diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/audio.c | 560 | ||||
| -rw-r--r-- | src/lua_core.c | 29 | ||||
| -rw-r--r-- | src/state.c | 13 |
3 files changed, 574 insertions, 28 deletions
diff --git a/src/audio.c b/src/audio.c index 1282f7e..831174f 100644 --- a/src/audio.c +++ b/src/audio.c @@ -13,6 +13,16 @@ static bool validSound( size_t id ) { } } +static bool validWave( size_t id ) { + if ( id < 0 || state->waveCount < id || state->waves[ id ] == NULL ) { + TraceLog( LOG_WARNING, "%s %d", "Invalid wave", id ); + return false; + } + else { + return true; + } +} + static void checkSoundRealloc( int i ) { if ( i == state->soundCount ) { state->soundCount++; @@ -28,8 +38,47 @@ static void checkSoundRealloc( int i ) { } } +static void checkWaveRealloc( int i ) { + if ( i == state->waveCount ) { + state->waveCount++; + } + + if ( state->waveCount == state->waveAlloc ) { + state->waveAlloc += ALLOC_PAGE_SIZE; + state->waves = realloc( state->waves, state->waveAlloc * sizeof( Wave* ) ); + + for ( i = state->waveCount; i < state->waveAlloc; i++ ) { + state->waves[i] = NULL; + } + } +} + /* -## Audio - Sounds +## Audio - Audio device management +*/ + +/* +> success = RL_SetMasterVolume( float volume ) + +Set master volume ( listener ) + +- Failure return false +- Success return true +*/ +int laudioSetMasterVolume( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMasterVolume( float volume )" ); + lua_pushboolean( L, false ); + return 1; + } + SetMasterVolume( lua_tonumber( L, -1 ) ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +## Audio - Wave/Sound Loading */ /* @@ -68,6 +117,287 @@ int laudioLoadSound( lua_State *L ) { } /* +> wave = RL_LoadWave( string fileName ) + +Load wave data from file + +- Failure return -1 +- Success return int +*/ +int laudioLoadWave( lua_State *L ) { + if ( !lua_isstring( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadWave( string fileName )" ); + lua_pushinteger( L, -1 ); + return 1; + } + + if ( FileExists( lua_tostring( L, -1 ) ) ) { + int i = 0; + + for ( i = 0; i < state->waveCount; i++ ) { + if ( state->waves[i] == NULL ) { + break; + } + } + state->waves[i] = malloc( sizeof( Wave ) ); + *state->waves[i] = LoadWave( lua_tostring( L, -1 ) ); + lua_pushinteger( L, i ); + checkWaveRealloc( i ); + } + else { + lua_pushinteger( L, -1 ); + } + return 1; +} + +/* +> sound = RL_LoadSoundFromWave( Wave wave ) + +Load sound from wave data + +- Failure return -1 +- Success return int +*/ +int laudioLoadSoundFromWave( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadSoundFromWave( Wave wave )" ); + lua_pushinteger( L, -1 ); + return 1; + } + size_t waveId = lua_tointeger( L, -1 ); + + if ( !validWave( waveId ) ) { + lua_pushinteger( L, -1 ); + return 1; + } + int i = 0; + + for ( i = 0; i < state->soundCount; i++ ) { + if ( state->sounds[i] == NULL ) { + break; + } + } + state->sounds[i] = malloc( sizeof( Sound ) ); + *state->sounds[i] = LoadSoundFromWave( *state->waves[ waveId ] ); + lua_pushinteger( L, i ); + checkSoundRealloc( i ); + + return 1; +} + +/* +> success = RL_UnloadSound( Sound sound ) + +Unload sound + +- Failure return false +- Success return true +*/ +int laudioUnloadSound( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadSound( Sound sound )" ); + lua_pushboolean( L, false ); + return 1; + } + size_t id = lua_tointeger( L, -1 ); + + if ( !validSound( id ) ) { + lua_pushboolean( L, false ); + return 1; + } + UnloadSound( *state->sounds[ id ] ); + state->sounds[ id ] = NULL; + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_UnloadWave( Wave