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-rw-r--r--src/audio.c332
-rw-r--r--src/lua_core.c3
-rw-r--r--src/main.c4
-rw-r--r--src/state.c12
4 files changed, 296 insertions, 55 deletions
diff --git a/src/audio.c b/src/audio.c
index 5649ab1..1332446 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -23,6 +23,16 @@ static bool validWave( size_t id ) {
}
}
+static bool validMusic( size_t id ) {
+ if ( id < 0 || state->musicCount < id || state->musics[ id ] == NULL ) {
+ TraceLog( LOG_WARNING, "%s %d", "Invalid music", id );
+ return false;
+ }
+ else {
+ return true;
+ }
+}
+
static void checkSoundRealloc( int i ) {
if ( i == state->soundCount ) {
state->soundCount++;
@@ -53,6 +63,21 @@ static void checkWaveRealloc( int i ) {
}
}
+static void checkMusicRealloc( int i ) {
+ if ( i == state->musicCount ) {
+ state->musicCount++;
+ }
+
+ if ( state->musicCount == state->musicAlloc ) {
+ state->musicAlloc += ALLOC_PAGE_SIZE;
+ state->musics = realloc( state->musics, state->musicAlloc * sizeof( Music* ) );
+
+ for ( i = state->musicCount; i < state->musicAlloc; i++ ) {
+ state->musics[i] = NULL;
+ }
+ }
+}
+
static int newSound() {
int i = 0;
@@ -81,6 +106,20 @@ static int newWave() {
return i;
}
+static int newMusic() {
+ int i = 0;
+
+ for ( i = 0; i < state->musicCount; i++ ) {
+ if ( state->musics[i] == NULL ) {
+ break;
+ }
+ }
+ state->musics[i] = malloc( sizeof( Music ) );
+ checkMusicRealloc( i );
+
+ return i;
+}
+
/*
## Audio - Audio device management
*/
@@ -599,91 +638,188 @@ int laudioWaveCrop( lua_State *L ) {
*/
/*
-> success = RL.LoadMusicStream( string fileName )
+> music = RL.LoadMusicStream( string fileName )
Load music stream from file
-- Failure return false
-- Success return true
+- Failure return -1
+- Success return int
*/
int laudioLoadMusicStream( lua_State *L ) {
if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadMusicStream( string fileName )" );
- lua_pushboolean( L, false );
+ lua_pushinteger( L, -1 );
return 1;
}
- if ( FileExists( lua_tostring( L, 1 ) ) ) {
- state->music = LoadMusicStream( lua_tostring( L, 1 ) );
- state->music.looping = false;
-
- lua_pushboolean( L, true );
- }
- else {
- lua_pushboolean( L, false );
+ if ( !FileExists( lua_tostring( L, 1 ) ) ) {
+ lua_pushinteger( L, -1 );
+ return 1;
}
+ int i = newMusic();
+ *state->musics[i] = LoadMusicStream( lua_tostring( L, 1 ) );
+ state->musics[i]->looping = true;
+ lua_pushinteger( L, i );
return 1;
}
/*
-> RL.PlayMusicStream()
+> success = RL.PlayMusicStream( Music music )
Start music playing
+
+- Failure return false
+- Success return true
*/
int laudioPlayMusicStream( lua_State *L ) {
- PlayMusicStream( state->music );
+ if ( !lua_isnumber( L, 1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.PlayMusicStream( Music music )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t musicId = lua_tointeger( L, 1 );
- return 0;
+ if ( !validMusic( musicId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ PlayMusicStream( *state->musics[ musicId ] );
+ lua_pushboolean( L, true );
+
+ return 1;
}
/*
-> playing = RL.IsMusicStreamPlaying()
+> playing = RL.IsMusicStreamPlaying( Music music )
Check if music is playing
+- Failure return nil
- Success return bool
*/
int laudioIsMusicStreamPlaying( lua_State *L ) {
- lua_pushboolean( L, IsMusicStreamPlaying( state->music ) );
+ if ( !lua_isnumber( L, 1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsMusicStreamPlaying( Music music )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ size_t musicId = lua_tointeger( L, 1 );
+
+ if ( !validMusic( musicId ) ) {
+ lua_pushnil( L );
+ return 1;
+ }
