diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/core.c | 222 | ||||
| -rw-r--r-- | src/lua_core.c | 17 |
2 files changed, 228 insertions, 11 deletions
@@ -1304,7 +1304,7 @@ int lcoreUnloadShader( lua_State *L ) { } /* -## Core - Input +## Core - Input-related Keyboard */ /* @@ -1362,6 +1362,24 @@ int lcoreIsKeyReleased( lua_State *L ) { } /* +> released = RL_IsKeyUp( int key ) + +Check if a key is NOT being pressed + +- Failure return nil +- Success return bool +*/ +int lcoreIsKeyUp( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsKeyUp( int key )" ); + lua_pushnil( L ); + return 1; + } + lua_pushboolean( L, IsKeyUp( lua_tointeger( L, -1 ) ) ); + return 1; +} + +/* > keycode = RL_GetKeyPressed() Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty @@ -1404,6 +1422,10 @@ int lcoreSetExitKey( lua_State *L ) { } /* +## Core - Input-related Gamepad +*/ + +/* > available = RL_IsGamepadAvailable( int gamepad ) Detect if a gamepad is available @@ -1530,6 +1552,10 @@ int lcoreGetGamepadName( lua_State *L ) { } /* +## Core - Input-related Mouse +*/ + +/* > pressed = RL_IsMouseButtonPressed( int button ) Detect if a mouse button has been pressed once @@ -1584,6 +1610,24 @@ int lcoreIsMouseButtonReleased( lua_State *L ) { } /* +> released = RL_IsMouseButtonUp( int button ) + +Check if a mouse button is NOT being pressed + +- Failure return nil +- Success return bool +*/ +int lcoreIsMouseButtonUp( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsMouseButtonUp( int button )" ); + lua_pushnil( L ); + return 1; + } + lua_pushboolean( L, IsMouseButtonUp( lua_tointeger( L, -1 ) ) ); + return 1; +} + +/* > position = RL_GetMousePosition() Returns mouse position @@ -1608,6 +1652,72 @@ int lcoreGetMouseDelta( lua_State *L ) { } /* +> success = RL_SetMousePosition( Vector2 position ) + +Set mouse position XY + +- Failure return false +- Success return true +*/ +int lcoreSetMousePosition( lua_State *L ) { + if ( !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMousePosition( Vector2 position )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector2 pos = uluaGetVector2( L ); + + SetMousePosition( pos.x, pos.y ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_SetMouseOffset( Vector2 offset ) + +Set mouse offset + +- Failure return false +- Success return true +*/ +int lcoreSetMouseOffset( lua_State *L ) { + if ( !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMouseOffset( Vector2 offset )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector2 offset = uluaGetVector2( L ); + + SetMouseOffset( offset.x, offset.y ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_SetMouseScale( Vector2 scale ) + +Set mouse scaling + +- Failure return false +- Success return true +*/ +int lcoreSetMouseScale( lua_State *L ) { + if ( !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMouseScale( Vector2 scale )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector2 scale = uluaGetVector2( L ); + + SetMouseScale( scale.x, scale.y ); + lua_pushboolean( L, true ); + + return 1; +} + +/* > movement = RL_GetMouseWheelMove() Returns mouse wheel movement Y @@ -1620,28 +1730,30 @@ int lcoreGetMouseWheelMove( lua_State *L ) { } /* -> success = RL_SetMousePosition( Vector2 position ) +> success = RL_SetMouseCursor( int cursor ) -Set mouse position XY +Set mouse cursor - Failure return false - Success return true */ -int lcoreSetMousePosition( lua_State *L ) { - if ( !lua_istable( L, -1 ) ) { - TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMousePosition( Vector2 position )" ); +int lcoreSetMouseCursor( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMouseCursor( int cursor )" ); lua_pushboolean( L, false ); return 1; } - Vector2 pos = uluaGetVector2( L ); - - SetMousePosition( pos.x, pos.y ); + SetMouseCursor( lua_tointeger( L, -1 ) ); lua_pushboolean( L, true ); return 1; } /* +## Core - Input-related Touch +*/ + +/* > position = RL_GetTouchPosition( int index ) Get touch position XY for a touch point index ( relative to screen size ) @@ -1693,6 +1805,10 @@ int lcoreGetTouchPointCount( lua_State *L ) { } /* +## Core - Input-related Gestures +*/ + +/* > success = RL_SetGesturesEnabled( unsigned int flags ) Enable a set of gestures using flags @@ -2812,6 +2928,94 @@ int lcoreUpdateCamera3D( lua_State *L ) { } /* +> success = RL_SetCameraPanControl( int keyPan ) + +Set camera pan key to combine with mouse movement ( free camera ) + +- Failure return false +- Success return true +*/ +int lcoreSetCameraPanControl( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraPanControl( int keyPan )" ); + lua_pushboolean( L, false ); + return 1; + } + SetCameraPanControl( lua_tointeger( L, -1 ) ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_SetCameraAltControl( int keyAlt ) + +Set camera alt key to combine with mouse movement ( free camera ) + +- Failure return false +- Success return true +*/ +int lcoreSetCameraAltControl( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraAltControl( int keyAlt )" ); + lua_pushboolean( L, false ); + return 1; + } + SetCameraAltControl( lua_tointeger( L, -1 ) ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_SetCameraSmoothZoomControl( int keySmoothZoom ) + +Set camera smooth zoom key to combine with mouse ( free camera ) + +- Failure return false +- Success return true +*/ +int lcoreSetCameraSmoothZoomControl( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraSmoothZoomControl( int keySmoothZoom )" ); + lua_pushboolean( L, false ); + return 1; + } + SetCameraSmoothZoomControl( lua_tointeger( L, -1 ) ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_SetCameraMoveControls( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown ) + +Set camera move controls ( 1st person and 3rd person cameras ) + +- Failure return false +- Success return true +*/ +int lcoreSetCameraMoveControls( lua_State *L ) { + if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) + || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraMoveControls( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown )" ); + lua_pushboolean( L, false ); + return 1; + } + int keyDown = lua_tointeger( L, -1 ); + int keyUp = lua_tointeger( L, -2 ); + int keyLeft = lua_tointeger( L, -3 ); + int keyRight = lua_tointeger( L, -4 ); + int keyBack = lua_tointeger( L, -5 ); + int keyFront = lua_tointeger( L, -6 ); + + SetCameraMoveControls( keyFront, keyBack, keyRight, keyLeft, keyUp, keyDown ); + lua_pushboolean( L, true ); + + return 1; +} + +/* ## Core - Screen-space */ diff --git a/src/lua_core.c b/src/lua_core.c index 5289a07..17afffb 100644 --- a/src/lua_core.c +++ b/src/lua_core.c @@ -747,13 +747,19 @@ void luaRegister() { lua_register( L, "RL_GetCamera3DProjection", lcoreGetCamera3DProjection ); lua_register( L, "RL_UpdateCamera3D", lcoreUpdateCamera3D ); lua_register( L, "RL_SetCamera3DMode", lcoreSetCamera3DMode ); - /* Input. */ + lua_register( L, "RL_SetCameraPanControl", lcoreSetCameraPanControl ); + lua_register( L, "RL_SetCameraAltControl", lcoreSetCameraAltControl ); + lua_register( L, "RL_SetCameraSmoothZoomControl", lcoreSetCameraSmoothZoomControl ); + lua_register( L, "RL_SetCameraMoveControls", lcoreSetCameraMoveControls ); + /* Input-related Keyboard. */ lua_register( L, "RL_IsKeyPressed", lcoreIsKeyPressed ); lua_register( L, "RL_IsKeyDown", lcoreIsKeyDown ); lua_register( L, "RL_IsKeyReleased", lcoreIsKeyReleased ); + lua_register( L, "RL_IsKeyUp", lcoreIsKeyUp ); lua_register( L, "RL_GetKeyPressed", lcoreGetKeyPressed ); lua_register( L, "RL_GetCharPressed", lcoreGetCharPressed ); lua_register( L, "RL_SetExitKey", lcoreSetExitKey ); + /* Input-related Gamepad. */ lua_register( L, "RL_IsGamepadAvailable", lcoreIsGamepadAvailable ); lua_register( L, "RL_IsGamepadButtonPressed", lcoreIsGamepadButtonPressed ); lua_register( L, "RL_IsGamepadButtonDown", lcoreIsGamepadButtonDown ); @@ -761,16 +767,23 @@ void luaRegister() { lua_register( L, "RL_GetGamepadAxisCount", lcoreGetGamepadAxisCount ); lua_register( L, "RL_GetGamepadAxisMovement", lcoreGetGamepadAxisMovement ); lua_register( L, "RL_GetGamepadName", lcoreGetGamepadName ); + /* Input-related Mouse. */ lua_register( L, "RL_IsMouseButtonPressed", lcoreIsMouseButtonPressed ); lua_register( L, "RL_IsMouseButtonDown", lcoreIsMouseButtonDown ); lua_register( L, "RL_IsMouseButtonReleased", lcoreIsMouseButtonReleased ); + lua_register( L, "RL_IsMouseButtonUp", lcoreIsMouseButtonUp ); lua_register( L, "RL_GetMousePosition", lcoreGetMousePosition ); lua_register( L, "RL_GetMouseDelta", lcoreGetMouseDelta ); - lua_register( L, "RL_GetMouseWheelMove", lcoreGetMouseWheelMove ); lua_register( L, "RL_SetMousePosition", lcoreSetMousePosition ); + lua_register( L, "RL_SetMouseOffset", lcoreSetMouseOffset ); + lua_register( L, "RL_SetMouseScale", lcoreSetMouseScale ); + lua_register( L, "RL_GetMouseWheelMove", lcoreGetMouseWheelMove ); + lua_register( L, "RL_SetMouseCursor", lcoreSetMouseCursor ); + /* Input-related Touch */ lua_register( L, "RL_GetTouchPosition", lcoreGetTouchPosition ); lua_register( L, "RL_GetTouchPointId", lcoreGetTouchPointId ); lua_register( L, "RL_GetTouchPointCount", lcoreGetTouchPointCount ); + /* Input-related Gestures. */ lua_register( L, "RL_SetGesturesEnabled", lcoreSetGesturesEnabled ); lua_register( L, "RL_IsGestureDetected", lcoreIsGestureDetected ); lua_register( L, "RL_GetGestureDetected", lcoreGetGestureDetected ); |