wave ) + +Unload wave data + +- Failure return false +- Success return true +*/ +int laudioUnloadWave( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadWave( Wave wave )" ); + lua_pushboolean( L, false ); + return 1; + } + size_t id = lua_tointeger( L, -1 ); + + if ( !validWave( id ) ) { + lua_pushboolean( L, false ); + return 1; + } + UnloadWave( *state->waves[ id ] ); + state->waves[ id ] = NULL; + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_ExportWave( Wave wave, string fileName ) + +Export wave data to file, returns true on success + +- Failure return false +- Success return true +*/ +int laudioExportWave( lua_State *L ) { + if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ExportWave( Wave wave, string fileName )" ); + lua_pushboolean( L, false ); + return 1; + } + size_t id = lua_tointeger( L, -2 ); + + if ( !validWave( id ) ) { + lua_pushboolean( L, false ); + return 1; + } + lua_pushboolean( L, ExportWave( *state->waves[ id ], lua_tostring( L, -1 ) ) ); + + return 1; +} + +/* +> success = RL_ExportWaveAsCode( Wave wave, string fileName ) + +Export wave sample data to code (.h), returns true on success + +- Failure return false +- Success return true +*/ +int laudioExportWaveAsCode( lua_State *L ) { + if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ExportWaveAsCode( Wave wave, string fileName )" ); + lua_pushboolean( L, false ); + return 1; + } + size_t id = lua_tointeger( L, -2 ); + + if ( !validWave( id ) ) { + lua_pushboolean( L, false ); + return 1; + } + lua_pushboolean( L, ExportWaveAsCode( *state->waves[ id ], lua_tostring( L, -1 ) ) ); + + return 1; +} + +/* +## Audio - Wave/Sound management +*/ + +/* +> success = RL_PlaySound( Sound sound ) + +Play a sound + +- Failure return false +- Success return true +*/ +int laudioPlaySound( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_PlaySound( Sound sound )" ); + lua_pushboolean( L, false ); + return 1; + } + size_t soundId = lua_tointeger( L, -1 ); + + if ( !validSound( soundId ) ) { + lua_pushboolean( L, false ); + return 1; + } + PlaySound( *state->sounds[ soundId ] ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_StopSound( Sound sound ) + +Stop playing a sound + +- Failure return false +- Success return true +*/ +int laudioStopSound( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_StopSound( Sound sound )" ); + lua_pushboolean( L, false ); + return 1; + } + size_t soundId = lua_tointeger( L, -1 ); + + if ( !validSound( soundId ) ) { + lua_pushboolean( L, false ); + return 1; + } + StopSound( *state->sounds[ soundId ] ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_PauseSound( Sound sound ) + +Pause a sound + +- Failure return false +- Success return true +*/ +int laudioPauseSound( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_PauseSound( Sound sound )" ); + lua_pushboolean( L, false ); + return 1; + } + size_t soundId = lua_tointeger( L, -1 ); + + if ( !validSound( soundId ) ) { + lua_pushboolean( L, false ); + return 1; + } + PauseSound( *state->sounds[ soundId ] ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> success = RL_ResumeSound( Sound sound ) + +Resume a paused sound + +- Failure return false +- Success return true +*/ +int laudioResumeSound( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ResumeSound( Sound sound )" ); + lua_pushboolean( L, false ); + return 1; + } + size_t soundId = lua_tointeger( L, -1 ); + + if ( !validSound( soundId ) ) { + lua_pushboolean( L, false ); + return 1; + } + ResumeSound( *state->sounds[ soundId ] ); + lua_pushboolean( L, true ); + + return 1; +} + +/* > success = RL_PlaySoundMulti( Sound sound ) Play a sound ( Using multichannel buffer pool ) @@ -81,17 +411,68 @@ int laudioPlaySoundMulti( lua_State *L ) { lua_pushboolean( L, false ); return 1; } - if ( !validSound( lua_tointeger( L, -1 ) ) ) { + size_t soundId = lua_tointeger( L, -1 ); + + if ( !validSound( soundId ) ) { lua_pushboolean( L, false ); return 1; } - PlaySoundMulti( *state->sounds[ lua_tointeger( L, -1 ) ] ); + PlaySoundMulti( *state->sounds[ soundId ] ); lua_pushboolean( L, true ); return 1; } /* +> RL_StopSoundMulti() + +Stop any sound playing ( using multichannel buffer pool ) +*/ +int laudioStopSoundMulti( lua_State *L ) { + StopSoundMulti(); + + return 0; +} + +/* +> count = RL_GetSoundsPlaying() + +Get number of sounds playing in the multichannel + +- Success return int +*/ +int laudioGetSoundsPlaying( lua_State *L ) { + lua_pushinteger( L, GetSoundsPlaying() ); + + return 1; +} + +/* +> playing = RL_IsSoundPlaying( Sound sound ) + +Check if a sound is currently playing + +- Failure return nil +- Success return bool +*/ +int laudioIsSoundPlaying( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsSoundPlaying( Sound sound )" ); + lua_pushnil( L ); + return 1; + } + size_t soundId = lua_tointeger( L, -1 ); + + if ( !validSound( soundId ) ) { + lua_pushnil( L ); + return 1; + } + lua_pushboolean( L, IsSoundPlaying( *state->sounds[ soundId ] ) ); + + return 1; +} + +/* > success = RL_SetSoundVolume( Sound sound, float volume ) Set volume for a sound ( 1.0 is max level ) @@ -140,34 +521,99 @@ int laudioSetSoundPitch( lua_State *L ) { } /* -> success = RL_UnloadSound( Sound sound ) +> success = RL_WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels ) -Unload sound +Convert wave data to desired format - Failure return false - Success return true */ -int laudioUnloadSound( lua_State *L ) { +int laudioWaveFormat( lua_State *L ) { + if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_WaveFormat( Wave wave, int sampleRate, int sampleSize, int channels )" ); + lua_pushboolean( L, false ); + return 1; + } + int channels = lua_tointeger( L, -1 ); + int sampleSize = lua_tointeger( L, -2 ); + int sampleRate = lua_tointeger( L, -3 ); + size_t waveId = lua_tointeger( L, -4 ); + + if ( !validWave( waveId ) ) { + lua_pushboolean( L, false ); + return 1; + } + WaveFormat( state->waves[ waveId ], sampleRate, sampleSize, channels ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> wave = RL_WaveCopy( Wave wave ) + +Copy a wave to a new wave + +- Failure return -1 +- Success return int +*/ +int laudioWaveCopy( lua_State *L ) { if ( !lua_isnumber( L, -1 ) ) { - TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadSound( Sound sound )" ); + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_WaveCopy( Wave wave )" ); + lua_pushinteger( L, -1 ); + return 1; + } + size_t waveId = lua_tointeger( L, -1 ); + + if ( !validWave( waveId ) ) { + lua_pushnil( L ); + return 1; + } + int i = 0; + + for ( i = 0; i < state->waveCount; i++ ) { + if ( state->waves[i] == NULL ) { + break; + } + } + state->waves[i] = malloc( sizeof( Wave ) ); + *state->waves[i] = WaveCopy( *state->waves[ waveId ] ); + lua_pushinteger( L, i ); + checkWaveRealloc( i ); + + return 1; +} + +/* +> success = RL_WaveCrop( Wave wave, int initSample, int finalSample ) + +Crop a wave to defined samples range + +- Failure return false +- Success return true +*/ +int laudioWaveCrop( lua_State *L ) { + if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_WaveCrop( Wave wave, int initSample, int finalSample )" ); lua_pushboolean( L, false ); return 1; } - size_t id = lua_tointeger( L, -1 ); + int finalSample = lua_tointeger( L, -1 ); + int initSample = lua_tointeger( L, -2 ); + size_t waveId = lua_tointeger( L, -3 ); - if ( !validSound( id ) ) { + if ( !validWave( waveId ) ) { lua_pushboolean( L, false ); return 1; } - UnloadSound( *state->sounds[ id ] ); - state->sounds[ id ] = NULL; + WaveCrop( state->waves[ waveId ], initSample, finalSample ); lua_pushboolean( L, true ); return 1; } /* -## Audio - Music +## Audio - Music management */ /* @@ -198,58 +644,78 @@ int laudioLoadMusicStream( lua_State *L ) { } /* -> PlayMusicStream() +> RL_PlayMusicStream() Start music playing */ int laudioPlayMusicStream( lua_State *L ) { PlayMusicStream( state->music ); + return 0; +} + +/* +> playing = RL_PlayMusicStream() + +Check if music is playing + +- Success return bool +*/ +int laudioIsMusicStreamPlaying( lua_State *L ) { + lua_pushboolean( L, IsMusicStreamPlaying( state->music ) ); + return 1; } /* -> StopMusicStream() +> RL_StopMusicStream() Stop music playing */ int laudioStopMusicStream( lua_State *L ) { StopMusicStream( state->music ); - return 1; + return 0; } /* -> PauseMusicStream() +> RL_PauseMusicStream() Pause music playing */ int laudioPauseMusicStream( lua_State *L ) { PauseMusicStream( state->music ); - return 1; + return 0; } /* -> ResumeMusicStream() +> RL_ResumeMusicStream() Resume playing paused music */ int laudioResumeMusicStream( lua_State *L ) { ResumeMusicStream( state->music ); - return 1; + return 0; } /* -> playing = PlayMusicStream() +> success = RL_SeekMusicStream( float position ) -Check if music is playing +Seek music to a position ( in seconds ) -- Success return bool +- Failure return false +- Success return true */ -int laudioIsMusicStreamPlaying( lua_State *L ) { - lua_pushboolean( L, IsMusicStreamPlaying( state->music ) ); +int laudioSeekMusicStream( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SeekMusicStream( float position )" ); + lua_pushboolean( L, false ); + return 1; + } + SeekMusicStream( state->music, lua_tonumber( L, -1 ) ); + lua_pushboolean( L, true ); return 1; } @@ -273,3 +739,49 @@ int laudioSetMusicVolume( lua_State *L ) { return 1; } + +/* +> success = RL_SetMusicPitch( float pitch ) + +Set pitch for a music ( 1.0 is base level ) + +- Failure return false +- Success return true +*/ +int laudioSetMusicPitch( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMusicPitch( float pitch )" ); + lua_pushboolean( L, false ); + return 1; + } + SetMusicPitch( state->music, lua_tonumber( L, -1 ) ); + lua_pushboolean( L, true ); + + return 1; +} + +/* +> length = RL_GetMusicTimeLength() + +Get music time length ( in seconds ) + +- Success return float +*/ +int laudioGetMusicTimeLength( lua_State *L ) { + lua_pushnumber( L, GetMusicTimeLength( state->music ) ); + + return 1; +} + +/* +> played = RL_GetMusicTimePlayed() + +Get current music time played ( in seconds ) + +- Success return float +*/ +int laudioGetMusicTimePlayed( lua_State *L ) { + lua_pushnumber( L, GetMusicTimePlayed( state->music ) ); + + return 1; +} diff --git a/src/lua_core.c b/src/lua_core.c index 2bf4195..1a3eb42 100644 --- a/src/lua_core.c +++ b/src/lua_core.c @@ -836,20 +836,41 @@ void luaRegister() { lua_register( L, "RL_MeasureText", ltextMeasureText ); /* Audio. */ - /* Sound. */ + /* Audio device management. */ + lua_register( L, "RL_SetMasterVolume", laudioSetMasterVolume ); + /* Wave/Sound