diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/models.c | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/src/models.c b/src/models.c index 24474ab..579cf44 100644 --- a/src/models.c +++ b/src/models.c @@ -2564,9 +2564,9 @@ int lmodelsGetRayBoxCells( lua_State* L ) { ray.direction.z == 0.0f ? EPSILON : ray.direction.z; Vector3 boxSize = Vector3Subtract( box.max, box.min ); - Vector3 boxSizeCells = Vector3Ceil( Vector3Divide( boxSize, cellSize ) ); - Vector3 cellPos = { -1, -1, -1 }; - Vector3 localRayPos = { 0, 0, 0 }; + // Vector3 boxSizeCells = Vector3Ceil( Vector3Divide( boxSize, cellSize ) ); + Vector3 cellPos = { -1.0f, -1.0f, -1.0f }; + Vector3 localRayPos = { 0.0f, 0.0f, 0.0f }; /* If camera is inside the box. */ if ( isInsideBox( ray.position, box ) ) { @@ -2604,6 +2604,7 @@ int lmodelsGetRayBoxCells( lua_State* L ) { fabsf( ray.direction.y ), fabsf( ray.direction.z ) }; + /* Relative to cell. */ Vector3 absPos = { 0.0f < signs.x ? localRayPos.x - cellPos.x * cellSize.x : cellSize.x - ( localRayPos.x - cellPos.x * cellSize.x ), 0.0f < signs.y ? localRayPos.y - cellPos.y * cellSize.y : cellSize.y - ( localRayPos.y - cellPos.y * cellSize.y ), @@ -2623,6 +2624,11 @@ int lmodelsGetRayBoxCells( lua_State* L ) { }; float exitScale = fmin( fmin( exitDis.x, exitDis.y ), exitDis.z ); Vector3 exitPoint = Vector3Add( Vector3Scale( ray.direction, exitScale ), Vector3Add( localRayPos, box.min ) ); + Vector3 exitNormal = { + exitDis.x <= exitDis.y && exitDis.x <= exitDis.z ? -signs.x : 0, + exitDis.y <= exitDis.x && exitDis.y <= exitDis.z ? -signs.y : 0, + exitDis.z <= exitDis.x && exitDis.z <= exitDis.y ? -signs.z : 0 + }; Vector3 absCell = { 0, 0, 0 }; int cellId = 2; /* We already added first so we will start at 2. */ @@ -2646,8 +2652,9 @@ int lmodelsGetRayBoxCells( lua_State* L ) { float rayMoveScale = fmin( fmin( cellDis.x, cellDis.y ), cellDis.z ); absPos = Vector3Add( absPos, Vector3Scale( absDir, rayMoveScale ) ); + Vector3 testPos = Vector3AddValue( absPos, EPSILON ); - if ( absPos.x < absBounds.x && absPos.y < absBounds.y && absPos.z < absBounds.z ) { + if ( testPos.x < absBounds.x && testPos.y < absBounds.y && testPos.z < absBounds.z ) { uluaPushVector3( L, (Vector3){ round( cellPos.x ), round( cellPos.y ), round( cellPos.z ) } ); lua_rawseti( L, -2, cellId ); @@ -2658,7 +2665,7 @@ int lmodelsGetRayBoxCells( lua_State* L ) { .hit = true, .distance = Vector3Distance( ray.position, exitPoint ), .point = exitPoint, - .normal = Vector3Multiply( move, Vector3Negate( signs ) ) + .normal = exitNormal } ); return 2; |
