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-rw-r--r--src/lua_core.c2
-rw-r--r--src/models.c55
2 files changed, 57 insertions, 0 deletions
diff --git a/src/lua_core.c b/src/lua_core.c
index da0d865..d714024 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -1029,6 +1029,8 @@ void luaRegister() {
/* Animations. */
lua_register( L, "RL_LoadModelAnimations", lmodelsLoadModelAnimations );
lua_register( L, "RL_UpdateModelAnimation", lmodelsUpdateModelAnimation );
+ lua_register( L, "RL_UnloadModelAnimations", lmodelsUnloadModelAnimations );
+ lua_register( L, "RL_IsModelAnimationValid", lmodelsIsModelAnimationValid );
lua_register( L, "RL_GetModelAnimationBoneCount", lmodelsGetModelAnimationBoneCount );
lua_register( L, "RL_GetModelAnimationFrameCount", lmodelsGetModelAnimationFrameCount );
/* Collision. */
diff --git a/src/models.c b/src/models.c
index 9d1b380..4e67ff0 100644
--- a/src/models.c
+++ b/src/models.c
@@ -2147,6 +2147,61 @@ int lmodelsUpdateModelAnimation( lua_State *L ) {
}
/*
+> success = RL_UnloadModelAnimations( ModelAnimations animations )
+
+Unload animation data
+
+- Failure return false
+- Success return true
+*/
+int lmodelsUnloadModelAnimations( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadModelAnimations( ModelAnimations animations )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t animId = lua_tointeger( L, -1 );
+
+ if ( !validAnimation( animId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ UnloadModelAnimation( *state->animations[ animId ]->animations );
+ state->animations[ animId ]->animCount = 0;
+ state->animations[ animId ] = NULL;
+
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> valid = RL_IsModelAnimationValid( Model model, ModelAnimations animations )
+
+Check model animation skeleton match
+
+- Failure return nil
+- Success return bool
+*/
+int lmodelsIsModelAnimationValid( lua_State *L ) {
+ if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsModelAnimationValid( Model model, ModelAnimations animations )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ size_t animId = lua_tointeger( L, -1 );
+ size_t modelId = lua_tointeger( L, -2 );
+
+ if ( !validModel( modelId ) || !validAnimation( animId ) ) {
+ lua_pushnil( L );
+ return 1;
+ }
+ lua_pushboolean( L, IsModelAnimationValid( *state->models[ modelId ], *state->animations[ animId ]->animations ) );
+
+ return 1;
+}
+
+/*
> boneCount = RL_GetModelAnimationBoneCount( ModelAnimations animations, int animation )
Return modelAnimation bone count