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-rw-r--r--src/lua_core.c11
-rw-r--r--src/models.c200
2 files changed, 203 insertions, 8 deletions
diff --git a/src/lua_core.c b/src/lua_core.c
index 5b51114..a65c95a 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -17,21 +17,18 @@
static void assignGlobalInt( int value, const char *name ) {
lua_State *L = state->luaState;
lua_pushinteger( L, value );
- // lua_setglobal( L, name );
lua_setfield( L, -2, name );
}
static void assignGlobalFloat( float value, const char *name ) {
lua_State *L = state->luaState;
lua_pushnumber( L, value );
- // lua_setglobal( L, name );
lua_setfield( L, -2, name );
}
static void assignGlobalColor( Color color, const char *name ) {
lua_State *L = state->luaState;
uluaPushColor( L, color );
- // lua_setglobal( L, name );
lua_setfield( L, -2, name );
}
@@ -368,7 +365,7 @@ void defineGlobals() {
assignGlobalInt( NPATCH_NINE_PATCH, "NPATCH_NINE_PATCH" );
assignGlobalInt( NPATCH_THREE_PATCH_VERTICAL, "NPATCH_THREE_PATCH_VERTICAL" );
assignGlobalInt( NPATCH_THREE_PATCH_HORIZONTAL, "NPATCH_THREE_PATCH_HORIZONTAL" );
- /* TextureModes */
+ /* TextureTypes */
assignGlobalInt( TEXTURE_TYPE_TEXTURE, "TEXTURE_TYPE_TEXTURE" );
assignGlobalInt( TEXTURE_TYPE_RENDER_TEXTURE, "TEXTURE_TYPE_RENDER_TEXTURE" );
/* Colors */
@@ -1088,6 +1085,12 @@ void luaRegister() {
assingGlobalFunction( "SetMaterialColor", lmodelsSetMaterialColor );
assingGlobalFunction( "SetMaterialValue", lmodelsSetMaterialValue );
assingGlobalFunction( "SetMaterialShader", lmodelsSetMaterialShader );
+ assingGlobalFunction( "SetMaterialParams", lmodelsSetMaterialParams );
+ assingGlobalFunction( "GetMaterialTexture", lmodelsGetMaterialTexture );
+ assingGlobalFunction( "GetMaterialColor", lmodelsGetMaterialColor );
+ assingGlobalFunction( "GetMaterialValue", lmodelsGetMaterialValue );
+ assingGlobalFunction( "GetMaterialShader", lmodelsGetMaterialShader );
+ assingGlobalFunction( "GetMaterialParams", lmodelsGetMaterialParams );
/* Model. */
assingGlobalFunction( "LoadModel", lmodelsLoadModel );
assingGlobalFunction( "LoadModelFromMesh", lmodelsLoadModelFromMesh );
diff --git a/src/models.c b/src/models.c
index 26e7e72..30bf73c 100644
--- a/src/models.c
+++ b/src/models.c
@@ -1768,7 +1768,6 @@ int lmodelsSetMaterialTexture( lua_State *L ) {
lua_pushboolean( L, false );
return 1;
}
-
SetMaterialTexture( state->materials[ materialId ], mapType, *texturesGetSourceTexture( texId ) );
lua_pushboolean( L, true );
@@ -1797,7 +1796,6 @@ int lmodelsSetMaterialColor( lua_State *L ) {
lua_pushboolean( L, false );
return 1;
}
-
state->materials[ materialId ]->maps[ mapType ].color = color;
lua_pushboolean( L, true );
@@ -1826,7 +1824,6 @@ int lmodelsSetMaterialValue( lua_State *L ) {
lua_pushboolean( L, false );
return 1;
}
-
state->materials[ materialId ]->maps[ mapType ].value = value;
lua_pushboolean( L, true );
@@ -1854,7 +1851,6 @@ int lmodelsSetMaterialShader( lua_State *L ) {
lua_pushboolean( L, false );
return 1;
}
-
state->materials[ materialId ]->shader = *state->shaders[ shaderId ];
lua_pushboolean( L, true );
@@ -1862,6 +1858,202 @@ int lmodelsSetMaterialShader( lua_State *L ) {
}
/*
+> success = RL.SetMaterialParams( Material material, float{} params )
+
+Set material generic parameters ( if required )
+
+- Failure return false
+- Success return true
+*/
+int lmodelsSetMaterialParams( lua_State *L ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMaterialParams( Material material, float{} params )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t len = uluaGetTableLen( L );
+ size_t materialId = lua_tointeger( L, 1 );
+
+ if ( !validMaterial( materialId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ float params[ len ];
+
+ int t = lua_gettop( L );
+ int i = 0;
+ lua_pushnil( L );
+
+ while ( lua_next( L, t ) != 0 ) {
+ params[i] = lua_tonumber( L, -1 );
+ i++;
+ lua_pop( L, 1 );
+ }
+ int paramCount = ( len > 4 ) ? 4 : len;
+
+ for ( int i = 0; i < paramCount; i++ ) {
+ state->materials[ materialId ]->params[i] = params[i];
+ }
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> texture = RL.GetMaterialTexture( Material material, int mapType )
+
+Get texture from material map type. Returns -1 if no texture.
