| Age | Commit message (Collapse) | Author |
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All pixel fonts and TTF fonts loaded through RL.LoadFont(),
RL.LoadFontEx(), RL.LoadFontFromImage(), and RL.LoadFontFromMemory()
now use TEXTURE_FILTER_POINT instead of the default bilinear filtering.
This ensures crisp, pixel-perfect rendering without blurring for
pixel art fonts and maintains consistency across all font loading
methods in the game engine.
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garbage collection.
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GetCodepointPrevious.
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GlyphInfo management functions.
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DrawModelWires and DrawModelWiresEx and LoadMaterials.
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example - Rectangle bounds.
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check function.
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Shader.
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creates also ReiLua_API.lua.
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