Loading. */ lua_register( L, "RL_LoadSound", laudioLoadSound ); + lua_register( L, "RL_LoadWave", laudioLoadWave ); + lua_register( L, "RL_LoadSoundFromWave", laudioLoadSoundFromWave ); + lua_register( L, "RL_UnloadSound", laudioUnloadSound ); + lua_register( L, "RL_UnloadWave", laudioUnloadWave ); + lua_register( L, "RL_ExportWave", laudioExportWave ); + lua_register( L, "RL_ExportWaveAsCode", laudioExportWaveAsCode ); + /* Wave/Sound management */ + lua_register( L, "RL_PlaySound", laudioPlaySound ); + lua_register( L, "RL_StopSound", laudioStopSound ); + lua_register( L, "RL_PauseSound", laudioPauseSound ); + lua_register( L, "RL_ResumeSound", laudioResumeSound ); lua_register( L, "RL_PlaySoundMulti", laudioPlaySoundMulti ); + lua_register( L, "RL_StopSoundMulti", laudioStopSoundMulti ); + lua_register( L, "RL_GetSoundsPlaying", laudioGetSoundsPlaying ); + lua_register( L, "RL_IsSoundPlaying", laudioIsSoundPlaying ); lua_register( L, "RL_SetSoundVolume", laudioSetSoundVolume ); lua_register( L, "RL_SetSoundPitch", laudioSetSoundPitch ); - lua_register( L, "RL_UnloadSound", laudioUnloadSound ); - /* Music. */ + lua_register( L, "RL_WaveFormat", laudioWaveFormat ); + lua_register( L, "RL_WaveCopy", laudioWaveCopy ); + lua_register( L, "RL_WaveCrop", laudioWaveCrop ); + /* Music management. */ lua_register( L, "RL_LoadMusicStream", laudioLoadMusicStream ); lua_register( L, "RL_PlayMusicStream", laudioPlayMusicStream ); + lua_register( L, "RL_IsMusicStreamPlaying", laudioIsMusicStreamPlaying ); lua_register( L, "RL_StopMusicStream", laudioStopMusicStream ); lua_register( L, "RL_PauseMusicStream", laudioPauseMusicStream ); lua_register( L, "RL_ResumeMusicStream", laudioResumeMusicStream ); - lua_register( L, "RL_IsMusicStreamPlaying", laudioIsMusicStreamPlaying ); lua_register( L, "RL_SetMusicVolume", laudioSetMusicVolume ); + lua_register( L, "RL_SetMusicPitch", laudioSetMusicPitch ); + lua_register( L, "RL_GetMusicTimeLength", laudioGetMusicTimeLength ); + lua_register( L, "RL_GetMusicTimePlayed", laudioGetMusicTimePlayed ); /* Math. */ /* Utils. */ diff --git a/src/state.c b/src/state.c index 7a3ba32..5129748 100644 --- a/src/state.c +++ b/src/state.c @@ -33,6 +33,10 @@ bool stateInit( const char *exePath ) { state->fontAlloc = ALLOC_PAGE_SIZE; state->fontCount = 1; state->fonts = malloc( state->fontAlloc * sizeof( Font* ) ); + /* Wavess. */ + state->waveAlloc = ALLOC_PAGE_SIZE; + state->waveCount = 0; + state->waves = malloc( state->waveAlloc * sizeof( Wave* ) ); /* Sounds. */ state->soundAlloc = ALLOC_PAGE_SIZE; state->soundCount = 0; @@ -74,6 +78,7 @@ bool stateInit( const char *exePath ) { state->images[i] = NULL; state->textures[i] = NULL; state->renderTextures[i] = NULL; + state->waves[i] = NULL; state->sounds[i] = NULL; state->camera2Ds[i] = NULL; state->camera3Ds[i] = NULL; @@ -136,6 +141,12 @@ void stateFree() { free( state->fonts[i] ); } } + for ( int i = 0; i < state->waveCount; ++i ) { + if ( state->waves[i] != NULL ) { + UnloadWave( *state->waves[i] ); + free( state->waves[i] ); + } + } for ( int i = 0; i < state->soundCount; ++i ) { if ( state->sounds[i] != NULL ) { UnloadSound( *state->sounds[i] ); @@ -208,6 +219,7 @@ void stateFree() { free( state->textures ); free( state->renderTextures ); free( state->fonts ); + free( state->waves ); free( state->sounds ); free( state->camera2Ds ); free( state->camera3Ds ); @@ -217,5 +229,6 @@ void stateFree() { free( state->animations ); free( state->shaders ); free( state->lights ); + free( state->exePath ); free( state ); } |