+
+- Failure return false
+- Success return int
+*/
+int lmodelsGetMaterialTexture( lua_State *L ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMaterialTexture( Material material, int mapType )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t materialId = lua_tointeger( L, 1 );
+ int mapType = lua_tointeger( L, 2 );
+
+ if ( !validMaterial( materialId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ /* Check what ReiLua texture has same openGL texture and return that. */
+ for ( int i = 0; i < state->textureCount; i++ ) {
+ if ( state->textures[i]->type == TEXTURE_TYPE_TEXTURE
+ && state->textures[i]->texture.id == state->materials[ materialId ]->maps[ mapType ].texture.id ) {
+ lua_pushinteger( L, i );
+ return 1;
+ }
+ else if ( state->textures[i]->type == TEXTURE_TYPE_RENDER_TEXTURE
+ && state->textures[i]->renderTexture.texture.id == state->materials[ materialId ]->maps[ mapType ].texture.id ) {
+ lua_pushinteger( L, i );
+ return 1;
+ }
+ }
+ lua_pushinteger( L, -1 );
+
+ return 1;
+}
+
+/*
+> color = RL.GetMaterialColor( Material material, int mapType )
+
+Get color from material map type.
+
+- Failure return false
+- Success return Color
+*/
+int lmodelsGetMaterialColor( lua_State *L ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMaterialColor( Material material, int mapType )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t materialId = lua_tointeger( L, 1 );
+ int mapType = lua_tointeger( L, 2 );
+
+ if ( !validMaterial( materialId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ uluaPushColor( L, state->materials[ materialId ]->maps[ mapType ].color );
+
+ return 1;
+}
+
+/*
+> value = RL.GetMaterialValue( Material material, int mapType )
+
+Get color from material map type.
+
+- Failure return false
+- Success return float
+*/
+int lmodelsGetMaterialValue( lua_State *L ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMaterialValue( Material material, int mapType )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t materialId = lua_tointeger( L, 1 );
+ int mapType = lua_tointeger( L, 2 );
+
+ if ( !validMaterial( materialId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ lua_pushnumber( L, state->materials[ materialId ]->maps[ mapType ].value );
+
+ return 1;
+}
+
+/*
+> shader = RL.GetMaterialShader( Material material )
+
+Get material shader. Returns -1 if no shader.
+
+- Failure return false
+- Success return int
+*/
+int lmodelsGetMaterialShader( lua_State *L ) {
+ if ( !lua_isnumber( L, 1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMaterialShader( Material material )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t materialId = lua_tointeger( L, 1 );
+
+ if ( !validMaterial( materialId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ /* Look for shader that has same shader program id. */
+ for ( int i = 0; i < state->shaderCount; i++ ) {
+ if ( state->shaders[i]->id == state->materials[ materialId ]->shader.id ) {
+ lua_pushinteger( L, i );
+ return 1;
+ }
+ }
+ lua_pushinteger( L, -1 );
+
+ return 1;
+}
+
+/*
+> params = RL.GetMaterialParams( Material material )
+
+Get material parameters.
+
+- Failure return false
+- Success return float{}
+*/
+int lmodelsGetMaterialParams( lua_State *L ) {
+ if ( !lua_isnumber( L, 1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMaterialParams( Material material )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t materialId = lua_tointeger( L, 1 );
+
+ if ( !validMaterial( materialId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector4 params = {
+ state->materials[ materialId ]->params[0],
+ state->materials[ materialId ]->params[1],
+ state->materials[ materialId ]->params[2],
+ state->materials[ materialId ]->params[3]
+ };
+ uluaPushVector4( L, params );
+
+ return 1;
+}
+
+/*
## Models - Model
*/