diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/lua_core.c | 1 | ||||
| -rw-r--r-- | src/rgui.c | 13 | ||||
| -rw-r--r-- | src/state.c | 2 | ||||
| -rw-r--r-- | src/text.c | 15 |
4 files changed, 24 insertions, 7 deletions
diff --git a/src/lua_core.c b/src/lua_core.c index 7250cfc..508158d 100644 --- a/src/lua_core.c +++ b/src/lua_core.c @@ -1834,6 +1834,7 @@ void luaRegister() { assingGlobalFunction( "LoadFontFromImage", ltextLoadFontFromImage ); assingGlobalFunction( "LoadFontFromMemory", ltextLoadFontFromMemory ); assingGlobalFunction( "LoadFontFromData", ltextLoadFontFromData ); + assingGlobalFunction( "FontCopy", ltextFontCopy ); assingGlobalFunction( "IsFontReady", ltextIsFontReady ); assingGlobalFunction( "LoadFontData", ltextLoadFontData ); assingGlobalFunction( "GenImageFontAtlas", ltextGenImageFontAtlas ); @@ -129,7 +129,8 @@ int lguiGuiSetFont( lua_State* L ) { Font* font = uluaGetFont( L, 1 ); GuiSetFont( *font ); - state->guiDefaultFont = GuiGetFont(); + // state->guiFont = GuiGetFont(); + state->guiFont = *font; return 0; } @@ -137,12 +138,12 @@ int lguiGuiSetFont( lua_State* L ) { /* > font = RL.GuiGetFont() -Get gui custom font (global state). Return as lightuserdata +Get gui font (global state). Return as lightuserdata - Success return Font */ int lguiGuiGetFont( lua_State* L ) { - lua_pushlightuserdata( L, &state->guiDefaultFont ); + lua_pushlightuserdata( L, &state->guiFont ); return 1; } @@ -162,7 +163,6 @@ int lguiGuiSetStyle( lua_State* L ) { int value = luaL_checkinteger( L, 3 ); GuiSetStyle( control, property, value ); - state->guiDefaultFont = GuiGetFont(); return 0; } @@ -198,11 +198,12 @@ Load style file over global style variable (.rgs) int lguiGuiLoadStyle( lua_State* L ) { if ( FileExists( luaL_checkstring( L, 1 ) ) ) { GuiLoadStyle( lua_tostring( L, 1 ) ); + state->guiFont = GuiGetFont(); lua_pushboolean( L, true ); return 1; } - state->guiDefaultFont = GuiGetFont(); + // state->guiFont = GuiGetFont(); TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) ); lua_pushnil( L ); @@ -216,7 +217,7 @@ Load style default over global style */ int lguiGuiLoadStyleDefault( lua_State* L ) { GuiLoadStyleDefault(); - state->guiDefaultFont = GuiGetFont(); + state->guiFont = GuiGetFont(); return 0; } diff --git a/src/state.c b/src/state.c index 0fed44e..70045de 100644 --- a/src/state.c +++ b/src/state.c @@ -32,7 +32,7 @@ bool stateInit( int argn, const char** argc, const char* basePath ) { state->run = luaInit( argn, argc ); } state->defaultFont = GetFontDefault(); - state->guiDefaultFont = GuiGetFont(); + state->guiFont = GuiGetFont(); state->defaultMaterial = LoadMaterialDefault(); state->defaultTexture = (Texture){ 1, 1, 1, 1, 7 }; state->RLGLcurrentShaderLocs = malloc( RL_MAX_SHADER_LOCATIONS * sizeof( int ) ); @@ -280,6 +280,21 @@ int ltextLoadFontFromData( lua_State* L ) { } /* +> font = RL.FontCopy( Font font ) + +Load font copy as new userdata + +- Success return Font +*/ +int ltextFontCopy( lua_State* L ) { + Font* font = uluaGetFont( L, 1 ); + + uluaPushFont( L, *font ); + + return 1; +} + +/* > isReady = RL.IsFontReady( Font font ) Check if a font is ready |