+ lua_pushboolean( L, IsMusicStreamPlaying( *state->musics[ musicId ] ) );
+
+ return 1;
+}
+
+/*
+> success = RL.UpdateMusicStream( Music music )
+
+Updates buffers for music streaming
+
+- Failure return false
+- Success return true
+*/
+int laudioUpdateMusicStream( lua_State *L ) {
+ if ( !lua_isnumber( L, 1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateMusicStream( Music music )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t musicId = lua_tointeger( L, 1 );
+
+ if ( !validMusic( musicId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ UpdateMusicStream( *state->musics[ musicId ] );
+ lua_pushboolean( L, true );
return 1;
}
/*
-> RL.StopMusicStream()
+> success = RL.StopMusicStream( Music music )
Stop music playing
+
+- Failure return false
+- Success return true
*/
int laudioStopMusicStream( lua_State *L ) {
- StopMusicStream( state->music );
+ if ( !lua_isnumber( L, 1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.StopMusicStream( Music music )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t musicId = lua_tointeger( L, 1 );
+
+ if ( !validMusic( musicId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ StopMusicStream( *state->musics[ musicId ] );
+ lua_pushboolean( L, true );
- return 0;
+ return 1;
}
/*
-> RL.PauseMusicStream()
+> success = RL.PauseMusicStream( Music music )
Pause music playing
+
+- Failure return false
+- Success return true
*/
int laudioPauseMusicStream( lua_State *L ) {
- PauseMusicStream( state->music );
+ if ( !lua_isnumber( L, 1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.PauseMusicStream( Music music )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t musicId = lua_tointeger( L, 1 );
- return 0;
+ if ( !validMusic( musicId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ PauseMusicStream( *state->musics[ musicId ] );
+ lua_pushboolean( L, true );
+
+ return 1;
}
/*
-> RL.ResumeMusicStream()
+> success = RL.ResumeMusicStream( Music music )
Resume playing paused music
+
+- Failure return false
+- Success return true
*/
int laudioResumeMusicStream( lua_State *L ) {
- ResumeMusicStream( state->music );
+ if ( !lua_isnumber( L, 1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ResumeMusicStream( Music music )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t musicId = lua_tointeger( L, 1 );
- return 0;
+ if ( !validMusic( musicId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ ResumeMusicStream( *state->musics[ musicId ] );
+ lua_pushboolean( L, true );
+
+ return 1;
}
/*
-> success = RL.SeekMusicStream( float position )
+> success = RL.SeekMusicStream( Music music, float position )
Seek music to a position ( in seconds )
@@ -691,21 +827,26 @@ Seek music to a position ( in seconds )
- Success return true
*/
int laudioSeekMusicStream( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SeekMusicStream( float position )" );
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SeekMusicStream( Music music, float position )" );
lua_pushboolean( L, false );
return 1;
}
- float position = lua_tonumber( L, 1 );
+ size_t musicId = lua_tointeger( L, 1 );
+ float position = lua_tonumber( L, 2 );
- SeekMusicStream( state->music, position );
+ if ( !validMusic( musicId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ SeekMusicStream( *state->musics[ musicId ], position );
lua_pushboolean( L, true );
return 1;
}
/*
-> success = RL.SetMusicVolume( float volume )
+> success = RL.SetMusicVolume( Music music, float volume )
Set volume for music ( 1.0 is max level )
@@ -713,21 +854,26 @@ Set volume for music ( 1.0 is max level )
- Success return true
*/
int laudioSetMusicVolume( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicVolume( float volume )" );
