| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-11-03 | Fix documentation errors in READMEbugfix/fix-documentation-errors | Indrajith K L | |
| - Corrected author name for Raylib (Ray instead of Ramon) - Updated ReiLua repository link to point to correct source | |||
| 2025-11-03 | docs: fix README.md formatting and improve documentation clarity | Indrajith K L | |
| - Fix markdown formatting issues and inconsistencies - Correct code block syntax and indentation - Improve build instructions with clearer steps - Update API documentation examples for better readability - Fix typos and grammatical errors - Add missing documentation for recent features | |||
| 2025-11-03 | Merge pull request #2 from cooljith91112/chore/re-organize-files | Indrajith K L | |
| chore: fix build scripts and update project organization | |||
| 2025-11-03 | chore: fix build scripts to create build directory and update gitignore | Indrajith K L | |
| - Update all build scripts (.sh and .bat) to automatically create build directory if it doesn't exist - Fix 'can't cd to build' error that occurred when build directory was missing - Update .gitignore to exclude build artifacts and IDE files - Add proper navigation to project root in build_dev.bat for consistency | |||
| 2025-11-03 | cleaned up root folder, organized files into docs/scripts/tools dirs | Indrajith K L | |
| 2025-11-03 | Merge pull request #1 from cooljith91112/embedded-assets-support | Indrajith K L | |
| Added asset embedding support + docs cleanup | |||
| 2025-11-03 | remove build folderembedded-assets-support | Indrajith K L | |
| 2025-11-03 | docs: clean up personal references for public use | Indrajith K L | |
| 2025-11-03 | Update UPGRADE_SUMMARY.md with build scripts info | Indrajith K L | |
| 2025-11-03 | Add build scripts and Windows icon/resources | Indrajith K L | |
| Added: - build_dev.bat / build_dev.sh - Development build scripts - build_release.bat / build_release.sh - Release build scripts with embedding - icon.ico - Default Windows icon for executable - resources.rc - Windows resource file for icon and exe metadata - BUILD_SCRIPTS.md - Complete documentation for build scripts Features: - Automated development builds (no embedding, fast iteration) - Automated release builds (with Lua and asset embedding) - Interactive verification and cleanup - Custom icon and version info in Windows executables - Cross-platform scripts (Windows .bat and Unix .sh) - Safety checks and helpful messages The build scripts provide one-command building for both development and release workflows, with clear instructions and progress feedback. | |||
| 2025-11-03 | Update UPGRADE_SUMMARY.md with fix status and known changes | Indrajith K L | |
| 2025-11-03 | Fix SEGV crash: Initialize window and font in stateInit() | Indrajith K L | |
| - Move window initialization and font loading to stateInit() - Window now opens before splash screens (required for rendering) - Custom font loaded in stateInit for splash screen use - Remove RL.config() call from luaCallMain() (window already initialized) - Remove stateContextInit() call (initialization now done in stateInit) - Add hasWindow, customFontLoaded, resolution fields to State - Fix memory management for custom font in stateFree() This matches the ReiLua-JamVersion architecture where the window is opened early so splash screens can render properly. | |||
| 2025-11-03 | Add embedded assets, splash screens, and asset loading support | Indrajith K L | |
| Features added: - Embedded main.lua and Lua files support (EMBED_MAIN option) - Embedded assets support (EMBED_ASSETS option) - Splash screens with dual logo display (always embedded) - Asset loading progress tracking API (BeginAssetLoading, UpdateAssetLoading, EndAssetLoading) - Custom font embedding for splash/loading screens - --log flag for Windows console control - --no-logo flag to skip splash screens in development - Python scripts for embedding (embed_lua.py, embed_assets.py, embed_logo.py, embed_font.py) - Documentation (EMBEDDING.md, ASSET_LOADING.md, SPLASH_SCREENS.md) This allows building single-executable releases with all Lua code and assets embedded. | |||
| 2025-11-03 | Disable LUAJIT option to use liblua.a instead of missing libluajit.a | Indrajith Latha | |
| 2025-10-17 | SetMusicPan was setting pitch fix. | jussi | |
| 2025-09-18 | Fixed fast_tilemap and texture_atlas_repeat examples. | jussi | |
| 2025-09-09 | Bit fastes uluaGet* functions for vectors, color, rectangle and quaternion. | jussi | |
| 2025-09-08 | AudioStream management functions. | jussi | |
| 2025-08-30 | DrawMeshInstanced takes transforms as Buffer. | jussi | |
| 2025-06-11 | MeasureTextBoxed and DrawTextBoxedEx to DrawTextBoxed. | jussi | |
| 2025-06-11 | uluaGet* pops lua stack correctly when userdata given in table. | jussi | |
| 2025-06-02 | Frustum math from raylib extras. | jussi | |
| 2025-05-24 | RL.load and RL.unload functions for memory leak debugging. SoundAlias ↵ | jussi | |
| garbage collection. | |||
| 2025-05-14 | DrawTextBoxed Color change escape sequence. | jussi | |
| 2025-05-03 | DrawTextBoxed fix. | jussi | |
| 2025-05-02 | SetImageData. | jussi | |
| 2025-04-09 | RectPack. | jussi | |
| 2025-03-17 | Fast tilemap example. | jussi | |
| 2025-03-14 | SDL3 Events. | jussi | |
| 2025-03-12 | Basic sdl3 support. | jussi | |
| 2025-03-12 | Added rlDisableShader for SetShaderValue* functions. | jussi | |
| 2025-03-10 | uluaPushTransform translation field name fix. | jussi | |
| 2025-02-10 | Blendmode example refine. | jussi | |
| 2025-02-06 | Blend modes example. | jussi | |
| 2025-01-31 | UpdateTexture and UpdateTextureRec now take pixel data as Buffer. | jussi | |
| 2025-01-25 | Atlas texture repeat example. | jussi | |
| 2025-01-17 | SetBufferData takes table of values. | jussi | |
| 2025-01-17 | Bitwise functions now use 64 bit integers. | jussi | |
| 2025-01-16 | BUFFER_UNSIGNED_LONG and BUFFER_LONG. | jussi | |
| 2024-12-20 | Reference lib. | jussi | |
| 2024-12-15 | SwapBufferEndianness. | jussi | |
| 2024-12-11 | Gui Icons enumeration. | jussi | |
| 2024-12-10 | Readme update. | jussi | |
| 2024-12-10 | EXPOSE_API_SYMBOLS, SetShaderValueWithBuffer and SetShaderValueVWithBuffer. | jussi | |
| 2024-11-22 | WindowShouldClose and custom main loop example. | jussi | |
| 2024-11-21 | RL.config and InitWindow. | jussi | |
| 2024-11-21 | Updated examples to ReiLua 0.9.0. | jussi | |
| 2024-11-21 | New raylib 5.5 raymath functions. | jussi | |
| 2024-11-21 | New raylib 5.5 rlgl functions. | jussi | |
| 2024-11-21 | New raylib 5.5 functions. | jussi | |
