assingGlobalFunction( "IsModelReady", lmodelsIsModelReady ); assingGlobalFunction( "UnloadModel", lmodelsUnloadModel ); assingGlobalFunction( "GetModelBoundingBox", lmodelsGetModelBoundingBox ); + assingGlobalFunction( "SetModelTransform", lmodelsSetModelTransform ); + assingGlobalFunction( "SetModelMesh", lmodelsSetModelMesh ); assingGlobalFunction( "SetModelMaterial", lmodelsSetModelMaterial ); assingGlobalFunction( "SetModelMeshMaterial", lmodelsSetModelMeshMaterial ); - assingGlobalFunction( "SetModelTransform", lmodelsSetModelTransform ); + assingGlobalFunction( "SetModelBone", lmodelsSetModelBone ); + assingGlobalFunction( "SetModelBindPose", lmodelsSetModelBindPose ); assingGlobalFunction( "GetModelTransform", lmodelsGetModelTransform ); + assingGlobalFunction( "GetModelMeshCount", lmodelsGetModelMeshCount ); + assingGlobalFunction( "GetModelMaterialCount", lmodelsGetModelMaterialCount ); + assingGlobalFunction( "GetModelMesh", lmodelsGetModelMesh ); + assingGlobalFunction( "GetModelMaterial", lmodelsGetModelMaterial ); + assingGlobalFunction( "GetModelBoneCount", lmodelsGetModelBoneCount ); + assingGlobalFunction( "GetModelBone", lmodelsGetModelBone ); + assingGlobalFunction( "GetModelBindPose", lmodelsGetModelBindPose ); /* Model drawing functions. */ assingGlobalFunction( "DrawModel", lmodelsDrawModel ); assingGlobalFunction( "DrawModelEx", lmodelsDrawModelEx ); @@ -2481,7 +2491,6 @@ BoundingBox uluaGetBoundingBox( lua_State *L, int index ) { lua_pop( L, 1 ); } } - return box; } @@ -2518,7 +2527,6 @@ Ray uluaGetRay( lua_State *L, int index ) { lua_pop( L, 1 ); } } - return ray; } @@ -2581,6 +2589,139 @@ NPatchInfo uluaGetNPatchInfo( lua_State *L, int index ) { return npatch; } +GlyphInfo uluaGetGlyphInfo( lua_State *L, int index ) { + luaL_checktype( L, index, LUA_TTABLE ); + GlyphInfo glyph = { 0 }; + + int t = index, i = 0; + lua_pushnil( L ); + + while ( lua_next( L, t ) != 0 ) { + /* Do not check type since there should be table and ints. */ + if ( lua_isnumber( L, -2 ) ) { + switch ( i ) { + case 0: + glyph.value = lua_tointeger( L, -1 ); + break; + case 1: + glyph.offsetX = lua_tointeger( L, -1 ); + break; + case 2: + glyph.offsetY = lua_tointeger( L, -1 ); + break; + case 3: + glyph.advanceX = lua_tointeger( L, -1 ); + break; + case 4: + glyph.image = *uluaGetImage( L, lua_gettop( L ) ); + break; + default: + break; + } + } + else if ( lua_isstring( L, -2 ) ) { + if ( strcmp( "value", (char*)lua_tostring( L, -2 ) ) == 0 ) { + glyph.value = lua_tointeger( L, -1 ); + } + else if ( strcmp( "offsetX", (char*)lua_tostring( L, -2 ) ) == 0 ) { + glyph.offsetX = lua_tointeger( L, -1 ); + } + else if ( strcmp( "offsetY", (char*)lua_tostring( L, -2 ) ) == 0 ) { + glyph.offsetY = lua_tointeger( L, -1 ); + } + else if ( strcmp( "advanceX", (char*)lua_tostring( L, -2 ) ) == 0 ) { + glyph.advanceX = lua_tointeger( L, -1 ); + } + else if ( strcmp( "image", (char*)lua_tostring( L, -2 ) ) == 0 ) { + glyph.image = *uluaGetImage( L, lua_gettop( L ) ); + } + } + i++; + lua_pop( L, 1 ); + } + return glyph; +} + +BoneInfo uluaGetBoneInfo( lua_State *L, int index ) { + luaL_checktype( L, index, LUA_TTABLE ); + BoneInfo bone = { 0 }; + + int t = index, i = 0; + lua_pushnil( L ); + + while ( lua_next( L, t ) != 0 ) { + /* Do not check type since there should be table and ints. */ + if ( lua_isnumber( L, -2 ) ) { + switch ( i ) { + case 0: + strncpy( bone.name, lua_tostring( L, lua_gettop( L ) ), 32 ); + break; + case 1: + bone.parent = lua_tointeger( L, -1 ); + break; + default: + break; + } + } + else if ( lua_istable( L, -1 ) ) { + if ( lua_isstring( L, -2 ) ) { + if ( strcmp( "name", (char*)lua_tostring( L, -2 ) ) == 0 ) { + strncpy( bone.name, lua_tostring( L, lua_gettop( L ) ), 32 ); + } + else if ( strcmp( "parent", (char*)lua_tostring( L, -2 ) ) == 0 ) { + bone.parent = lua_tointeger( L, -1 ); + } + } + i++; + lua_pop( L, 1 ); + } + } + return bone; +} + +Transform uluaGetTransform( lua_State *L, int index ) { + luaL_checktype( L, index, LUA_TTABLE ); + Transform transform = { 0 }; + + int t = index, i = 0; + lua_pushnil( L ); + + while ( lua_next( L, t ) != 0 ) { + /* Do not check type since there should be table and ints. */ + if ( lua_isnumber( L, -2 ) ) { + switch ( i ) { + case 0: + transform.translation = uluaGetVector3( L, lua_gettop( L ) ); + break; + case 1: + transform.rotation = uluaGetQuaternion( L, lua_gettop( L ) ); + break; + case 2: + transform.scale = uluaGetVector3( L, lua_gettop( L ) ); + break; + default: + break; + } + } + else if ( lua_istable( L, -1 ) ) { + if ( lua_isstring( L, -2 ) ) { + if ( strcmp( "translation", (char*)lua_tostring( L, -2 ) ) == 0 ) { + transform.translation = uluaGetVector3( L, lua_gettop( L ) ); + } + else if ( strcmp( "rotation", (char*)lua_tostring( L, -2 ) ) == 0 ) { + transform.rotation = uluaGetQuaternion( L, lua_gettop( L ) ); + } + else if ( strcmp( "scale", (char*)lua_tostring( L, -2 ) ) == 0 ) { + transform.scale = uluaGetVector3( L, lua_gettop( L ) ); + } + } + i++; + lua_pop( L, 1 ); + } + } + return transform; +} + Buffer* uluaGetBuffer( lua_State *L, int index ) { if ( lua_islightuserdata( L, index ) ) { return (Buffer*)lua_touserdata( L, index ); @@ -2866,7 +3007,7 @@ void uluaPushBoundingBox( lua_State *L, BoundingBox box ) { } void uluaPushGlyphInfo( lua_State *L, GlyphInfo glyphInfo, Image *image ) { - lua_createtable( L, 4, 0 ); + lua_createtable( L, 5, 0 ); lua_pushinteger( L, glyphInfo.value ); lua_setfield( L, -2, "value" ); lua_pushinteger( L, glyphInfo.offsetX ); @@ -2879,6 +3020,24 @@ void uluaPushGlyphInfo( lua_State *L, GlyphInfo glyphInfo, Image *image ) { lua_setfield( L, -2, "image" ); } +void uluaPushBoneInfo( lua_State *L, BoneInfo boneInfo ) { + lua_createtable( L, 2, 0 ); + lua_pushstring( L, boneInfo.name ); + lua_setfield( L, -2, "name" ); + lua_pushinteger( L, boneInfo.parent ); + lua_setfield( L, -2, "parent" ); +} + +void uluaPushTransform( lua_State *L, Transform transform ) { + lua_createtable( L, 3, 0 ); + uluaPushVector3( L, transform.translation ); + lua_setfield( L, -2, "name" ); + uluaPushQuaternion( L, transform.rotation ); + lua_setfield( L, -2, "rotation" ); + uluaPushVector3( L, transform.scale ); + lua_setfield( L, -2, "scale" ); +} + void uluaPushBuffer( lua_State *L, Buffer buffer ) { if ( buffer.size == 0 ) { buffer.data = NULL; diff --git a/src/models.c b/src/models.c index eb4b978..7efee95 100644 --- a/src/models.c +++ b/src/models.c @@ -573,9 +573,48 @@ int lmodelsGetModelBoundingBox( lua_State *L ) { } /* +> RL.SetModelTransform( Model model, Matrix transform ) + +Set model transform matrix +*/ +int lmodelsSetModelTransform( lua_State *L ) { + Model *model = uluaGetModel( L, 1 ); + Matrix transform = uluaGetMatrix( L, 2 ); + + model->transform = transform; + + return 0; +} + +/* +> success = RL.SetModelMesh( Model model, int meshId, Mesh mesh ) + +Get model mesh. Return as lightuserdata + +- Failure return false +- Success return true +*/ +int lmodelsSetModelMesh( lua_State *L ) { + Model *model = uluaGetModel( L, 1 ); + int meshId = luaL_checkinteger( L, 2 ); + Mesh *mesh = uluaGetMesh( L, 3 ); + + if ( 0 <= meshId && meshId < model->meshCount ) { + // TODO Test if mesh should be copied instead. Is there issues with unloading. + model->meshes[ meshId ] = *mesh; + lua_pushboolean( L, true ); + } + else { + TraceLog( LOG_WARNING, "MeshId %d out of bounds", meshId ); + lua_pushboolean( L, false ); + } + return 1; +} + +/* > success = RL.SetModelMaterial( Model model, int modelMaterialId, Material material ) -Copies material to model material. (Model material is the material id in models.) +Copies material to model material - Failure return false - Success return true @@ -585,8 +624,6 @@ int lmodelsSetModelMaterial( lua_State *L ) { int modelMaterialId = luaL_checkinteger( L, 2 ); Material *material = uluaGetMaterial( L, 3 ); - //TODO Could maybe return old shader and textures for storage or get garbage collected? - if ( 0 <= modelMaterialId && modelMaterialId < model->materialCount ) { /* Copy material data instead of using pointer. Pointer would result in double free error. */ model->materials[ modelMaterialId ].shader = material->shader; @@ -630,17 +667,51 @@ int lmodelsSetModelMeshMaterial( lua_State *L ) { } /* -> RL.SetModelTransform( Model model, Matrix transform ) +> success = RL.SetModelBone( Model model, int boneId, BoneInfo bone ) -Set model transform matrix +Set model bone information (skeleton) + +- Failure return false +- Success return true */ -int lmodelsSetModelTransform( lua_State *L ) { +int lmodelsSetModelBone( lua_State *L ) { Model *model = uluaGetModel( L, 1 ); - Matrix transform = uluaGetMatrix( L, 2 ); + int boneId = luaL_checkinteger( L, 2 ); + BoneInfo bone = uluaGetBoneInfo( L, 3 ); - model->transform = transform; + if ( 0 <= boneId && boneId < model->boneCount ) { + model->bones[ boneId ] = bone; + lua_pushboolean( L, true ); + } + else { + TraceLog( LOG_WARNING, "boneId %d out of bounds", boneId ); + lua_pushboolean( L, false ); + } + return 1; +} - return 0; +/* +> success = RL.SetModelBindPose( Model model, int boneId, Transform pose ) + +Set model bones base transformation (pose) + +- Failure return false +- Success return true +*/ +int lmodelsSetModelBindPose( lua_State *L ) { + Model *model = uluaGetModel( L, 1 ); + int boneId = luaL_checkinteger( L, 2 ); + Transform pose = uluaGetTransform( L, 3 ); + + if ( 0 <= boneId && boneId < model->boneCount ) { + model->bindPose[ boneId ] = pose; + lua_pushboolean( L, true ); + } + else { + TraceLog( LOG_WARNING, "boneId %d out of bounds", boneId ); + lua_pushboolean( L, false ); + } + return 1; } /* @@ -659,6 +730,139 @@ int lmodelsGetModelTransform( lua_State *L ) { } /* +> meshCount = RL.GetModelMeshCount( Model model ) + +Get model number of meshes + +- Success return int +*/ +int lmodelsGetModelMeshCount( lua_State *L ) { + Model *model = uluaGetModel( L, 1 ); + + lua_pushinteger( L, model->meshCount ); + + return 1; +} + +/* +> meshCount = RL.GetModelMaterialCount( Model model ) + +Get model number of materials + +- Success return int +*/ +int lmodelsGetModelMaterialCount( lua_State *L ) { + Model *model = uluaGetModel( L, 1 ); + + lua_pushinteger( L, model->materialCount ); + + return 1; +} + +/* +> mesh = RL.GetModelMesh( Model model, int meshId ) + +Get model mesh. Return as lightuserdata + +- Failure return nil +- Success return Mesh +*/ +int lmodelsGetModelMesh( lua_State *L ) { + Model *model = uluaGetModel( L, 1 ); + int meshId = luaL_checkinteger( L, 2 ); + + if ( 0 <= meshId && meshId < model->meshCount ) { + lua_pushlightuserdata( L, &model->meshes[ meshId ] ); + } + else { + TraceLog( LOG_WARNING, "MeshId %d out of bounds", meshId ); + lua_pushnil( L ); + } + return 1; +} + +/* +> material = RL.GetModelMaterial( Model model, int materialId ) + +Get model material. Return as lightuserdata + +- Failure return nil +- Success return Material +*/ +int lmodelsGetModelMaterial( lua_State *L ) { + Model *model = uluaGetModel( L, 1 ); + int materialId = luaL_checkinteger( L, 2 ); + + if ( 0 <= materialId && materialId < model->materialCount ) { + lua_pushlightuserdata( L, &model->materials[ materialId ] ); + } + else { + TraceLog( LOG_WARNING, "MaterialId %d out of bounds", materialId ); + lua_pushnil( L ); + } + return 1; +} + +/* +> boneCount = RL.GetModelBoneCount( Model model ) + +Get model number of bones + +- Success return int +*/ +int lmodelsGetModelBoneCount( lua_State *L ) { + Model *model = uluaGetModel( L, 1 ); + + lua_pushinteger( L, model->boneCount ); + + return 1; +} + +/* +> bone = RL.GetModelBone( Model model, int boneId ) + +Get model bones information (skeleton) + +- Failure return nil +- Success return BoneInfo +*/ +int lmodelsGetModelBone( lua_State *L ) { + Model *model = uluaGetModel( L, 1 ); + int boneId = luaL_checkinteger( L, 2 ); + + if ( 0 <= boneId && boneId < model->boneCount ) { + uluaPushBoneInfo( L, model->bones[ boneId ] ); + } + else { + TraceLog( LOG_WARNING, "BoneId %d out of bounds", boneId ); + lua_pushnil( L ); + } + return 1; +} + +/* +> pose = RL.GetModelBindPose( Model model, int boneId ) + +Get models bones base transformation (pose) + +- Failure return nil +- Success return Transform +*/ +int lmodelsGetModelBindPose( lua_State *L ) { + Model *model = uluaGetModel( L, 1 ); + int boneId = luaL_checkinteger( L, 2 ); + + if ( 0 <= boneId && boneId < model->boneCount ) { + uluaPushTransform( L, model->bindPose[ boneId ] ); + } + else { + TraceLog( LOG_WARNING, "BoneId %d out of bounds", boneId ); + lua_pushnil( L ); + } + return 1; +} + +/* ## Models - Model drawing functions */ |