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicVolume( Music music, float volume )" );
lua_pushboolean( L, false );
return 1;
}
- float volume = lua_tonumber( L, 1 );
+ size_t musicId = lua_tointeger( L, 1 );
+ float volume = lua_tonumber( L, 2 );
- SetMusicVolume( state->music, volume );
+ if ( !validMusic( musicId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ SetMusicVolume( *state->musics[ musicId ], volume );
lua_pushboolean( L, true );
return 1;
}
/*
-> success = RL.SetMusicPitch( float pitch )
+> success = RL.SetMusicPitch( Music music, float pitch )
Set pitch for a music ( 1.0 is base level )
@@ -735,21 +881,26 @@ Set pitch for a music ( 1.0 is base level )
- Success return true
*/
int laudioSetMusicPitch( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicPitch( float pitch )" );
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicPitch( Music music, float pitch )" );
lua_pushboolean( L, false );
return 1;
}
- float pitch = lua_tonumber( L, 1 );
+ size_t musicId = lua_tointeger( L, 1 );
+ float pitch = lua_tonumber( L, 2 );
- SetMusicPitch( state->music, pitch );
+ if ( !validMusic( musicId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ SetMusicPitch( *state->musics[ musicId ], pitch );
lua_pushboolean( L, true );
return 1;
}
/*
-> success = RL.SetMusicPan( float pan )
+> success = RL.SetMusicPan( Music music, float pan )
Set pan for a music ( 0.5 is center )
@@ -757,41 +908,122 @@ Set pan for a music ( 0.5 is center )
- Success return true
*/
int laudioSetMusicPan( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicPan( float pan )" );
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicPan( Music music, float pan )" );
lua_pushboolean( L, false );
return 1;
}
- float pan = lua_tonumber( L, 1 );
+ size_t musicId = lua_tointeger( L, 1 );
+ float pan = lua_tonumber( L, 2 );
- SetMusicPitch( state->music, pan );
+ if ( !validMusic( musicId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ SetMusicPitch( *state->musics[ musicId ], pan );
lua_pushboolean( L, true );
return 1;
}
/*
-> length = RL.GetMusicTimeLength()
+> success = RL.SetMusicLooping( Music music, bool looping )
+
+Set looping for a music
+
+- Failure return false
+- Success return true
+*/
+int laudioSetMusicLooping( lua_State *L ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isboolean( L, 2 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMusicLooping( Music music, bool looping )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t musicId = lua_tointeger( L, 1 );
+ bool looping = lua_toboolean( L, 2 );
+
+ if ( !validMusic( musicId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ state->musics[ musicId ]->looping = looping;
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> looping = RL.GetMusicLooping( Music music )
+
+Get looping of a music
+
+- Failure return nil
+- Success return bool
+*/
+int laudioGetMusicLooping( lua_State *L ) {
+ if ( !lua_isnumber( L, 1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMusicLooping( Music music )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ size_t musicId = lua_tointeger( L, 1 );
+
+ if ( !validMusic( musicId ) ) {
+ lua_pushnil( L );
+ return 1;
+ }
+ lua_pushboolean( L, state->musics[ musicId ]->looping );
+
+ return 1;
+}
+
+/*
+> length = RL.GetMusicTimeLength( Music music )
Get music time length ( in seconds )
+- Failure return false
- Success return float
*/
int laudioGetMusicTimeLength( lua_State *L ) {
- lua_pushnumber( L, GetMusicTimeLength( state->music ) );
+ if ( !lua_isnumber( L, 1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMusicTimeLength( Music music )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t musicId = lua_tointeger( L, 1 );
+
+ if ( !validMusic( musicId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ lua_pushnumber( L, GetMusicTimeLength( *state->musics[ musicId ] ) );
return 1;
}
/*
-> played = RL.GetMusicTimePlayed()
+> played = RL.GetMusicTimePlayed( Music music )
Get current music time played ( in seconds )
+- Failure return false
- Success return float
*/
int laudioGetMusicTimePlayed( lua_State *L ) {
- lua_pushnumber( L, GetMusicTimePlayed( state->music ) );
+ if ( !lua_isnumber( L, 1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMusicTimePlayed( Music music )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t musicId = lua_tointeger( L, 1 );
+
+ if ( !validMusic( musicId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ lua_pushnumber( L, GetMusicTimePlayed( *state->musics[ musicId ] ) );
return 1;
}
diff --git a/src/lua_core.c b/src/lua_core.c
index 6bb6237..6f593d2 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -1153,12 +1153,15 @@ void luaRegister() {
assingGlobalFunction( "LoadMusicStream", laudioLoadMusicStream );
assingGlobalFunction( "PlayMusicStream", laudioPlayMusicStream );
assingGlobalFunction( "IsMusicStreamPlaying", laudioIsMusicStreamPlaying );
+ assingGlobalFunction( "UpdateMusicStream", laudioUpdateMusicStream );
assingGlobalFunction( "StopMusicStream", laudioStopMusicStream );
assingGlobalFunction( "PauseMusicStream", laudioPauseMusicStream );
assingGlobalFunction( "ResumeMusicStream", laudioResumeMusicStream );
assingGlobalFunction( "SetMusicVolume", laudioSetMusicVolume );
assingGlobalFunction( "SetMusicPitch", laudioSetMusicPitch );
assingGlobalFunction( "SetMusicPan", laudioSetMusicPan );
+ assingGlobalFunction( "SetMusicLooping", laudioSetMusicLooping );
+ assingGlobalFunction( "GetMusicLooping", laudioGetMusicLooping );
assingGlobalFunction( "GetMusicTimeLength", laudioGetMusicTimeLength );
assingGlobalFunction( "GetMusicTimePlayed", laudioGetMusicTimePlayed );
diff --git a/src/main.c b/src/main.c
index d1be4a1..0064b48 100644
--- a/src/main.c
+++ b/src/main.c
@@ -65,15 +65,11 @@ int main( int argn, const char **argc ) {
if ( WindowShouldClose() ) {
state->run = false;
}
- if ( IsAudioDeviceReady() ) {
- UpdateMusicStream( state->music );
- }
luaCallProcess();
luaCallDraw();
}
luaCallExit();
}
-
stateFree();
return 1;
diff --git a/src/state.c b/src/state.c
index 877464e..ed96115 100644
--- a/src/state.c
+++ b/src/state.c
@@ -42,6 +42,10 @@ bool stateInit( const char *exePath ) {
state->soundAlloc = ALLOC_PAGE_SIZE;
state->soundCount = 0;
state->sounds = malloc( state->soundAlloc * sizeof( Sound* ) );
+ /* Musics. */
+ state->musicAlloc = ALLOC_PAGE_SIZE;
+ state->musicCount = 0;
+ state->musics = malloc( state->musicAlloc * sizeof( Music* ) );
/* Camera2D's. */
state->camera2DAlloc = ALLOC_PAGE_SIZE;
state->camera2DCount = 0;
@@ -157,6 +161,12 @@ void stateFree() {
free( state->sounds[i] );
}
}
+ for ( int i = 0; i < state->musicCount; ++i ) {
+ if ( state->musics[i] != NULL ) {
+ UnloadMusicStream( *state->musics[i] );
+ free( state->musics[i] );
+ }
+ }
for ( int i = 0; i < state->camera2DCount; ++i ) {
if ( state->camera2Ds[i] != NULL ) {
free( state->camera2Ds[i] );
@@ -213,7 +223,6 @@ void stateFree() {
if ( IsAudioDeviceReady() ) {
CloseAudioDevice();
- UnloadMusicStream( state->music );
}
if ( state->hasWindow ) {
CloseWindow();
@@ -227,6 +236,7 @@ void stateFree() {
free( state->fonts );
free( state->waves );
free( state->sounds );
+ free( state->musics );
free( state->camera2Ds );
free( state->camera3Ds );
free( state->meshes );